a painting program in rust with egui, focusing on nuanced paint modeling
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| brushes | ||
| push paint notes | ||
| src | ||
| .DS_Store | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| palette.json | ||
| profile.json.gz | ||
| readme.md | ||
| texture.png | ||
this needs my custom branch of egui-sdl3, run-ui in https://github.com/shoofle/egui-sdl3
for static builds we need musl and maybe rust-musl installed so that we have toolchains i think??
actually scratch that we're dynamically linking glibc but an earlier version. so we're using this as our build command:
cargo zigbuild --release --target x86_64-unknown-linux-gnu.2.17
or something like that