updates
This commit is contained in:
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atelier2.p64
379
atelier2.p64
@ -4,8 +4,186 @@ version 2
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:: gfx/
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:: gfx/
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:: map/
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:: map/
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:: sfx/
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:: sfx/
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:: story.txt
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--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
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ATELIER HESTER
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welcome to atelier phoebe 2! this is my document for
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recording story ideas! please don't read this; it is
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all the spoilers! if you want to know what happens
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i recommend playing the game, that is the proper
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way to experience this :)
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--------------
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main gameplay interface, you're shown a gridd of
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cubbiess which contain various ingredients
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you look at the things in the cubbies and label them?
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labeling could be hard with just o/x
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you have twwo books, one of recipes and one of
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ingredients?
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drag a label from the book to the drawer/plant?
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--------------
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plot ddetails follow!!!
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main character amnesia from alchemy gone wrong.
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main character badly in debt to loan shark
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everyone in town has some debt and don't talk about it
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most people don't like main character
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mc has to mend relationships with everyone in order
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to gather everyone together to defeat loan shark
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player controls a fairy assistant for alchemy
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possibly fairy is new to the atelier?
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early dialog esstablishes it's common knowledge that
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fairies can blink white (o) to confirm things or
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red (x) to be uncertain / ask a question
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maybe other colors at other timess but you get it,
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those are our two verbs - ask about something and
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suggest something
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interface is an apothecary cabinet you can open
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the drawerss of and ask about. you have to suggest
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ingredients to mix together for the cauldron
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at the beginning MC is unsure and doesn't know about
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your suggestions - "i guess i can look that up?",
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"maybe i'll try this?" because the player is guiding
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them. towards the end MC responds as though teaching
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the player fairy, like "that's right, that'll work!"
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and "good job, yeah!" to communicate that the MC
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is more confident and getting their mlemory of
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alchemy back
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the town generally ddoesn't like the alchemisst just
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because she's been kindda nasty and rude at times,
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just petty disagreements that have boiled over.
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she's known to be a decent alchemist though i guesss
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endgame is that you rally the town together to break
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free of the loan shark; it's hard too convince
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townsfolk both because they don't like you at first
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and also because the loans ARE legitimate. but it
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turnss out that the rest of the town also has debt
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to the shark and if you convince everyone you can both
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1. achieve independence from the supplies he sells
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(maybe he's the intermediary with the trader? or buys
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and ressells everything at a markup?)
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2. convince people to just reject the loanss/debt;
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quesstion here of whether they do this by force,
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whether cops exist, idk, this is explicitly passtoral
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fantasy. maybe at the end the player will muse about
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whether it's good to have mob rule, "no one in toown
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liked me, what if they threatened to burn down my
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shop?" "yeah, that would suck. maybe we could build
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something. but right now rule by mob is better than
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rule by loan shark!" idk this feels overly didactic
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but you get the idea
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this is really getting into the weeds of how we view
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the justice system but maybe he threatens to say
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"i'll send for the king's knights!" and the crowd is
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like "you can do that if you want, but by the time
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they get here your house will be burned down.
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alternately, you can keep your house and try to
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be friendly. maybe even contribute to the town. it's
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up to you. burn down your storehouse or genuinely
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connect with people?"
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definitely overly preachy but i like that
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------------------
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script!!!!!!!!!!!!
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------------------
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title screen
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new game or load?
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new game ->
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hester with her back to cauldrron holding a little fairy doll in pieces
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fairy shakes and then comes to life
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hester: "ahhh, the synthesis wworked! ... i think"
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hester: "a fairy like you should be a good help around the shop."
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hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
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the whole time there's more and more bubbling in the cauldron
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hester: "you can be my hands across the atelier!"
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explosion!
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soot-covered hester stands up
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"what just happened."
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"wait a second. who am i."
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"alchemy books? a cauldron?"
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outside view of shop, Atelier Hester on the sign
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"Hester..."
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back inside
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"i must be an alchemist..."
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loan shark arrives
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"hester! you got the latest payment for me, girlie?"
