a painting program in rust with egui, focusing on nuanced paint modeling
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Filename Latest commit message Latest commit date
2026-11-03 13:24:43 -05:00
brushes more brush 2026-11-02 18:33:55 -05:00
push paint notes minor changes 2026-11-03 13:24:43 -05:00
src minor changes 2026-11-03 13:24:43 -05:00
.DS_Store cycling brush prints, paint pickup and deposit 2026-10-17 16:54:15 -04:00
.gitignore work on paint model 2026-10-27 11:22:25 -04:00
Cargo.lock several new brushes! 2026-11-01 12:08:15 -05:00
Cargo.toml several new brushes! 2026-11-01 12:08:15 -05:00
palette.json new palette and various 2026-10-12 16:33:04 -04:00
profile.json.gz initial commit 2026-10-09 21:35:11 -04:00
readme.md build notes and static linking 2026-10-30 15:34:00 -04:00
texture.png preparatory work for multi-sample paint uptake 2026-10-27 18:23:40 -04:00

this needs my custom branch of egui-sdl3, run-ui in https://github.com/shoofle/egui-sdl3

for static builds we need musl and maybe rust-musl installed so that we have toolchains i think??

actually scratch that we're dynamically linking glibc but an earlier version. so we're using this as our build command:

cargo zigbuild --release --target x86_64-unknown-linux-gnu.2.17

or something like that