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@ -4,8 +4,186 @@ version 2 |
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:: gfx/ |
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:: map/ |
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:: sfx/ |
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:: story.txt |
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--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]] |
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ATELIER HESTER |
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welcome to atelier phoebe 2! this is my document for |
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recording story ideas! please don't read this; it is |
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all the spoilers! if you want to know what happens |
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i recommend playing the game, that is the proper |
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way to experience this :) |
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-------------- |
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main gameplay interface, you're shown a gridd of |
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cubbiess which contain various ingredients |
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you look at the things in the cubbies and label them? |
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labeling could be hard with just o/x |
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you have twwo books, one of recipes and one of |
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ingredients? |
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drag a label from the book to the drawer/plant? |
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-------------- |
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plot ddetails follow!!! |
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main character amnesia from alchemy gone wrong. |
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main character badly in debt to loan shark |
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everyone in town has some debt and don't talk about it |
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most people don't like main character |
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mc has to mend relationships with everyone in order |
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to gather everyone together to defeat loan shark |
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player controls a fairy assistant for alchemy |
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possibly fairy is new to the atelier? |
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early dialog esstablishes it's common knowledge that |
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fairies can blink white (o) to confirm things or |
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red (x) to be uncertain / ask a question |
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maybe other colors at other timess but you get it, |
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those are our two verbs - ask about something and |
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suggest something |
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interface is an apothecary cabinet you can open |
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the drawerss of and ask about. you have to suggest |
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ingredients to mix together for the cauldron |
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at the beginning MC is unsure and doesn't know about |
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your suggestions - "i guess i can look that up?", |
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"maybe i'll try this?" because the player is guiding |
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them. towards the end MC responds as though teaching |
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the player fairy, like "that's right, that'll work!" |
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and "good job, yeah!" to communicate that the MC |
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is more confident and getting their mlemory of |
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alchemy back |
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the town generally ddoesn't like the alchemisst just |
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because she's been kindda nasty and rude at times, |
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just petty disagreements that have boiled over. |
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she's known to be a decent alchemist though i guesss |
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endgame is that you rally the town together to break |
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free of the loan shark; it's hard too convince |
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townsfolk both because they don't like you at first |
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and also because the loans ARE legitimate. but it |
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turnss out that the rest of the town also has debt |
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to the shark and if you convince everyone you can both |
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1. achieve independence from the supplies he sells |
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(maybe he's the intermediary with the trader? or buys |
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and ressells everything at a markup?) |
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2. convince people to just reject the loanss/debt; |
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quesstion here of whether they do this by force, |
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whether cops exist, idk, this is explicitly passtoral |
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fantasy. maybe at the end the player will muse about |
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whether it's good to have mob rule, "no one in toown |
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liked me, what if they threatened to burn down my |
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shop?" "yeah, that would suck. maybe we could build |
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something. but right now rule by mob is better than |
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rule by loan shark!" idk this feels overly didactic |
