diff --git a/atelier2.p64 b/atelier2.p64 index 6fdf3e6..77c9432 100644 --- a/atelier2.p64 +++ b/atelier2.p64 @@ -4,8 +4,186 @@ version 2 :: gfx/ :: map/ :: sfx/ +:: story.txt +--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]] +ATELIER HESTER + +welcome to atelier phoebe 2! this is my document for +recording story ideas! please don't read this; it is +all the spoilers! if you want to know what happens +i recommend playing the game, that is the proper +way to experience this :) + +-------------- + +main gameplay interface, you're shown a gridd of +cubbiess which contain various ingredients + +you look at the things in the cubbies and label them? +labeling could be hard with just o/x +you have twwo books, one of recipes and one of +ingredients? +drag a label from the book to the drawer/plant? + +-------------- +plot ddetails follow!!! + +main character amnesia from alchemy gone wrong. +main character badly in debt to loan shark +everyone in town has some debt and don't talk about it +most people don't like main character +mc has to mend relationships with everyone in order +to gather everyone together to defeat loan shark +player controls a fairy assistant for alchemy +possibly fairy is new to the atelier? +early dialog esstablishes it's common knowledge that +fairies can blink white (o) to confirm things or +red (x) to be uncertain / ask a question + +maybe other colors at other timess but you get it, +those are our two verbs - ask about something and +suggest something + +interface is an apothecary cabinet you can open +the drawerss of and ask about. you have to suggest +ingredients to mix together for the cauldron + +at the beginning MC is unsure and doesn't know about +your suggestions - "i guess i can look that up?", +"maybe i'll try this?" because the player is guiding +them. towards the end MC responds as though teaching +the player fairy, like "that's right, that'll work!" +and "good job, yeah!" to communicate that the MC +is more confident and getting their mlemory of +alchemy back + +the town generally ddoesn't like the alchemisst just +because she's been kindda nasty and rude at times, +just petty disagreements that have boiled over. +she's known to be a decent alchemist though i guesss + +endgame is that you rally the town together to break +free of the loan shark; it's hard too convince +townsfolk both because they don't like you at first +and also because the loans ARE legitimate. but it +turnss out that the rest of the town also has debt +to the shark and if you convince everyone you can both +1. achieve independence from the supplies he sells +(maybe he's the intermediary with the trader? or buys +and ressells everything at a markup?) +2. convince people to just reject the loanss/debt; +quesstion here of whether they do this by force, +whether cops exist, idk, this is explicitly passtoral +fantasy. maybe at the end the player will muse about +whether it's good to have mob rule, "no one in toown +liked me, what if they threatened to burn down my +shop?" "yeah, that would suck. maybe we could build +something. but right now rule by mob is better than +rule by loan shark!" idk this feels overly didactic +but you get the idea + +this is really getting into the weeds of how we view +the justice system but maybe he threatens to say +"i'll send for the king's knights!" and the crowd is +like "you can do that if you want, but by the time +they get here your house will be burned down. +alternately, you can keep your house and try to +be friendly. maybe even contribute to the town. it's +up to you. burn down your storehouse or genuinely +connect with people?" + +definitely overly preachy but i like that + +------------------ +script!!!!!!!!!!!! +------------------ + +title screen +new game or load? +new game -> +hester with her back to cauldrron holding a little fairy doll in pieces +fairy shakes and then comes to life +hester: "ahhh, the synthesis wworked! ... i think" +hester: "a fairy like you should be a good help around the shop." +hester: "you might noot be able to speak but you can flash white for yes and red for not sure" +the whole time there's more and more bubbling in the cauldron +hester: "you can be my hands across the atelier!" +explosion! +soot-covered hester stands up +"what just happened." +"wait a second. who am i." +"alchemy books? a cauldron?" +outside view of shop, Atelier Hester on the sign +"Hester..." +back inside +"i must be an alchemist..." +loan shark arrives +"hester! you got the latest payment for me, girlie?" +"i'm afraid i don't knwo who i am - can you help me?" +"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!" +loan shark leaves +(SAVE POINT) +"am i... in debt?" +"i don't know hwo to do alchemy... but maybe these books..." +(player opens books) +"it looks like this one has recipes... this one has infoormation about ingredients... my head..." +(when quit uot of both books, old man comes in) +"hey, hester. can i get that purified water?" +"i don't knwo who i am" +"sorry, i can't hear so good these days - purified water? my usual order?" +(moves on when you've crafted purified water) +"thank you, hester. this will help me out. here's your payment." +(old man leaves) +"i guess i'll just try to... be an alchemist and pay off my debts..." +(SAVE POINT) + +at the beginning MC is unsure and doesn't know about +your suggestions - "i guess i can look that up?", +"maybe i'll try this?" because the player is guiding +them. towards the end MC responds as though teaching +the player fairy, like "that's right, that'll work!" +and "good job, yeah!" to communicate that the MC +is more confident and getting their mlemory of +alchemy back + +the town generally ddoesn't like the alchemisst just +because she's been kindda nasty and rude at times, +just petty disagreements that have boiled over. +she's known to be a decent alchemist though i guesss + +endgame is that you rally the town