updates
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							@ -4,8 +4,186 @@ version 2
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:: gfx/
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					:: gfx/
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:: map/
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					:: map/
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:: sfx/
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					:: sfx/
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					:: story.txt
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					--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
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					ATELIER HESTER
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					welcome to atelier phoebe 2! this is my document for
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					recording story ideas! please don't read this; it is
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					all the spoilers! if you want to know what happens
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					i recommend playing the game, that is the proper
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					way to experience this :)
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					--------------
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					main gameplay interface, you're shown a gridd of
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					cubbiess which contain various ingredients
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					you look at the things in the cubbies and label them?
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					labeling could be hard with just o/x
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					you have twwo books, one of recipes and one of
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					ingredients?
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					drag a label from the book to the drawer/plant?
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					--------------
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					plot ddetails follow!!!
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					main character amnesia from alchemy gone wrong.
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					main character badly in debt to loan shark
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					everyone in town has some debt and don't talk about it
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					most people don't like main character
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					mc has to mend relationships with everyone in order
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					to gather everyone together to defeat loan shark
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					player controls a fairy assistant for alchemy
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					possibly fairy is new to the atelier?
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					early dialog esstablishes it's common knowledge that
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					fairies can blink white (o) to confirm things or 
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					red (x) to be uncertain / ask a question
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					maybe other colors at other timess but you get it,
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					those are our two verbs - ask about something and
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					suggest something
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					interface is an apothecary cabinet you can open
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					the drawerss of and ask about. you have to suggest
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					ingredients to mix together for the cauldron
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					at the beginning MC is unsure and doesn't know about
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					your suggestions - "i guess i can look that up?",
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					"maybe i'll try this?" because the player is guiding
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					them. towards the end MC responds as though teaching
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					the player fairy, like "that's right, that'll work!"
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					and "good job, yeah!" to communicate that the MC
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					is more confident and getting their mlemory of 
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					alchemy back
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					the town generally ddoesn't like the alchemisst just
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					because she's been kindda nasty and rude at times,
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					just petty disagreements that have boiled over.
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					she's known to be a decent alchemist though i guesss
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					endgame is that you rally the town together to break
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					free of the loan shark; it's hard too convince 
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					townsfolk both because they don't like you at first
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					and also because the loans ARE legitimate. but it
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					turnss out that the rest of the town also has debt
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					to the shark and if you convince everyone you can both
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					1. achieve independence from the supplies he sells
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					(maybe he's the intermediary with the trader? or buys
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					and ressells everything at a markup?)
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					2. convince people to just reject the loanss/debt;
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					quesstion here of whether they do this by force,
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					whether cops exist, idk, this is explicitly passtoral
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					fantasy. maybe at the end the player will muse about
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					whether it's good to have mob rule, "no one in toown
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					liked me, what if they threatened to burn down my
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					shop?" "yeah, that would suck. maybe we could build
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					something. but right now rule by mob is better than 
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					rule by loan shark!" idk this feels overly didactic
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					but you get the idea
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					this is really getting into the weeds of how we view
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					the justice system but maybe he threatens to say
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					"i'll send for the king's knights!" and the crowd is
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					like "you can do that if you want, but by the time
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					they get here your house will be burned down. 
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					alternately, you can keep your house and try to
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					be friendly. maybe even contribute to the town. it's
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					up to you. burn down your storehouse or genuinely 
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					connect with people?"
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					definitely overly preachy but i like that
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					------------------
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					script!!!!!!!!!!!!
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					------------------
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					title screen
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					new game or load?
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					new game ->
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					hester with her back to cauldrron holding a little fairy doll in pieces
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					fairy shakes and then comes to life
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					hester: "ahhh, the synthesis wworked! ... i think"
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					hester: "a fairy like you should be a good help around the shop."
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					hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
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					the whole time there's more and more bubbling in the cauldron
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					hester: "you can be my hands across the atelier!"
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					explosion!
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					soot-covered hester stands up
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					"what just happened."
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					"wait a second. who am i."
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					"alchemy books? a cauldron?"
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					outside view of shop, Atelier Hester on the sign
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					"Hester..."
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					back inside
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					"i must be an alchemist..."
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					loan shark arrives
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					"hester! you got the latest payment for me, girlie?"
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					"i'm afraid i don't knwo who i am - can you help me?"
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					"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
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					loan shark leaves 
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					(SAVE POINT)
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					"am i... in debt?"
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					"i don't know hwo to do alchemy... but maybe these books..."
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					(player opens books)
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					"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
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					(when quit uot of both books, old man comes in)
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					"hey, hester. can i get that purified water?"
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					"i don't knwo who i am"
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					"sorry, i can't hear so good these days - purified water? my usual order?"
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					(moves on when you've crafted purified water)
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					"thank you, hester. this will help me out. here's your payment."
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					(old man leaves)
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					"i guess i'll just try to... be an alchemist and pay off my debts..."
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					(SAVE POINT)
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					at the beginning MC is unsure and doesn't know about
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 | 
					your suggestions - "i guess i can look that up?",
 | 
				
