wand-of-trans/tilesheets/basics.tres

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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kwa4e"]
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1:0/animation_separation = Vector2i(3, 0)
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1:0/animation_frame_2/duration = 1.0
1:0/animation_frame_3/duration = 1.0
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1:0/0/terrain = 7
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1:0/0/terrains_peering_bit/right_side = 7
1:0/0/terrains_peering_bit/bottom_side = 7
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2:0/0/terrains_peering_bit/bottom_side = 7
2:0/0/terrains_peering_bit/left_side = 7
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1:1/animation_frame_2/duration = 1.0
1:1/animation_frame_3/duration = 1.0
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1:1/0/terrain_set = 0
1:1/0/terrain = 7
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1:1/0/terrains_peering_bit/bottom_side = 7
1:1/0/terrains_peering_bit/top_side = 7
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2:1/animation_frame_2/duration = 1.0
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2:1/0/terrain = 7
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2:1/0/terrains_peering_bit/right_side = 7
2:1/0/terrains_peering_bit/bottom_side = 7
2:1/0/terrains_peering_bit/left_side = 7
2:1/0/terrains_peering_bit/top_side = 7
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3:1/animation_frame_2/duration = 1.0
3:1/animation_frame_3/duration = 1.0
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3:1/0/terrains_peering_bit/bottom_side = 7
3:1/0/terrains_peering_bit/left_side = 7
3:1/0/terrains_peering_bit/top_side = 7
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1:2/animation_frame_2/duration = 1.0
1:2/animation_frame_3/duration = 1.0
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1:2/0/terrain_set = 0
1:2/0/terrain = 7
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 7
1:2/0/terrains_peering_bit/top_side = 7
1:2/0/custom_data_0 = "girl.on"
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2:2/animation_separation = Vector2i(3, 0)
2:2/animation_speed = 2.083
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2:2/animation_frame_1/duration = 1.0
2:2/animation_frame_2/duration = 1.0
2:2/animation_frame_3/duration = 1.0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 7
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 7
2:2/0/terrains_peering_bit/left_side = 7
2:2/0/terrains_peering_bit/top_side = 7
2:2/0/custom_data_0 = "girl.on"
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3:2/animation_separation = Vector2i(3, 0)
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3:2/animation_frame_2/duration = 1.0
3:2/animation_frame_3/duration = 1.0
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3:2/0/terrain_set = 0
3:2/0/terrain = 7
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 7
3:2/0/terrains_peering_bit/top_side = 7
3:2/0/custom_data_0 = "girl.on"
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1:3/0/terrains_peering_bit/right_side = 7
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2:3/0/terrains_peering_bit/right_side = 7
2:3/0/terrains_peering_bit/left_side = 7
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3:3/0/terrains_peering_bit/left_side = 7
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3:4/0/terrains_peering_bit/bottom_side = 10
3:4/0/terrains_peering_bit/left_side = 10
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3:5/0/terrains_peering_bit/bottom_side = 10
3:5/0/terrains_peering_bit/left_side = 10
3:5/0/terrains_peering_bit/top_side = 10
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0:22/0/terrain = 1
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:22/0/terrains_peering_bit/top_side = 1
0:23/animation_columns = 4
0:23/animation_separation = Vector2i(3, 0)
0:23/animation_frame_0/duration = 1.0
0:23/animation_frame_1/duration = 1.0
0:23/animation_frame_2/duration = 1.0
0:23/animation_frame_3/duration = 1.0
0:23/0 = 0
0:23/0/terrain_set = 0
0:23/0/terrain = 1
0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:24/animation_columns = 4
0:24/animation_separation = Vector2i(3, 0)
0:24/animation_frame_0/duration = 1.0
0:24/animation_frame_1/duration = 1.0
0:24/animation_frame_2/duration = 1.0
0:24/animation_frame_3/duration = 1.0
0:24/0 = 0
0:24/0/terrain_set = 0
0:24/0/terrain = 4
0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:24/0/terrains_peering_bit/bottom_side = 4
0:24/0/custom_data_0 = "boy.on"
0:25/animation_columns = 4
0:25/animation_separation = Vector2i(3, 0)
0:25/animation_frame_0/duration = 1.0
0:25/animation_frame_1/duration = 1.0
0:25/animation_frame_2/duration = 1.0
0:25/animation_frame_3/duration = 1.0
0:25/0 = 0
0:25/0/terrain_set = 0
0:25/0/terrain = 4
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:25/0/terrains_peering_bit/bottom_side = 4
0:25/0/terrains_peering_bit/top_side = 4
0:25/0/custom_data_0 = "boy.on"
0:26/animation_columns = 4
0:26/animation_separation = Vector2i(3, 0)
0:26/animation_frame_0/duration = 1.0
0:26/animation_frame_1/duration = 1.0
0:26/animation_frame_2/duration = 1.0
0:26/animation_frame_3/duration = 1.0
0:26/0 = 0
0:26/0/terrain_set = 0
0:26/0/terrain = 4
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:26/0/terrains_peering_bit/top_side = 4
0:26/0/custom_data_0 = "boy.on"
0:27/animation_columns = 4
0:27/animation_separation = Vector2i(3, 0)
0:27/animation_frame_0/duration = 1.0
0:27/animation_frame_1/duration = 1.0
0:27/animation_frame_2/duration = 1.0
0:27/animation_frame_3/duration = 1.0
0:27/0 = 0
0:27/0/terrain_set = 0
0:27/0/terrain = 4
0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:27/0/custom_data_0 = "boy.on"
0:28/animation_columns = 4
0:28/animation_separation = Vector2i(3, 0)
0:28/animation_frame_0/duration = 1.0
0:28/animation_frame_1/duration = 1.0
0:28/animation_frame_2/duration = 1.0
0:28/animation_frame_3/duration = 1.0
0:28/0 = 0
0:28/0/terrain_set = 0
0:28/0/terrain = 3
0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:28/0/terrains_peering_bit/bottom_side = 3
0:28/0/custom_data_0 = "girl.on"
0:29/animation_columns = 4
0:29/animation_separation = Vector2i(3, 0)
0:29/animation_frame_0/duration = 1.0
0:29/animation_frame_1/duration = 1.0
0:29/animation_frame_2/duration = 1.0
0:29/animation_frame_3/duration = 1.0
0:29/0 = 0
0:29/0/terrain_set = 0
0:29/0/terrain = 3
0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:29/0/terrains_peering_bit/bottom_side = 3
0:29/0/terrains_peering_bit/top_side = 3
0:29/0/custom_data_0 = "girl.on"
0:30/animation_columns = 4
0:30/animation_separation = Vector2i(3, 0)
0:30/animation_frame_0/duration = 1.0
0:30/animation_frame_1/duration = 1.0
0:30/animation_frame_2/duration = 1.0
0:30/animation_frame_3/duration = 1.0
0:30/0 = 0
0:30/0/terrain_set = 0
0:30/0/terrain = 3
0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:30/0/terrains_peering_bit/top_side = 3
0:30/0/custom_data_0 = "girl.on"
0:31/animation_columns = 4
0:31/animation_separation = Vector2i(3, 0)
0:31/animation_frame_0/duration = 1.0
0:31/animation_frame_1/duration = 1.0
0:31/animation_frame_2/duration = 1.0
0:31/animation_frame_3/duration = 1.0
0:31/0 = 0
0:31/0/terrain_set = 0
0:31/0/terrain = 3
0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:31/0/custom_data_0 = "girl.on"
0:32/animation_columns = 4
0:32/animation_separation = Vector2i(3, 0)
0:32/animation_frame_0/duration = 1.0
0:32/animation_frame_1/duration = 1.0
0:32/animation_frame_2/duration = 1.0
0:32/animation_frame_3/duration = 1.0
0:32/0 = 0
0:32/0/terrain_set = 0
0:32/0/terrain = 2
0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:32/0/terrains_peering_bit/bottom_side = 2
0:33/animation_columns = 4
0:33/animation_separation = Vector2i(3, 0)
0:33/animation_frame_0/duration = 1.0
0:33/animation_frame_1/duration = 1.0
0:33/animation_frame_2/duration = 1.0
0:33/animation_frame_3/duration = 1.0
0:33/0 = 0
0:33/0/terrain_set = 0
0:33/0/terrain = 2
0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:33/0/terrains_peering_bit/bottom_side = 2
0:33/0/terrains_peering_bit/top_side = 2
0:34/animation_columns = 4
0:34/animation_separation = Vector2i(3, 0)
0:34/animation_frame_0/duration = 1.0
0:34/animation_frame_1/duration = 1.0
0:34/animation_frame_2/duration = 1.0
0:34/animation_frame_3/duration = 1.0
0:34/0 = 0
0:34/0/terrain_set = 0
0:34/0/terrain = 2
0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:34/0/terrains_peering_bit/top_side = 2
0:35/animation_columns = 4
0:35/animation_separation = Vector2i(3, 0)
0:35/animation_frame_0/duration = 1.0
0:35/animation_frame_1/duration = 1.0
0:35/animation_frame_2/duration = 1.0
0:35/animation_frame_3/duration = 1.0
0:35/0 = 0
0:35/0/terrain_set = 0
0:35/0/terrain = 2
0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:36/animation_columns = 4
0:36/animation_separation = Vector2i(3, 0)
0:36/animation_frame_0/duration = 1.0
0:36/animation_frame_1/duration = 1.0
0:36/animation_frame_2/duration = 1.0
0:36/animation_frame_3/duration = 1.0
0:36/0 = 0
0:36/0/terrain_set = 0
0:36/0/terrain = 6
0:36/0/terrains_peering_bit/bottom_side = 6
0:36/0/custom_data_0 = "girl.off"
0:37/animation_columns = 4
0:37/animation_separation = Vector2i(3, 0)
0:37/animation_frame_0/duration = 1.0
0:37/animation_frame_1/duration = 1.0
0:37/animation_frame_2/duration = 1.0
0:37/animation_frame_3/duration = 1.0
0:37/0 = 0
0:37/0/terrain_set = 0
0:37/0/terrain = 6
0:37/0/terrains_peering_bit/bottom_side = 6
0:37/0/terrains_peering_bit/top_side = 6
0:37/0/custom_data_0 = "girl.off"
0:38/animation_columns = 4
0:38/animation_separation = Vector2i(3, 0)
0:38/animation_frame_0/duration = 1.0
0:38/animation_frame_1/duration = 1.0
0:38/animation_frame_2/duration = 1.0
0:38/animation_frame_3/duration = 1.0
0:38/0 = 0
0:38/0/terrain_set = 0
0:38/0/terrain = 6
0:38/0/terrains_peering_bit/top_side = 6
0:38/0/custom_data_0 = "girl.off"
0:39/animation_columns = 4
0:39/animation_separation = Vector2i(3, 0)
0:39/animation_frame_0/duration = 1.0
0:39/animation_frame_1/duration = 1.0
0:39/animation_frame_2/duration = 1.0
0:39/animation_frame_3/duration = 1.0
0:39/0 = 0
0:39/0/terrain_set = 0
0:39/0/terrain = 6
0:39/0/custom_data_0 = "girl.off"
0:40/animation_columns = 4
0:40/animation_separation = Vector2i(3, 0)
0:40/animation_frame_0/duration = 1.0
0:40/animation_frame_1/duration = 1.0
0:40/animation_frame_2/duration = 1.0
0:40/animation_frame_3/duration = 1.0
0:40/0 = 0
0:40/0/terrain_set = 0
0:40/0/terrain = 5
0:40/0/terrains_peering_bit/bottom_side = 5
0:40/0/custom_data_0 = "boy.off"
0:41/animation_columns = 4
0:41/animation_separation = Vector2i(3, 0)
0:41/animation_frame_0/duration = 1.0
0:41/animation_frame_1/duration = 1.0
0:41/animation_frame_2/duration = 1.0
0:41/animation_frame_3/duration = 1.0
0:41/0 = 0
0:41/0/terrain_set = 0
0:41/0/terrain = 5
0:41/0/terrains_peering_bit/bottom_side = 5
0:41/0/terrains_peering_bit/top_side = 5
0:41/0/custom_data_0 = "boy.off"
0:42/animation_columns = 4
0:42/animation_separation = Vector2i(3, 0)
0:42/animation_frame_0/duration = 1.0
0:42/animation_frame_1/duration = 1.0
0:42/animation_frame_2/duration = 1.0
0:42/animation_frame_3/duration = 1.0
0:42/0 = 0
0:42/0/terrain_set = 0
0:42/0/terrain = 5
0:42/0/terrains_peering_bit/top_side = 5
0:42/0/custom_data_0 = "boy.off"
0:43/animation_columns = 4
0:43/animation_separation = Vector2i(3, 0)
0:43/animation_frame_0/duration = 1.0
0:43/animation_frame_1/duration = 1.0
0:43/animation_frame_2/duration = 1.0
0:43/animation_frame_3/duration = 1.0
0:43/0 = 0
0:43/0/terrain_set = 0
0:43/0/terrain = 5
0:43/0/custom_data_0 = "boy.off"
1:4/animation_columns = 4
1:4/animation_separation = Vector2i(3, 0)
1:4/animation_frame_0/duration = 1.0
1:4/animation_frame_1/duration = 1.0
1:4/animation_frame_2/duration = 1.0
1:4/animation_frame_3/duration = 1.0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 10
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/terrains_peering_bit/right_side = 10
1:4/0/terrains_peering_bit/bottom_side = 10
1:4/0/custom_data_0 = "boy.on"
1:5/animation_columns = 4
1:5/animation_separation = Vector2i(3, 0)
1:5/animation_frame_0/duration = 1.0
1:5/animation_frame_1/duration = 1.0
1:5/animation_frame_2/duration = 1.0
1:5/animation_frame_3/duration = 1.0
1:5/0 = 0
1:5/0/terrain_set = 0
1:5/0/terrain = 10
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/terrains_peering_bit/right_side = 10
1:5/0/terrains_peering_bit/bottom_side = 10
1:5/0/terrains_peering_bit/top_side = 10
1:5/0/custom_data_0 = "boy.on"
1:6/animation_columns = 4
1:6/animation_separation = Vector2i(3, 0)
1:6/animation_frame_0/duration = 1.0
1:6/animation_frame_1/duration = 1.0
1:6/animation_frame_2/duration = 1.0
1:6/animation_frame_3/duration = 1.0
1:6/0 = 0
1:6/0/terrain_set = 0
1:6/0/terrain = 10
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0/terrains_peering_bit/right_side = 10
1:6/0/terrains_peering_bit/top_side = 10
1:6/0/custom_data_0 = "boy.on"
1:7/animation_columns = 4