together to break +free of the loan shark; it's hard too convince +townsfolk both because they don't like you at first +and also because the loans ARE legitimate. but it +turnss out that the rest of the town also has debt +to the shark and if you convince everyone you can both +1. achieve independence from the supplies he sells +(maybe he's the intermediary with the trader? or buys +and ressells everything at a markup?) +2. convince people to just reject the loanss/debt; +quesstion here of whether they do this by force, +whether cops exist, idk, this is explicitly passtoral +fantasy. maybe at the end the player will muse about +whether it's good to have mob rule, "no one in toown +liked me, what if they threatened to burn down my +shop?" "yeah, that would suck. maybe we could build +something. but right now rule by mob is better than +rule by loan shark!" idk this feels overly didactic +but you get the idea + +this is really getting into the weeds of how we view +the justice system but maybe he threatens to say +"i'll send for the king's knights!" and the crowd is +like "you can do that if you want, but by the time +they get here your house will be burned down. +alternately, you can keep your house and try to +be friendly. maybe even contribute to the town. it's +up to you. burn down your storehouse or genuinely +connect with people?" + +definitely overly preachy but i like that :: art.lua ---[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-14 22:07:40",revision=671]] +--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-17 14:41:47",revision=674]] function bob(s, x, y, w, h, t) sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t) end @@ -73,7 +251,7 @@ function collides(position, object) return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom end :: cabinet.lua ---[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-14 22:07:40",revision=668]] +--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-17 14:41:47",revision=671]] Cabinet = {} function Cabinet:new(x, y, gaps) local c = { @@ -321,7 +499,7 @@ function Glow:update() end :: gfx/0.gfx b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w -NC0xNCAyMjowNzo0MCIscmV2aXNpb249MTE4NV1dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1 +NC0xNyAxNDo0MTo0NyIscmV2aXNpb249MTE4N11dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1 AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ @@ -456,7 +634,7 @@ FQ-ICCcPOgD---------------dQbT01fX0= b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls :: library.lua ---[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-14 22:07:40",revision=101]] +--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-17 14:41:47",revision=104]] plant_descriptions = { [-1]={{"i don't know what that is. where did you find this?"}}, [13]={{"these are chives. are we sure this is for alchemy?"}}, @@ -479,7 +657,7 @@ book_pages = { } :: main.lua ---[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-14 22:07:40",revision=1053]] +--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-17 14:41:47",revision=1056]] -- this is atelier hester! -- except for the one line in _init that does change_screen(shop_screen) @@ -573,7 +751,7 @@ CADSeT0wLHRpbGVfaD0xNgoAEHcKAIB6b29tPTF9fQ== b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls :: s_book.lua ---[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-14 22:07:40",revision=89]] +--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-17 14:41:47",revision=92]] BookScene = { extension = 0, behind = nil, @@ -727,7 +905,7 @@ function draw_drawer(distance, inset) spr(11, 120-16, distance+10+1) end :: s_shop.lua ---[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-14 22:07:40",revision=276]] +--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-17 14:41:47",revision=279]] -- this manages the main shop interface, where you look at the cupboard and plantss -- and sstuff. include("art.lua") @@ -1042,191 +1220,4 @@ function draw_door(open) palt() fillp() end -:: story.txt ---[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]] -ATELIER HESTER - -welcome to atelier phoebe 2! this is my document for -recording story ideas! please don't read this; it is -all the spoilers! if you want to know what happens -i recommend playing the game, that is the proper -way to experience this :) - --------------- - -main gameplay interface, you're shown a gridd of -cubbiess which contain various ingredients - -you look at the things in the cubbies and label them? -labeling could be hard with just o/x -you have twwo books, one of recipes and one of -ingredients? -drag a label from the book to the drawer/plant? - --------------- -plot ddetails follow!!! - -main character amnesia from alchemy gone wrong. -main character badly in debt to loan shark -everyone in town has some debt and don't talk about it -most people don't like main character -mc has to mend relationships with everyone in order -to gather everyone together to defeat loan shark -player controls a fairy assistant for alchemy -possibly fairy is new to the atelier? -early dialog esstablishes it's common knowledge that -fairies can blink white (o) to confirm things or -red (x) to be uncertain / ask a question - -maybe other colors at other timess but you get it, -those are our two verbs - ask about something and -suggest something - -interface is an apothecary cabinet you can open -the drawerss of and ask about. you have to suggest -ingredients to mix together for the cauldron - -at the beginning MC is unsure and doesn't know about -your suggestions - "i guess i can look that up?", -"maybe i'll try this?" because the player is guiding -them. towards the end MC responds as though teaching -the player fairy, like "that's right, that'll work!" -and "good job, yeah!" to communicate that the MC -is more confident and getting their mlemory of -alchemy back - -the town generally ddoesn't like the alchemisst just -because she's