initial commit with basic stuff

This commit is contained in:
Shoofle 2024-10-26 10:31:17 -04:00
commit 17f6d061d2
79 changed files with 4686 additions and 0 deletions

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.DS_Store vendored Normal file

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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combine_sprites.py Normal file
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#!python3
import

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cquqmx6koiw0e"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Wand of Change Your Gender"
run/main_scene="res://scenes/testing_ground.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=2304
window/size/viewport_height=1296
window/size/mode=3
window/size/resizable=false
window/stretch/mode="viewport"
window/stretch/scale=4.0
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
gend={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true

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extends TileMapLayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func _on_main_character_gender_changed(new_gender: String) -> void:
for coord in get_used_cells():
var tile_data = get_cell_tile_data(coord)
if not tile_data:
continue
var tile_type = tile_data.get_custom_data("gender")
var arr = tile_type.split(".")
if arr.size() != 3:
continue
var tile_gender = arr[0]
var tile_party = arr[1]
var tile_on = arr[2]
var atlas_coords = get_cell_atlas_coords(coord)
if new_gender == "female":
if tile_gender == "girl" and tile_on == "off":
if tile_party == "pillow":
atlas_coords.y -= 4 + 4 + 4
set_cell(coord, 6, atlas_coords)
if tile_party == "disco":
atlas_coords.y -= 4
set_cell(coord, 6, atlas_coords)
if tile_gender == "boy" and tile_on == "on":
if tile_party == "pillow":
atlas_coords.y += 4
set_cell(coord, 6, atlas_coords)
if tile_party == "disco":
atlas_coords.y += 4
set_cell(coord, 6, atlas_coords)
if new_gender == "male":
if tile_gender == "girl" and tile_on == "on":
if tile_party == "pillow":
atlas_coords.y += 4 + 4 + 4
set_cell(coord, 6, atlas_coords)
if tile_party == "disco":
atlas_coords.y += 4
set_cell(coord, 6, atlas_coords)
if tile_gender == "boy" and tile_on == "off":
if tile_party == "pillow":
atlas_coords.y -= 4
set_cell(coord, 6, atlas_coords)
if tile_party == "disco":
atlas_coords.y -= 4
set_cell(coord, 6, atlas_coords)
var female_active_cells = get_used_cells_by_id(-1, Vector2i(0,0))
var female_inactive_cells = get_used_cells_by_id(-1, Vector2i(0,3))
var male_active_cells = get_used_cells_by_id(-1, Vector2i(0,1))
var male_inactive_cells = get_used_cells_by_id(-1, Vector2i(0,4))
if new_gender == "female":
for coord in female_inactive_cells: set_cell(coord, 2, Vector2i(0,0))
for coord in male_active_cells: set_cell(coord, 2, Vector2i(0,4))
if new_gender == "male":
for coord in female_active_cells: set_cell(coord, 2, Vector2i(0,3))
for coord in male_inactive_cells: set_cell(coord, 2, Vector2i(0,1))