			||||||
 | 
					"maybe i'll try this?" because the player is guiding
 | 
				
			||||||
 | 
					them. towards the end MC responds as though teaching
 | 
				
			||||||
 | 
					the player fairy, like "that's right, that'll work!"
 | 
				
			||||||
 | 
					and "good job, yeah!" to communicate that the MC
 | 
				
			||||||
 | 
					is more confident and getting their mlemory of 
 | 
				
			||||||
 | 
					alchemy back
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					the town generally ddoesn't like the alchemisst just
 | 
				
			||||||
 | 
					because she's been kindda nasty and rude at times,
 | 
				
			||||||
 | 
					just petty disagreements that have boiled over.
 | 
				
			||||||
 | 
					she's known to be a decent alchemist though i guesss
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					endgame is that you rally the town together to break
 | 
				
			||||||
 | 
					free of the loan shark; it's hard too convince 
 | 
				
			||||||
 | 
					townsfolk both because they don't like you at first
 | 
				
			||||||
 | 
					and also because the loans ARE legitimate. but it
 | 
				
			||||||
 | 
					turnss out that the rest of the town also has debt
 | 
				
			||||||
 | 
					to the shark and if you convince everyone you can both
 | 
				
			||||||
 | 
					1. achieve independence from the supplies he sells
 | 
				
			||||||
 | 
					(maybe he's the intermediary with the trader? or buys
 | 
				
			||||||
 | 
					and ressells everything at a markup?)
 | 
				
			||||||
 | 
					2. convince people to just reject the loanss/debt;
 | 
				
			||||||
 | 
					quesstion here of whether they do this by force,
 | 
				
			||||||
 | 
					whether cops exist, idk, this is explicitly passtoral
 | 
				
			||||||
 | 
					fantasy. maybe at the end the player will muse about
 | 
				
			||||||
 | 
					whether it's good to have mob rule, "no one in toown
 | 
				
			||||||
 | 
					liked me, what if they threatened to burn down my
 | 
				
			||||||
 | 
					shop?" "yeah, that would suck. maybe we could build
 | 
				
			||||||
 | 
					something. but right now rule by mob is better than 
 | 
				
			||||||
 | 
					rule by loan shark!" idk this feels overly didactic
 | 
				
			||||||
 | 
					but you get the idea
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					this is really getting into the weeds of how we view
 | 
				
			||||||
 | 
					the justice system but maybe he threatens to say
 | 
				
			||||||
 | 
					"i'll send for the king's knights!" and the crowd is
 | 
				
			||||||
 | 
					like "you can do that if you want, but by the time
 | 
				
			||||||
 | 
					they get here your house will be burned down. 
 | 
				
			||||||
 | 
					alternately, you can keep your house and try to
 | 
				
			||||||
 | 
					be friendly. maybe even contribute to the town. it's
 | 
				
			||||||
 | 
					up to you. burn down your storehouse or genuinely 
 | 
				
			||||||
 | 
					connect with people?"
 | 
				
			||||||
 | 
					
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 | 
					definitely overly preachy but i like that
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:: art.lua
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					:: art.lua
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--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-14 22:07:40",revision=671]]
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					--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-17 14:41:47",revision=674]]
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function bob(s, x, y, w, h, t)
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					function bob(s, x, y, w, h, t)
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	sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t)
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						sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t)
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end
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					end
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@ -73,7 +251,7 @@ function collides(position, object)
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	return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom
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						return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom
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end
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					end
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:: cabinet.lua
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					:: cabinet.lua
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--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-14 22:07:40",revision=668]]
 | 
					--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-17 14:41:47",revision=671]]
 | 
				