1:7/animation_separation = Vector2i(3, 0)
1:7/animation_frame_0/duration = 1.0
1:7/animation_frame_1/duration = 1.0
1:7/animation_frame_2/duration = 1.0
1:7/animation_frame_3/duration = 1.0
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/terrain = 10
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0/terrains_peering_bit/right_side = 10
1:7/0/custom_data_0 = "boy.on"
1:8/animation_columns = 4
1:8/animation_separation = Vector2i(3, 0)
1:8/animation_frame_0/duration = 1.0
1:8/animation_frame_1/duration = 1.0
1:8/animation_frame_2/duration = 1.0
1:8/animation_frame_3/duration = 1.0
1:8/0 = 0
1:8/0/terrain_set = 0
1:8/0/terrain = 8
1:8/0/terrains_peering_bit/right_side = 8
1:8/0/terrains_peering_bit/bottom_side = 8
1:8/0/custom_data_0 = "girl.off"
1:9/animation_columns = 4
1:9/animation_separation = Vector2i(3, 0)
1:9/animation_frame_0/duration = 1.0
1:9/animation_frame_1/duration = 1.0
1:9/animation_frame_2/duration = 1.0
1:9/animation_frame_3/duration = 1.0
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/terrain = 8
1:9/0/terrains_peering_bit/right_side = 8
1:9/0/terrains_peering_bit/bottom_side = 8
1:9/0/terrains_peering_bit/top_side = 8
1:9/0/custom_data_0 = "girl.off"
1:10/animation_columns = 4
1:10/animation_separation = Vector2i(3, 0)
1:10/animation_frame_0/duration = 1.0
1:10/animation_frame_1/duration = 1.0
1:10/animation_frame_2/duration = 1.0
1:10/animation_frame_3/duration = 1.0
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/terrain = 8
1:10/0/terrains_peering_bit/right_side = 8
1:10/0/terrains_peering_bit/top_side = 8
1:10/0/custom_data_0 = "girl.off"
1:11/animation_columns = 4
1:11/animation_separation = Vector2i(3, 0)
1:11/animation_frame_0/duration = 1.0
1:11/animation_frame_1/duration = 1.0
1:11/animation_frame_2/duration = 1.0
1:11/animation_frame_3/duration = 1.0
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 8
1:11/0/terrains_peering_bit/right_side = 8
1:11/0/custom_data_0 = "girl.off"
1:12/animation_columns = 4
1:12/animation_separation = Vector2i(3, 0)
1:12/animation_frame_0/duration = 1.0
1:12/animation_frame_1/duration = 1.0
1:12/animation_frame_2/duration = 1.0
1:12/animation_frame_3/duration = 1.0
1:12/0 = 0
1:12/0/terrain_set = 0
1:12/0/terrain = 9
1:12/0/terrains_peering_bit/right_side = 9
1:12/0/terrains_peering_bit/bottom_side = 9
1:12/0/custom_data_0 = "boy.off"
1:13/animation_columns = 4
1:13/animation_separation = Vector2i(3, 0)
1:13/animation_frame_0/duration = 1.0
1:13/animation_frame_1/duration = 1.0
1:13/animation_frame_2/duration = 1.0
1:13/animation_frame_3/duration = 1.0
1:13/0 = 0
1:13/0/terrain_set = 0
1:13/0/terrain = 9
1:13/0/terrains_peering_bit/right_side = 9
1:13/0/terrains_peering_bit/bottom_side = 9
1:13/0/terrains_peering_bit/top_side = 9
1:13/0/custom_data_0 = "boy.off"
1:14/animation_columns = 4
1:14/animation_separation = Vector2i(3, 0)
1:14/animation_frame_0/duration = 1.0
1:14/animation_frame_1/duration = 1.0
1:14/animation_frame_2/duration = 1.0
1:14/animation_frame_3/duration = 1.0
1:14/0 = 0
1:14/0/terrain_set = 0
1:14/0/terrain = 9
1:14/0/terrains_peering_bit/right_side = 9
1:14/0/terrains_peering_bit/top_side = 9
1:14/0/custom_data_0 = "boy.off"
1:15/animation_columns = 4
1:15/animation_separation = Vector2i(3, 0)
1:15/animation_frame_0/duration = 1.0
1:15/animation_frame_1/duration = 1.0
1:15/animation_frame_2/duration = 1.0
1:15/animation_frame_3/duration = 1.0
1:15/0 = 0
1:15/0/terrain_set = 0
1:15/0/terrain = 9
1:15/0/terrains_peering_bit/right_side = 9
1:15/0/custom_data_0 = "boy.off"
1:16/animation_columns = 4
1:16/animation_separation = Vector2i(3, 0)
1:16/animation_frame_0/duration = 1.0
1:16/animation_frame_1/duration = 1.0
1:16/animation_frame_2/duration = 1.0
1:16/animation_frame_3/duration = 1.0
1:16/0 = 0
1:16/0/terrain_set = 0
1:16/0/terrain = 0
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:16/0/terrains_peering_bit/right_side = 0
1:16/0/terrains_peering_bit/bottom_side = 0
1:17/animation_columns = 4
1:17/animation_separation = Vector2i(3, 0)
1:17/animation_frame_0/duration = 1.0
1:17/animation_frame_1/duration = 1.0
1:17/animation_frame_2/duration = 1.0
1:17/animation_frame_3/duration = 1.0
1:17/0 = 0
1:17/0/terrain_set = 0
1:17/0/terrain = 0
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:17/0/terrains_peering_bit/right_side = 0
1:17/0/terrains_peering_bit/bottom_side = 0
1:17/0/terrains_peering_bit/top_side = 0
1:18/animation_columns = 4
1:18/animation_separation = Vector2i(3, 0)
1:18/animation_frame_0/duration = 1.0
1:18/animation_frame_1/duration = 1.0
1:18/animation_frame_2/duration = 1.0
1:18/animation_frame_3/duration = 1.0
1:18/0 = 0
1:18/0/terrain_set = 0
1:18/0/terrain = 0
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:18/0/terrains_peering_bit/right_side = 0
1:18/0/terrains_peering_bit/top_side = 0
1:19/animation_columns = 4
1:19/animation_separation = Vector2i(3, 0)
1:19/animation_frame_0/duration = 1.0
1:19/animation_frame_1/duration = 1.0
1:19/animation_frame_2/duration = 1.0
1:19/animation_frame_3/duration = 1.0
1:19/0 = 0
1:19/0/terrain_set = 0
1:19/0/terrain = 0
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:19/0/terrains_peering_bit/right_side = 0
1:20/animation_columns = 4
1:20/animation_separation = Vector2i(3, 0)
1:20/animation_frame_0/duration = 1.0
1:20/animation_frame_1/duration = 1.0
1:20/animation_frame_2/duration = 1.0
1:20/animation_frame_3/duration = 1.0
1:20/0 = 0
1:20/0/terrain_set = 0
1:20/0/terrain = 1
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:20/0/terrains_peering_bit/right_side = 1
1:20/0/terrains_peering_bit/bottom_side = 1
1:21/animation_columns = 4
1:21/animation_separation = Vector2i(3, 0)
1:21/animation_frame_0/duration = 1.0
1:21/animation_frame_1/duration = 1.0
1:21/animation_frame_2/duration = 1.0
1:21/animation_frame_3/duration = 1.0
1:21/0 = 0
1:21/0/terrain_set = 0
1:21/0/terrain = 1
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:21/0/terrains_peering_bit/right_side = 1
1:21/0/terrains_peering_bit/bottom_side = 1
1:21/0/terrains_peering_bit/top_side = 1
1:22/animation_columns = 4
1:22/animation_separation = Vector2i(3, 0)
1:22/animation_frame_0/duration = 1.0
1:22/animation_frame_1/duration = 1.0
1:22/animation_frame_2/duration = 1.0
1:22/animation_frame_3/duration = 1.0
1:22/0 = 0
1:22/0/terrain_set = 0
1:22/0/terrain = 1
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:22/0/terrains_peering_bit/right_side = 1
1:22/0/terrains_peering_bit/top_side = 1
1:23/animation_columns = 4
1:23/animation_separation = Vector2i(3, 0)
1:23/animation_frame_0/duration = 1.0
1:23/animation_frame_1/duration = 1.0
1:23/animation_frame_2/duration = 1.0
1:23/animation_frame_3/duration = 1.0
1:23/0 = 0
1:23/0/terrain_set = 0
1:23/0/terrain = 1
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:23/0/terrains_peering_bit/right_side = 1
1:24/animation_columns = 4
1:24/animation_separation = Vector2i(3, 0)
1:24/animation_frame_0/duration = 1.0
1:24/animation_frame_1/duration = 1.0
1:24/animation_frame_2/duration = 1.0
1:24/animation_frame_3/duration = 1.0
1:24/0 = 0
1:24/0/terrain_set = 0
1:24/0/terrain = 4
1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:24/0/terrains_peering_bit/right_side = 4
1:24/0/terrains_peering_bit/bottom_side = 4
1:24/0/custom_data_0 = "boy.on"
1:25/animation_columns = 4
1:25/animation_separation = Vector2i(3, 0)
1:25/animation_frame_0/duration = 1.0
1:25/animation_frame_1/duration = 1.0
1:25/animation_frame_2/duration = 1.0
1:25/animation_frame_3/duration = 1.0
1:25/0 = 0
1:25/0/terrain_set = 0
1:25/0/terrain = 4
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:25/0/terrains_peering_bit/right_side = 4
1:25/0/terrains_peering_bit/bottom_side = 4
1:25/0/terrains_peering_bit/top_side = 4
1:25/0/custom_data_0 = "boy.on"
1:26/animation_columns = 4
1:26/animation_separation = Vector2i(3, 0)
1:26/animation_frame_0/duration = 1.0
1:26/animation_frame_1/duration = 1.0
1:26/animation_frame_2/duration = 1.0
1:26/animation_frame_3/duration = 1.0
1:26/0 = 0
1:26/0/terrain_set = 0
1:26/0/terrain = 4
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:26/0/terrains_peering_bit/right_side = 4
1:26/0/terrains_peering_bit/top_side = 4
1:26/0/custom_data_0 = "boy.on"
1:27/animation_columns = 4
1:27/animation_separation = Vector2i(3, 0)
1:27/animation_frame_0/duration = 1.0
1:27/animation_frame_1/duration = 1.0
1:27/animation_frame_2/duration = 1.0
1:27/animation_frame_3/duration = 1.0
1:27/0 = 0
1:27/0/terrain_set = 0
1:27/0/terrain = 4
1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:27/0/terrains_peering_bit/right_side = 4
1:27/0/custom_data_0 = "boy.on"
1:28/animation_columns = 4
1:28/animation_separation = Vector2i(3, 0)
1:28/animation_frame_0/duration = 1.0
1:28/animation_frame_1/duration = 1.0
1:28/animation_frame_2/duration = 1.0
1:28/animation_frame_3/duration = 1.0
1:28/0 = 0
1:28/0/terrain_set = 0
1:28/0/terrain = 3
1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:28/0/terrains_peering_bit/right_side = 3
1:28/0/terrains_peering_bit/bottom_side = 3
1:28/0/custom_data_0 = "girl.on"
1:29/animation_columns = 4
1:29/animation_separation = Vector2i(3, 0)
1:29/animation_frame_0/duration = 1.0
1:29/animation_frame_1/duration = 1.0
1:29/animation_frame_2/duration = 1.0
1:29/animation_frame_3/duration = 1.0
1:29/0 = 0
1:29/0/terrain_set = 0
1:29/0/terrain = 3
1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:29/0/terrains_peering_bit/right_side = 3
1:29/0/terrains_peering_bit/bottom_side = 3
1:29/0/terrains_peering_bit/top_side = 3
1:29/0/custom_data_0 = "girl.on"
1:30/animation_columns = 4
1:30/animation_separation = Vector2i(3, 0)
1:30/animation_frame_0/duration = 1.0
1:30/animation_frame_1/duration = 1.0
1:30/animation_frame_2/duration = 1.0
1:30/animation_frame_3/duration = 1.0
1:30/0 = 0
1:30/0/terrain_set = 0
1:30/0/terrain = 3
1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:30/0/terrains_peering_bit/right_side = 3
1:30/0/terrains_peering_bit/top_side = 3
1:30/0/custom_data_0 = "girl.on"
1:31/animation_columns = 4
1:31/animation_separation = Vector2i(3, 0)
1:31/animation_frame_0/duration = 1.0
1:31/animation_frame_1/duration = 1.0
1:31/animation_frame_2/duration = 1.0
1:31/animation_frame_3/duration = 1.0
1:31/0 = 0
1:31/0/terrain_set = 0
1:31/0/terrain = 3
1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:31/0/terrains_peering_bit/right_side = 3
1:31/0/custom_data_0 = "girl.on"
1:32/animation_columns = 4
1:32/animation_separation = Vector2i(3, 0)
1:32/animation_frame_0/duration = 1.0
1:32/animation_frame_1/duration = 1.0
1:32/animation_frame_2/duration = 1.0
1:32/animation_frame_3/duration = 1.0
1:32/0 = 0
1:32/0/terrain_set = 0
1:32/0/terrain = 2
1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:32/0/terrains_peering_bit/right_side = 2
1:32/0/terrains_peering_bit/bottom_side = 2
1:33/animation_columns = 4
1:33/animation_separation = Vector2i(3, 0)
1:33/animation_frame_0/duration = 1.0
1:33/animation_frame_1/duration = 1.0
1:33/animation_frame_2/duration = 1.0
1:33/animation_frame_3/duration = 1.0
1:33/0 = 0
1:33/0/terrain_set = 0
1:33/0/terrain = 2
1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:33/0/terrains_peering_bit/right_side = 2
1:33/0/terrains_peering_bit/bottom_side = 2
1:33/0/terrains_peering_bit/top_side = 2
1:34/animation_columns = 4
1:34/animation_separation = Vector2i(3, 0)
1:34/animation_frame_0/duration = 1.0
1:34/animation_frame_1/duration = 1.0
1:34/animation_frame_2/duration = 1.0
1:34/animation_frame_3/duration = 1.0
1:34/0 = 0
1:34/0/terrain_set = 0
1:34/0/terrain = 2
1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:34/0/terrains_peering_bit/right_side = 2
1:34/0/terrains_peering_bit/top_side = 2
1:35/animation_columns = 4
1:35/animation_separation = Vector2i(3, 0)
1:35/animation_frame_0/duration = 1.0
1:35/animation_frame_1/duration = 1.0
1:35/animation_frame_2/duration = 1.0
1:35/animation_frame_3/duration = 1.0
1:35/0 = 0
1:35/0/terrain_set = 0
1:35/0/terrain = 2
1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:35/0/terrains_peering_bit/right_side = 2
1:36/animation_columns = 4
1:36/animation_separation = Vector2i(3, 0)
1:36/animation_frame_0/duration = 1.0
1:36/animation_frame_1/duration = 1.0
1:36/animation_frame_2/duration = 1.0
1:36/animation_frame_3/duration = 1.0
1:36/0 = 0
1:36/0/terrain_set = 0
1:36/0/terrain = 6
1:36/0/terrains_peering_bit/right_side = 6
1:36/0/terrains_peering_bit/bottom_side = 6
1:36/0/custom_data_0 = "girl.off"
1:37/animation_columns = 4
1:37/animation_separation = Vector2i(3, 0)
1:37/animation_frame_0/duration = 1.0
1:37/animation_frame_1/duration = 1.0
1:37/animation_frame_2/duration = 1.0
1:37/animation_frame_3/duration = 1.0
1:37/0 = 0
1:37/0/terrain_set = 0
1:37/0/terrain = 6
1:37/0/terrains_peering_bit/right_side = 6
1:37/0/terrains_peering_bit/bottom_side = 6
1:37/0/terrains_peering_bit/top_side = 6
1:37/0/custom_data_0 = "girl.off"
1:38/animation_columns = 4
1:38/animation_separation = Vector2i(3, 0)
1:38/animation_frame_0/duration = 1.0
1:38/animation_frame_1/duration = 1.0