been kindda nasty and rude at times, -just petty disagreements that have boiled over. -she's known to be a decent alchemist though i guesss - -endgame is that you rally the town together to break -free of the loan shark; it's hard too convince -townsfolk both because they don't like you at first -and also because the loans ARE legitimate. but it -turnss out that the rest of the town also has debt -to the shark and if you convince everyone you can both -1. achieve independence from the supplies he sells -(maybe he's the intermediary with the trader? or buys -and ressells everything at a markup?) -2. convince people to just reject the loanss/debt; -quesstion here of whether they do this by force, -whether cops exist, idk, this is explicitly passtoral -fantasy. maybe at the end the player will muse about -whether it's good to have mob rule, "no one in toown -liked me, what if they threatened to burn down my -shop?" "yeah, that would suck. maybe we could build -something. but right now rule by mob is better than -rule by loan shark!" idk this feels overly didactic -but you get the idea - -this is really getting into the weeds of how we view -the justice system but maybe he threatens to say -"i'll send for the king's knights!" and the crowd is -like "you can do that if you want, but by the time -they get here your house will be burned down. -alternately, you can keep your house and try to -be friendly. maybe even contribute to the town. it's -up to you. burn down your storehouse or genuinely -connect with people?" - -definitely overly preachy but i like that - ------------------- -script!!!!!!!!!!!! ------------------- - -title screen -new game or load? -new game -> -hester with her back to cauldrron holding a little fairy doll in pieces -fairy shakes and then comes to life -hester: "ahhh, the synthesis wworked! ... i think" -hester: "a fairy like you should be a good help around the shop." -hester: "you might noot be able to speak but you can flash white for yes and red for not sure" -the whole time there's more and more bubbling in the cauldron -hester: "you can be my hands across the atelier!" -explosion! -soot-covered hester stands up -"what just happened." -"wait a second. who am i." -"alchemy books? a cauldron?" -outside view of shop, Atelier Hester on the sign -"Hester..." -back inside -"i must be an alchemist..." -loan shark arrives -"hester! you got the latest payment for me, girlie?" -"i'm afraid i don't knwo who i am - can you help me?" -"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!" -loan shark leaves -(SAVE POINT) -"am i... in debt?" -"i don't know hwo to do alchemy... but maybe these books..." -(player opens books) -"it looks like this one has recipes... this one has infoormation about ingredients... my head..." -(when quit uot of both books, old man comes in) -"hey, hester. can i get that purified water?" -"i don't knwo who i am" -"sorry, i can't hear so good these days - purified water? my usual order?" -(moves on when you've crafted purified water) -"thank you, hester. this will help me out. here's your payment." -(old man leaves) -"i guess i'll just try to... be an alchemist and pay off my debts..." -(SAVE POINT) - -at the beginning MC is unsure and doesn't know about -your suggestions - "i guess i can look that up?", -"maybe i'll try this?" because the player is guiding -them. towards the end MC responds as though teaching -the player fairy, like "that's right, that'll work!" -and "good job, yeah!" to communicate that the MC -is more confident and getting their mlemory of -alchemy back - -the town generally ddoesn't like the alchemisst just -because she's been kindda nasty and rude at times, -just petty disagreements that have boiled over. -she's known to be a decent alchemist though i guesss - -endgame is that you rally the town together to break -free of the loan shark; it's hard too convince -townsfolk both because they don't like you at first -and also because the loans ARE legitimate. but it -turnss out that the rest of the town also has debt -to the shark and if you convince everyone you can both -1. achieve independence from the supplies he sells -(maybe he's the intermediary with the trader? or buys -and ressells everything at a markup?) -2. convince people to just reject the loanss/debt; -quesstion here of whether they do this by force, -whether cops exist, idk, this is explicitly passtoral -fantasy. maybe at the end the player will muse about -whether it's good to have mob rule, "no one in toown -liked me, what if they threatened to burn down my -shop?" "yeah, that would suck. maybe we could build -something. but right now rule by mob is better than -rule by loan shark!" idk this feels overly didactic -but you get the idea - -this is really getting into the weeds of how we view -the justice system but maybe he threatens to say -"i'll send for the king's knights!" and the crowd is -like "you can do that if you want, but by the time -they get here your house will be burned down. -alternately, you can keep your house and try to -be friendly. maybe even contribute to the town. it's -up to you. burn down your storehouse or genuinely -connect with people?" - -definitely overly preachy but i like that -:: .info.pod -b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTEyIDE2OjM3OjU3IixydW50aW1lPTUsc3RvcmVk -PSIyMDI0LTA0LTE0IDIyOjA3OjQxIix3b3Jrc3BhY2VzPXt7bG9jYXRpb249Im1haW4ubHVhIzIx -Iix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJzX3Nob3AubHVhIzQ5Iix3b3Jrc3BhY2Vf -aW5kZXg9MX0se2xvY2F0aW9uPSJzX2Jvb2subHVhIzQzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xv -Y2F0aW9uPSJsaWJyYXJ5Lmx1YSMzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJhcnQu -bHVhIzEiLHdvcmtzcGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImNhYmluZXQubHVhIzEiLHdvcmtz -cGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImdmeC8wLmdmeCIsd29ya3NwYWNlX2luZGV4PTJ9fV1d -bHo0AAQAAAADAAAAMG5pbA== :: [eoc]