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"i'm afraid i don't knwo who i am - can you help me?"
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"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
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loan shark leaves
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(SAVE POINT)
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"am i... in debt?"
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"i don't know hwo to do alchemy... but maybe these books..."
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(player opens books)
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"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
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(when quit uot of both books, old man comes in)
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"hey, hester. can i get that purified water?"
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"i don't knwo who i am"
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"sorry, i can't hear so good these days - purified water? my usual order?"
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(moves on when you've crafted purified water)
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"thank you, hester. this will help me out. here's your payment."
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(old man leaves)
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"i guess i'll just try to... be an alchemist and pay off my debts..."
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(SAVE POINT)
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at the beginning MC is unsure and doesn't know about
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your suggestions - "i guess i can look that up?",
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"maybe i'll try this?" because the player is guiding
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them. towards the end MC responds as though teaching
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the player fairy, like "that's right, that'll work!"
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and "good job, yeah!" to communicate that the MC
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is more confident and getting their mlemory of
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alchemy back
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|
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the town generally ddoesn't like the alchemisst just
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because she's been kindda nasty and rude at times,
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just petty disagreements that have boiled over.
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she's known to be a decent alchemist though i guesss
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endgame is that you rally the town together to break
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free of the loan shark; it's hard too convince
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townsfolk both because they don't like you at first
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and also because the loans ARE legitimate. but it
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turnss out that the rest of the town also has debt
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to the shark and if you convince everyone you can both
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1. achieve independence from the supplies he sells
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|
(maybe he's the intermediary with the trader? or buys
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|
and ressells everything at a markup?)
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||||||
|
2. convince people to just reject the loanss/debt;
|
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|
quesstion here of whether they do this by force,
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|
whether cops exist, idk, this is explicitly passtoral
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|
fantasy. maybe at the end the player will muse about
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|
whether it's good to have mob rule, "no one in toown
|
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|
liked me, what if they threatened to burn down my
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|
shop?" "yeah, that would suck. maybe we could build
|
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something. but right now rule by mob is better than
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rule by loan shark!" idk this feels overly didactic
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|
but you get the idea
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|
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this is really getting into the weeds of how we view
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the justice system but maybe he threatens to say
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"i'll send for the king's knights!" and the crowd is
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like "you can do that if you want, but by the time
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they get here your house will be burned down.
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alternately, you can keep your house and try to
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be friendly. maybe even contribute to the town. it's
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up to you. burn down your storehouse or genuinely
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connect with people?"
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definitely overly preachy but i like that
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:: art.lua
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:: art.lua
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--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-14 22:07:40",revision=671]]
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--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-17 14:41:47",revision=674]]
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function bob(s, x, y, w, h, t)
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function bob(s, x, y, w, h, t)
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sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t)
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sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t)
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end
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end
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@ -73,7 +251,7 @@ function collides(position, object)
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return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom
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return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom
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end
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end
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:: cabinet.lua
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:: cabinet.lua
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--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-14 22:07:40",revision=668]]
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--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-17 14:41:47",revision=671]]
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Cabinet = {}
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Cabinet = {}
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function Cabinet:new(x, y, gaps)
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function Cabinet:new(x, y, gaps)
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local c = {
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local c = {
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@ -321,7 +499,7 @@ function Glow:update()
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end
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end
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:: gfx/0.gfx
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:: gfx/0.gfx
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w
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NC0xNCAyMjowNzo0MCIscmV2aXNpb249MTE4NV1dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
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NC0xNyAxNDo0MTo0NyIscmV2aXNpb249MTE4N11dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
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AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP
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AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP
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HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw
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HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw
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A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ
|
A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ
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@ -456,7 +634,7 @@ FQ-ICCcPOgD---------------dQbT01fX0=
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
|
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
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:: library.lua
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:: library.lua
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--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-14 22:07:40",revision=101]]
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--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-17 14:41:47",revision=104]]
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plant_descriptions = {
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plant_descriptions = {
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[-1]={{"i don't know what that is. where did you find this?"}},
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[-1]={{"i don't know what that is. where did you find this?"}},
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[13]={{"these are chives. are we sure this is for alchemy?"}},
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[13]={{"these are chives. are we sure this is for alchemy?"}},
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@ -479,7 +657,7 @@ book_pages = {
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}
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}
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:: main.lua
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:: main.lua
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--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-14 22:07:40",revision=1053]]
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--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-17 14:41:47",revision=1056]]
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-- this is atelier hester!