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but you get the idea |
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this is really getting into the weeds of how we view |
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the justice system but maybe he threatens to say |
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"i'll send for the king's knights!" and the crowd is |
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like "you can do that if you want, but by the time |
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they get here your house will be burned down. |
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alternately, you can keep your house and try to |
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be friendly. maybe even contribute to the town. it's |
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up to you. burn down your storehouse or genuinely |
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connect with people?" |
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definitely overly preachy but i like that |
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------------------ |
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script!!!!!!!!!!!! |
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------------------ |
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title screen |
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new game or load? |
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new game -> |
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hester with her back to cauldrron holding a little fairy doll in pieces |
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fairy shakes and then comes to life |
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hester: "ahhh, the synthesis wworked! ... i think" |
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hester: "a fairy like you should be a good help around the shop." |
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hester: "you might noot be able to speak but you can flash white for yes and red for not sure" |
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the whole time there's more and more bubbling in the cauldron |
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hester: "you can be my hands across the atelier!" |
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explosion! |
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soot-covered hester stands up |
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"what just happened." |
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"wait a second. who am i." |
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"alchemy books? a cauldron?" |
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outside view of shop, Atelier Hester on the sign |
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"Hester..." |
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back inside |
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"i must be an alchemist..." |
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loan shark arrives |
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"hester! you got the latest payment for me, girlie?" |
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"i'm afraid i don't knwo who i am - can you help me?" |
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"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!" |
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loan shark leaves |
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(SAVE POINT) |
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"am i... in debt?" |
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"i don't know hwo to do alchemy... but maybe these books..." |
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(player opens books) |
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"it looks like this one has recipes... this one has infoormation about ingredients... my head..." |
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(when quit uot of both books, old man comes in) |
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"hey, hester. can i get that purified water?" |
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"i don't knwo who i am" |
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"sorry, i can't hear so good these days - purified water? my usual order?" |
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(moves on when you've crafted purified water) |
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"thank you, hester. this will help me out. here's your payment." |
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(old man leaves) |
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"i guess i'll just try to... be an alchemist and pay off my debts..." |
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(SAVE POINT) |
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|
|
|
|
at the beginning MC is unsure and doesn't know about |
|
|
|
|
your suggestions - "i guess i can look that up?", |
|
|
|
|
"maybe i'll try this?" because the player is guiding |
|
|
|
|
them. towards the end MC responds as though teaching |
|
|
|
|
the player fairy, like "that's right, that'll work!" |
|
|
|
|
and "good job, yeah!" to communicate that the MC |
|
|
|
|
is more confident and getting their mlemory of |
|
|
|
|
alchemy back |
|
|
|
|
|
|
|
|
|
the town generally ddoesn't like the alchemisst just |
|
|
|
|
because she's been kindda nasty and rude at times, |
|
|
|
|
just petty disagreements that have boiled over. |
|
|
|
|
she's known to be a decent alchemist though i guesss |
|
|
|
|
|
|
|
|
|
endgame is that you rally the town together to break |
|
|
|
|
free of the loan shark; it's hard too convince |
|
|
|
|
townsfolk both because they don't like you at first |
|
|
|
|
and also because the loans ARE legitimate. but it |
|
|
|
|
turnss out that the rest of the town also has debt |
|
|
|
|
to the shark and if you convince everyone you can both |
|
|
|
|
1. achieve independence from the supplies he sells |
|
|
|
|
(maybe he's the intermediary with the trader? or buys |
|
|
|
|
and ressells everything at a markup?) |
|
|
|
|
2. convince people to just reject the loanss/debt; |
|
|
|
|
quesstion here of whether they do this by force, |
|
|
|
|
whether cops exist, idk, this is explicitly passtoral |
|
|
|
|
fantasy. maybe at the end the player will muse about |
|
|
|
|
whether it's good to have mob rule, "no one in toown |
|
|
|
|
liked me, what if they threatened to burn down my |
|
|
|
|
shop?" "yeah, that would suck. maybe we could build |
|
|
|
|
something. but right now rule by mob is better than |
|
|
|
|
rule by loan shark!" idk this feels overly didactic |
|
|
