[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://b6ackwhvcjoee"] [ext_resource type="Texture2D" uid="uid://blxkgsr4hwb4r" path="res://tilesets/15 Street Reduced.png" id="1_u7yxu"] [ext_resource type="Texture2D" uid="uid://ctp4jjdq8hmwk" path="res://tilesets/15 Street.png" id="6_6s2f6"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bgue1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kwa4e"] texture = ExtResource("1_u7yxu") 0:0/animation_columns = 4 0:0/animation_separation = Vector2i(3, 0) 0:0/animation_speed = 2.083 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/terrain_set = 1 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/animation_columns = 4 1:0/animation_separation = Vector2i(3, 0) 1:0/animation_speed = 2.083 1:0/animation_frame_0/duration = 1.0 1:0/animation_frame_1/duration = 1.0 1:0/animation_frame_2/duration = 1.0 1:0/animation_frame_3/duration = 1.0 1:0/0 = 0 1:0/0/terrain_set = 1 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_side = 0 2:0/animation_columns = 4 2:0/animation_separation = Vector2i(3, 0) 2:0/animation_speed = 2.083 2:0/animation_frame_0/duration = 1.0 2:0/animation_frame_1/duration = 1.0 2:0/animation_frame_2/duration = 1.0 2:0/animation_frame_3/duration = 1.0 2:0/0 = 0 2:0/0/terrain_set = 1 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/left_side = 0 3:0/animation_columns = 4 3:0/animation_separation = Vector2i(3, 0) 3:0/animation_speed = 2.083 3:0/animation_frame_0/duration = 1.0 3:0/animation_frame_1/duration = 1.0 3:0/animation_frame_2/duration = 1.0 3:0/animation_frame_3/duration = 1.0 3:0/0 = 0 3:0/0/terrain_set = 1 3:0/0/terrain = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_side = 0 3:0/0/terrains_peering_bit/left_side = 0 0:1/animation_columns = 4 0:1/animation_separation = Vector2i(3, 0) 0:1/animation_speed = 2.083 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 0:1/0/terrain_set = 1 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 1:1/animation_columns = 4 1:1/animation_separation = Vector2i(3, 0) 1:1/animation_speed = 2.083 1:1/animation_frame_0/duration = 1.0 1:1/animation_frame_1/duration = 1.0 1:1/animation_frame_2/duration = 1.0 1:1/animation_frame_3/duration = 1.0 1:1/0 = 0 1:1/0/terrain_set = 1 1:1/0/terrain = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/top_side = 0 2:1/animation_columns = 4 2:1/animation_separation = Vector2i(3, 0) 2:1/animation_speed = 2.083 2:1/animation_frame_0/duration = 1.0 2:1/animation_frame_1/duration = 1.0 2:1/animation_frame_2/duration = 1.0 2:1/animation_frame_3/duration = 1.0 2:1/0 = 0 2:1/0/terrain_set = 1 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/right_side = 0 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_side = 0 3:1/animation_columns = 4 3:1/animation_separation = Vector2i(3, 0) 3:1/animation_speed = 2.083 3:1/animation_frame_0/duration = 1.0 3:1/animation_frame_1/duration = 1.0 3:1/animation_frame_2/duration = 1.0 3:1/animation_frame_3/duration = 1.0 3:1/0 = 0 3:1/0/terrain_set = 1 3:1/0/terrain = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_side = 0 0:2/animation_columns = 4 0:2/animation_separation = Vector2i(3, 0) 0:2/animation_speed = 2.083 0:2/animation_frame_0/duration = 1.0 0:2/animation_frame_1/duration = 1.0 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 0:2/0/terrain_set = 1 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/top_side = 0 1:2/animation_columns = 4 1:2/animation_separation = Vector2i(3, 0) 1:2/animation_speed = 2.083 1:2/animation_frame_0/duration = 1.0 1:2/animation_frame_1/duration = 1.0 1:2/animation_frame_2/duration = 1.0 1:2/animation_frame_3/duration = 1.0 1:2/0 = 0 1:2/0/terrain_set = 1 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/top_side = 0 2:2/animation_columns = 4 2:2/animation_separation = Vector2i(3, 0) 2:2/animation_speed = 2.083 2:2/animation_frame_0/duration = 1.0 2:2/animation_frame_1/duration = 1.0 2:2/animation_frame_2/duration = 1.0 2:2/animation_frame_3/duration = 1.0 2:2/0 = 0 2:2/0/terrain_set = 1 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/animation_columns = 4 3:2/animation_separation = Vector2i(3, 0) 3:2/animation_speed = 2.083 3:2/animation_frame_0/duration = 1.0 3:2/animation_frame_1/duration = 1.0 3:2/animation_frame_2/duration = 1.0 3:2/animation_frame_3/duration = 1.0 3:2/0 = 0 3:2/0/terrain_set = 1 3:2/0/terrain = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/terrains_peering_bit/left_side = 0 3:2/0/terrains_peering_bit/top_side = 0 0:3/animation_columns = 4 0:3/animation_separation = Vector2i(3, 0) 0:3/animation_speed = 2.083 0:3/animation_frame_0/duration = 1.0 0:3/animation_frame_1/duration = 1.0 0:3/animation_frame_2/duration = 1.0 0:3/animation_frame_3/duration = 1.0 0:3/0 = 0 0:3/0/terrain_set = 1 0:3/0/terrain = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/animation_columns = 4 1:3/animation_separation = Vector2i(3, 0) 1:3/animation_speed = 2.083 1:3/animation_frame_0/duration = 1.0 1:3/animation_frame_1/duration = 1.0 1:3/animation_frame_2/duration = 1.0 1:3/animation_frame_3/duration = 1.0 1:3/0 = 0 1:3/0/terrain_set = 1 1:3/0/terrain = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/terrains_peering_bit/right_side = 0 2:3/animation_columns = 4 2:3/animation_separation = Vector2i(3, 0) 2:3/animation_speed = 2.083 2:3/animation_frame_0/duration = 1.0 2:3/animation_frame_1/duration = 1.0 2:3/animation_frame_2/duration = 1.0 2:3/animation_frame_3/duration = 1.0 2:3/0 = 0 2:3/0/terrain_set = 1 2:3/0/terrain = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/terrains_peering_bit/right_side = 0 2:3/0/terrains_peering_bit/left_side = 0 3:3/animation_columns = 4 3:3/animation_separation = Vector2i(3, 0) 3:3/animation_speed = 2.083 3:3/animation_frame_0/duration = 1.0 3:3/animation_frame_1/duration = 1.0 3:3/animation_frame_2/duration = 1.0 3:3/animation_frame_3/duration = 1.0 3:3/0 = 0 3:3/0/terrain_set = 1 3:3/0/terrain = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/terrains_peering_bit/left_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5n6p"] texture = ExtResource("6_6s2f6") 0:0/animation_columns = 4 0:0/animation_separation = Vector2i(3, 0) 0:0/animation_speed = 2.083 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/probability = 0.5 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:0/0/terrains_peering_bit/bottom_left_corner = 0 0:0/0/custom_data_0 = "girl.disco.on" 1:0/animation_columns = 4 1:0/animation_separation = Vector2i(3, 0) 1:0/animation_speed = 2.083 1:0/animation_frame_0/duration = 1.0 1:0/animation_frame_1/duration = 1.0 1:0/animation_frame_2/duration = 1.0 1:0/animation_frame_3/duration = 1.0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/probability = 0.5 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/top_right_corner = 0 1:0/0/custom_data_0 = "girl.disco.on" 2:0/animation_columns = 4 2:0/animation_separation = Vector2i(3, 0) 2:0/animation_speed = 2.083 2:0/animation_frame_0/duration = 1.0 2:0/animation_frame_1/duration = 1.0 2:0/animation_frame_2/duration = 1.0 2:0/animation_frame_3/duration = 1.0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/probability = 0.5 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:0/0/terrains_peering_bit/bottom_right_corner = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/top_left_corner = 0 