1:38/animation_frame_2/duration = 1.0
1:38/animation_frame_3/duration = 1.0
1:38/0 = 0
1:38/0/terrain_set = 0
1:38/0/terrain = 6
1:38/0/terrains_peering_bit/right_side = 6
1:38/0/terrains_peering_bit/top_side = 6
1:38/0/custom_data_0 = "girl.off"
1:39/animation_columns = 4
1:39/animation_separation = Vector2i(3, 0)
1:39/animation_frame_0/duration = 1.0
1:39/animation_frame_1/duration = 1.0
1:39/animation_frame_2/duration = 1.0
1:39/animation_frame_3/duration = 1.0
1:39/0 = 0
1:39/0/terrain_set = 0
1:39/0/custom_data_0 = "girl.off"
1:40/animation_columns = 4
1:40/animation_separation = Vector2i(3, 0)
1:40/animation_frame_0/duration = 1.0
1:40/animation_frame_1/duration = 1.0
1:40/animation_frame_2/duration = 1.0
1:40/animation_frame_3/duration = 1.0
1:40/0 = 0
1:40/0/terrain_set = 0
1:40/0/terrain = 5
1:40/0/terrains_peering_bit/right_side = 5
1:40/0/terrains_peering_bit/bottom_side = 5
1:40/0/custom_data_0 = "boy.off"
1:41/animation_columns = 4
1:41/animation_separation = Vector2i(3, 0)
1:41/animation_frame_0/duration = 1.0
1:41/animation_frame_1/duration = 1.0
1:41/animation_frame_2/duration = 1.0
1:41/animation_frame_3/duration = 1.0
1:41/0 = 0
1:41/0/terrain_set = 0
1:41/0/terrain = 5
1:41/0/terrains_peering_bit/right_side = 5
1:41/0/terrains_peering_bit/bottom_side = 5
1:41/0/terrains_peering_bit/top_side = 5
1:41/0/custom_data_0 = "boy.off"
1:42/animation_columns = 4
1:42/animation_separation = Vector2i(3, 0)
1:42/animation_frame_0/duration = 1.0
1:42/animation_frame_1/duration = 1.0
1:42/animation_frame_2/duration = 1.0
1:42/animation_frame_3/duration = 1.0
1:42/0 = 0
1:42/0/terrain_set = 0
1:42/0/terrain = 5
1:42/0/terrains_peering_bit/right_side = 5
1:42/0/terrains_peering_bit/top_side = 5
1:42/0/custom_data_0 = "boy.off"
1:43/animation_columns = 4
1:43/animation_separation = Vector2i(3, 0)
1:43/animation_frame_0/duration = 1.0
1:43/animation_frame_1/duration = 1.0
1:43/animation_frame_2/duration = 1.0
1:43/animation_frame_3/duration = 1.0
1:43/0 = 0
1:43/0/terrain_set = 0
1:43/0/terrain = 5
1:43/0/terrains_peering_bit/right_side = 5
1:43/0/custom_data_0 = "boy.off"
2:4/animation_columns = 4
2:4/animation_separation = Vector2i(3, 0)
2:4/animation_frame_0/duration = 1.0
2:4/animation_frame_1/duration = 1.0
2:4/animation_frame_2/duration = 1.0
2:4/animation_frame_3/duration = 1.0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 10
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/terrains_peering_bit/right_side = 10
2:4/0/terrains_peering_bit/bottom_side = 10
2:4/0/terrains_peering_bit/left_side = 10
2:4/0/custom_data_0 = "boy.on"
2:5/animation_columns = 4
2:5/animation_separation = Vector2i(3, 0)
2:5/animation_frame_0/duration = 1.0
2:5/animation_frame_1/duration = 1.0
2:5/animation_frame_2/duration = 1.0
2:5/animation_frame_3/duration = 1.0
2:5/0 = 0
2:5/0/terrain_set = 0
2:5/0/terrain = 10
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/terrains_peering_bit/right_side = 10
2:5/0/terrains_peering_bit/bottom_side = 10
2:5/0/terrains_peering_bit/left_side = 10
2:5/0/terrains_peering_bit/top_side = 10
2:5/0/custom_data_0 = "boy.on"
2:6/animation_columns = 4
2:6/animation_separation = Vector2i(3, 0)
2:6/animation_frame_0/duration = 1.0
2:6/animation_frame_1/duration = 1.0
2:6/animation_frame_2/duration = 1.0
2:6/animation_frame_3/duration = 1.0
2:6/0 = 0
2:6/0/terrain_set = 0
2:6/0/terrain = 10
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/terrains_peering_bit/right_side = 10
2:6/0/terrains_peering_bit/left_side = 10
2:6/0/terrains_peering_bit/top_side = 10
2:6/0/custom_data_0 = "boy.on"
2:7/animation_columns = 4
2:7/animation_separation = Vector2i(3, 0)
2:7/animation_frame_0/duration = 1.0
2:7/animation_frame_1/duration = 1.0
2:7/animation_frame_2/duration = 1.0
2:7/animation_frame_3/duration = 1.0
2:7/0 = 0
2:7/0/terrain_set = 0
2:7/0/terrain = 10
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0/terrains_peering_bit/right_side = 10
2:7/0/terrains_peering_bit/left_side = 10
2:7/0/custom_data_0 = "boy.on"
2:8/animation_columns = 4
2:8/animation_separation = Vector2i(3, 0)
2:8/animation_frame_0/duration = 1.0
2:8/animation_frame_1/duration = 1.0
2:8/animation_frame_2/duration = 1.0
2:8/animation_frame_3/duration = 1.0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 8
2:8/0/terrains_peering_bit/right_side = 8
2:8/0/terrains_peering_bit/bottom_side = 8
2:8/0/terrains_peering_bit/left_side = 8
2:8/0/custom_data_0 = "girl.off"
2:9/animation_columns = 4
2:9/animation_separation = Vector2i(3, 0)
2:9/animation_frame_0/duration = 1.0
2:9/animation_frame_1/duration = 1.0
2:9/animation_frame_2/duration = 1.0
2:9/animation_frame_3/duration = 1.0
2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 8
2:9/0/terrains_peering_bit/right_side = 8
2:9/0/terrains_peering_bit/bottom_side = 8
2:9/0/terrains_peering_bit/left_side = 8
2:9/0/terrains_peering_bit/top_side = 8
2:9/0/custom_data_0 = "girl.off"
2:10/animation_columns = 4
2:10/animation_separation = Vector2i(3, 0)
2:10/animation_frame_0/duration = 1.0
2:10/animation_frame_1/duration = 1.0
2:10/animation_frame_2/duration = 1.0
2:10/animation_frame_3/duration = 1.0
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/terrain = 8
2:10/0/terrains_peering_bit/right_side = 8
2:10/0/terrains_peering_bit/left_side = 8
2:10/0/terrains_peering_bit/top_side = 8
2:10/0/custom_data_0 = "girl.off"
2:11/animation_columns = 4
2:11/animation_separation = Vector2i(3, 0)
2:11/animation_frame_0/duration = 1.0
2:11/animation_frame_1/duration = 1.0
2:11/animation_frame_2/duration = 1.0
2:11/animation_frame_3/duration = 1.0
2:11/0 = 0
2:11/0/terrain_set = 0
2:11/0/terrain = 8
2:11/0/terrains_peering_bit/right_side = 8
2:11/0/terrains_peering_bit/left_side = 8
2:11/0/custom_data_0 = "girl.off"
2:12/animation_columns = 4
2:12/animation_separation = Vector2i(3, 0)
2:12/animation_frame_0/duration = 1.0
2:12/animation_frame_1/duration = 1.0
2:12/animation_frame_2/duration = 1.0
2:12/animation_frame_3/duration = 1.0
2:12/0 = 0
2:12/0/terrain_set = 0
2:12/0/terrain = 9
2:12/0/terrains_peering_bit/right_side = 9
2:12/0/terrains_peering_bit/bottom_side = 9
2:12/0/terrains_peering_bit/left_side = 9
2:12/0/custom_data_0 = "boy.off"
2:13/animation_columns = 4
2:13/animation_separation = Vector2i(3, 0)
2:13/animation_frame_0/duration = 1.0
2:13/animation_frame_1/duration = 1.0
2:13/animation_frame_2/duration = 1.0
2:13/animation_frame_3/duration = 1.0
2:13/0 = 0
2:13/0/terrain_set = 0
2:13/0/terrain = 9
2:13/0/terrains_peering_bit/right_side = 9
2:13/0/terrains_peering_bit/bottom_side = 9
2:13/0/terrains_peering_bit/left_side = 9
2:13/0/terrains_peering_bit/top_side = 9
2:13/0/custom_data_0 = "boy.off"
2:14/animation_columns = 4
2:14/animation_separation = Vector2i(3, 0)
2:14/animation_frame_0/duration = 1.0
2:14/animation_frame_1/duration = 1.0
2:14/animation_frame_2/duration = 1.0
2:14/animation_frame_3/duration = 1.0
2:14/0 = 0
2:14/0/terrain_set = 0
2:14/0/terrain = 9
2:14/0/terrains_peering_bit/right_side = 9
2:14/0/terrains_peering_bit/left_side = 9
2:14/0/terrains_peering_bit/top_side = 9
2:14/0/custom_data_0 = "boy.off"
2:15/animation_columns = 4
2:15/animation_separation = Vector2i(3, 0)
2:15/animation_frame_0/duration = 1.0
2:15/animation_frame_1/duration = 1.0
2:15/animation_frame_2/duration = 1.0
2:15/animation_frame_3/duration = 1.0
2:15/0 = 0
2:15/0/terrain_set = 0
2:15/0/terrain = 9
2:15/0/terrains_peering_bit/right_side = 9
2:15/0/terrains_peering_bit/left_side = 9
2:15/0/custom_data_0 = "boy.off"
2:16/animation_columns = 4
2:16/animation_separation = Vector2i(3, 0)
2:16/animation_frame_0/duration = 1.0
2:16/animation_frame_1/duration = 1.0
2:16/animation_frame_2/duration = 1.0
2:16/animation_frame_3/duration = 1.0
2:16/0 = 0
2:16/0/terrain_set = 0
2:16/0/terrain = 0
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:16/0/terrains_peering_bit/right_side = 0
2:16/0/terrains_peering_bit/bottom_side = 0
2:16/0/terrains_peering_bit/left_side = 0
2:17/animation_columns = 4
2:17/animation_separation = Vector2i(3, 0)
2:17/animation_frame_0/duration = 1.0
2:17/animation_frame_1/duration = 1.0
2:17/animation_frame_2/duration = 1.0
2:17/animation_frame_3/duration = 1.0
2:17/0 = 0
2:17/0/terrain_set = 0
2:17/0/terrain = 0
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:17/0/terrains_peering_bit/right_side = 0
2:17/0/terrains_peering_bit/bottom_side = 0
2:17/0/terrains_peering_bit/left_side = 0
2:17/0/terrains_peering_bit/top_side = 0
2:18/animation_columns = 4
2:18/animation_separation = Vector2i(3, 0)
2:18/animation_frame_0/duration = 1.0
2:18/animation_frame_1/duration = 1.0
2:18/animation_frame_2/duration = 1.0
2:18/animation_frame_3/duration = 1.0
2:18/0 = 0
2:18/0/terrain_set = 0
2:18/0/terrain = 0
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:18/0/terrains_peering_bit/right_side = 0
2:18/0/terrains_peering_bit/left_side = 0
2:18/0/terrains_peering_bit/top_side = 0
2:19/animation_columns = 4
2:19/animation_separation = Vector2i(3, 0)
2:19/animation_frame_0/duration = 1.0
2:19/animation_frame_1/duration = 1.0
2:19/animation_frame_2/duration = 1.0
2:19/animation_frame_3/duration = 1.0
2:19/0 = 0
2:19/0/terrain_set = 0
2:19/0/terrain = 0
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:19/0/terrains_peering_bit/right_side = 0
2:19/0/terrains_peering_bit/left_side = 0
2:20/animation_columns = 4
2:20/animation_separation = Vector2i(3, 0)
2:20/animation_frame_0/duration = 1.0
2:20/animation_frame_1/duration = 1.0
2:20/animation_frame_2/duration = 1.0
2:20/animation_frame_3/duration = 1.0
2:20/0 = 0
2:20/0/terrain_set = 0
2:20/0/terrain = 1
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:20/0/terrains_peering_bit/right_side = 1
2:20/0/terrains_peering_bit/bottom_side = 1
2:20/0/terrains_peering_bit/left_side = 1
2:21/animation_columns = 4
2:21/animation_separation = Vector2i(3, 0)
2:21/animation_frame_0/duration = 1.0
2:21/animation_frame_1/duration = 1.0
2:21/animation_frame_2/duration = 1.0
2:21/animation_frame_3/duration = 1.0
2:21/0 = 0
2:21/0/terrain_set = 0
2:21/0/terrain = 1
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:21/0/terrains_peering_bit/right_side = 1
2:21/0/terrains_peering_bit/bottom_side = 1
2:21/0/terrains_peering_bit/left_side = 1
2:21/0/terrains_peering_bit/top_side = 1
2:22/animation_columns = 4
2:22/animation_separation = Vector2i(3, 0)
2:22/animation_frame_0/duration = 1.0
2:22/animation_frame_1/duration = 1.0
2:22/animation_frame_2/duration = 1.0
2:22/animation_frame_3/duration = 1.0
2:22/0 = 0
2:22/0/terrain_set = 0
2:22/0/terrain = 1
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:22/0/terrains_peering_bit/right_side = 1
2:22/0/terrains_peering_bit/left_side = 1
2:22/0/terrains_peering_bit/top_side = 1
2:23/animation_columns = 4
2:23/animation_separation = Vector2i(3, 0)
2:23/animation_frame_0/duration = 1.0
2:23/animation_frame_1/duration = 1.0
2:23/animation_frame_2/duration = 1.0
2:23/animation_frame_3/duration = 1.0
2:23/0 = 0
2:23/0/terrain_set = 0
2:23/0/terrain = 1
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:23/0/terrains_peering_bit/right_side = 1
2:23/0/terrains_peering_bit/left_side = 1
2:24/animation_columns = 4
2:24/animation_separation = Vector2i(3, 0)
2:24/animation_frame_0/duration = 1.0
2:24/animation_frame_1/duration = 1.0
2:24/animation_frame_2/duration = 1.0
2:24/animation_frame_3/duration = 1.0
2:24/0 = 0
2:24/0/terrain_set = 0
2:24/0/terrain = 4
2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:24/0/terrains_peering_bit/right_side = 4
2:24/0/terrains_peering_bit/bottom_side = 4
2:24/0/terrains_peering_bit/left_side = 4
2:24/0/custom_data_0 = "boy.on"
2:25/animation_columns = 4
2:25/animation_separation = Vector2i(3, 0)
2:25/animation_frame_0/duration = 1.0
2:25/animation_frame_1/duration = 1.0
2:25/animation_frame_2/duration = 1.0
2:25/animation_frame_3/duration = 1.0
2:25/0 = 0
2:25/0/terrain_set = 0
2:25/0/terrain = 4
2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:25/0/terrains_peering_bit/right_side = 4
2:25/0/terrains_peering_bit/bottom_side = 4
2:25/0/terrains_peering_bit/left_side = 4
2:25/0/terrains_peering_bit/top_side = 4
2:25/0/custom_data_0 = "boy.on"
2:26/animation_columns = 4
2:26/animation_separation = Vector2i(3, 0)
2:26/animation_frame_0/duration = 1.0
2:26/animation_frame_1/duration = 1.0
2:26/animation_frame_2/duration = 1.0
2:26/animation_frame_3/duration = 1.0
2:26/0 = 0
2:26/0/terrain_set = 0
2:26/0/terrain = 4
2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:26/0/terrains_peering_bit/right_side = 4
2:26/0/terrains_peering_bit/left_side = 4
2:26/0/terrains_peering_bit/top_side = 4
2:26/0/custom_data_0 = "boy.on"
2:27/animation_columns = 4
2:27/animation_separation = Vector2i(3, 0)
2:27/animation_frame_0/duration = 1.0
2:27/animation_frame_1/duration = 1.0
2:27/animation_frame_2/duration = 1.0
2:27/animation_frame_3/duration = 1.0
2:27/0 = 0
2:27/0/terrain_set = 0
2:27/0/terrain = 4
2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:27/0/terrains_peering_bit/right_side = 4
2:27/0/terrains_peering_bit/left_side = 4
2:27/0/custom_data_0 = "boy.on"
