.DS_Store | ||
art.lua | ||
ateli8.p8 | ||
conversation.lua | ||
library.lua | ||
notes.md | ||
readme.md | ||
screen_crafting.lua | ||
screen_inventory.lua | ||
screen_letters.lua | ||
screen_recipe_list.lua | ||
screen_title.lua | ||
screen_walkaround.lua | ||
screen_workbench.lua | ||
script_charcoal_seller.lua | ||
script_lenore.lua | ||
script_library.lua | ||
script_neighbor.lua | ||
script_witch.lua | ||
utils.lua |
Atelier Phoebe
hey everyone i made... a little tiny video game! please play it!
it's a bite-size fangame for the atelier franchise, about being a young alchemist in a town down on its luck. can you bring back the fireworks festival that used to light up the skies?
https://shoofle.net/static/atelier/ateli8.html it should be playable well on mobile, it takes about 15 minutes to play, and has no save or load. i am very proud of it and it's very short.
if you play it, please let me know! if you play it and it crashes, especially please let me know! i think i ironed out all the major crash spots but there might be one or two lurking somewhere.
i made a dialog-heavy crafting game in pico-8 because i do not know god or reason
one of my goals with Atelier Phoebe was to make a game that had everything it needed to be a Real Game, even if it didn't actually have enough content/length to justify those things. obviously there's a lot more ui and interface stuff i could have added for that (like save/loads and more menus) but i had a good time making something weird. it's by far the most finished game i've ever made.