2:0/0/custom_data_0 = "girl.disco.on" 3:0/animation_columns = 4 3:0/animation_separation = Vector2i(3, 0) 3:0/animation_speed = 2.083 3:0/animation_frame_0/duration = 1.0 3:0/animation_frame_1/duration = 1.0 3:0/animation_frame_2/duration = 1.0 3:0/animation_frame_3/duration = 1.0 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/probability = 0.5 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:0/0/terrains_peering_bit/bottom_right_corner = 0 3:0/0/terrains_peering_bit/bottom_left_corner = 0 3:0/0/custom_data_0 = "girl.disco.on" 0:1/animation_columns = 4 0:1/animation_separation = Vector2i(3, 0) 0:1/animation_speed = 2.083 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/probability = 0.5 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/top_left_corner = 0 0:1/0/custom_data_0 = "girl.disco.on" 1:1/animation_columns = 4 1:1/animation_separation = Vector2i(3, 0) 1:1/animation_speed = 2.083 1:1/animation_frame_0/duration = 1.0 1:1/animation_frame_1/duration = 1.0 1:1/animation_frame_2/duration = 1.0 1:1/animation_frame_3/duration = 1.0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/probability = 0.5 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0/custom_data_0 = "girl.disco.on" 2:1/animation_columns = 4 2:1/animation_separation = Vector2i(3, 0) 2:1/animation_speed = 2.083 2:1/animation_frame_0/duration = 1.0 2:1/animation_frame_1/duration = 1.0 2:1/animation_frame_2/duration = 1.0 2:1/animation_frame_3/duration = 1.0 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/probability = 0.5 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_right_corner = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_right_corner = 0 2:1/0/custom_data_0 = "girl.disco.on" 3:1/animation_columns = 4 3:1/animation_separation = Vector2i(3, 0) 3:1/animation_speed = 2.083 3:1/animation_frame_0/duration = 1.0 3:1/animation_frame_1/duration = 1.0 3:1/animation_frame_2/duration = 1.0 3:1/animation_frame_3/duration = 1.0 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/probability = 0.5 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_left_corner = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_right_corner = 0 3:1/0/custom_data_0 = "girl.disco.on" 0:2/animation_columns = 4 0:2/animation_separation = Vector2i(3, 0) 0:2/animation_speed = 2.083 0:2/animation_frame_0/duration = 1.0 0:2/animation_frame_1/duration = 1.0 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/probability = 0.5 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:2/0/terrains_peering_bit/top_right_corner = 0 0:2/0/custom_data_0 = "girl.disco.on" 1:2/animation_columns = 4 1:2/animation_separation = Vector2i(3, 0) 1:2/animation_speed = 2.083 1:2/animation_frame_0/duration = 1.0 1:2/animation_frame_1/duration = 1.0 1:2/animation_frame_2/duration = 1.0 1:2/animation_frame_3/duration = 1.0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/probability = 0.5 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0/custom_data_0 = "girl.disco.on" 2:2/animation_columns = 4 2:2/animation_separation = Vector2i(3, 0) 2:2/animation_speed = 2.083 2:2/animation_frame_0/duration = 1.0 2:2/animation_frame_1/duration = 1.0 2:2/animation_frame_2/duration = 1.0 2:2/animation_frame_3/duration = 1.0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/probability = 0.5 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:2/0/terrains_peering_bit/bottom_right_corner = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0/custom_data_0 = "girl.disco.on" 3:2/animation_columns = 4 3:2/animation_separation = Vector2i(3, 0) 3:2/animation_speed = 2.083 3:2/animation_frame_0/duration = 1.0 3:2/animation_frame_1/duration = 1.0 