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Cabinet = {}
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					Cabinet = {}
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function Cabinet:new(x, y, gaps)
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					function Cabinet:new(x, y, gaps)
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	local c = {
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						local c = {
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@ -321,7 +499,7 @@ function Glow:update()
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end
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					end
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:: gfx/0.gfx
 | 
					:: gfx/0.gfx
 | 
				
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w
 | 
					b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w
 | 
				
			||||||
NC0xNCAyMjowNzo0MCIscmV2aXNpb249MTE4NV1dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
 | 
					NC0xNyAxNDo0MTo0NyIscmV2aXNpb249MTE4N11dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
 | 
				
			||||||
AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP
 | 
					AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP
 | 
				
			||||||
HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw
 | 
					HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw
 | 
				
			||||||
A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ
 | 
					A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ
 | 
				
			||||||
@ -456,7 +634,7 @@ FQ-ICCcPOgD---------------dQbT01fX0=
 | 
				
			|||||||
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
 | 
					b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
 | 
				
			||||||
MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
 | 
					MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
 | 
				
			||||||
:: library.lua
 | 
					:: library.lua
 | 
				
			||||||
--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-14 22:07:40",revision=101]]
 | 
					--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-17 14:41:47",revision=104]]
 | 
				
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plant_descriptions = {
 | 
					plant_descriptions = {
 | 
				
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[-1]={{"i don't know what that is. where did you find this?"}},
 | 
					[-1]={{"i don't know what that is. where did you find this?"}},
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[13]={{"these are chives. are we sure this is for alchemy?"}},
 | 
					[13]={{"these are chives. are we sure this is for alchemy?"}},
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@ -479,7 +657,7 @@ book_pages = {
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}
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					}
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			||||||
	
 | 
						
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:: main.lua
 | 
					:: main.lua
 | 
				
			||||||
--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-14 22:07:40",revision=1053]]
 | 
					--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-17 14:41:47",revision=1056]]
 | 
				
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-- this is atelier hester!
 | 
					-- this is atelier hester!
 | 
				
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 | 
					
 | 
				
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-- except for the one line in _init that does change_screen(shop_screen)
 | 
					-- except for the one line in _init that does change_screen(shop_screen)
 | 
				
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@ -573,7 +751,7 @@ CADSeT0wLHRpbGVfaD0xNgoAEHcKAIB6b29tPTF9fQ==
 | 
				
			|||||||
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
 | 
					b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
 | 
				
			||||||
MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
 | 
					MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
 | 
				
			||||||
:: s_book.lua
 | 
					:: s_book.lua
 | 
				
			||||||
--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-14 22:07:40",revision=89]]
 | 
					--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-17 14:41:47",revision=92]]
 | 
				
			||||||
BookScene = {
 | 
					BookScene = {
 | 
				
			||||||
	extension = 0,
 | 
						extension = 0,
 | 
				
			||||||
	behind = nil,
 | 
						behind = nil,
 | 
				
			||||||
@ -727,7 +905,7 @@ function draw_drawer(distance, inset)
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			|||||||
	spr(11, 120-16, distance+10+1)
 | 
						spr(11, 120-16, distance+10+1)
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end
 | 
					end
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:: s_shop.lua
 | 
					:: s_shop.lua
 | 
				
			||||||
--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-14 22:07:40",revision=276]]
 | 
					--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-17 14:41:47",revision=279]]
 | 
				
			||||||
-- this manages the main shop interface, where you look at the cupboard and plantss
 | 
					-- this manages the main shop interface, where you look at the cupboard and plantss
 | 
				
			||||||
-- and sstuff.
 | 
					-- and sstuff.
 | 
				
			||||||
include("art.lua")
 | 
					include("art.lua")
 | 
				
			||||||
@ -1042,191 +1220,4 @@ function draw_door(open)
 | 
				
			|||||||
	palt()
 | 
						palt()
 | 
				
			||||||
	fillp()
 | 
						fillp()
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
:: story.txt
 | 
					 | 
				
