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Shoofle 2024-04-22 21:10:43 -04:00
parent 2ff19eeb44
commit e85a4ef7b1

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@ -4,8 +4,186 @@ version 2
:: gfx/
:: map/
:: sfx/
:: story.txt
--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
ATELIER HESTER
welcome to atelier phoebe 2! this is my document for
recording story ideas! please don't read this; it is
all the spoilers! if you want to know what happens
i recommend playing the game, that is the proper
way to experience this :)
--------------
main gameplay interface, you're shown a gridd of
cubbiess which contain various ingredients
you look at the things in the cubbies and label them?
labeling could be hard with just o/x
you have twwo books, one of recipes and one of
ingredients?
drag a label from the book to the drawer/plant?
--------------
plot ddetails follow!!!
main character amnesia from alchemy gone wrong.
main character badly in debt to loan shark
everyone in town has some debt and don't talk about it
most people don't like main character
mc has to mend relationships with everyone in order
to gather everyone together to defeat loan shark
player controls a fairy assistant for alchemy
possibly fairy is new to the atelier?
early dialog esstablishes it's common knowledge that
fairies can blink white (o) to confirm things or
red (x) to be uncertain / ask a question
maybe other colors at other timess but you get it,
those are our two verbs - ask about something and
suggest something
interface is an apothecary cabinet you can open
the drawerss of and ask about. you have to suggest
ingredients to mix together for the cauldron
at the beginning MC is unsure and doesn't know about
your suggestions - "i guess i can look that up?",
"maybe i'll try this?" because the player is guiding
them. towards the end MC responds as though teaching
the player fairy, like "that's right, that'll work!"
and "good job, yeah!" to communicate that the MC
is more confident and getting their mlemory of
alchemy back
the town generally ddoesn't like the alchemisst just
because she's been kindda nasty and rude at times,
just petty disagreements that have boiled over.
she's known to be a decent alchemist though i guesss
endgame is that you rally the town together to break
free of the loan shark; it's hard too convince
townsfolk both because they don't like you at first
and also because the loans ARE legitimate. but it
turnss out that the rest of the town also has debt
to the shark and if you convince everyone you can both
1. achieve independence from the supplies he sells
(maybe he's the intermediary with the trader? or buys
and ressells everything at a markup?)
2. convince people to just reject the loanss/debt;
quesstion here of whether they do this by force,
whether cops exist, idk, this is explicitly passtoral
fantasy. maybe at the end the player will muse about
whether it's good to have mob rule, "no one in toown
liked me, what if they threatened to burn down my
shop?" "yeah, that would suck. maybe we could build
something. but right now rule by mob is better than
rule by loan shark!" idk this feels overly didactic
but you get the idea
this is really getting into the weeds of how we view
the justice system but maybe he threatens to say
"i'll send for the king's knights!" and the crowd is
like "you can do that if you want, but by the time
they get here your house will be burned down.
alternately, you can keep your house and try to
be friendly. maybe even contribute to the town. it's
up to you. burn down your storehouse or genuinely
connect with people?"
definitely overly preachy but i like that
------------------
script!!!!!!!!!!!!
------------------
title screen
new game or load?
new game ->
hester with her back to cauldrron holding a little fairy doll in pieces
fairy shakes and then comes to life
hester: "ahhh, the synthesis wworked! ... i think"
hester: "a fairy like you should be a good help around the shop."
hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
the whole time there's more and more bubbling in the cauldron
hester: "you can be my hands across the atelier!"
explosion!
soot-covered hester stands up
"what just happened."
"wait a second. who am i."
"alchemy books? a cauldron?"
outside view of shop, Atelier Hester on the sign
"Hester..."
back inside
"i must be an alchemist..."
loan shark arrives
"hester! you got the latest payment for me, girlie?"
"i'm afraid i don't knwo who i am - can you help me?"
"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
loan shark leaves
(SAVE POINT)
"am i... in debt?"
"i don't know hwo to do alchemy... but maybe these books..."
(player opens books)
"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
(when quit uot of both books, old man comes in)
"hey, hester. can i get that purified water?"
"i don't knwo who i am"
"sorry, i can't hear so good these days - purified water? my usual order?"
(moves on when you've crafted purified water)
"thank you, hester. this will help me out. here's your payment."
(old man leaves)
"i guess i'll just try to... be an alchemist and pay off my debts..."