3:2/animation_frame_2/duration = 1.0 3:2/animation_frame_3/duration = 1.0 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/probability = 0.5 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/top_left_corner = 0 3:2/0/custom_data_0 = "girl.disco.on" 1:3/animation_columns = 4 1:3/animation_separation = Vector2i(3, 0) 1:3/animation_speed = 2.083 1:3/animation_frame_0/duration = 1.0 1:3/animation_frame_1/duration = 1.0 1:3/animation_frame_2/duration = 1.0 1:3/animation_frame_3/duration = 1.0 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/probability = 0.5 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:3/0/terrains_peering_bit/bottom_right_corner = 0 1:3/0/custom_data_0 = "girl.disco.on" 2:3/animation_columns = 4 2:3/animation_separation = Vector2i(3, 0) 2:3/animation_speed = 2.083 2:3/animation_frame_0/duration = 1.0 2:3/animation_frame_1/duration = 1.0 2:3/animation_frame_2/duration = 1.0 2:3/animation_frame_3/duration = 1.0 2:3/0 = 0 2:3/0/terrain_set = 0 2:3/0/probability = 0.5 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:3/0/terrains_peering_bit/bottom_left_corner = 0 2:3/0/terrains_peering_bit/top_right_corner = 0 2:3/0/custom_data_0 = "girl.disco.on" 3:3/animation_columns = 4 3:3/animation_separation = Vector2i(3, 0) 3:3/animation_speed = 2.083 3:3/animation_frame_0/duration = 1.0 3:3/animation_frame_1/duration = 1.0 3:3/animation_frame_2/duration = 1.0 3:3/animation_frame_3/duration = 1.0 3:3/0 = 0 3:3/0/terrain_set = 0 3:3/0/probability = 0.5 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:3/0/terrains_peering_bit/top_left_corner = 0 3:3/0/custom_data_0 = "girl.disco.on" 0:4/animation_speed = 2.083 0:4/0 = 0 0:4/0/custom_data_0 = "girl.disco.off" 1:4/animation_speed = 2.083 1:4/0 = 0 1:4/0/custom_data_0 = "girl.disco.off" 2:4/animation_speed = 2.083 2:4/0 = 0 2:4/0/custom_data_0 = "girl.disco.off" 3:4/animation_speed = 2.083 3:4/0 = 0 3:4/0/custom_data_0 = "girl.disco.off" 0:5/animation_speed = 2.083 0:5/0 = 0 0:5/0/custom_data_0 = "girl.disco.off" 1:5/animation_speed = 2.083 1:5/0 = 0 1:5/0/custom_data_0 = "girl.disco.off" 2:5/animation_speed = 2.083 2:5/0 = 0 2:5/0/custom_data_0 = "girl.disco.off" 3:5/animation_speed = 2.083 3:5/0 = 0 3:5/0/custom_data_0 = "girl.disco.off" 0:6/animation_speed = 2.083 0:6/0 = 0 0:6/0/custom_data_0 = "girl.disco.off" 1:6/animation_speed = 2.083 1:6/0 = 0 1:6/0/custom_data_0 = "girl.disco.off" 2:6/animation_speed = 2.083 2:6/0 = 0 2:6/0/custom_data_0 = "girl.disco.off" 3:6/animation_speed = 2.083 3:6/0 = 0 3:6/0/custom_data_0 = "girl.disco.off" 1:7/animation_speed = 2.083 1:7/0 = 0 1:7/0/custom_data_0 = "girl.disco.off" 2:7/animation_speed = 2.083 2:7/0 = 0 2:7/0/custom_data_0 = "girl.disco.off" 3:7/animation_speed = 2.083 3:7/0 = 0 3:7/0/custom_data_0 = "girl.disco.off" 0:8/animation_columns = 4 0:8/animation_separation = Vector2i(3, 0) 0:8/animation_speed = 2.083 0:8/animation_frame_0/duration = 1.0 0:8/animation_frame_1/duration = 1.0 0:8/animation_frame_2/duration = 1.0 0:8/animation_frame_3/duration = 1.0 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:8/0/terrains_peering_bit/bottom_left_corner = 1 0:8/0/custom_data_0 = "boy.disco.on" 1:8/animation_columns = 4 1:8/animation_separation = Vector2i(3, 0) 1:8/animation_speed = 2.083 1:8/animation_frame_0/duration = 1.0 1:8/animation_frame_1/duration = 1.0 1:8/animation_frame_2/duration = 1.0 1:8/animation_frame_3/duration = 1.0 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:8/0/terrains_peering_bit/bottom_right_corner = 1 1:8/0/terrains_peering_bit/top_right_corner = 1 1:8/0/custom_data_0 = "boy.disco.on" 2:8/animation_columns = 4 2:8/animation_separation = Vector2i(3, 0) 2:8/animation_speed = 2.083 2:8/animation_frame_0/duration = 1.0 2:8/animation_frame_1/duration = 1.0 2:8/animation_frame_2/duration = 1.0 2:8/animation_frame_3/duration = 1.0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:8/0/terrains_peering_bit/bottom_right_corner = 1 2:8/0/terrains_peering_bit/bottom_left_corner = 1 2:8/0/terrains_peering_bit/top_left_corner = 1 2:8/0/custom_data_0 = "boy.disco.on" 3:8/animation_columns = 4 3:8/animation_separation = Vector2i(3, 0) 3:8/animation_speed = 2.083 3:8/animation_frame_0/duration = 1.0 3:8/animation_frame_1/duration = 1.0 3:8/animation_frame_2/duration = 1.0 3:8/animation_frame_3/duration = 1.0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:8/0/terrains_peering_bit/bottom_right_corner = 1 3:8/0/terrains_peering_bit/bottom_left_corner = 1 3:8/0/custom_data_0 = "boy.disco.on" 0:9/animation_columns = 4 0:9/animation_separation = Vector2i(3, 0) 0:9/animation_speed = 2.083 0:9/animation_frame_0/duration = 1.0 0:9/animation_frame_1/duration = 1.0 0:9/animation_frame_2/duration = 1.0 0:9/animation_frame_3/duration = 1.0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:9/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:9/0/terrains_peering_bit/bottom_right_corner = 1 0:9/0/terrains_peering_bit/top_left_corner = 1 0:9/0/custom_data_0 = "boy.disco.on" 1:9/animation_columns = 4 1:9/animation_separation = Vector2i(3, 0) 1:9/animation_speed = 2.083 1:9/animation_frame_0/duration = 1.0 1:9/animation_frame_1/duration = 1.0 1:9/animation_frame_2/duration = 1.0 1:9/animation_frame_3/duration = 1.0 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:9/0/terrains_peering_bit/bottom_right_corner = 1 1:9/0/terrains_peering_bit/bottom_left_corner = 1 1:9/0/terrains_peering_bit/top_right_corner = 1 1:9/0/custom_data_0 = "boy.disco.on" 2:9/animation_columns = 4 2:9/animation_separation = Vector2i(3, 0) 2:9/animation_speed = 2.083 2:9/animation_frame_0/duration = 1.0 2:9/animation_frame_1/duration = 1.0 2:9/animation_frame_2/duration = 1.0 2:9/animation_frame_3/duration = 1.0 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/terrain = 1 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/terrains_peering_bit/bottom_right_corner = 1 2:9/0/terrains_peering_bit/bottom_left_corner = 1 2:9/0/terrains_peering_bit/top_left_corner = 1 2:9/0/terrains_peering_bit/top_right_corner = 1 2:9/0/custom_data_0 = "boy.disco.on" 3:9/animation_columns = 4 3:9/animation_separation = Vector2i(3, 0) 3:9/animation_speed = 2.083 3:9/animation_frame_0/duration = 1.0 3:9/animation_frame_1/duration = 1.0 3:9/animation_frame_2/duration = 1.0 3:9/animation_frame_3/duration = 1.0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:9/0/terrains_peering_bit/bottom_left_corner = 1 3:9/0/terrains_peering_bit/top_left_corner = 1 3:9/0/terrains_peering_bit/top_right_corner = 1 3:9/0/custom_data_0 = "boy.disco.on" 0:10/animation_columns = 4 0:10/animation_separation = Vector2i(3, 0) 0:10/animation_speed = 2.083 0:10/animation_frame_0/duration = 1.0 0:10/animation_frame_1/duration = 1.0 0:10/animation_frame_2/duration = 1.0 0:10/animation_frame_3/duration = 1.0 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:10/0/terrains_peering_bit/top_right_corner = 1 0:10/0/custom_data_0 = "boy.disco.on" 1:10/animation_columns = 4 1:10/animation_separation = Vector2i(3, 0) 1:10/animation_speed = 2.083 1:10/animation_frame_0/duration = 1.0 1:10/animation_frame_1/duration = 1.0 1:10/animation_frame_2/duration = 1.0 1:10/animation_frame_3/duration = 1.0 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:10/0/terrains_peering_bit/top_left_corner = 1 1:10/0/terrains_peering_bit/top_right_corner = 1 1:10/0/custom_data_0 = "boy.disco.on" 2:10/animation_columns = 4 2:10/animation_separation = Vector2i(3, 0) 2:10/animation_speed = 2.083 2:10/animation_frame_0/duration = 1.0 2:10/animation_frame_1/duration = 1.0 2:10/animation_frame_2/duration = 1.0 2:10/animation_frame_3/duration = 1.0 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:10/0/terrains_peering_bit/bottom_right_corner = 1 2:10/0/terrains_peering_bit/top_left_corner = 1 2:10/0/terrains_peering_bit/top_right_corner = 1 2:10/0/custom_data_0 = "boy.disco.on" 3:10/animation_columns = 4 3:10/animation_separation = Vector2i(3, 0) 3:10/animation_speed = 2.083 3:10/animation_frame_0/duration = 1.0 3:10/animation_frame_1/duration = 1.0 3:10/animation_frame_2/duration = 1.0 3:10/animation_frame_3/duration = 1.0 3:10/0 = 0 3:10/0/terrain_set = 0 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:10/0/terrains_peering_bit/bottom_left_corner = 1 3:10/0/terrains_peering_bit/top_left_corner = 1 3:10/0/custom_data_0 = "boy.disco.on" 1:11/animation_columns = 4 1:11/animation_separation = Vector2i(3, 0) 1:11/animation_speed = 2.083 1:11/animation_frame_0/duration = 1.0 1:11/animation_frame_1/duration = 1.0 1:11/animation_frame_2/duration = 1.0 1:11/animation_frame_3/duration = 1.0 1:11/0 = 0 1:11/0/terrain_set = 0 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:11/0/terrains_peering_bit/bottom_right_corner = 1 1:11/0/custom_data_0 = "boy.disco.on" 2:11/animation_columns = 4 2:11/animation_separation = Vector2i(3, 0) 2:11/animation_speed = 2.083 2:11/animation_frame_0/duration = 1.0 2:11/animation_frame_1/duration = 1.0 2:11/animation_frame_2/duration = 1.0 2:11/animation_frame_3/duration = 1.0 2:11/0 = 0 2:11/0/terrain_set = 0 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:11/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:11/0/terrains_peering_bit/bottom_left_corner = 1 2:11/0/terrains_peering_bit/top_right_corner = 1 2:11/0/custom_data_0 = "boy.disco.on" 3:11/animation_columns = 4 3:11/animation_separation = Vector2i(3, 0) 3:11/animation_speed = 2.083 3:11/animation_frame_0/duration = 1.0 3:11/animation_frame_1/duration = 1.0 3:11/animation_frame_2/duration = 1.0 3:11/animation_frame_3/duration = 1.0 3:11/0 = 0 3:11/0/terrain_set = 0 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:11/0/terrains_peering_bit/top_left_corner = 1 3:11/0/custom_data_0 = "boy.disco.on" 0:12/animation_speed = 2.083 0:12/0 = 0 0:12/0/custom_data_0 = "boy.disco.off" 1:12/animation_speed = 2.083 1:12/0 = 0 1:12/0/custom_data_0 = "boy.disco.off" 2:12/animation_speed = 2.083 2:12/0 = 0 2:12/0/custom_data_0 = "boy.disco.off" 3:12/animation_speed = 2.083 3:12/0 = 0 3:12/0/custom_data_0 = "boy.disco.off" 0:13/animation_speed = 2.083 0:13/0 = 0 0:13/0/custom_data_0 = "boy.disco.off" 1:13/animation_speed = 2.083 1:13/0 = 0 1:13/0/custom_data_0 = "boy.disco.off" 2:13/animation_speed = 2.083 2:13/0 = 0 2:13/0/custom_data_0 = "boy.disco.off" 3:13/animation_speed = 2.083 3:13/0 = 0 3:13/0/custom_data_0 = "boy.disco.off" 0:14/animation_speed = 2.083 0:14/0 = 0 0:14/0/custom_data_0 = "boy.disco.off" 1:14/animation_speed = 2.083 1:14/0 = 0 1:14/0/custom_data_0 = "boy.disco.off" 2:14/animation_speed = 2.083 2:14/0 = 0 2:14/0/custom_data_0 = "boy.disco.off" 3:14/animation_speed = 2.083 3:14/0 = 0 3:14/0/custom_data_0 = "boy.disco.off" 1:15/animation_speed = 2.083 1:15/0 = 0 1:15/0/custom_data_0 = "boy.disco.off" 2:15/animation_speed = 2.083 2:15/0 = 0 2:15/0/custom_data_0 = "boy.disco.off" 3:15/animation_speed = 2.083 3:15/0 = 0 3:15/0/custom_data_0 = "boy.disco.off" 0:16/animation_columns = 4 0:16/animation_separation = Vector2i(3, 0) 