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scenes/maincharacter.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -500.0
@export var runMaxSpeed: float = 200.0
@export var runAccelerationTime: float = 0.3
@export var runDeceleration: float = 30
@export var jumpCount: int = 2
var jumps = jumpCount
@export var jumpControlTime: float = 0.2
@export var jumpShortHopSpeed: float = 200
@export var jumpLongHopSpeed: float = 300
var jumping: bool = false
var jumpTimer: float = 0.0
var facing = true
var previous_velocity: Vector2
const GENDERS = ["female", "male"]
var hair = [load("res://spritesheets/maincharacter/Hair/hair-1.png"),
load("res://spritesheets/maincharacter/Hair/hair-2.png")]
var hips = [load("res://spritesheets/maincharacter/Hipses/hips-1.png"),
load("res://spritesheets/maincharacter/Hipses/hips-2.png")]
var tits = [load("res://spritesheets/maincharacter/Titses/tits-1.png"),
load("res://spritesheets/maincharacter/Titses/tits-2.png")]
var current_gender="female"
var jumping_up = false
var jumping_down = false
var transforming = false
signal gender_changed(new_gender: String)
func _ready():
gender_changed.emit(current_gender)
func _input(event: InputEvent):
if event.is_action_pressed("gend"):
cycle_gender()
previous_velocity = velocity
func _physics_process(delta: float) -> void:
# inputs and motion!
var pressDirection = Input.get_axis("ui_left", "ui_right")
var runAcceleration = runMaxSpeed / runAccelerationTime
if pressDirection != 0:
# we're trying to walk left or right
if velocity.x * pressDirection < runMaxSpeed:
velocity.x += pressDirection * runAcceleration * delta
if velocity.x * pressDirection > runMaxSpeed:
velocity.x -= pressDirection * runDeceleration * delta
else:
# we're not walking and so we should decelerate
if velocity.x > 0:
velocity.x -= runDeceleration
if velocity.x < 0: velocity.x = 0
if velocity.x < 0:
velocity.x += runDeceleration
if velocity.x > 0: velocity.x = 0
if is_on_floor(): jumps = jumpCount
var jumpAccel = (jumpLongHopSpeed - jumpShortHopSpeed) / jumpControlTime
if Input.is_action_pressed("jump") and not jumping and jumps > 0:
jumping = true
velocity.y = -jumpShortHopSpeed
jumps -= 1
if jumping and Input.is_action_pressed("jump") and jumpTimer < jumpControlTime:
jumpTimer += delta
velocity.y -= jumpAccel * delta
if jumping and not Input.is_action_pressed("jump"):
jumping = false
jumpTimer = 0
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
if transforming:
if not $AnimationPlayer.is_playing():
transforming = false
velocity = previous_velocity
else:
velocity.x = 0
velocity.y = 0
if not transforming:
move_and_slide()
var oldfacing = facing
if velocity.x > 0:
facing = true
if velocity.x < 0:
facing = false
if not oldfacing == facing:
scale.x = -1
if is_on_floor() and not transforming:
if abs(velocity.x) > 0.1:
$AnimationPlayer.play("run")
else:
$AnimationPlayer.play("idle")
if velocity.y > 0.1 and not jumping_down:
jumping_down = true
jumping_up = false
$AnimationPlayer.play("jumpDown")
if velocity.y < -0.1 and not jumping_up:
jumping_up = true
jumping_down = false
$AnimationPlayer.play("jumpUp")
if abs(velocity.y) < 0.1:
jumping_up = false
jumping_down = false
func cycle_gender():
var index = GENDERS.find(current_gender)
index = (index + 1) % GENDERS.size()
current_gender = GENDERS[index]
$hair_layer.texture = hair[index]
$hips_layer.texture = hips[index]
$tits_layer.texture = tits[index]
gender_changed.emit(current_gender)
$AnimationPlayer.play("transformation")
transforming = true

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scenes/maincharacter.tscn Normal file
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[gd_scene load_steps=15 format=3 uid="uid://dte5pdyvq63sg"]
[ext_resource type="Script" path="res://scenes/maincharacter.gd" id="1_87pd6"]
[ext_resource type="Texture2D" uid="uid://bancmfke5vf01" path="res://spritesheets/maincharacter/Body/body.png" id="2_p6bh7"]
[ext_resource type="Texture2D" uid="uid://vm1f6og4l2lr" path="res://spritesheets/maincharacter/Hair/hair-1.png" id="3_q0hhj"]
[ext_resource type="Texture2D" uid="uid://bkr4k0ke27s0r" path="res://spritesheets/maincharacter/Hipses/hips-1.png" id="4_c4iuh"]
[ext_resource type="Texture2D" uid="uid://cifb53suafydq" path="res://spritesheets/maincharacter/Titses/tits-1.png" id="5_rx8vo"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ex4xn"]
height = 26.0
[sub_resource type="Animation" id="Animation_334bj"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("hips_layer:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("tits_layer:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("hair_layer:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("hips_layer:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("tits_layer:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_rscy8"]
resource_name = "idle"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("hips_layer:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("tits_layer:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
}
[sub_resource type="Animation" id="Animation_y0wch"]
resource_name = "run"
length = 0.8
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 15, 16, 17]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 15, 16, 17]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("hips_layer:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 15, 16, 17]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("tits_layer:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [10, 11, 12, 13, 14, 15, 16, 17]
}
[sub_resource type="Animation" id="Animation_abn86"]
resource_name = "jumpUp"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [18, 19, 20]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [18, 19, 20]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("hips_layer:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [18, 19, 20]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("tits_layer:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [19, 20, 21]
}
[sub_resource type="Animation" id="Animation_fd57q"]
resource_name = "jumpDown"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [21, 22, 23]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [21, 22, 23]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("hips_layer:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [21, 22, 23]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("tits_layer:frame")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [21, 22, 23]
}
[sub_resource type="Animation" id="Animation_ojynw"]
resource_name = "wallSlide"
length = 0.6
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("base_layer:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [24, 25, 26, 27, 28, 29]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("hair_layer:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
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