|
|
but you get the idea |
|
|
|
|
|
|
|
|
|
this is really getting into the weeds of how we view |
|
|
|
|
the justice system but maybe he threatens to say |
|
|
|
|
"i'll send for the king's knights!" and the crowd is |
|
|
|
|
like "you can do that if you want, but by the time |
|
|
|
|
they get here your house will be burned down. |
|
|
|
|
alternately, you can keep your house and try to |
|
|
|
|
be friendly. maybe even contribute to the town. it's |
|
|
|
|
up to you. burn down your storehouse or genuinely |
|
|
|
|
connect with people?" |
|
|
|
|
|
|
|
|
|
definitely overly preachy but i like that |
|
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|
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:: art.lua |
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--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-14 22:07:40",revision=671]] |
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--[[pod_format="raw",created="2024-03-31 01:52:08",modified="2024-04-17 14:41:47",revision=674]] |
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function bob(s, x, y, w, h, t) |
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sspr(s, 0, 0, w, h, x+t/2, y-t/2, w-t, h+t) |
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end |
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@ -73,7 +251,7 @@ function collides(position, object) |
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return position.x < object.right and position.x > object.left and position.y > object.top and position.y < object.bottom |
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end |
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:: cabinet.lua |
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--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-14 22:07:40",revision=668]] |
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--[[pod_format="raw",created="2024-04-03 19:46:51",modified="2024-04-17 14:41:47",revision=671]] |
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Cabinet = {} |
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function Cabinet:new(x, y, gaps) |
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local c = { |
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@ -321,7 +499,7 @@ function Glow:update() |
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end |
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:: gfx/0.gfx |
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixtb2RpZmllZD0iMjAyNC0w |
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NC0xNCAyMjowNzo0MCIscmV2aXNpb249MTE4NV1dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1 |
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NC0xNyAxNDo0MTo0NyIscmV2aXNpb249MTE4N11dbHo0AOIcAAASZAAA8Rp7WzBdPXtibXA9cHh1 |
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AEMgEBAE8PAsZmxhZ3M9MCxwYW5feD0wLjM3NQwA_wJ5PS0wLjEyNSx6b29tPTV9LDoAkCR6cAoP |
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HU8eCgcAcD8ODx4KYBoJAP8CDRpQCh8dPw4dClAKDx1fDg0IAAT-Aw8eClAKDl8ODgpQCn4KUJrw |
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A4sAJqUGOrAKHxMKsAoeBADwAKAaHhqQCgMOEQqQCgMPEgcAPQ4dAQYArw4KkAo_CpBa8AV9ACYQ |
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@ -456,7 +634,7 @@ FQ-ICCcPOgD---------------dQbT01fX0= |
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt |
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls |
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:: library.lua |
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--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-14 22:07:40",revision=101]] |
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--[[pod_format="raw",created="2024-04-10 00:24:20",modified="2024-04-17 14:41:47",revision=104]] |
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plant_descriptions = { |
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[-1]={{"i don't know what that is. where did you find this?"}}, |
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[13]={{"these are chives. are we sure this is for alchemy?"}}, |
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@ -479,7 +657,7 @@ book_pages = { |
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} |
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:: main.lua |
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--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-14 22:07:40",revision=1053]] |
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--[[pod_format="raw",created="2024-04-02 02:59:37",modified="2024-04-17 14:41:47",revision=1056]] |
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-- this is atelier hester! |
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-- except for the one line in _init that does change_screen(shop_screen) |
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@ -573,7 +751,7 @@ CADSeT0wLHRpbGVfaD0xNgoAEHcKAIB6b29tPTF9fQ== |
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b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTAzLTI5IDAxOjE0OjUxIixzdG9yZWQ9IjIwMjQtMDMt |
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MjkgMDE6MTQ6NTEiXV1sejQABAAAAAMAAAAwbmls |
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:: s_book.lua |
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--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-14 22:07:40",revision=89]] |
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--[[pod_format="raw",created="2024-04-14 02:34:41",modified="2024-04-17 14:41:47",revision=92]] |
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BookScene = { |
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extension = 0, |
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behind = nil, |
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@ -727,7 +905,7 @@ function draw_drawer(distance, inset) |
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spr(11, 120-16, distance+10+1) |
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end |
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:: s_shop.lua |
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--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-14 22:07:40",revision=276]] |
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--[[pod_format="raw",created="2024-04-05 14:55:27",modified="2024-04-17 14:41:47",revision=279]] |
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-- this manages the main shop interface, where you look at the cupboard and plantss |
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-- and sstuff. |
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include("art.lua") |
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@ -1042,191 +1220,4 @@ function draw_door(open) |
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palt() |