(SAVE POINT)
at the beginning MC is unsure and doesn't know about
your suggestions - "i guess i can look that up?",
"maybe i'll try this?" because the player is guiding
them. towards the end MC responds as though teaching
the player fairy, like "that's right, that'll work!"
and "good job, yeah!" to communicate that the MC
is more confident and getting their mlemory of
alchemy back
the town generally ddoesn't like the alchemisst just
because she's been kindda nasty and rude at times,
just petty disagreements that have boiled over.
she's known to be a decent alchemist though i guesss
endgame is that you rally the town together to break
free of the loan shark; it's hard too convince
townsfolk both because they don't like you at first
and also because the loans ARE legitimate. but it
turnss out that the rest of the town also has debt
to the shark and if you convince everyone you can both
1. achieve independence from the supplies he sells
(maybe he's the intermediary with the trader? or buys
and ressells everything at a markup?)
2. convince people to just reject the loanss/debt;
quesstion here of whether they do this by force,
whether cops exist, idk, this is explicitly passtoral
fantasy. maybe at the end the player will muse about
whether it's good to have mob rule, "no one in toown
liked me, what if they threatened to burn down my
shop?" "yeah, that would suck. maybe we could build
something. but right now rule by mob is better than
rule by loan shark!" idk this feels overly didactic
but you get the idea
this is really getting into the weeds of how we view
the justice system but maybe he threatens to say
"i'll send for the king's knights!" and the crowd is
like "you can do that if you want, but by the time
they get here your house will be burned down.
alternately, you can keep your house and try to
be friendly. maybe even contribute to the town. it's
up to you. burn down your storehouse or genuinely
connect with people?"
definitely overly preachy but i like that
:: art.lua
--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-14 22:07:40",revision=671]]
--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-17 14:41:47",revision=674]]
function bob(s, x, y, w, h, t)
sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t)
end
@ -73,7 +251,7 @@ function collides(position, object)
return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom
end
:: cabinet.lua
--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-14 22:07:40",revision=668]]
--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-17 14:41:47",revision=671]]
Cabinet = {}
function Cabinet:new(x, y, gaps)
local c = {
@ -321,7 +499,7 @@ function Glow:update()
end
:: gfx/0.gfx
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w
NC0xNCAyMjowNzo0MCIscmV2aXNpb249MTE4NV1dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
NC0xNyAxNDo0MTo0NyIscmV2aXNpb249MTE4N11dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1
AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP
HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw
A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ
@ -456,7 +634,7 @@ FQ-ICCcPOgD---------------dQbT01fX0=
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
:: library.lua
--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-14 22:07:40",revision=101]]
--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-17 14:41:47",revision=104]]
plant_descriptions = {
[-1]={{"i don't know what that is. where did you find this?"}},
[13]={{"these are chives. are we sure this is for alchemy?"}},
@ -479,7 +657,7 @@ book_pages = {
}
:: main.lua
--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-14 22:07:40",revision=1053]]
--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-17 14:41:47",revision=1056]]
-- this is atelier hester!
-- except for the one line in _init that does change_screen(shop_screen)
@ -573,7 +751,7 @@ CADSeT0wLHRpbGVfaD0xNgoAEHcKAIB6b29tPTF9fQ==
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt
MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls
:: s_book.lua
--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-14 22:07:40",revision=89]]
--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-17 14:41:47",revision=92]]
BookScene = {
extension = 0,
behind = nil,
@ -727,7 +905,7 @@ function draw_drawer(distance, inset)
spr(11, 120-16, distance+10+1)
end
:: s_shop.lua
--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-14 22:07:40",revision=276]]
--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-17 14:41:47",revision=279]]
-- this manages the main shop interface, where you look at the cupboard and plantss
-- and sstuff.
include("art.lua")
@ -1042,191 +1220,4 @@ function draw_door(open)
palt()
fillp()
end
:: story.txt
--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]]
ATELIER HESTER
welcome to atelier phoebe 2! this is my document for
recording story ideas! please don't read this; it is
all the spoilers! if you want to know what happens
i recommend playing the game, that is the proper
way to experience this :)
--------------
main gameplay interface, you're shown a gridd of
cubbiess which contain various ingredients
you look at the things in the cubbies and label them?
labeling could be hard with just o/x
you have twwo books, one of recipes and one of
ingredients?
drag a label from the book to the drawer/plant?
--------------
plot ddetails follow!!!
main character amnesia from alchemy gone wrong.
main character badly in debt to loan shark
everyone in town has some debt and don't talk about it
most people don't like main character
mc has to mend relationships with everyone in order
to gather everyone together to defeat loan shark
player controls a fairy assistant for alchemy
possibly fairy is new to the atelier?
early dialog esstablishes it's common knowledge that
fairies can blink white (o) to confirm things or
red (x) to be uncertain / ask a question
maybe other colors at other timess but you get it,
those are our two verbs - ask about something and
suggest something
interface is an apothecary cabinet you can open
the drawerss of and ask about. you have to suggest
ingredients to mix together for the cauldron
at the beginning MC is unsure and doesn't know about
your suggestions - "i guess i can look that up?",
"maybe i'll try this?" because the player is guiding
them. towards the end MC responds as though teaching
the player fairy, like "that's right, that'll work!"