2:28/animation_columns = 4
2:28/animation_separation = Vector2i(3, 0)
2:28/animation_frame_0/duration = 1.0
2:28/animation_frame_1/duration = 1.0
2:28/animation_frame_2/duration = 1.0
2:28/animation_frame_3/duration = 1.0
2:28/0 = 0
2:28/0/terrain_set = 0
2:28/0/terrain = 3
2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:28/0/terrains_peering_bit/right_side = 3
2:28/0/terrains_peering_bit/bottom_side = 3
2:28/0/terrains_peering_bit/left_side = 3
2:28/0/custom_data_0 = "girl.on"
2:29/animation_columns = 4
2:29/animation_separation = Vector2i(3, 0)
2:29/animation_frame_0/duration = 1.0
2:29/animation_frame_1/duration = 1.0
2:29/animation_frame_2/duration = 1.0
2:29/animation_frame_3/duration = 1.0
2:29/0 = 0
2:29/0/terrain_set = 0
2:29/0/terrain = 3
2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:29/0/terrains_peering_bit/right_side = 3
2:29/0/terrains_peering_bit/bottom_side = 3
2:29/0/terrains_peering_bit/left_side = 3
2:29/0/terrains_peering_bit/top_side = 3
2:29/0/custom_data_0 = "girl.on"
2:30/animation_columns = 4
2:30/animation_separation = Vector2i(3, 0)
2:30/animation_frame_0/duration = 1.0
2:30/animation_frame_1/duration = 1.0
2:30/animation_frame_2/duration = 1.0
2:30/animation_frame_3/duration = 1.0
2:30/0 = 0
2:30/0/terrain_set = 0
2:30/0/terrain = 3
2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:30/0/terrains_peering_bit/right_side = 3
2:30/0/terrains_peering_bit/left_side = 3
2:30/0/terrains_peering_bit/top_side = 3
2:30/0/custom_data_0 = "girl.on"
2:31/animation_columns = 4
2:31/animation_separation = Vector2i(3, 0)
2:31/animation_frame_0/duration = 1.0
2:31/animation_frame_1/duration = 1.0
2:31/animation_frame_2/duration = 1.0
2:31/animation_frame_3/duration = 1.0
2:31/0 = 0
2:31/0/terrain_set = 0
2:31/0/terrain = 3
2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:31/0/terrains_peering_bit/right_side = 3
2:31/0/terrains_peering_bit/left_side = 3
2:31/0/custom_data_0 = "girl.on"
2:32/animation_columns = 4
2:32/animation_separation = Vector2i(3, 0)
2:32/animation_frame_0/duration = 1.0
2:32/animation_frame_1/duration = 1.0
2:32/animation_frame_2/duration = 1.0
2:32/animation_frame_3/duration = 1.0
2:32/0 = 0
2:32/0/terrain_set = 0
2:32/0/terrain = 2
2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:32/0/terrains_peering_bit/right_side = 2
2:32/0/terrains_peering_bit/bottom_side = 2
2:32/0/terrains_peering_bit/left_side = 2
2:33/animation_columns = 4
2:33/animation_separation = Vector2i(3, 0)
2:33/animation_frame_0/duration = 1.0
2:33/animation_frame_1/duration = 1.0
2:33/animation_frame_2/duration = 1.0
2:33/animation_frame_3/duration = 1.0
2:33/0 = 0
2:33/0/terrain_set = 0
2:33/0/terrain = 2
2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:33/0/terrains_peering_bit/right_side = 2
2:33/0/terrains_peering_bit/bottom_side = 2
2:33/0/terrains_peering_bit/left_side = 2
2:33/0/terrains_peering_bit/top_side = 2
2:34/animation_columns = 4
2:34/animation_separation = Vector2i(3, 0)
2:34/animation_frame_0/duration = 1.0
2:34/animation_frame_1/duration = 1.0
2:34/animation_frame_2/duration = 1.0
2:34/animation_frame_3/duration = 1.0
2:34/0 = 0
2:34/0/terrain_set = 0
2:34/0/terrain = 2
2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:34/0/terrains_peering_bit/right_side = 2
2:34/0/terrains_peering_bit/left_side = 2
2:34/0/terrains_peering_bit/top_side = 2
2:35/animation_columns = 4
2:35/animation_separation = Vector2i(3, 0)
2:35/animation_frame_0/duration = 1.0
2:35/animation_frame_1/duration = 1.0
2:35/animation_frame_2/duration = 1.0
2:35/animation_frame_3/duration = 1.0
2:35/0 = 0
2:35/0/terrain_set = 0
2:35/0/terrain = 2
2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:35/0/terrains_peering_bit/right_side = 2
2:35/0/terrains_peering_bit/left_side = 2
2:36/animation_columns = 4
2:36/animation_separation = Vector2i(3, 0)
2:36/animation_frame_0/duration = 1.0
2:36/animation_frame_1/duration = 1.0
2:36/animation_frame_2/duration = 1.0
2:36/animation_frame_3/duration = 1.0
2:36/0 = 0
2:36/0/terrain_set = 0
2:36/0/terrain = 6
2:36/0/terrains_peering_bit/right_side = 6
2:36/0/terrains_peering_bit/bottom_side = 6
2:36/0/terrains_peering_bit/left_side = 6
2:36/0/custom_data_0 = "girl.off"
2:37/animation_columns = 4
2:37/animation_separation = Vector2i(3, 0)
2:37/animation_frame_0/duration = 1.0
2:37/animation_frame_1/duration = 1.0
2:37/animation_frame_2/duration = 1.0
2:37/animation_frame_3/duration = 1.0
2:37/0 = 0
2:37/0/terrain_set = 0
2:37/0/terrain = 6
2:37/0/terrains_peering_bit/right_side = 6
2:37/0/terrains_peering_bit/bottom_side = 6
2:37/0/terrains_peering_bit/left_side = 6
2:37/0/terrains_peering_bit/top_side = 6
2:37/0/custom_data_0 = "girl.off"
2:38/animation_columns = 4
2:38/animation_separation = Vector2i(3, 0)
2:38/animation_frame_0/duration = 1.0
2:38/animation_frame_1/duration = 1.0
2:38/animation_frame_2/duration = 1.0
2:38/animation_frame_3/duration = 1.0
2:38/0 = 0
2:38/0/terrain_set = 0
2:38/0/terrain = 6
2:38/0/terrains_peering_bit/right_side = 6
2:38/0/terrains_peering_bit/left_side = 6
2:38/0/terrains_peering_bit/top_side = 6
2:38/0/custom_data_0 = "girl.off"
2:39/animation_columns = 4
2:39/animation_separation = Vector2i(3, 0)
2:39/animation_frame_0/duration = 1.0
2:39/animation_frame_1/duration = 1.0
2:39/animation_frame_2/duration = 1.0
2:39/animation_frame_3/duration = 1.0
2:39/0 = 0
2:39/0/terrain_set = 0
2:39/0/custom_data_0 = "girl.off"
2:40/animation_columns = 4
2:40/animation_separation = Vector2i(3, 0)
2:40/animation_frame_0/duration = 1.0
2:40/animation_frame_1/duration = 1.0
2:40/animation_frame_2/duration = 1.0
2:40/animation_frame_3/duration = 1.0
2:40/0 = 0
2:40/0/terrain_set = 0
2:40/0/terrain = 5
2:40/0/terrains_peering_bit/right_side = 5
2:40/0/terrains_peering_bit/bottom_side = 5
2:40/0/terrains_peering_bit/left_side = 5
2:40/0/custom_data_0 = "boy.off"
2:41/animation_columns = 4
2:41/animation_separation = Vector2i(3, 0)
2:41/animation_frame_0/duration = 1.0
2:41/animation_frame_1/duration = 1.0
2:41/animation_frame_2/duration = 1.0
2:41/animation_frame_3/duration = 1.0
2:41/0 = 0
2:41/0/terrain_set = 0
2:41/0/terrain = 5
2:41/0/terrains_peering_bit/right_side = 5
2:41/0/terrains_peering_bit/bottom_side = 5
2:41/0/terrains_peering_bit/left_side = 5
2:41/0/terrains_peering_bit/top_side = 5
2:41/0/custom_data_0 = "boy.off"
2:42/animation_columns = 4
2:42/animation_separation = Vector2i(3, 0)
2:42/animation_frame_0/duration = 1.0
2:42/animation_frame_1/duration = 1.0
2:42/animation_frame_2/duration = 1.0
2:42/animation_frame_3/duration = 1.0
2:42/0 = 0
2:42/0/terrain_set = 0
2:42/0/terrain = 5
2:42/0/terrains_peering_bit/right_side = 5
2:42/0/terrains_peering_bit/left_side = 5
2:42/0/terrains_peering_bit/top_side = 5
2:42/0/custom_data_0 = "boy.off"
2:43/animation_columns = 4
2:43/animation_separation = Vector2i(3, 0)
2:43/animation_frame_0/duration = 1.0
2:43/animation_frame_1/duration = 1.0
2:43/animation_frame_2/duration = 1.0
2:43/animation_frame_3/duration = 1.0
2:43/0 = 0
2:43/0/terrain_set = 0
2:43/0/terrain = 5
2:43/0/terrains_peering_bit/right_side = 5
2:43/0/terrains_peering_bit/left_side = 5
2:43/0/custom_data_0 = "boy.off"
3:6/animation_columns = 4
3:6/animation_separation = Vector2i(3, 0)
3:6/animation_frame_0/duration = 1.0
3:6/animation_frame_1/duration = 1.0
3:6/animation_frame_2/duration = 1.0
3:6/animation_frame_3/duration = 1.0
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 10
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/terrains_peering_bit/left_side = 10
3:6/0/terrains_peering_bit/top_side = 10
3:6/0/custom_data_0 = "boy.on"
3:7/animation_columns = 4
3:7/animation_separation = Vector2i(3, 0)
3:7/animation_frame_0/duration = 1.0
3:7/animation_frame_1/duration = 1.0
3:7/animation_frame_2/duration = 1.0
3:7/animation_frame_3/duration = 1.0
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 10
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0/terrains_peering_bit/left_side = 10
3:7/0/custom_data_0 = "boy.on"
3:8/animation_columns = 4
3:8/animation_separation = Vector2i(3, 0)
3:8/animation_frame_0/duration = 1.0
3:8/animation_frame_1/duration = 1.0
3:8/animation_frame_2/duration = 1.0
3:8/animation_frame_3/duration = 1.0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 8
3:8/0/terrains_peering_bit/bottom_side = 8
3:8/0/terrains_peering_bit/left_side = 8
3:8/0/custom_data_0 = "girl.off"
3:9/animation_columns = 4
3:9/animation_separation = Vector2i(3, 0)
3:9/animation_frame_0/duration = 1.0
3:9/animation_frame_1/duration = 1.0
3:9/animation_frame_2/duration = 1.0
3:9/animation_frame_3/duration = 1.0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 8
3:9/0/terrains_peering_bit/bottom_side = 8
3:9/0/terrains_peering_bit/left_side = 8
3:9/0/terrains_peering_bit/top_side = 8
3:9/0/custom_data_0 = "girl.off"
3:10/animation_columns = 4
3:10/animation_separation = Vector2i(3, 0)
3:10/animation_frame_0/duration = 1.0
3:10/animation_frame_1/duration = 1.0
3:10/animation_frame_2/duration = 1.0
3:10/animation_frame_3/duration = 1.0
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 8
3:10/0/terrains_peering_bit/left_side = 8
3:10/0/terrains_peering_bit/top_side = 8
3:10/0/custom_data_0 = "girl.off"
3:11/animation_columns = 4
3:11/animation_separation = Vector2i(3, 0)
3:11/animation_frame_0/duration = 1.0
3:11/animation_frame_1/duration = 1.0
3:11/animation_frame_2/duration = 1.0
3:11/animation_frame_3/duration = 1.0
3:11/0 = 0
3:11/0/terrain_set = 0
3:11/0/terrain = 8
3:11/0/terrains_peering_bit/left_side = 8
3:11/0/custom_data_0 = "girl.off"
3:12/animation_columns = 4
3:12/animation_separation = Vector2i(3, 0)
3:12/animation_frame_0/duration = 1.0
3:12/animation_frame_1/duration = 1.0
3:12/animation_frame_2/duration = 1.0
3:12/animation_frame_3/duration = 1.0
3:12/0 = 0
3:12/0/terrain_set = 0
3:12/0/terrain = 9
3:12/0/terrains_peering_bit/bottom_side = 9
3:12/0/terrains_peering_bit/left_side = 9
3:12/0/custom_data_0 = "boy.off"
3:13/animation_columns = 4
3:13/animation_separation = Vector2i(3, 0)
3:13/animation_frame_0/duration = 1.0
3:13/animation_frame_1/duration = 1.0
3:13/animation_frame_2/duration = 1.0
3:13/animation_frame_3/duration = 1.0
3:13/0 = 0
3:13/0/terrain_set = 0
3:13/0/terrain = 9
3:13/0/terrains_peering_bit/bottom_side = 9
3:13/0/terrains_peering_bit/left_side = 9
3:13/0/terrains_peering_bit/top_side = 9
3:13/0/custom_data_0 = "boy.off"
3:14/animation_columns = 4
3:14/animation_separation = Vector2i(3, 0)
3:14/animation_frame_0/duration = 1.0
3:14/animation_frame_1/duration = 1.0
3:14/animation_frame_2/duration = 1.0
3:14/animation_frame_3/duration = 1.0
3:14/0 = 0
3:14/0/terrain_set = 0
3:14/0/terrain = 9
3:14/0/terrains_peering_bit/left_side = 9
3:14/0/terrains_peering_bit/top_side = 9
3:14/0/custom_data_0 = "boy.off"
3:15/animation_columns = 4
3:15/animation_separation = Vector2i(3, 0)
3:15/animation_frame_0/duration = 1.0
3:15/animation_frame_1/duration = 1.0
3:15/animation_frame_2/duration = 1.0
3:15/animation_frame_3/duration = 1.0
3:15/0 = 0
3:15/0/terrain_set = 0
3:15/0/terrain = 9
3:15/0/terrains_peering_bit/left_side = 9
3:15/0/custom_data_0 = "boy.off"
3:16/animation_columns = 4
3:16/animation_separation = Vector2i(3, 0)
3:16/animation_frame_0/duration = 1.0
3:16/animation_frame_1/duration = 1.0
3:16/animation_frame_2/duration = 1.0
3:16/animation_frame_3/duration = 1.0
3:16/0 = 0
3:16/0/terrain_set = 0
3:16/0/terrain = 0
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:16/0/terrains_peering_bit/bottom_side = 0
3:16/0/terrains_peering_bit/left_side = 0
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3:17/animation_separation = Vector2i(3, 0)
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3:17/animation_frame_3/duration = 1.0
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3:17/0/terrain_set = 0
3:17/0/terrain = 0
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:17/0/terrains_peering_bit/bottom_side = 0
3:17/0/terrains_peering_bit/left_side = 0
3:17/0/terrains_peering_bit/top_side = 0
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3:18/animation_separation = Vector2i(3, 0)
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3:18/animation_frame_1/duration = 1.0
3:18/animation_frame_2/duration = 1.0
3:18/animation_frame_3/duration = 1.0
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3:18/0/terrain_set = 0
3:18/0/terrain = 0
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:18/0/terrains_peering_bit/left_side = 0
3:18/0/terrains_peering_bit/top_side = 0
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3:19/animation_separation = Vector2i(3, 0)
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3:19/animation_frame_2/duration = 1.0
3:19/animation_frame_3/duration = 1.0
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3:19/0/terrain_set = 0
3:19/0/terrain = 0
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:19/0/terrains_peering_bit/left_side = 0
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3:20/animation_separation = Vector2i(3, 0)
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3:20/animation_frame_1/duration = 1.0