			||||||
--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
 | 
					 | 
				
			||||||
ATELIER HESTER
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
welcome to atelier phoebe 2! this is my document for
 | 
					 | 
				
			||||||
recording story ideas! please don't read this; it is
 | 
					 | 
				
			||||||
all the spoilers! if you want to know what happens
 | 
					 | 
				
			||||||
i recommend playing the game, that is the proper
 | 
					 | 
				
			||||||
way to experience this :)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
main gameplay interface, you're shown a gridd of
 | 
					 | 
				
			||||||
cubbiess which contain various ingredients
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
you look at the things in the cubbies and label them?
 | 
					 | 
				
			||||||
labeling could be hard with just o/x
 | 
					 | 
				
			||||||
you have twwo books, one of recipes and one of
 | 
					 | 
				
			||||||
ingredients?
 | 
					 | 
				
			||||||
drag a label from the book to the drawer/plant?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
--------------
 | 
					 | 
				
			||||||
plot ddetails follow!!!
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
main character amnesia from alchemy gone wrong.
 | 
					 | 
				
			||||||
main character badly in debt to loan shark
 | 
					 | 
				
			||||||
everyone in town has some debt and don't talk about it
 | 
					 | 
				
			||||||
most people don't like main character
 | 
					 | 
				
			||||||
mc has to mend relationships with everyone in order
 | 
					 | 
				
			||||||
to gather everyone together to defeat loan shark
 | 
					 | 
				
			||||||
player controls a fairy assistant for alchemy
 | 
					 | 
				
			||||||
possibly fairy is new to the atelier?
 | 
					 | 
				
			||||||
early dialog esstablishes it's common knowledge that
 | 
					 | 
				
			||||||
fairies can blink white (o) to confirm things or 
 | 
					 | 
				
			||||||
red (x) to be uncertain / ask a question
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
maybe other colors at other timess but you get it,
 | 
					 | 
				
			||||||
those are our two verbs - ask about something and
 | 
					 | 
				
			||||||
suggest something
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
interface is an apothecary cabinet you can open
 | 
					 | 
				
			||||||
the drawerss of and ask about. you have to suggest
 | 
					 | 
				
			||||||
ingredients to mix together for the cauldron
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
at the beginning MC is unsure and doesn't know about
 | 
					 | 
				
			||||||
your suggestions - "i guess i can look that up?",
 | 
					 | 
				
			||||||
"maybe i'll try this?" because the player is guiding
 | 
					 | 
				
			||||||
them. towards the end MC responds as though teaching
 | 
					 | 
				
			||||||
the player fairy, like "that's right, that'll work!"
 | 
					 | 
				
			||||||
and "good job, yeah!" to communicate that the MC
 | 
					 | 
				
			||||||
is more confident and getting their mlemory of 
 | 
					 | 
				
			||||||
alchemy back
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
the town generally ddoesn't like the alchemisst just
 | 
					 | 
				
			||||||
because she's been kindda nasty and rude at times,
 | 
					 | 
				
			||||||
just petty disagreements that have boiled over.
 | 
					 | 
				
			||||||
she's known to be a decent alchemist though i guesss
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
endgame is that you rally the town together to break
 | 
					 | 
				
			||||||
free of the loan shark; it's hard too convince 
 | 
					 | 
				
			||||||
townsfolk both because they don't like you at first
 | 
					 | 
				
			||||||
and also because the loans ARE legitimate. but it
 | 
					 | 
				
			||||||
turnss out that the rest of the town also has debt
 | 
					 | 
				
			||||||
to the shark and if you convince everyone you can both
 | 
					 | 
				
			||||||
1. achieve independence from the supplies he sells
 | 
					 | 
				
			||||||
(maybe he's the intermediary with the trader? or buys
 | 
					 | 
				
			||||||
and ressells everything at a markup?)
 | 
					 | 
				
			||||||
2. convince people to just reject the loanss/debt;
 | 
					 | 
				
			||||||
quesstion here of whether they do this by force,
 | 
					 | 
				
			||||||
whether cops exist, idk, this is explicitly passtoral
 | 
					 | 
				
			||||||
fantasy. maybe at the end the player will muse about
 | 
					 | 
				
			||||||
whether it's good to have mob rule, "no one in toown
 | 
					 | 
				
			||||||
liked me, what if they threatened to burn down my
 | 
					 | 
				
			||||||
shop?" "yeah, that would suck. maybe we could build
 | 
					 | 
				
			||||||
something. but right now rule by mob is better than 
 | 
					 | 
				
			||||||
rule by loan shark!" idk this feels overly didactic
 | 
					 | 
				
			||||||
but you get the idea
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
this is really getting into the weeds of how we view
 | 
					 | 
				