and "good job, yeah!" to communicate that the MC
is more confident and getting their mlemory of
alchemy back
the town generally ddoesn't like the alchemisst just
because she's been kindda nasty and rude at times,
just petty disagreements that have boiled over.
she's known to be a decent alchemist though i guesss
endgame is that you rally the town together to break
free of the loan shark; it's hard too convince
townsfolk both because they don't like you at first
and also because the loans ARE legitimate. but it
turnss out that the rest of the town also has debt
to the shark and if you convince everyone you can both
1. achieve independence from the supplies he sells
(maybe he's the intermediary with the trader? or buys
and ressells everything at a markup?)
2. convince people to just reject the loanss/debt;
quesstion here of whether they do this by force,
whether cops exist, idk, this is explicitly passtoral
fantasy. maybe at the end the player will muse about
whether it's good to have mob rule, "no one in toown
liked me, what if they threatened to burn down my
shop?" "yeah, that would suck. maybe we could build
something. but right now rule by mob is better than
rule by loan shark!" idk this feels overly didactic
but you get the idea
this is really getting into the weeds of how we view
the justice system but maybe he threatens to say
"i'll send for the king's knights!" and the crowd is
like "you can do that if you want, but by the time
they get here your house will be burned down.
alternately, you can keep your house and try to
be friendly. maybe even contribute to the town. it's
up to you. burn down your storehouse or genuinely
connect with people?"
definitely overly preachy but i like that
------------------
script!!!!!!!!!!!!
------------------
title screen
new game or load?
new game ->
hester with her back to cauldrron holding a little fairy doll in pieces
fairy shakes and then comes to life
hester: "ahhh, the synthesis wworked! ... i think"
hester: "a fairy like you should be a good help around the shop."
hester: "you might noot be able to speak but you can flash white for yes and red for not sure"
the whole time there's more and more bubbling in the cauldron
hester: "you can be my hands across the atelier!"
explosion!
soot-covered hester stands up
"what just happened."
"wait a second. who am i."
"alchemy books? a cauldron?"
outside view of shop, Atelier Hester on the sign
"Hester..."
back inside
"i must be an alchemist..."
loan shark arrives
"hester! you got the latest payment for me, girlie?"
"i'm afraid i don't knwo who i am - can you help me?"
"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!"
loan shark leaves
(SAVE POINT)
"am i... in debt?"
"i don't know hwo to do alchemy... but maybe these books..."
(player opens books)
"it looks like this one has recipes... this one has infoormation about ingredients... my head..."
(when quit uot of both books, old man comes in)
"hey, hester. can i get that purified water?"
"i don't knwo who i am"
"sorry, i can't hear so good these days - purified water? my usual order?"
(moves on when you've crafted purified water)
"thank you, hester. this will help me out. here's your payment."
(old man leaves)
"i guess i'll just try to... be an alchemist and pay off my debts..."
(SAVE POINT)
at the beginning MC is unsure and doesn't know about
your suggestions - "i guess i can look that up?",
"maybe i'll try this?" because the player is guiding
them. towards the end MC responds as though teaching
the player fairy, like "that's right, that'll work!"
and "good job, yeah!" to communicate that the MC
is more confident and getting their mlemory of
alchemy back
the town generally ddoesn't like the alchemisst just
because she's been kindda nasty and rude at times,
just petty disagreements that have boiled over.
she's known to be a decent alchemist though i guesss
endgame is that you rally the town together to break
free of the loan shark; it's hard too convince
townsfolk both because they don't like you at first
and also because the loans ARE legitimate. but it
turnss out that the rest of the town also has debt
to the shark and if you convince everyone you can both
1. achieve independence from the supplies he sells
(maybe he's the intermediary with the trader? or buys
and ressells everything at a markup?)
2. convince people to just reject the loanss/debt;
quesstion here of whether they do this by force,
whether cops exist, idk, this is explicitly passtoral
fantasy. maybe at the end the player will muse about
whether it's good to have mob rule, "no one in toown
liked me, what if they threatened to burn down my
shop?" "yeah, that would suck. maybe we could build
something. but right now rule by mob is better than
rule by loan shark!" idk this feels overly didactic
but you get the idea
this is really getting into the weeds of how we view
the justice system but maybe he threatens to say
"i'll send for the king's knights!" and the crowd is
like "you can do that if you want, but by the time
they get here your house will be burned down.
alternately, you can keep your house and try to
be friendly. maybe even contribute to the town. it's
up to you. burn down your storehouse or genuinely
connect with people?"
definitely overly preachy but i like that
:: .info.pod
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bHo0AAQAAAADAAAAMG5pbA==
:: [eoc]