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fillp() |
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end |
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:: story.txt |
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--[[pod_format="raw",created="2024-03-30 15:58:22",modified="2024-04-11 01:41:32",revision=208]] |
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|
|
ATELIER HESTER |
|
|
|
|
|
|
|
|
|
welcome to atelier phoebe 2! this is my document for |
|
|
|
|
recording story ideas! please don't read this; it is |
|
|
|
|
all the spoilers! if you want to know what happens |
|
|
|
|
i recommend playing the game, that is the proper |
|
|
|
|
way to experience this :) |
|
|
|
|
|
|
|
|
|
-------------- |
|
|
|
|
|
|
|
|
|
main gameplay interface, you're shown a gridd of |
|
|
|
|
cubbiess which contain various ingredients |
|
|
|
|
|
|
|
|
|
you look at the things in the cubbies and label them? |
|
|
|
|
labeling could be hard with just o/x |
|
|
|
|
you have twwo books, one of recipes and one of |
|
|
|
|
ingredients? |
|
|
|
|
drag a label from the book to the drawer/plant? |
|
|
|
|
|
|
|
|
|
-------------- |
|
|
|
|
plot ddetails follow!!! |
|
|
|
|
|
|
|
|
|
main character amnesia from alchemy gone wrong. |
|
|
|
|
main character badly in debt to loan shark |
|
|
|
|
everyone in town has some debt and don't talk about it |
|
|
|
|
most people don't like main character |
|
|
|
|
mc has to mend relationships with everyone in order |
|
|
|
|
to gather everyone together to defeat loan shark |
|
|
|
|
player controls a fairy assistant for alchemy |
|
|
|
|
possibly fairy is new to the atelier? |
|
|
|
|
early dialog esstablishes it's common knowledge that |
|
|
|
|
fairies can blink white (o) to confirm things or |
|
|
|
|
red (x) to be uncertain / ask a question |
|
|
|
|
|
|
|
|
|
maybe other colors at other timess but you get it, |
|
|
|
|
those are our two verbs - ask about something and |
|
|
|
|
suggest something |
|
|
|
|
|
|
|
|
|
interface is an apothecary cabinet you can open |
|
|
|
|
the drawerss of and ask about. you have to suggest |
|
|
|
|
ingredients to mix together for the cauldron |
|
|
|
|
|
|
|
|
|
at the beginning MC is unsure and doesn't know about |
|
|
|
|
your suggestions - "i guess i can look that up?", |
|
|
|
|
"maybe i'll try this?" because the player is guiding |
|
|
|
|
them. towards the end MC responds as though teaching |
|
|
|
|
the player fairy, like "that's right, that'll work!" |
|
|
|
|
and "good job, yeah!" to communicate that the MC |
|
|
|
|
is more confident and getting their mlemory of |
|
|
|
|
alchemy back |
|
|
|
|
|
|
|
|
|
the town generally ddoesn't like the alchemisst just |
|
|
|
|
because she's been kindda nasty and rude at times, |
|
|
|
|
just petty disagreements that have boiled over. |
|
|
|
|
she's known to be a decent alchemist though i guesss |
|
|
|
|
|
|
|
|
|
endgame is that you rally the town together to break |
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|
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free of the loan shark; it's hard too convince |
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townsfolk both because they don't like you at first |
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and also because the loans ARE legitimate. but it |
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turnss out that the rest of the town also has debt |
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to the shark and if you convince everyone you can both |
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1. achieve independence from the supplies he sells |
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(maybe he's the intermediary with the trader? or buys |
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and ressells everything at a markup?) |
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2. convince people to just reject the loanss/debt; |
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quesstion here of whether they do this by force, |
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whether cops exist, idk, this is explicitly passtoral |
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fantasy. maybe at the end the player will muse about |
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whether it's good to have mob rule, "no one in toown |
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liked me, what if they threatened to burn down my |
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shop?" "yeah, that would suck. maybe we could build |
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something. but right now rule by mob is better than |
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rule by loan shark!" idk this feels overly didactic |
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but you get the idea |
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this is really getting into the weeds of how we view |
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the justice system but maybe he threatens to say |
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"i'll send for the king's knights!" and the crowd is |
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like "you can do that if you want, but by the time |
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they get here your house will be burned down. |
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alternately, you can keep your house and try to |
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be friendly. maybe even contribute to the town. it's |
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up to you. burn down your storehouse or genuinely |
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connect with people?" |
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definitely overly preachy but i like that |
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------------------ |
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script!!!!!!!!!!!! |
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------------------ |
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title screen |
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new game or load? |
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new game -> |
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hester with her back to cauldrron holding a little fairy doll in pieces |
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fairy shakes and then comes to life |
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hester: "ahhh, the synthesis wworked! ... i think" |
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hester: "a fairy like you should be a good help around the shop." |