3:20/animation_frame_2/duration = 1.0
3:20/animation_frame_3/duration = 1.0
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3:20/0/terrain_set = 0
3:20/0/terrain = 1
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:20/0/terrains_peering_bit/bottom_side = 1
3:20/0/terrains_peering_bit/left_side = 1
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3:21/animation_separation = Vector2i(3, 0)
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3:21/animation_frame_3/duration = 1.0
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3:21/0/terrain_set = 0
3:21/0/terrain = 1
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:21/0/terrains_peering_bit/bottom_side = 1
3:21/0/terrains_peering_bit/left_side = 1
3:21/0/terrains_peering_bit/top_side = 1
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3:22/animation_separation = Vector2i(3, 0)
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3:22/animation_frame_1/duration = 1.0
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3:22/animation_frame_3/duration = 1.0
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3:22/0/terrain_set = 0
3:22/0/terrain = 1
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:22/0/terrains_peering_bit/left_side = 1
3:22/0/terrains_peering_bit/top_side = 1
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3:23/animation_separation = Vector2i(3, 0)
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3:23/animation_frame_1/duration = 1.0
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3:23/animation_frame_3/duration = 1.0
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3:23/0/terrain_set = 0
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3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:23/0/terrains_peering_bit/left_side = 1
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3:24/animation_separation = Vector2i(3, 0)
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3:24/animation_frame_1/duration = 1.0
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3:24/animation_frame_3/duration = 1.0
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3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:24/0/terrains_peering_bit/bottom_side = 4
3:24/0/terrains_peering_bit/left_side = 4
3:24/0/custom_data_0 = "boy.on"
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3:25/animation_frame_1/duration = 1.0
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3:25/animation_frame_3/duration = 1.0
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3:25/0/terrain_set = 0
3:25/0/terrain = 4
3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:25/0/terrains_peering_bit/bottom_side = 4
3:25/0/terrains_peering_bit/left_side = 4
3:25/0/terrains_peering_bit/top_side = 4
3:25/0/custom_data_0 = "boy.on"
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3:26/animation_separation = Vector2i(3, 0)
3:26/animation_frame_0/duration = 1.0
3:26/animation_frame_1/duration = 1.0
3:26/animation_frame_2/duration = 1.0
3:26/animation_frame_3/duration = 1.0
3:26/0 = 0
3:26/0/terrain_set = 0
3:26/0/terrain = 4
3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:26/0/terrains_peering_bit/left_side = 4
3:26/0/terrains_peering_bit/top_side = 4
3:26/0/custom_data_0 = "boy.on"
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3:27/animation_separation = Vector2i(3, 0)
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3:27/animation_frame_1/duration = 1.0
3:27/animation_frame_2/duration = 1.0
3:27/animation_frame_3/duration = 1.0
3:27/0 = 0
3:27/0/terrain_set = 0
3:27/0/terrain = 4
3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:27/0/terrains_peering_bit/left_side = 4
3:27/0/custom_data_0 = "boy.on"
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3:28/animation_separation = Vector2i(3, 0)
3:28/animation_frame_0/duration = 1.0
3:28/animation_frame_1/duration = 1.0
3:28/animation_frame_2/duration = 1.0
3:28/animation_frame_3/duration = 1.0
3:28/0 = 0
3:28/0/terrain_set = 0
3:28/0/terrain = 3
3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:28/0/terrains_peering_bit/bottom_side = 3
3:28/0/terrains_peering_bit/left_side = 3
3:28/0/custom_data_0 = "girl.on"
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3:29/animation_separation = Vector2i(3, 0)
3:29/animation_frame_0/duration = 1.0
3:29/animation_frame_1/duration = 1.0
3:29/animation_frame_2/duration = 1.0
3:29/animation_frame_3/duration = 1.0
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3:29/0/terrain_set = 0
3:29/0/terrain = 3
3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:29/0/terrains_peering_bit/bottom_side = 3
3:29/0/terrains_peering_bit/left_side = 3
3:29/0/terrains_peering_bit/top_side = 3
3:29/0/custom_data_0 = "girl.on"
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3:30/animation_separation = Vector2i(3, 0)
3:30/animation_frame_0/duration = 1.0
3:30/animation_frame_1/duration = 1.0
3:30/animation_frame_2/duration = 1.0
3:30/animation_frame_3/duration = 1.0
3:30/0 = 0
3:30/0/terrain_set = 0
3:30/0/terrain = 3
3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:30/0/terrains_peering_bit/left_side = 3
3:30/0/terrains_peering_bit/top_side = 3
3:30/0/custom_data_0 = "girl.on"
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3:31/animation_separation = Vector2i(3, 0)
3:31/animation_frame_0/duration = 1.0
3:31/animation_frame_1/duration = 1.0
3:31/animation_frame_2/duration = 1.0
3:31/animation_frame_3/duration = 1.0
3:31/0 = 0
3:31/0/terrain_set = 0
3:31/0/terrain = 3
3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:31/0/terrains_peering_bit/left_side = 3
3:31/0/custom_data_0 = "girl.on"
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3:32/animation_separation = Vector2i(3, 0)
3:32/animation_frame_0/duration = 1.0
3:32/animation_frame_1/duration = 1.0
3:32/animation_frame_2/duration = 1.0
3:32/animation_frame_3/duration = 1.0
3:32/0 = 0
3:32/0/terrain_set = 0
3:32/0/terrain = 2
3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:32/0/terrains_peering_bit/bottom_side = 2
3:32/0/terrains_peering_bit/left_side = 2
3:33/animation_columns = 4
3:33/animation_separation = Vector2i(3, 0)
3:33/animation_frame_0/duration = 1.0
3:33/animation_frame_1/duration = 1.0
3:33/animation_frame_2/duration = 1.0
3:33/animation_frame_3/duration = 1.0
3:33/0 = 0
3:33/0/terrain_set = 0
3:33/0/terrain = 2
3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:33/0/terrains_peering_bit/bottom_side = 2
3:33/0/terrains_peering_bit/left_side = 2
3:33/0/terrains_peering_bit/top_side = 2
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3:34/animation_separation = Vector2i(3, 0)
3:34/animation_frame_0/duration = 1.0
3:34/animation_frame_1/duration = 1.0
3:34/animation_frame_2/duration = 1.0
3:34/animation_frame_3/duration = 1.0
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3:34/0/terrain = 2
3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:34/0/terrains_peering_bit/left_side = 2
3:34/0/terrains_peering_bit/top_side = 2
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3:35/animation_separation = Vector2i(3, 0)
3:35/animation_frame_0/duration = 1.0
3:35/animation_frame_1/duration = 1.0
3:35/animation_frame_2/duration = 1.0
3:35/animation_frame_3/duration = 1.0
3:35/0 = 0
3:35/0/terrain_set = 0
3:35/0/terrain = 2
3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:35/0/terrains_peering_bit/left_side = 2
3:36/animation_columns = 4
3:36/animation_separation = Vector2i(3, 0)
3:36/animation_frame_0/duration = 1.0
3:36/animation_frame_1/duration = 1.0
3:36/animation_frame_2/duration = 1.0
3:36/animation_frame_3/duration = 1.0
3:36/0 = 0
3:36/0/terrain_set = 0
3:36/0/terrain = 6
3:36/0/terrains_peering_bit/bottom_side = 6
3:36/0/terrains_peering_bit/left_side = 6
3:36/0/custom_data_0 = "girl.off"
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3:37/animation_separation = Vector2i(3, 0)
3:37/animation_frame_0/duration = 1.0
3:37/animation_frame_1/duration = 1.0
3:37/animation_frame_2/duration = 1.0
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3:37/0 = 0
3:37/0/terrain_set = 0
3:37/0/terrain = 6
3:37/0/terrains_peering_bit/bottom_side = 6
3:37/0/terrains_peering_bit/left_side = 6
3:37/0/terrains_peering_bit/top_side = 6
3:37/0/custom_data_0 = "girl.off"
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3:38/animation_separation = Vector2i(3, 0)
3:38/animation_frame_0/duration = 1.0
3:38/animation_frame_1/duration = 1.0
3:38/animation_frame_2/duration = 1.0
3:38/animation_frame_3/duration = 1.0
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3:38/0/terrain_set = 0
3:38/0/terrain = 6
3:38/0/terrains_peering_bit/left_side = 6
3:38/0/terrains_peering_bit/top_side = 6
3:38/0/custom_data_0 = "girl.off"
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3:39/animation_separation = Vector2i(3, 0)
3:39/animation_frame_0/duration = 1.0
3:39/animation_frame_1/duration = 1.0
3:39/animation_frame_2/duration = 1.0
3:39/animation_frame_3/duration = 1.0
3:39/0 = 0
3:39/0/terrain_set = 0
3:39/0/custom_data_0 = "girl.off"
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3:40/animation_separation = Vector2i(3, 0)
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3:40/animation_frame_1/duration = 1.0
3:40/animation_frame_2/duration = 1.0
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3:40/0/terrain_set = 0
3:40/0/terrain = 5
3:40/0/terrains_peering_bit/bottom_side = 5
3:40/0/terrains_peering_bit/left_side = 5
3:40/0/custom_data_0 = "boy.off"
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3:41/animation_separation = Vector2i(3, 0)
3:41/animation_frame_0/duration = 1.0
3:41/animation_frame_1/duration = 1.0
3:41/animation_frame_2/duration = 1.0
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3:41/0 = 0
3:41/0/terrain_set = 0
3:41/0/terrain = 5
3:41/0/terrains_peering_bit/bottom_side = 5
3:41/0/terrains_peering_bit/left_side = 5
3:41/0/terrains_peering_bit/top_side = 5
3:41/0/custom_data_0 = "boy.off"
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3:42/animation_separation = Vector2i(3, 0)
3:42/animation_frame_0/duration = 1.0
3:42/animation_frame_1/duration = 1.0
3:42/animation_frame_2/duration = 1.0
3:42/animation_frame_3/duration = 1.0
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3:42/0/terrain_set = 0
3:42/0/terrain = 5
3:42/0/terrains_peering_bit/left_side = 5
3:42/0/terrains_peering_bit/top_side = 5
3:42/0/custom_data_0 = "boy.off"
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3:43/animation_separation = Vector2i(3, 0)
3:43/animation_frame_0/duration = 1.0
3:43/animation_frame_1/duration = 1.0
3:43/animation_frame_2/duration = 1.0
3:43/animation_frame_3/duration = 1.0
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3:43/0/terrain_set = 0
3:43/0/terrain = 5
3:43/0/terrains_peering_bit/left_side = 5
3:43/0/custom_data_0 = "boy.off"
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0:4/animation_separation = Vector2i(3, 0)
0:4/animation_frame_0/duration = 1.0
0:4/animation_frame_1/duration = 1.0
0:4/animation_frame_2/duration = 1.0
0:4/animation_frame_3/duration = 1.0
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0:4/0/terrain_set = 0
0:4/0/terrain = 10
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/terrains_peering_bit/bottom_side = 10
0:4/0/custom_data_0 = "boy.on"
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texture = ExtResource("6_6s2f6")
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0:0/animation_separation = Vector2i(3, 0)
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0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
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0:0/0/terrain_set = 1
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0:0/0/custom_data_0 = "girl.disco.on"
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1:0/animation_separation = Vector2i(3, 0)
1:0/animation_speed = 2.083
1:0/animation_frame_0/duration = 1.0
1:0/animation_frame_1/duration = 1.0
1:0/animation_frame_2/duration = 1.0
1:0/animation_frame_3/duration = 1.0
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1:0/0/terrain_set = 1
1:0/0/probability = 0.5
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/top_right_corner = 0
1:0/0/custom_data_0 = "girl.disco.on"
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2:0/animation_separation = Vector2i(3, 0)
2:0/animation_speed = 2.083
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2:0/animation_frame_1/duration = 1.0
2:0/animation_frame_2/duration = 1.0
2:0/animation_frame_3/duration = 1.0
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2:0/0/terrain_set = 1
2:0/0/probability = 0.5
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:0/0/terrains_peering_bit/bottom_right_corner = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/top_left_corner = 0
2:0/0/custom_data_0 = "girl.disco.on"
3:0/animation_columns = 4
3:0/animation_separation = Vector2i(3, 0)
3:0/animation_speed = 2.083
3:0/animation_frame_0/duration = 1.0
3:0/animation_frame_1/duration = 1.0
3:0/animation_frame_2/duration = 1.0
3:0/animation_frame_3/duration = 1.0
3:0/0 = 0