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-- this is atelier hester!
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-- except for the one line in _init that does change_screen(shop_screen)
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-- except for the one line in _init that does change_screen(shop_screen)
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@ -573,7 +751,7 @@ CADSeT0wLHRpbGVfaD0xNgoAEHcKAIB6b29tPTF9fQ==
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
|
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
|
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
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:: s_book.lua
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:: s_book.lua
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--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-14 22:07:40",revision=89]]
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--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-17 14:41:47",revision=92]]
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BookScene = {
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BookScene = {
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extension = 0,
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extension = 0,
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behind = nil,
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behind = nil,
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@ -727,7 +905,7 @@ function draw_drawer(distance, inset)
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spr(11, 120-16, distance+10+1)
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spr(11, 120-16, distance+10+1)
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end
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end
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:: s_shop.lua
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:: s_shop.lua
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--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-14 22:07:40",revision=276]]
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--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-17 14:41:47",revision=279]]
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-- this manages the main shop interface, where you look at the cupboard and plantss
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-- this manages the main shop interface, where you look at the cupboard and plantss
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-- and sstuff.
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-- and sstuff.
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include("art.lua")
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include("art.lua")
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@ -1042,191 +1220,4 @@ function draw_door(open)
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palt()
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palt()
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fillp()
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fillp()
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end
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end
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:: story.txt
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|
||||||
--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
|
|
||||||
ATELIER HESTER
|
|
||||||
|
|
||||||
welcome to atelier phoebe 2! this is my document for
|
|
||||||
recording story ideas! please don't read this; it is
|
|
||||||
all the spoilers! if you want to know what happens
|
|
||||||
i recommend playing the game, that is the proper
|
|
||||||
way to experience this :)
|
|
||||||
|
|
||||||
--------------
|
|
||||||
|
|
||||||
main gameplay interface, you're shown a gridd of
|
|
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cubbiess which contain various ingredients
|
|
||||||
|
|
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you look at the things in the cubbies and label them?
|
|
||||||
labeling could be hard with just o/x
|
|
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you have twwo books, one of recipes and one of
|
|
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ingredients?
|
|
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drag a label from the book to the drawer/plant?
|
|
||||||
|
|
||||||
--------------
|
|
||||||
plot ddetails follow!!!
|
|
||||||
|
|
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main character amnesia from alchemy gone wrong.
|
|
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main character badly in debt to loan shark
|
|
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everyone in town has some debt and don't talk about it
|
|
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most people don't like main character
|
|
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mc has to mend relationships with everyone in order
|
|
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to gather everyone together to defeat loan shark
|
|
||||||
player controls a fairy assistant for alchemy
|
|
||||||
possibly fairy is new to the atelier?
|
|
||||||
early dialog esstablishes it's common knowledge that
|
|
||||||
fairies can blink white (o) to confirm things or
|
|
||||||
red (x) to be uncertain / ask a question
|
|
||||||
|
|
||||||
maybe other colors at other timess but you get it,
|
|
||||||
those are our two verbs - ask about something and
|
|
||||||
suggest something
|
|
||||||
|
|
||||||
interface is an apothecary cabinet you can open
|
|
||||||
the drawerss of and ask about. you have to suggest
|
|
||||||
ingredients to mix together for the cauldron
|
|
||||||
|
|
||||||
at the beginning MC is unsure and doesn't know about
|
|
||||||
your suggestions - "i guess i can look that up?",
|
|
||||||
"maybe i'll try this?" because the player is guiding
|
|
||||||
them. towards the end MC responds as though teaching
|
|
||||||
the player fairy, like "that's right, that'll work!"
