317 lines
7.9 KiB
PHP
317 lines
7.9 KiB
PHP
; screen variables already ddefined in screencardread
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;DEF vPreviousCardIndex EQU VARIABLES_START
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;def vBlocked equ vPreviousCardIndex + 1
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ScreenCardBrowse:
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dw CardBrowseSetup
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dw CardBrowseUpdate
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dw CardBrowseDraw
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dw CardBrowseTeardown
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CardBrowseSetup:
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ld a, 1
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ldh [vBlocked], a
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ld a, LOW(RunDMA) ; zero out the OAM
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ld [vAsyncNext], a
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ld a, HIGH(RunDMA)
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ld [vAsyncNext+1], a
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ld a, LOW(.loadUIMap)
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ld [vAsyncAfter], a
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ld a, HIGH(.loadUIMap)
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ld [vAsyncAfter+1], a
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ld a, HIGH(ZEROES)
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ld de, $ffc0 ; arguments to the first async call.
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call DoInAsyncVBlank
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ret
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.loadUIMap
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ld hl, CardBrowse.UITilemap ; origin
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ld de, $9800 ; destination
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ld b, 18 ; height
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ld c, 20 ; width
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ld a, LOW(CopyTilesToMapThreadsafe)
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ld [vAsyncNext], a
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ld a, HIGH(CopyTilesToMapThreadsafe)
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ld [vAsyncNext+1], a
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ld a, LOW(CardBrowse.LoadCardDataAsync)
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ld [vAsyncAfter], a
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ld a, HIGH(CardBrowse.LoadCardDataAsync)
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ld [vAsyncAfter+1], a
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ret
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CardBrowseUpdate:
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ld hl, vTime
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ldh a, [rDELTAT]
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ld b, a
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ldh a, [vTime]
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add a, b
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ldh [vTime], a
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ldh a, [vTime+1]
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adc a, 0
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ldh [vTime+1], a ; increment time. when the 16bit time register is greater
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; than 4096 ($10_00) then one second has passed. so that's satisfied when
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; vTime+1 is equal to or greater than $10
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ldh a, [vTime+1]
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cp a, $01
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jp c, .doneTimer ; if the timer is less than $0100, skip to end
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;otherwise reset the timer
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ld a, 0
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ldh [vTime], a
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ldh [vTime+1], a
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ld hl, SquaresTiles
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ldh a, [vFrameCountSquares]
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inc a
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call ArrayClampLooping
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ldh [vFrameCountSquares], a
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.doneTimer
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ld hl, rMYBTNP
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bit 4, [hl]
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jp z, .doneWithB
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ld hl, ScreenMainMenu
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call ChangeScene
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ret
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.doneWithB
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ldh a, [vSelectedCardIndex]
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ld hl, rMYBTNP
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bit 3, [hl]
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jp z, :+ ; skip the following code if down is not pressed
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inc a
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:
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bit 2, [hl]
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jp z, :+ ; skip the following code if up is not pressed
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dec a
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:
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ldh [vSelectedCardIndex], a
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ld hl, Cards
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call ArrayClampLooping
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ldh [vSelectedCardIndex], a
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ldh a, [vSelectedCardIndex]
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ld hl, vPreviousCardIndex
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cp a, [hl]
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ret z ; if the selected card diddn't change, nothing to do
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ldh a, [vBlocked]
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cp a, 0
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ret nz
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ld a, LOW(CardBrowse.LoadCardDataAsync)
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ld [vAsyncAfter], a
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ld a, HIGH(CardBrowse.LoadCardDataAsync)
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ld [vAsyncAfter+1], a
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call DoInAsyncVBlank
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ret
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CardBrowseDraw:
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ld hl, SquaresTiles
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inc hl
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ld b, 0
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ldh a, [vFrameCountSquares]
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ld c, a
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add hl, bc
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add hl, bc
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ld c, [hl]
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inc hl
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ld b, [hl]
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ld h, b
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ld l, c
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ld de, $8000+$100*16 + 1*16
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ld bc, (SquaresTileset8 - SquaresTileset7) / 8
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call CopyRangeUnsafeBy8s
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; the card data is loaded asynchronously, initiated in CardReadUpdate
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ret
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CardBrowseTeardown:
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ret
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CardBrowse.LoadCardDataAsync: ; to be called as async
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ei
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ld a, 1
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ldh [vBlocked], a
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ldh a, [vSelectedCardIndex]
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ldh [vPreviousCardIndex], a
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ld b, 0
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ld c, a ; load bc from a, the number of the card in the cards list
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ld hl, Cards + 1 ; skip the length prefix
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add hl, bc
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add hl, bc ; add this twice to double the offset because it's two bytes per address
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; follow the pointer we're looking at
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ld a, [hl+]
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ld c, a
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ld a, [hl+]
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ld b, a
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ld h, b
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ld l, c ; hl now contains the address of the card data.