3:0/0/terrain_set = 1
3:0/0/probability = 0.5
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:0/0/terrains_peering_bit/bottom_right_corner = 0
3:0/0/terrains_peering_bit/bottom_left_corner = 0
3:0/0/custom_data_0 = "girl.disco.on"
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0:1/animation_separation = Vector2i(3, 0)
0:1/animation_speed = 2.083
0:1/animation_frame_0/duration = 1.0
0:1/animation_frame_1/duration = 1.0
0:1/animation_frame_2/duration = 1.0
0:1/animation_frame_3/duration = 1.0
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0:1/0/terrain_set = 1
0:1/0/probability = 0.5
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/top_left_corner = 0
0:1/0/custom_data_0 = "girl.disco.on"
1:1/animation_columns = 4
1:1/animation_separation = Vector2i(3, 0)
1:1/animation_speed = 2.083
1:1/animation_frame_0/duration = 1.0
1:1/animation_frame_1/duration = 1.0
1:1/animation_frame_2/duration = 1.0
1:1/animation_frame_3/duration = 1.0
1:1/0 = 0
1:1/0/terrain_set = 1
1:1/0/probability = 0.5
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:1/0/terrains_peering_bit/bottom_right_corner = 0
1:1/0/terrains_peering_bit/bottom_left_corner = 0
1:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0/custom_data_0 = "girl.disco.on"
2:1/animation_columns = 4
2:1/animation_separation = Vector2i(3, 0)
2:1/animation_speed = 2.083
2:1/animation_frame_0/duration = 1.0
2:1/animation_frame_1/duration = 1.0
2:1/animation_frame_2/duration = 1.0
2:1/animation_frame_3/duration = 1.0
2:1/0 = 0
2:1/0/terrain_set = 1
2:1/0/terrain = 0
2:1/0/probability = 0.5
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/bottom_right_corner = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_right_corner = 0
2:1/0/custom_data_0 = "girl.disco.on"
3:1/animation_columns = 4
3:1/animation_separation = Vector2i(3, 0)
3:1/animation_speed = 2.083
3:1/animation_frame_0/duration = 1.0
3:1/animation_frame_1/duration = 1.0
3:1/animation_frame_2/duration = 1.0
3:1/animation_frame_3/duration = 1.0
3:1/0 = 0
3:1/0/terrain_set = 1
3:1/0/probability = 0.5
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_left_corner = 0
3:1/0/terrains_peering_bit/top_left_corner = 0
3:1/0/terrains_peering_bit/top_right_corner = 0
3:1/0/custom_data_0 = "girl.disco.on"
0:2/animation_columns = 4
0:2/animation_separation = Vector2i(3, 0)
0:2/animation_speed = 2.083
0:2/animation_frame_0/duration = 1.0
0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
0:2/0 = 0
0:2/0/terrain_set = 1
0:2/0/probability = 0.5
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:2/0/terrains_peering_bit/top_right_corner = 0
0:2/0/custom_data_0 = "girl.disco.on"
1:2/animation_columns = 4
1:2/animation_separation = Vector2i(3, 0)
1:2/animation_speed = 2.083
1:2/animation_frame_0/duration = 1.0
1:2/animation_frame_1/duration = 1.0
1:2/animation_frame_2/duration = 1.0
1:2/animation_frame_3/duration = 1.0
1:2/0 = 0
1:2/0/terrain_set = 1
1:2/0/probability = 0.5
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0/custom_data_0 = "girl.disco.on"
2:2/animation_columns = 4
2:2/animation_separation = Vector2i(3, 0)
2:2/animation_speed = 2.083
2:2/animation_frame_0/duration = 1.0
2:2/animation_frame_1/duration = 1.0
2:2/animation_frame_2/duration = 1.0
2:2/animation_frame_3/duration = 1.0
2:2/0 = 0
2:2/0/terrain_set = 1
2:2/0/probability = 0.5
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0/custom_data_0 = "girl.disco.on"
3:2/animation_columns = 4
3:2/animation_separation = Vector2i(3, 0)
3:2/animation_speed = 2.083
3:2/animation_frame_0/duration = 1.0
3:2/animation_frame_1/duration = 1.0
3:2/animation_frame_2/duration = 1.0
3:2/animation_frame_3/duration = 1.0
3:2/0 = 0
3:2/0/terrain_set = 1
3:2/0/probability = 0.5
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/top_left_corner = 0
3:2/0/custom_data_0 = "girl.disco.on"
1:3/animation_columns = 4
1:3/animation_separation = Vector2i(3, 0)
1:3/animation_speed = 2.083
1:3/animation_frame_0/duration = 1.0
1:3/animation_frame_1/duration = 1.0
1:3/animation_frame_2/duration = 1.0
1:3/animation_frame_3/duration = 1.0
1:3/0 = 0
1:3/0/terrain_set = 1
1:3/0/probability = 0.5
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/custom_data_0 = "girl.disco.on"
2:3/animation_columns = 4
2:3/animation_separation = Vector2i(3, 0)
2:3/animation_speed = 2.083
2:3/animation_frame_0/duration = 1.0
2:3/animation_frame_1/duration = 1.0
2:3/animation_frame_2/duration = 1.0
2:3/animation_frame_3/duration = 1.0
2:3/0 = 0
2:3/0/terrain_set = 1
2:3/0/probability = 0.5
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
2:3/0/custom_data_0 = "girl.disco.on"
3:3/animation_columns = 4
3:3/animation_separation = Vector2i(3, 0)
3:3/animation_speed = 2.083
3:3/animation_frame_0/duration = 1.0
3:3/animation_frame_1/duration = 1.0
3:3/animation_frame_2/duration = 1.0
3:3/animation_frame_3/duration = 1.0
3:3/0 = 0
3:3/0/terrain_set = 1
3:3/0/probability = 0.5
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/custom_data_0 = "girl.disco.on"
0:4/animation_speed = 2.083
0:4/0 = 0
0:4/0/custom_data_0 = "girl.disco.off"
1:4/animation_speed = 2.083
1:4/0 = 0
1:4/0/custom_data_0 = "girl.disco.off"
2:4/animation_speed = 2.083
2:4/0 = 0
2:4/0/custom_data_0 = "girl.disco.off"
3:4/animation_speed = 2.083
3:4/0 = 0
3:4/0/custom_data_0 = "girl.disco.off"
0:5/animation_speed = 2.083
0:5/0 = 0
0:5/0/custom_data_0 = "girl.disco.off"
1:5/animation_speed = 2.083
1:5/0 = 0
1:5/0/custom_data_0 = "girl.disco.off"
2:5/animation_speed = 2.083
2:5/0 = 0
2:5/0/custom_data_0 = "girl.disco.off"
3:5/animation_speed = 2.083
3:5/0 = 0
3:5/0/custom_data_0 = "girl.disco.off"
0:6/animation_speed = 2.083
0:6/0 = 0
0:6/0/custom_data_0 = "girl.disco.off"
1:6/animation_speed = 2.083
1:6/0 = 0
1:6/0/custom_data_0 = "girl.disco.off"
2:6/animation_speed = 2.083
2:6/0 = 0
2:6/0/custom_data_0 = "girl.disco.off"
3:6/animation_speed = 2.083
3:6/0 = 0
3:6/0/custom_data_0 = "girl.disco.off"
1:7/animation_speed = 2.083
1:7/0 = 0
1:7/0/custom_data_0 = "girl.disco.off"
2:7/animation_speed = 2.083
2:7/0 = 0
2:7/0/custom_data_0 = "girl.disco.off"
3:7/animation_speed = 2.083
3:7/0 = 0
3:7/0/custom_data_0 = "girl.disco.off"
0:8/animation_columns = 4
0:8/animation_separation = Vector2i(3, 0)
0:8/animation_speed = 2.083
0:8/animation_frame_0/duration = 1.0
0:8/animation_frame_1/duration = 1.0
0:8/animation_frame_2/duration = 1.0
0:8/animation_frame_3/duration = 1.0
0:8/0 = 0
0:8/0/terrain_set = 1
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8)
0:8/0/terrains_peering_bit/bottom_left_corner = 1
0:8/0/custom_data_0 = "boy.disco.on"
1:8/animation_columns = 4
1:8/animation_separation = Vector2i(3, 0)
1:8/animation_speed = 2.083
1:8/animation_frame_0/duration = 1.0
1:8/animation_frame_1/duration = 1.0
1:8/animation_frame_2/duration = 1.0
1:8/animation_frame_3/duration = 1.0
1:8/0 = 0
1:8/0/terrain_set = 1
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:8/0/terrains_peering_bit/bottom_right_corner = 1
1:8/0/terrains_peering_bit/top_right_corner = 1
1:8/0/custom_data_0 = "boy.disco.on"
2:8/animation_columns = 4
2:8/animation_separation = Vector2i(3, 0)
2:8/animation_speed = 2.083
2:8/animation_frame_0/duration = 1.0
2:8/animation_frame_1/duration = 1.0
2:8/animation_frame_2/duration = 1.0
2:8/animation_frame_3/duration = 1.0
2:8/0 = 0
2:8/0/terrain_set = 1
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:8/0/terrains_peering_bit/bottom_right_corner = 1
2:8/0/terrains_peering_bit/bottom_left_corner = 1
2:8/0/terrains_peering_bit/top_left_corner = 1
2:8/0/custom_data_0 = "boy.disco.on"
3:8/animation_columns = 4
3:8/animation_separation = Vector2i(3, 0)
3:8/animation_speed = 2.083
3:8/animation_frame_0/duration = 1.0
3:8/animation_frame_1/duration = 1.0
3:8/animation_frame_2/duration = 1.0
3:8/animation_frame_3/duration = 1.0
3:8/0 = 0
3:8/0/terrain_set = 1
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:8/0/terrains_peering_bit/bottom_right_corner = 1
3:8/0/terrains_peering_bit/bottom_left_corner = 1
3:8/0/custom_data_0 = "boy.disco.on"
0:9/animation_columns = 4
0:9/animation_separation = Vector2i(3, 0)
0:9/animation_speed = 2.083
0:9/animation_frame_0/duration = 1.0
0:9/animation_frame_1/duration = 1.0
0:9/animation_frame_2/duration = 1.0
0:9/animation_frame_3/duration = 1.0
0:9/0 = 0
0:9/0/terrain_set = 1
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:9/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:9/0/terrains_peering_bit/bottom_right_corner = 1
0:9/0/terrains_peering_bit/top_left_corner = 1
0:9/0/custom_data_0 = "boy.disco.on"
1:9/animation_columns = 4
1:9/animation_separation = Vector2i(3, 0)
1:9/animation_speed = 2.083
1:9/animation_frame_0/duration = 1.0
1:9/animation_frame_1/duration = 1.0
1:9/animation_frame_2/duration = 1.0
1:9/animation_frame_3/duration = 1.0
1:9/0 = 0
1:9/0/terrain_set = 1
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:9/0/terrains_peering_bit/bottom_right_corner = 1
1:9/0/terrains_peering_bit/bottom_left_corner = 1
1:9/0/terrains_peering_bit/top_right_corner = 1
1:9/0/custom_data_0 = "boy.disco.on"
2:9/animation_columns = 4
2:9/animation_separation = Vector2i(3, 0)
2:9/animation_speed = 2.083
2:9/animation_frame_0/duration = 1.0
2:9/animation_frame_1/duration = 1.0
2:9/animation_frame_2/duration = 1.0
2:9/animation_frame_3/duration = 1.0
2:9/0 = 0
2:9/0/terrain_set = 1
2:9/0/terrain = 1
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/terrains_peering_bit/bottom_right_corner = 1
2:9/0/terrains_peering_bit/bottom_left_corner = 1
2:9/0/terrains_peering_bit/top_left_corner = 1
2:9/0/terrains_peering_bit/top_right_corner = 1
2:9/0/custom_data_0 = "boy.disco.on"
3:9/animation_columns = 4
3:9/animation_separation = Vector2i(3, 0)
3:9/animation_speed = 2.083
3:9/animation_frame_0/duration = 1.0
3:9/animation_frame_1/duration = 1.0
3:9/animation_frame_2/duration = 1.0
3:9/animation_frame_3/duration = 1.0
3:9/0 = 0
3:9/0/terrain_set = 1
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:9/0/terrains_peering_bit/bottom_left_corner = 1
3:9/0/terrains_peering_bit/top_left_corner = 1
3:9/0/terrains_peering_bit/top_right_corner = 1
3:9/0/custom_data_0 = "boy.disco.on"
0:10/animation_columns = 4
0:10/animation_separation = Vector2i(3, 0)
0:10/animation_speed = 2.083
0:10/animation_frame_0/duration = 1.0
0:10/animation_frame_1/duration = 1.0
0:10/animation_frame_2/duration = 1.0
0:10/animation_frame_3/duration = 1.0
0:10/0 = 0
0:10/0/terrain_set = 1
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:10/0/terrains_peering_bit/top_right_corner = 1
0:10/0/custom_data_0 = "boy.disco.on"
1:10/animation_columns = 4
1:10/animation_separation = Vector2i(3, 0)
1:10/animation_speed = 2.083
1:10/animation_frame_0/duration = 1.0
1:10/animation_frame_1/duration = 1.0
1:10/animation_frame_2/duration = 1.0
1:10/animation_frame_3/duration = 1.0
1:10/0 = 0
1:10/0/terrain_set = 1
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:10/0/terrains_peering_bit/top_left_corner = 1
1:10/0/terrains_peering_bit/top_right_corner = 1
1:10/0/custom_data_0 = "boy.disco.on"
2:10/animation_columns = 4
2:10/animation_separation = Vector2i(3, 0)
2:10/animation_speed = 2.083
2:10/animation_frame_0/duration = 1.0
2:10/animation_frame_1/duration = 1.0
2:10/animation_frame_2/duration = 1.0
2:10/animation_frame_3/duration = 1.0
2:10/0 = 0
2:10/0/terrain_set = 1
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:10/0/terrains_peering_bit/bottom_right_corner = 1
2:10/0/terrains_peering_bit/top_left_corner = 1
2:10/0/terrains_peering_bit/top_right_corner = 1
2:10/0/custom_data_0 = "boy.disco.on"
3:10/animation_columns = 4
3:10/animation_separation = Vector2i(3, 0)
3:10/animation_speed = 2.083
3:10/animation_frame_0/duration = 1.0
3:10/animation_frame_1/duration = 1.0
3:10/animation_frame_2/duration = 1.0
3:10/animation_frame_3/duration = 1.0
3:10/0 = 0
3:10/0/terrain_set = 1
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:10/0/terrains_peering_bit/bottom_left_corner = 1
3:10/0/terrains_peering_bit/top_left_corner = 1
3:10/0/custom_data_0 = "boy.disco.on"
1:11/animation_columns = 4
1:11/animation_separation = Vector2i(3, 0)
1:11/animation_speed = 2.083
1:11/animation_frame_0/duration = 1.0
1:11/animation_frame_1/duration = 1.0
1:11/animation_frame_2/duration = 1.0
1:11/animation_frame_3/duration = 1.0
1:11/0 = 0
1:11/0/terrain_set = 1
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:11/0/terrains_peering_bit/bottom_right_corner = 1
1:11/0/custom_data_0 = "boy.disco.on"
2:11/animation_columns = 4
2:11/animation_separation = Vector2i(3, 0)
2:11/animation_speed = 2.083
2:11/animation_frame_0/duration = 1.0
2:11/animation_frame_1/duration = 1.0
2:11/animation_frame_2/duration = 1.0
2:11/animation_frame_3/duration = 1.0
2:11/0 = 0
2:11/0/terrain_set = 1
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:11/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:11/0/terrains_peering_bit/bottom_left_corner = 1
2:11/0/terrains_peering_bit/top_right_corner = 1
2:11/0/custom_data_0 = "boy.disco.on"
3:11/animation_columns = 4
3:11/animation_separation = Vector2i(3, 0)
