fix a crash in endgame
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@ -30,7 +30,7 @@ function title_draw()
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x = print(big .. c, x, 30 + sin(x/128+time()/4)*2, col)
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end
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print("VERSION 1.16", 64-(5*4), 80)
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print("VERSION 1.17", 64-(5*4), 80)
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print("press 🅾️ or ❎ to start", 64-(11*4), 90)
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end
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@ -57,8 +57,8 @@ function script_charcoal_seller(s) -- the brick house!
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add(inventory, make_item(library.item_blueprints.charcoal))
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sfx(7)
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toast("received charcoal!")
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if story_state.branch_hans == 3 and story_state.branch_lenore == 3 and story_state.branch_brigitte == 2 then
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story_state.main = 8
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if s.branch_hans == 3 and s.branch_lenore == 3 and s.branch_brigitte == 2 then
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s.main = 8
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end
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end -- end hans branch
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elseif s.main == 8 then
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