|
|
||||||
and "good job, yeah!" to communicate that the MC
|
|
||||||
is more confident and getting their mlemory of
|
|
||||||
alchemy back
|
|
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|
|
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the town generally ddoesn't like the alchemisst just
|
|
||||||
because she's been kindda nasty and rude at times,
|
|
||||||
just petty disagreements that have boiled over.
|
|
||||||
she's known to be a decent alchemist though i guesss
|
|
||||||
|
|
||||||
endgame is that you rally the town together to break
|
|
||||||
free of the loan shark; it's hard too convince
|
|
||||||
townsfolk both because they don't like you at first
|
|
||||||
and also because the loans ARE legitimate. but it
|
|
||||||
turnss out that the rest of the town also has debt
|
|
||||||
to the shark and if you convince everyone you can both
|
|
||||||
1. achieve independence from the supplies he sells
|
|
||||||
(maybe he's the intermediary with the trader? or buys
|
|
||||||
and ressells everything at a markup?)
|
|
||||||
2. convince people to just reject the loanss/debt;
|
|
||||||
quesstion here of whether they do this by force,
|
|
||||||
whether cops exist, idk, this is explicitly passtoral
|
|
||||||
fantasy. maybe at the end the player will muse about
|
|
||||||
whether it's good to have mob rule, "no one in toown
|
|
||||||
liked me, what if they threatened to burn down my
|
|
||||||
shop?" "yeah, that would suck. maybe we could build
|
|
||||||
something. but right now rule by mob is better than
|
|
||||||
rule by loan shark!" idk this feels overly didactic
|
|
||||||
but you get the idea
|
|
||||||
|
|
||||||
this is really getting into the weeds of how we view
|
|
||||||
the justice system but maybe he threatens to say
|
|
||||||
"i'll send for the king's knights!" and the crowd is
|
|
||||||
like "you can do that if you want, but by the time
|
|
||||||
they get here your house will be burned down.
|
|
||||||
alternately, you can keep your house and try to
|
|
||||||
be friendly. maybe even contribute to the town. it's
|
|
||||||
up to you. burn down your storehouse or genuinely
|
|
||||||
connect with people?"
|
|
||||||
|
|
||||||
definitely overly preachy but i like that
|
|
||||||
|
|
||||||
------------------
|
|
||||||
script!!!!!!!!!!!!
|
|
||||||
------------------
|
|
||||||
|
|
||||||
title screen
|
|
||||||
new game or load?
|
|
||||||
new game ->
|
|
||||||
hester with her back to cauldrron holding a little fairy doll in pieces
|
|
||||||
fairy shakes and then comes to life
|
|
||||||
hester: "ahhh, the synthesis wworked! ... i think"
|
|
||||||
hester: "a fairy like you should be a good help around the shop."
|
|
||||||
hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
|
|
||||||
the whole time there's more and more bubbling in the cauldron
|
|
||||||
hester: "you can be my hands across the atelier!"
|
|
||||||
explosion!
|
|
||||||
soot-covered hester stands up
|
|
||||||
"what just happened."
|
|
||||||
"wait a second. who am i."
|
|
||||||
"alchemy books? a cauldron?"
|
|
||||||
outside view of shop, Atelier Hester on the sign
|
|
||||||
"Hester..."
|
|
||||||
back inside
|
|
||||||
"i must be an alchemist..."
|
|
||||||
loan shark arrives
|
|
||||||
"hester! you got the latest payment for me, girlie?"
|
|
||||||
"i'm afraid i don't knwo who i am - can you help me?"
|
|
||||||
"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
|
|
||||||
loan shark leaves
|
|
||||||
(SAVE POINT)
|
|
||||||
"am i... in debt?"
|
|
||||||
"i don't know hwo to do alchemy... but maybe these books..."
|
|
||||||
(player opens books)
|
|
||||||
"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
|
|
||||||
(when quit uot of both books, old man comes in)
|
|
||||||
"hey, hester. can i get that purified water?"
|
|
||||||
"i don't knwo who i am"
|
|
||||||
"sorry, i can't hear so good these days - purified water? my usual order?"