3:11/animation_speed = 2.083
3:11/animation_frame_0/duration = 1.0
3:11/animation_frame_1/duration = 1.0
3:11/animation_frame_2/duration = 1.0
3:11/animation_frame_3/duration = 1.0
3:11/0 = 0
3:11/0/terrain_set = 1
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:11/0/terrains_peering_bit/top_left_corner = 1
3:11/0/custom_data_0 = "boy.disco.on"
0:12/animation_speed = 2.083
0:12/0 = 0
0:12/0/custom_data_0 = "boy.disco.off"
1:12/animation_speed = 2.083
1:12/0 = 0
1:12/0/custom_data_0 = "boy.disco.off"
2:12/animation_speed = 2.083
2:12/0 = 0
2:12/0/custom_data_0 = "boy.disco.off"
3:12/animation_speed = 2.083
3:12/0 = 0
3:12/0/custom_data_0 = "boy.disco.off"
0:13/animation_speed = 2.083
0:13/0 = 0
0:13/0/custom_data_0 = "boy.disco.off"
1:13/animation_speed = 2.083
1:13/0 = 0
1:13/0/custom_data_0 = "boy.disco.off"
2:13/animation_speed = 2.083
2:13/0 = 0
2:13/0/custom_data_0 = "boy.disco.off"
3:13/animation_speed = 2.083
3:13/0 = 0
3:13/0/custom_data_0 = "boy.disco.off"
0:14/animation_speed = 2.083
0:14/0 = 0
0:14/0/custom_data_0 = "boy.disco.off"
1:14/animation_speed = 2.083
1:14/0 = 0
1:14/0/custom_data_0 = "boy.disco.off"
2:14/animation_speed = 2.083
2:14/0 = 0
2:14/0/custom_data_0 = "boy.disco.off"
3:14/animation_speed = 2.083
3:14/0 = 0
3:14/0/custom_data_0 = "boy.disco.off"
1:15/animation_speed = 2.083
1:15/0 = 0
1:15/0/custom_data_0 = "boy.disco.off"
2:15/animation_speed = 2.083
2:15/0 = 0
2:15/0/custom_data_0 = "boy.disco.off"
3:15/animation_speed = 2.083
3:15/0 = 0
3:15/0/custom_data_0 = "boy.disco.off"
0:16/animation_columns = 4
0:16/animation_separation = Vector2i(3, 0)
0:16/animation_speed = 2.083
0:16/animation_frame_0/duration = 1.0
0:16/animation_frame_1/duration = 1.0
0:16/animation_frame_2/duration = 1.0
0:16/animation_frame_3/duration = 1.0
0:16/0 = 0
0:16/0/terrain_set = 1
0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8)
0:16/0/terrains_peering_bit/bottom_left_corner = 2
1:16/animation_columns = 4
1:16/animation_separation = Vector2i(3, 0)
1:16/animation_speed = 2.083
1:16/animation_frame_0/duration = 1.0
1:16/animation_frame_1/duration = 1.0
1:16/animation_frame_2/duration = 1.0
1:16/animation_frame_3/duration = 1.0
1:16/0 = 0
1:16/0/terrain_set = 1
1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:16/0/terrains_peering_bit/bottom_right_corner = 2
1:16/0/terrains_peering_bit/top_right_corner = 2
2:16/animation_columns = 4
2:16/animation_separation = Vector2i(3, 0)
2:16/animation_speed = 2.083
2:16/animation_frame_0/duration = 1.0
2:16/animation_frame_1/duration = 1.0
2:16/animation_frame_2/duration = 1.0
2:16/animation_frame_3/duration = 1.0
2:16/0 = 0
2:16/0/terrain_set = 1
2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:16/0/terrains_peering_bit/bottom_right_corner = 2
2:16/0/terrains_peering_bit/bottom_left_corner = 2
2:16/0/terrains_peering_bit/top_left_corner = 2
3:16/animation_columns = 4
3:16/animation_separation = Vector2i(3, 0)
3:16/animation_speed = 2.083
3:16/animation_frame_0/duration = 1.0
3:16/animation_frame_1/duration = 1.0
3:16/animation_frame_2/duration = 1.0
3:16/animation_frame_3/duration = 1.0
3:16/0 = 0
3:16/0/terrain_set = 1
3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:16/0/terrains_peering_bit/bottom_right_corner = 2
3:16/0/terrains_peering_bit/bottom_left_corner = 2
0:17/animation_columns = 4
0:17/animation_separation = Vector2i(3, 0)
0:17/animation_speed = 2.083
0:17/animation_frame_0/duration = 1.0
0:17/animation_frame_1/duration = 1.0
0:17/animation_frame_2/duration = 1.0
0:17/animation_frame_3/duration = 1.0
0:17/0 = 0
0:17/0/terrain_set = 1
0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:17/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:17/0/terrains_peering_bit/bottom_right_corner = 2
0:17/0/terrains_peering_bit/top_left_corner = 2
1:17/animation_columns = 4
1:17/animation_separation = Vector2i(3, 0)
1:17/animation_speed = 2.083
1:17/animation_frame_0/duration = 1.0
1:17/animation_frame_1/duration = 1.0
1:17/animation_frame_2/duration = 1.0
1:17/animation_frame_3/duration = 1.0
1:17/0 = 0
1:17/0/terrain_set = 1
1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:17/0/terrains_peering_bit/bottom_right_corner = 2
1:17/0/terrains_peering_bit/bottom_left_corner = 2
1:17/0/terrains_peering_bit/top_right_corner = 2
2:17/animation_columns = 4
2:17/animation_separation = Vector2i(3, 0)
2:17/animation_speed = 2.083
2:17/animation_frame_0/duration = 1.0
2:17/animation_frame_1/duration = 1.0
2:17/animation_frame_2/duration = 1.0
2:17/animation_frame_3/duration = 1.0
2:17/0 = 0
2:17/0/terrain_set = 1
2:17/0/terrain = 2
2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:17/0/terrains_peering_bit/bottom_right_corner = 2
2:17/0/terrains_peering_bit/bottom_left_corner = 2
2:17/0/terrains_peering_bit/top_left_corner = 2
2:17/0/terrains_peering_bit/top_right_corner = 2
3:17/animation_columns = 4
3:17/animation_separation = Vector2i(3, 0)
3:17/animation_speed = 2.083
3:17/animation_frame_0/duration = 1.0
3:17/animation_frame_1/duration = 1.0
3:17/animation_frame_2/duration = 1.0
3:17/animation_frame_3/duration = 1.0
3:17/0 = 0
3:17/0/terrain_set = 1
3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:17/0/terrains_peering_bit/bottom_left_corner = 2
3:17/0/terrains_peering_bit/top_left_corner = 2
3:17/0/terrains_peering_bit/top_right_corner = 2
0:18/animation_columns = 4
0:18/animation_separation = Vector2i(3, 0)
0:18/animation_speed = 2.083
0:18/animation_frame_0/duration = 1.0
0:18/animation_frame_1/duration = 1.0
0:18/animation_frame_2/duration = 1.0
0:18/animation_frame_3/duration = 1.0
0:18/0 = 0
0:18/0/terrain_set = 1
0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:18/0/terrains_peering_bit/top_right_corner = 2
1:18/animation_columns = 4
1:18/animation_separation = Vector2i(3, 0)
1:18/animation_speed = 2.083
1:18/animation_frame_0/duration = 1.0
1:18/animation_frame_1/duration = 1.0
1:18/animation_frame_2/duration = 1.0
1:18/animation_frame_3/duration = 1.0
1:18/0 = 0
1:18/0/terrain_set = 1
1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:18/0/terrains_peering_bit/top_left_corner = 2
1:18/0/terrains_peering_bit/top_right_corner = 2
2:18/animation_columns = 4
2:18/animation_separation = Vector2i(3, 0)
2:18/animation_speed = 2.083
2:18/animation_frame_0/duration = 1.0
2:18/animation_frame_1/duration = 1.0
2:18/animation_frame_2/duration = 1.0
2:18/animation_frame_3/duration = 1.0
2:18/0 = 0
2:18/0/terrain_set = 1
2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:18/0/terrains_peering_bit/bottom_right_corner = 2
2:18/0/terrains_peering_bit/top_left_corner = 2
2:18/0/terrains_peering_bit/top_right_corner = 2
3:18/animation_columns = 4
3:18/animation_separation = Vector2i(3, 0)
3:18/animation_speed = 2.083
3:18/animation_frame_0/duration = 1.0
3:18/animation_frame_1/duration = 1.0
3:18/animation_frame_2/duration = 1.0
3:18/animation_frame_3/duration = 1.0
3:18/0 = 0
3:18/0/terrain_set = 1
3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:18/0/terrains_peering_bit/bottom_left_corner = 2
3:18/0/terrains_peering_bit/top_left_corner = 2
1:19/animation_columns = 4
1:19/animation_separation = Vector2i(3, 0)
1:19/animation_speed = 2.083
1:19/animation_frame_0/duration = 1.0
1:19/animation_frame_1/duration = 1.0
1:19/animation_frame_2/duration = 1.0
1:19/animation_frame_3/duration = 1.0
1:19/0 = 0
1:19/0/terrain_set = 1
1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:19/0/terrains_peering_bit/bottom_right_corner = 2
2:19/animation_columns = 4
2:19/animation_separation = Vector2i(3, 0)
2:19/animation_speed = 2.083
2:19/animation_frame_0/duration = 1.0
2:19/animation_frame_1/duration = 1.0
2:19/animation_frame_2/duration = 1.0
2:19/animation_frame_3/duration = 1.0
2:19/0 = 0
2:19/0/terrain_set = 1
2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:19/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:19/0/terrains_peering_bit/bottom_left_corner = 2
2:19/0/terrains_peering_bit/top_right_corner = 2
3:19/animation_columns = 4
3:19/animation_separation = Vector2i(3, 0)
3:19/animation_speed = 2.083
3:19/animation_frame_0/duration = 1.0
3:19/animation_frame_1/duration = 1.0
3:19/animation_frame_2/duration = 1.0
3:19/animation_frame_3/duration = 1.0
3:19/0 = 0
3:19/0/terrain_set = 1
3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:19/0/terrains_peering_bit/top_left_corner = 2
0:20/animation_columns = 4
0:20/animation_separation = Vector2i(3, 0)
0:20/animation_speed = 2.083
0:20/animation_frame_0/duration = 1.0
0:20/animation_frame_1/duration = 1.0
0:20/animation_frame_2/duration = 1.0
0:20/animation_frame_3/duration = 1.0
0:20/0 = 0
0:20/0/terrain_set = 1
0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8)
0:20/0/terrains_peering_bit/bottom_left_corner = 3
1:20/animation_columns = 4
1:20/animation_separation = Vector2i(3, 0)
1:20/animation_speed = 2.083
1:20/animation_frame_0/duration = 1.0
1:20/animation_frame_1/duration = 1.0
1:20/animation_frame_2/duration = 1.0
1:20/animation_frame_3/duration = 1.0
1:20/0 = 0
1:20/0/terrain_set = 1
1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:20/0/terrains_peering_bit/bottom_right_corner = 3
1:20/0/terrains_peering_bit/top_right_corner = 3
2:20/animation_columns = 4
2:20/animation_separation = Vector2i(3, 0)
2:20/animation_speed = 2.083
2:20/animation_frame_0/duration = 1.0
2:20/animation_frame_1/duration = 1.0
2:20/animation_frame_2/duration = 1.0
2:20/animation_frame_3/duration = 1.0
2:20/0 = 0
2:20/0/terrain_set = 1
2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:20/0/terrains_peering_bit/bottom_right_corner = 3
2:20/0/terrains_peering_bit/bottom_left_corner = 3
2:20/0/terrains_peering_bit/top_left_corner = 3
3:20/animation_columns = 4
3:20/animation_separation = Vector2i(3, 0)
3:20/animation_speed = 2.083
3:20/animation_frame_0/duration = 1.0
3:20/animation_frame_1/duration = 1.0
3:20/animation_frame_2/duration = 1.0
3:20/animation_frame_3/duration = 1.0
3:20/0 = 0
3:20/0/terrain_set = 1
3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:20/0/terrains_peering_bit/bottom_right_corner = 3
3:20/0/terrains_peering_bit/bottom_left_corner = 3
0:21/animation_columns = 4
0:21/animation_separation = Vector2i(3, 0)
0:21/animation_speed = 2.083
0:21/animation_frame_0/duration = 1.0
0:21/animation_frame_1/duration = 1.0
0:21/animation_frame_2/duration = 1.0
0:21/animation_frame_3/duration = 1.0
0:21/0 = 0
0:21/0/terrain_set = 1
0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:21/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:21/0/terrains_peering_bit/bottom_right_corner = 3
0:21/0/terrains_peering_bit/top_left_corner = 3
1:21/animation_columns = 4
1:21/animation_separation = Vector2i(3, 0)
1:21/animation_speed = 2.083
1:21/animation_frame_0/duration = 1.0
1:21/animation_frame_1/duration = 1.0
1:21/animation_frame_2/duration = 1.0
1:21/animation_frame_3/duration = 1.0
1:21/0 = 0
1:21/0/terrain_set = 1
1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:21/0/terrains_peering_bit/bottom_right_corner = 3
1:21/0/terrains_peering_bit/bottom_left_corner = 3
1:21/0/terrains_peering_bit/top_right_corner = 3
2:21/animation_columns = 4
2:21/animation_separation = Vector2i(3, 0)
2:21/animation_speed = 2.083
2:21/animation_frame_0/duration = 1.0
2:21/animation_frame_1/duration = 1.0
2:21/animation_frame_2/duration = 1.0
2:21/animation_frame_3/duration = 1.0
2:21/0 = 0
2:21/0/terrain_set = 1
2:21/0/terrain = 3
2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:21/0/terrains_peering_bit/bottom_right_corner = 3
2:21/0/terrains_peering_bit/bottom_left_corner = 3
2:21/0/terrains_peering_bit/top_left_corner = 3
2:21/0/terrains_peering_bit/top_right_corner = 3
3:21/animation_columns = 4
3:21/animation_separation = Vector2i(3, 0)
3:21/animation_speed = 2.083
3:21/animation_frame_0/duration = 1.0
3:21/animation_frame_1/duration = 1.0
3:21/animation_frame_2/duration = 1.0
3:21/animation_frame_3/duration = 1.0
3:21/0 = 0
3:21/0/terrain_set = 1
3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:21/0/terrains_peering_bit/bottom_left_corner = 3
3:21/0/terrains_peering_bit/top_left_corner = 3
3:21/0/terrains_peering_bit/top_right_corner = 3
0:22/animation_columns = 4
0:22/animation_separation = Vector2i(3, 0)
0:22/animation_speed = 2.083
0:22/animation_frame_0/duration = 1.0
0:22/animation_frame_1/duration = 1.0
0:22/animation_frame_2/duration = 1.0
0:22/animation_frame_3/duration = 1.0
0:22/0 = 0
0:22/0/terrain_set = 1
0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:22/0/terrains_peering_bit/top_right_corner = 3
1:22/animation_columns = 4
1:22/animation_separation = Vector2i(3, 0)
1:22/animation_speed = 2.083
1:22/animation_frame_0/duration = 1.0
1:22/animation_frame_1/duration = 1.0
1:22/animation_frame_2/duration = 1.0
1:22/animation_frame_3/duration = 1.0
1:22/0 = 0
1:22/0/terrain_set = 1
1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:22/0/terrains_peering_bit/top_left_corner = 3
1:22/0/terrains_peering_bit/top_right_corner = 3
2:22/animation_columns = 4
2:22/animation_separation = Vector2i(3, 0)
2:22/animation_speed = 2.083
2:22/animation_frame_0/duration = 1.0