			||||||
the justice system but maybe he threatens to say
 | 
					 | 
				
			||||||
"i'll send for the king's knights!" and the crowd is
 | 
					 | 
				
			||||||
like "you can do that if you want, but by the time
 | 
					 | 
				
			||||||
they get here your house will be burned down. 
 | 
					 | 
				
			||||||
alternately, you can keep your house and try to
 | 
					 | 
				
			||||||
be friendly. maybe even contribute to the town. it's
 | 
					 | 
				
			||||||
up to you. burn down your storehouse or genuinely 
 | 
					 | 
				
			||||||
connect with people?"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
definitely overly preachy but i like that
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
------------------
 | 
					 | 
				
			||||||
script!!!!!!!!!!!!
 | 
					 | 
				
			||||||
------------------
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
title screen
 | 
					 | 
				
			||||||
new game or load?
 | 
					 | 
				
			||||||
new game ->
 | 
					 | 
				
			||||||
hester with her back to cauldrron holding a little fairy doll in pieces
 | 
					 | 
				
			||||||
fairy shakes and then comes to life
 | 
					 | 
				
			||||||
hester: "ahhh, the synthesis wworked! ... i think"
 | 
					 | 
				
			||||||
hester: "a fairy like you should be a good help around the shop."
 | 
					 | 
				
			||||||
hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
 | 
					 | 
				
			||||||
the whole time there's more and more bubbling in the cauldron
 | 
					 | 
				
			||||||
hester: "you can be my hands across the atelier!"
 | 
					 | 
				
			||||||
explosion!
 | 
					 | 
				
			||||||
soot-covered hester stands up
 | 
					 | 
				
			||||||
"what just happened."
 | 
					 | 
				
			||||||
"wait a second. who am i."
 | 
					 | 
				
			||||||
"alchemy books? a cauldron?"
 | 
					 | 
				
			||||||
outside view of shop, Atelier Hester on the sign
 | 
					 | 
				
			||||||
"Hester..."
 | 
					 | 
				
			||||||
back inside
 | 
					 | 
				
			||||||
"i must be an alchemist..."
 | 
					 | 
				
			||||||
loan shark arrives
 | 
					 | 
				
			||||||
"hester! you got the latest payment for me, girlie?"
 | 
					 | 
				
			||||||
"i'm afraid i don't knwo who i am - can you help me?"
 | 
					 | 
				
			||||||
"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
 | 
					 | 
				
			||||||
loan shark leaves 
 | 
					 | 
				
			||||||
(SAVE POINT)
 | 
					 | 
				
			||||||
"am i... in debt?"
 | 
					 | 
				
			||||||
"i don't know hwo to do alchemy... but maybe these books..."
 | 
					 | 
				
			||||||
(player opens books)
 | 
					 | 
				
			||||||
"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
 | 
					 | 
				
			||||||
(when quit uot of both books, old man comes in)
 | 
					 | 
				
			||||||
"hey, hester. can i get that purified water?"
 | 
					 | 
				
			||||||
"i don't knwo who i am"
 | 
					 | 
				
			||||||
"sorry, i can't hear so good these days - purified water? my usual order?"
 | 
					 | 
				
			||||||
(moves on when you've crafted purified water)
 | 
					 | 
				
			||||||
"thank you, hester. this will help me out. here's your payment."
 | 
					 | 
				
			||||||
(old man leaves)
 | 
					 | 
				
			||||||
"i guess i'll just try to... be an alchemist and pay off my debts..."
 | 
					 | 
				
			||||||
(SAVE POINT)
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
at the beginning MC is unsure and doesn't know about
 | 
					 | 
				