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hester: "you might noot be able to speak but you can flash white for yes and red for not sure" |
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the whole time there's more and more bubbling in the cauldron |
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hester: "you can be my hands across the atelier!" |
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explosion! |
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soot-covered hester stands up |
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"what just happened." |
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"wait a second. who am i." |
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"alchemy books? a cauldron?" |
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outside view of shop, Atelier Hester on the sign |
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"Hester..." |
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back inside |
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"i must be an alchemist..." |
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loan shark arrives |
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"hester! you got the latest payment for me, girlie?" |
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"i'm afraid i don't knwo who i am - can you help me?" |
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"nice try. remember you owe me 4000Z by the end of the month. have a nice day!!!" |
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loan shark leaves |
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(SAVE POINT) |
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"am i... in debt?" |
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"i don't know hwo to do alchemy... but maybe these books..." |
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|
(player opens books) |
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"it looks like this one has recipes... this one has infoormation about ingredients... my head..." |
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(when quit uot of both books, old man comes in) |
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"hey, hester. can i get that purified water?" |
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"i don't knwo who i am" |
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"sorry, i can't hear so good these days - purified water? my usual order?" |
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|
(moves on when you've crafted purified water) |
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|
"thank you, hester. this will help me out. here's your payment." |
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|
(old man leaves) |
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"i guess i'll just try to... be an alchemist and pay off my debts..." |
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|
(SAVE POINT) |
|
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|
at the beginning MC is unsure and doesn't know about |
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|
|
your suggestions - "i guess i can look that up?", |
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|
|
"maybe i'll try this?" because the player is guiding |
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|
|
them. towards the end MC responds as though teaching |
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|
the player fairy, like "that's right, that'll work!" |
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|
|
and "good job, yeah!" to communicate that the MC |
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|
|
is more confident and getting their mlemory of |
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|
|
alchemy back |
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|
|
the town generally ddoesn't like the alchemisst just |
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|
|
because she's been kindda nasty and rude at times, |
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|
|
just petty disagreements that have boiled over. |
|
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|
|
she's known to be a decent alchemist though i guesss |
|
|
|
|
|
|
|
|
|
endgame is that you rally the town together to break |
|
|
|
|
free of the loan shark; it's hard too convince |
|
|
|
|
townsfolk both because they don't like you at first |
|
|
|
|
and also because the loans ARE legitimate. but it |
|
|
|
|
turnss out that the rest of the town also has debt |
|
|
|
|
to the shark and if you convince everyone you can both |
|
|
|
|
1. achieve independence from the supplies he sells |
|
|
|
|
(maybe he's the intermediary with the trader? or buys |
|
|
|
|
and ressells everything at a markup?) |
|
|
|
|
2. convince people to just reject the loanss/debt; |
|
|
|
|
quesstion here of whether they do this by force, |
|
|
|
|
whether cops exist, idk, this is explicitly passtoral |
|
|
|
|
fantasy. maybe at the end the player will muse about |
|
|
|
|
whether it's good to have mob rule, "no one in toown |
|
|
|
|
liked me, what if they threatened to burn down my |
|
|
|
|
shop?" "yeah, that would suck. maybe we could build |
|
|
|
|
something. but right now rule by mob is better than |
|
|
|
|
rule by loan shark!" idk this feels overly didactic |
|
|
|
|
but you get the idea |
|
|
|
|
|
|
|
|
|
this is really getting into the weeds of how we view |
|
|
|
|
the justice system but maybe he threatens to say |
|
|
|
|
"i'll send for the king's knights!" and the crowd is |
|
|
|
|
like "you can do that if you want, but by the time |
|
|
|
|
they get here your house will be burned down. |
|
|
|
|
alternately, you can keep your house and try to |
|
|
|
|
be friendly. maybe even contribute to the town. it's |
|
|
|
|
up to you. burn down your storehouse or genuinely |
|
|
|
|
connect with people?" |
|
|
|
|
|
|
|
|
|
definitely overly preachy but i like that |
|
|
|
|
:: .info.pod |
|
|
|
|
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI0LTA0LTEyIDE2OjM3OjU3IixydW50aW1lPTUsc3RvcmVk |
|
|
|
|
PSIyMDI0LTA0LTE0IDIyOjA3OjQxIix3b3Jrc3BhY2VzPXt7bG9jYXRpb249Im1haW4ubHVhIzIx |
|
|
|
|
Iix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJzX3Nob3AubHVhIzQ5Iix3b3Jrc3BhY2Vf |
|
|
|
|
aW5kZXg9MX0se2xvY2F0aW9uPSJzX2Jvb2subHVhIzQzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xv |
|
|
|
|
Y2F0aW9uPSJsaWJyYXJ5Lmx1YSMzIix3b3Jrc3BhY2VfaW5kZXg9MX0se2xvY2F0aW9uPSJhcnQu |
|
|
|
|
bHVhIzEiLHdvcmtzcGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImNhYmluZXQubHVhIzEiLHdvcmtz |
|
|
|
|
cGFjZV9pbmRleD0xfSx7bG9jYXRpb249ImdmeC8wLmdmeCIsd29ya3NwYWNlX2luZGV4PTJ9fV1d |
|
|
|
|
bHo0AAQAAAADAAAAMG5pbA== |
|
|
|
|
:: [eoc] |
|
|
|
|