|
|
||||||
(moves on when you've crafted purified water)
|
|
||||||
"thank you, hester. this will help me out. here's your payment."
|
|
||||||
(old man leaves)
|
|
||||||
"i guess i'll just try to... be an alchemist and pay off my debts..."
|
|
||||||
(SAVE POINT)
|
|
||||||
|
|
||||||
at the beginning MC is unsure and doesn't know about
|
|
||||||
your suggestions - "i guess i can look that up?",
|
|
||||||
"maybe i'll try this?" because the player is guiding
|
|
||||||
them. towards the end MC responds as though teaching
|
|
||||||
the player fairy, like "that's right, that'll work!"
|
|
||||||
and "good job, yeah!" to communicate that the MC
|
|
||||||
is more confident and getting their mlemory of
|
|
||||||
alchemy back
|
|
||||||
|
|
||||||
the town generally ddoesn't like the alchemisst just
|
|
||||||
because she's been kindda nasty and rude at times,
|
|
||||||
just petty disagreements that have boiled over.
|
|
||||||
she's known to be a decent alchemist though i guesss
|
|
||||||
|
|
||||||
endgame is that you rally the town together to break
|
|
||||||
free of the loan shark; it's hard too convince
|
|
||||||
townsfolk both because they don't like you at first
|
|
||||||
and also because the loans ARE legitimate. but it
|
|
||||||
turnss out that the rest of the town also has debt
|
|
||||||
to the shark and if you convince everyone you can both
|
|
||||||
1. achieve independence from the supplies he sells
|
|
||||||
(maybe he's the intermediary with the trader? or buys
|
|
||||||
and ressells everything at a markup?)
|
|
||||||
2. convince people to just reject the loanss/debt;
|
|
||||||
quesstion here of whether they do this by force,
|
|
||||||
whether cops exist, idk, this is explicitly passtoral
|
|
||||||
fantasy. maybe at the end the player will muse about
|
|
||||||
whether it's good to have mob rule, "no one in toown
|
|
||||||
liked me, what if they threatened to burn down my
|
|
||||||
shop?" "yeah, that would suck. maybe we could build
|
|
||||||
something. but right now rule by mob is better than
|
|
||||||
rule by loan shark!" idk this feels overly didactic
|
|
||||||
but you get the idea
|
|
||||||
|
|
||||||
this is really getting into the weeds of how we view
|
|
||||||
the justice system but maybe he threatens to say
|
|
||||||
"i'll send for the king's knights!" and the crowd is
|
|
||||||
like "you can do that if you want, but by the time
|
|
||||||
they get here your house will be burned down.
|
|
||||||
alternately, you can keep your house and try to
|
|
||||||
be friendly. maybe even contribute to the town. it's
|
|
||||||
up to you. burn down your storehouse or genuinely
|
|
||||||
connect with people?"
|
|
||||||
|
|
||||||
definitely overly preachy but i like that
|
|
||||||
:: .info.pod
|
|
||||||
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTEyIDE2OjM3OjU3IixydW50aW1lPTUsc3RvcmVk
|
|
||||||
PSIyMDI0LTA0LTE0IDIyOjA3OjQxIix3b3Jrc3BhY2VzPXt7bG9jYXRpb249Im1haW4ubHVhIzIx
|
|
||||||
Iix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJzX3Nob3AubHVhIzQ5Iix3b3Jrc3BhY2Vf
|
|
||||||
aW5kZXg9MX0se2xvY2F0aW9uPSJzX2Jvb2subHVhIzQzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xv
|
|
||||||
Y2F0aW9uPSJsaWJyYXJ5Lmx1YSMzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJhcnQu
|
|
||||||
bHVhIzEiLHdvcmtzcGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImNhYmluZXQubHVhIzEiLHdvcmtz
|
|
||||||
cGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImdmeC8wLmdmeCIsd29ya3NwYWNlX2luZGV4PTJ9fV1d
|
|
||||||
bHo0AAQAAAADAAAAMG5pbA==
|
|
||||||
:: [eoc]
|
:: [eoc]
|
||||||
|
Loading…
Reference in New Issue
Block a user