			||||||
your suggestions - "i guess i can look that up?",
 | 
					 | 
				
			||||||
"maybe i'll try this?" because the player is guiding
 | 
					 | 
				
			||||||
them. towards the end MC responds as though teaching
 | 
					 | 
				
			||||||
the player fairy, like "that's right, that'll work!"
 | 
					 | 
				
			||||||
and "good job, yeah!" to communicate that the MC
 | 
					 | 
				
			||||||
is more confident and getting their mlemory of 
 | 
					 | 
				
			||||||
alchemy back
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
the town generally ddoesn't like the alchemisst just
 | 
					 | 
				
			||||||
because she's been kindda nasty and rude at times,
 | 
					 | 
				
			||||||
just petty disagreements that have boiled over.
 | 
					 | 
				
			||||||
she's known to be a decent alchemist though i guesss
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
endgame is that you rally the town together to break
 | 
					 | 
				
			||||||
free of the loan shark; it's hard too convince 
 | 
					 | 
				
			||||||
townsfolk both because they don't like you at first
 | 
					 | 
				
			||||||
and also because the loans ARE legitimate. but it
 | 
					 | 
				
			||||||
turnss out that the rest of the town also has debt
 | 
					 | 
				
			||||||
to the shark and if you convince everyone you can both
 | 
					 | 
				
			||||||
1. achieve independence from the supplies he sells
 | 
					 | 
				
			||||||
(maybe he's the intermediary with the trader? or buys
 | 
					 | 
				
			||||||
and ressells everything at a markup?)
 | 
					 | 
				
			||||||
2. convince people to just reject the loanss/debt;
 | 
					 | 
				
			||||||
quesstion here of whether they do this by force,
 | 
					 | 
				
			||||||
whether cops exist, idk, this is explicitly passtoral
 | 
					 | 
				
			||||||
fantasy. maybe at the end the player will muse about
 | 
					 | 
				
			||||||
whether it's good to have mob rule, "no one in toown
 | 
					 | 
				
			||||||
liked me, what if they threatened to burn down my
 | 
					 | 
				
			||||||
shop?" "yeah, that would suck. maybe we could build
 | 
					 | 
				
			||||||
something. but right now rule by mob is better than 
 | 
					 | 
				
			||||||
rule by loan shark!" idk this feels overly didactic
 | 
					 | 
				
			||||||
but you get the idea
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
this is really getting into the weeds of how we view
 | 
					 | 
				
			||||||
the justice system but maybe he threatens to say
 | 
					 | 
				
			||||||
"i'll send for the king's knights!" and the crowd is
 | 
					 | 
				
			||||||
like "you can do that if you want, but by the time
 | 
					 | 
				
			||||||
they get here your house will be burned down. 
 | 
					 | 
				
			||||||
alternately, you can keep your house and try to
 | 
					 | 
				
			||||||
be friendly. maybe even contribute to the town. it's
 | 
					 | 
				
			||||||
up to you. burn down your storehouse or genuinely 
 | 
					 | 
				
			||||||
connect with people?"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
definitely overly preachy but i like that
 | 
					 | 
				
			||||||
:: .info.pod
 | 
					 | 
				
			||||||
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTEyIDE2OjM3OjU3IixydW50aW1lPTUsc3RvcmVk
 | 
					 | 
				
			||||||
PSIyMDI0LTA0LTE0IDIyOjA3OjQxIix3b3Jrc3BhY2VzPXt7bG9jYXRpb249Im1haW4ubHVhIzIx
 | 
					 | 
				
			||||||
Iix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJzX3Nob3AubHVhIzQ5Iix3b3Jrc3BhY2Vf
 | 
					 | 
				
			||||||
aW5kZXg9MX0se2xvY2F0aW9uPSJzX2Jvb2subHVhIzQzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xv
 | 
					 | 
				
			||||||
Y2F0aW9uPSJsaWJyYXJ5Lmx1YSMzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJhcnQu
 | 
					 | 
				
			||||||
bHVhIzEiLHdvcmtzcGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImNhYmluZXQubHVhIzEiLHdvcmtz
 | 
					 | 
				
			||||||
cGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImdmeC8wLmdmeCIsd29ya3NwYWNlX2luZGV4PTJ9fV1d
 | 
					 | 
				
			||||||
bHo0AAQAAAADAAAAMG5pbA==
 | 
					 | 
				
			||||||
:: [eoc]
 | 
					:: [eoc]
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user