2:22/animation_frame_1/duration = 1.0
2:22/animation_frame_2/duration = 1.0
2:22/animation_frame_3/duration = 1.0
2:22/0 = 0
2:22/0/terrain_set = 1
2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:22/0/terrains_peering_bit/bottom_right_corner = 3
2:22/0/terrains_peering_bit/top_left_corner = 3
2:22/0/terrains_peering_bit/top_right_corner = 3
3:22/animation_columns = 4
3:22/animation_separation = Vector2i(3, 0)
3:22/animation_speed = 2.083
3:22/animation_frame_0/duration = 1.0
3:22/animation_frame_1/duration = 1.0
3:22/animation_frame_2/duration = 1.0
3:22/animation_frame_3/duration = 1.0
3:22/0 = 0
3:22/0/terrain_set = 1
3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:22/0/terrains_peering_bit/bottom_left_corner = 3
3:22/0/terrains_peering_bit/top_left_corner = 3
1:23/animation_columns = 4
1:23/animation_separation = Vector2i(3, 0)
1:23/animation_speed = 2.083
1:23/animation_frame_0/duration = 1.0
1:23/animation_frame_1/duration = 1.0
1:23/animation_frame_2/duration = 1.0
1:23/animation_frame_3/duration = 1.0
1:23/0 = 0
1:23/0/terrain_set = 1
1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:23/0/terrains_peering_bit/bottom_right_corner = 3
2:23/animation_columns = 4
2:23/animation_separation = Vector2i(3, 0)
2:23/animation_speed = 2.083
2:23/animation_frame_0/duration = 1.0
2:23/animation_frame_1/duration = 1.0
2:23/animation_frame_2/duration = 1.0
2:23/animation_frame_3/duration = 1.0
2:23/0 = 0
2:23/0/terrain_set = 1
2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:23/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:23/0/terrains_peering_bit/bottom_left_corner = 3
2:23/0/terrains_peering_bit/top_right_corner = 3
3:23/animation_columns = 4
3:23/animation_separation = Vector2i(3, 0)
3:23/animation_speed = 2.083
3:23/animation_frame_0/duration = 1.0
3:23/animation_frame_1/duration = 1.0
3:23/animation_frame_2/duration = 1.0
3:23/animation_frame_3/duration = 1.0
3:23/0 = 0
3:23/0/terrain_set = 1
3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:23/0/terrains_peering_bit/top_left_corner = 3
0:24/0 = 0
0:24/0/terrain_set = 1
0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8)
0:24/0/terrains_peering_bit/bottom_left_corner = 4
0:24/0/custom_data_0 = "girl.pillow.on"
1:24/0 = 0
1:24/0/terrain_set = 1
1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:24/0/terrains_peering_bit/bottom_right_corner = 4
1:24/0/terrains_peering_bit/top_right_corner = 4
1:24/0/custom_data_0 = "girl.pillow.on"
2:24/0 = 0
2:24/0/terrain_set = 1
2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:24/0/terrains_peering_bit/bottom_right_corner = 4
2:24/0/terrains_peering_bit/bottom_left_corner = 4
2:24/0/terrains_peering_bit/top_left_corner = 4
2:24/0/custom_data_0 = "girl.pillow.on"
3:24/0 = 0
3:24/0/terrain_set = 1
3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:24/0/terrains_peering_bit/bottom_left_corner = 4
3:24/0/custom_data_0 = "girl.pillow.on"
0:25/0 = 0
0:25/0/terrain_set = 1
0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:25/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:25/0/terrains_peering_bit/bottom_right_corner = 4
0:25/0/terrains_peering_bit/top_left_corner = 4
0:25/0/custom_data_0 = "girl.pillow.on"
1:25/0 = 0
1:25/0/terrain_set = 1
1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:25/0/terrains_peering_bit/bottom_right_corner = 4
1:25/0/terrains_peering_bit/bottom_left_corner = 4
1:25/0/terrains_peering_bit/top_right_corner = 4
1:25/0/custom_data_0 = "girl.pillow.on"
2:25/0 = 0
2:25/0/terrain_set = 1
2:25/0/terrain = 4
2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:25/0/terrains_peering_bit/bottom_right_corner = 4
2:25/0/terrains_peering_bit/bottom_left_corner = 4
2:25/0/terrains_peering_bit/top_left_corner = 4
2:25/0/terrains_peering_bit/top_right_corner = 4
2:25/0/custom_data_0 = "girl.pillow.on"
3:25/0 = 0
3:25/0/terrain_set = 1
3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:25/0/terrains_peering_bit/bottom_left_corner = 4
3:25/0/terrains_peering_bit/top_left_corner = 4
3:25/0/custom_data_0 = "girl.pillow.on"
0:26/0 = 0
0:26/0/terrain_set = 1
0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:26/0/terrains_peering_bit/top_right_corner = 4
0:26/0/custom_data_0 = "girl.pillow.on"
1:26/0 = 0
1:26/0/terrain_set = 1
1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:26/0/terrains_peering_bit/top_left_corner = 4
1:26/0/terrains_peering_bit/top_right_corner = 4
1:26/0/custom_data_0 = "girl.pillow.on"
2:26/0 = 0
2:26/0/terrain_set = 1
2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:26/0/terrains_peering_bit/bottom_right_corner = 4
2:26/0/terrains_peering_bit/top_left_corner = 4
2:26/0/terrains_peering_bit/top_right_corner = 4
2:26/0/custom_data_0 = "girl.pillow.on"
3:26/0 = 0
3:26/0/terrain_set = 1
3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:26/0/terrains_peering_bit/bottom_left_corner = 4
3:26/0/terrains_peering_bit/top_left_corner = 4
3:26/0/custom_data_0 = "girl.pillow.on"
1:27/0 = 0
1:27/0/terrain_set = 1
1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:27/0/terrains_peering_bit/bottom_right_corner = 4
1:27/0/custom_data_0 = "girl.pillow.on"
2:27/0 = 0
2:27/0/terrain_set = 1
2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:27/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:27/0/terrains_peering_bit/bottom_left_corner = 4
2:27/0/terrains_peering_bit/top_right_corner = 4
2:27/0/custom_data_0 = "girl.pillow.on"
3:27/0 = 0
3:27/0/terrain_set = 1
3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:27/0/terrains_peering_bit/top_left_corner = 4
3:27/0/custom_data_0 = "girl.pillow.on"
0:28/0 = 0
0:28/0/terrain_set = 1
0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8)
0:28/0/terrains_peering_bit/bottom_left_corner = 5
0:28/0/custom_data_0 = "boy.pillow.on"
1:28/0 = 0
1:28/0/terrain_set = 1
1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8)
1:28/0/terrains_peering_bit/bottom_right_corner = 5
1:28/0/terrains_peering_bit/top_right_corner = 5
1:28/0/custom_data_0 = "boy.pillow.on"
2:28/0 = 0
2:28/0/terrain_set = 1
2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8)
2:28/0/terrains_peering_bit/bottom_right_corner = 5
2:28/0/terrains_peering_bit/bottom_left_corner = 5
2:28/0/terrains_peering_bit/top_left_corner = 5
2:28/0/custom_data_0 = "boy.pillow.on"
3:28/0 = 0
3:28/0/terrain_set = 1
3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8)
3:28/0/terrains_peering_bit/bottom_right_corner = 5
3:28/0/terrains_peering_bit/bottom_left_corner = 5
3:28/0/custom_data_0 = "boy.pillow.on"
0:29/0 = 0
0:29/0/terrain_set = 1
0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25)
0:29/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
0:29/0/terrains_peering_bit/bottom_right_corner = 5
0:29/0/terrains_peering_bit/top_left_corner = 5
0:29/0/custom_data_0 = "boy.pillow.on"
1:29/0 = 0
1:29/0/terrain_set = 1
1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8)
1:29/0/terrains_peering_bit/bottom_right_corner = 5
1:29/0/terrains_peering_bit/bottom_left_corner = 5
1:29/0/terrains_peering_bit/top_right_corner = 5
1:29/0/custom_data_0 = "boy.pillow.on"
2:29/0 = 0
2:29/0/terrain_set = 1
2:29/0/terrain = 5
2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:29/0/terrains_peering_bit/bottom_right_corner = 5
2:29/0/terrains_peering_bit/bottom_left_corner = 5
2:29/0/terrains_peering_bit/top_left_corner = 5
2:29/0/terrains_peering_bit/top_right_corner = 5
2:29/0/custom_data_0 = "boy.pillow.on"
3:29/0 = 0
3:29/0/terrain_set = 1
3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8)
3:29/0/terrains_peering_bit/bottom_left_corner = 5
3:29/0/terrains_peering_bit/top_left_corner = 5
3:29/0/terrains_peering_bit/top_right_corner = 5
3:29/0/custom_data_0 = "boy.pillow.on"
0:30/0 = 0
0:30/0/terrain_set = 1
0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
0:30/0/terrains_peering_bit/top_right_corner = 5
0:30/0/custom_data_0 = "boy.pillow.on"
1:30/0 = 0
1:30/0/terrain_set = 1
1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625)
1:30/0/terrains_peering_bit/top_left_corner = 5
1:30/0/terrains_peering_bit/top_right_corner = 5
1:30/0/custom_data_0 = "boy.pillow.on"
2:30/0 = 0
2:30/0/terrain_set = 1
2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8)
2:30/0/terrains_peering_bit/bottom_right_corner = 5
2:30/0/terrains_peering_bit/top_left_corner = 5
2:30/0/terrains_peering_bit/top_right_corner = 5
2:30/0/custom_data_0 = "boy.pillow.on"
3:30/0 = 0
3:30/0/terrain_set = 1
3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8)
3:30/0/terrains_peering_bit/bottom_left_corner = 5
3:30/0/terrains_peering_bit/top_left_corner = 5
3:30/0/custom_data_0 = "boy.pillow.on"
1:31/0 = 0
1:31/0/terrain_set = 1
1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8)
1:31/0/terrains_peering_bit/bottom_right_corner = 5
1:31/0/custom_data_0 = "boy.pillow.on"
2:31/0 = 0
2:31/0/terrain_set = 1
2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625)
2:31/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8)
2:31/0/terrains_peering_bit/bottom_left_corner = 5
2:31/0/terrains_peering_bit/top_right_corner = 5
2:31/0/custom_data_0 = "boy.pillow.on"
3:31/0 = 0
3:31/0/terrain_set = 1
3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625)
3:31/0/terrains_peering_bit/top_left_corner = 5
3:31/0/custom_data_0 = "boy.pillow.on"
0:32/0 = 0
0:32/0/custom_data_0 = "boy.pillow.off"
1:32/0 = 0
1:32/0/custom_data_0 = "boy.pillow.off"
2:32/0 = 0
2:32/0/custom_data_0 = "boy.pillow.off"
3:32/0 = 0
3:32/0/custom_data_0 = "boy.pillow.off"
0:33/0 = 0
0:33/0/custom_data_0 = "boy.pillow.off"
1:33/0 = 0
1:33/0/custom_data_0 = "boy.pillow.off"
2:33/0 = 0
2:33/0/custom_data_0 = "boy.pillow.off"
3:33/0 = 0
3:33/0/custom_data_0 = "boy.pillow.off"
0:34/0 = 0
0:34/0/custom_data_0 = "boy.pillow.off"
1:34/0 = 0
1:34/0/custom_data_0 = "boy.pillow.off"
2:34/0 = 0
2:34/0/custom_data_0 = "boy.pillow.off"
3:34/0 = 0
3:34/0/custom_data_0 = "boy.pillow.off"
1:35/0 = 0
1:35/0/custom_data_0 = "boy.pillow.off"
2:35/0 = 0
2:35/0/custom_data_0 = "boy.pillow.off"
3:35/0 = 0
3:35/0/custom_data_0 = "boy.pillow.off"
0:36/0 = 0
0:36/0/custom_data_0 = "girl.pillow.off"
1:36/0 = 0
1:36/0/custom_data_0 = "girl.pillow.off"
2:36/0 = 0
2:36/0/custom_data_0 = "girl.pillow.off"
3:36/0 = 0
3:36/0/custom_data_0 = "girl.pillow.off"
0:37/0 = 0
0:37/0/custom_data_0 = "girl.pillow.off"
1:37/0 = 0
1:37/0/custom_data_0 = "girl.pillow.off"
2:37/0 = 0
2:37/0/custom_data_0 = "girl.pillow.off"
3:37/0 = 0
3:37/0/custom_data_0 = "girl.pillow.off"
0:38/0 = 0
0:38/0/custom_data_0 = "girl.pillow.off"
1:38/0 = 0
1:38/0/custom_data_0 = "girl.pillow.off"
2:38/0 = 0
2:38/0/custom_data_0 = "girl.pillow.off"
3:38/0 = 0
3:38/0/custom_data_0 = "girl.pillow.off"
1:39/0 = 0
1:39/0/custom_data_0 = "girl.pillow.off"
2:39/0 = 0
2:39/0/custom_data_0 = "girl.pillow.off"
3:39/0 = 0
3:39/0/custom_data_0 = "girl.pillow.off"
[resource]
physics_layer_0/collision_layer = 1
physics_layer_0/physics_material = SubResource("PhysicsMaterial_bgue1")
terrain_set_0/mode = 2
terrain_set_0/terrain_0/name = "Agender.Out"
terrain_set_0/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1)
terrain_set_0/terrain_1/name = "Agender.In"
terrain_set_0/terrain_1/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_2/name = "Agender.In.Couch"
terrain_set_0/terrain_2/color = Color(0.28125, 0.5, 0.25, 1)
terrain_set_0/terrain_3/name = "Fem.In.On"
terrain_set_0/terrain_3/color = Color(0.74608, 0.000124081, 0.640564, 1)
terrain_set_0/terrain_4/name = "Masc.In.On"
terrain_set_0/terrain_4/color = Color(0, 0.512626, 0.726406, 1)
terrain_set_0/terrain_5/name = "Masc.In.Off"
terrain_set_0/terrain_5/color = Color(0.1213, 0.304819, 0.414206, 1)
terrain_set_0/terrain_6/name = "Fem.In.Off"
terrain_set_0/terrain_6/color = Color(0.420398, 0.279253, 0.390155, 1)
terrain_set_0/terrain_7/name = "Fem.Out.On"
terrain_set_0/terrain_7/color = Color(0.471488, 0.237721, 1, 1)
terrain_set_0/terrain_8/name = "Fem.Out.Off"
terrain_set_0/terrain_8/color = Color(0.353057, 0.364175, 0.554634, 1)
terrain_set_0/terrain_9/name = "Masc.Out.Off"
terrain_set_0/terrain_9/color = Color(0.207667, 0.331141, 0.469295, 1)
terrain_set_0/terrain_10/name = "Masc.Out.On"
terrain_set_0/terrain_10/color = Color(0, 0.287592, 0.565721, 1)
terrain_set_1/mode = 1
terrain_set_1/terrain_0/name = "girl disco"
terrain_set_1/terrain_0/color = Color(1, 0.415686, 1, 1)
terrain_set_1/terrain_1/name = "boy disco"
terrain_set_1/terrain_1/color = Color(0.176471, 0.188235, 0.796078, 1)
terrain_set_1/terrain_2/name = "city lights"
terrain_set_1/terrain_2/color = Color(0.425678, 0.520713, 0.0819725, 1)
terrain_set_1/terrain_3/name = "disco ball"
terrain_set_1/terrain_3/color = Color(0.670946, 0.364192, 0, 1)
terrain_set_1/terrain_4/name = "girl pillows"
terrain_set_1/terrain_4/color = Color(0.821734, 0, 0.1447, 1)
terrain_set_1/terrain_5/name = "boy pillows"
terrain_set_1/terrain_5/color = Color(0.421124, 0.229468, 1, 1)
custom_data_layer_0/name = "gender"
custom_data_layer_0/type = 4
sources/6 = SubResource("TileSetAtlasSource_l5n6p")
sources/0 = SubResource("TileSetAtlasSource_kwa4e")