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ld a, LOW(.duringDraw)
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ld [vAsyncNext], a
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ld a, HIGH(.duringDraw)
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ld [vAsyncNext+1], a
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ld a, 0
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ld [vAsyncAfter], a
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ld [vAsyncAfter+1], a
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di
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nop
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nop
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ret
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.duringDraw
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di ; these function calls should be fast so we'll disable interrupts and do them
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; synchronously
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; hl points to a card struct.
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; card struct starts with a sequence of length-prefixed strings in memory
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; so when we're done writing one, hl will be correctly placed to read the next
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; length-prefixed print doesn't require passing a length
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; so all we have to set is the destination for each
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ld de, $9800 + 32*11 + 10
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call PrintString
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ld de, $9800 + 32*12 + 10
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call PrintString
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ld de, $9800 + 32*14 + 10
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call PrintString
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ld de, $9800 + 32*15 + 10
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call PrintString
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ld de, $9800 + 32*16 + 10
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call PrintString
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ei
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; hl now contains the address after all the strings.
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; [hl+] and [hl+] read the length first, into bc
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ld a, [hl+]
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ld c, a
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ld a, [hl+]
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ld b, a ; bc has length
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ld a, [hl+]
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ld e, a
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ld a, [hl+]
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ld d, a ; de has source of tile range copy
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ld h, d
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ld l, e ; source
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ld de, $9800 + 32 + 1 ; destination
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ld b, 16 ; height
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ld c, 8 ; width
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ld a, LOW(CopyTilesToMapThreadsafe)
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ld [vAsyncNext], a
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ld a, HIGH(CopyTilesToMapThreadsafe)
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ld [vAsyncNext+1], a
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ld a, LOW(.afterCopyTiles)
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ld [vAsyncAfter], a
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ld a, HIGH(.afterCopyTiles)
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ld [vAsyncAfter+1], a
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di
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nop
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nop
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ret
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.afterCopyTiles
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ei
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ldh a, [vSelectedCardIndex]
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ldh [vPreviousCardIndex], a
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ld b, 0
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ld c, a ; load bc from a, the number of the card in the cards list
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ld hl, Cards + 1 ; skip the length prefix
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add hl, bc
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add hl, bc ; add this twice to double the offset because it's two bytes per address
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; follow the pointer we're looking at
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ld a, [hl+]
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ld c, a
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ld a, [hl+]
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ld b, a
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ld h, b
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ld l, c ; hl now contains the address of the card data.
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di
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call PassList
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call PassList
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call PassList
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call PassList
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call PassList ; skip the strings
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ei
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inc hl
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inc hl ; skip tile map width
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inc hl
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inc hl ; skip tile map pointer
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ld a, [hl+]
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ld c, a
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ld a, [hl+]
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ld b, a ; bc has length of tile data
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ld a, [hl+]
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ld e, a
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ld a, [hl+]
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ld d, a ; de has source of tile range copy
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ld h, d
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ld l, e ; hl takes the source
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ld de, $91b0 ; always load tile data into the same spot in vram
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ld a, LOW(CopyRangeUnsafe)
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ld [vAsyncNext], a
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ld a, HIGH(CopyRangeUnsafe)
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ld [vAsyncNext+1], a
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ld a, LOW(.afterLoadingTiles)
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ld [vAsyncAfter], a
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ld a, HIGH(.afterLoadingTiles)
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ld [vAsyncAfter+1], a
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di
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nop
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nop
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ret
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.afterLoadingTiles
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ei
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ld a, 0
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ldh [vBlocked], a
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ld a, 0
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ld [vAsyncNext], a
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ld [vAsyncNext+1], a
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ld [vAsyncAfter], a
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ld [vAsyncAfter+1], a
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di
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nop
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nop
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ret
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CardBrowse.UITilemap:
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db $0e, $0a, $0a, $0a, $0a, $0a, $0a, $0a, $0a, $0f, $09, $02, $02, $02, $02, $02, $02, $02, $08, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $06, $05, $05, $05, $05, $05, $05, $05, $07, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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db $11, $0d, $0d, $0d, $0d, $0d, $0d, $0d, $0d, $10, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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CardBrowse.UITilemapEnd:
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