0:16/animation_speed = 2.083 0:16/animation_frame_0/duration = 1.0 0:16/animation_frame_1/duration = 1.0 0:16/animation_frame_2/duration = 1.0 0:16/animation_frame_3/duration = 1.0 0:16/0 = 0 0:16/0/terrain_set = 0 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:16/0/terrains_peering_bit/bottom_left_corner = 2 1:16/animation_columns = 4 1:16/animation_separation = Vector2i(3, 0) 1:16/animation_speed = 2.083 1:16/animation_frame_0/duration = 1.0 1:16/animation_frame_1/duration = 1.0 1:16/animation_frame_2/duration = 1.0 1:16/animation_frame_3/duration = 1.0 1:16/0 = 0 1:16/0/terrain_set = 0 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:16/0/terrains_peering_bit/bottom_right_corner = 2 1:16/0/terrains_peering_bit/top_right_corner = 2 2:16/animation_columns = 4 2:16/animation_separation = Vector2i(3, 0) 2:16/animation_speed = 2.083 2:16/animation_frame_0/duration = 1.0 2:16/animation_frame_1/duration = 1.0 2:16/animation_frame_2/duration = 1.0 2:16/animation_frame_3/duration = 1.0 2:16/0 = 0 2:16/0/terrain_set = 0 2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:16/0/terrains_peering_bit/bottom_right_corner = 2 2:16/0/terrains_peering_bit/bottom_left_corner = 2 2:16/0/terrains_peering_bit/top_left_corner = 2 3:16/animation_columns = 4 3:16/animation_separation = Vector2i(3, 0) 3:16/animation_speed = 2.083 3:16/animation_frame_0/duration = 1.0 3:16/animation_frame_1/duration = 1.0 3:16/animation_frame_2/duration = 1.0 3:16/animation_frame_3/duration = 1.0 3:16/0 = 0 3:16/0/terrain_set = 0 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:16/0/terrains_peering_bit/bottom_right_corner = 2 3:16/0/terrains_peering_bit/bottom_left_corner = 2 0:17/animation_columns = 4 0:17/animation_separation = Vector2i(3, 0) 0:17/animation_speed = 2.083 0:17/animation_frame_0/duration = 1.0 0:17/animation_frame_1/duration = 1.0 0:17/animation_frame_2/duration = 1.0 0:17/animation_frame_3/duration = 1.0 0:17/0 = 0 0:17/0/terrain_set = 0 0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:17/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:17/0/terrains_peering_bit/bottom_right_corner = 2 0:17/0/terrains_peering_bit/top_left_corner = 2 1:17/animation_columns = 4 1:17/animation_separation = Vector2i(3, 0) 1:17/animation_speed = 2.083 1:17/animation_frame_0/duration = 1.0 1:17/animation_frame_1/duration = 1.0 1:17/animation_frame_2/duration = 1.0 1:17/animation_frame_3/duration = 1.0 1:17/0 = 0 1:17/0/terrain_set = 0 1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:17/0/terrains_peering_bit/bottom_right_corner = 2 1:17/0/terrains_peering_bit/bottom_left_corner = 2 1:17/0/terrains_peering_bit/top_right_corner = 2 2:17/animation_columns = 4 2:17/animation_separation = Vector2i(3, 0) 2:17/animation_speed = 2.083 2:17/animation_frame_0/duration = 1.0 2:17/animation_frame_1/duration = 1.0 2:17/animation_frame_2/duration = 1.0 2:17/animation_frame_3/duration = 1.0 2:17/0 = 0 2:17/0/terrain_set = 0 2:17/0/terrain = 2 2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:17/0/terrains_peering_bit/bottom_right_corner = 2 2:17/0/terrains_peering_bit/bottom_left_corner = 2 2:17/0/terrains_peering_bit/top_left_corner = 2 2:17/0/terrains_peering_bit/top_right_corner = 2 3:17/animation_columns = 4 3:17/animation_separation = Vector2i(3, 0) 3:17/animation_speed = 2.083 3:17/animation_frame_0/duration = 1.0 3:17/animation_frame_1/duration = 1.0 3:17/animation_frame_2/duration = 1.0 3:17/animation_frame_3/duration = 1.0 3:17/0 = 0 3:17/0/terrain_set = 0 3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:17/0/terrains_peering_bit/bottom_left_corner = 2 3:17/0/terrains_peering_bit/top_left_corner = 2 3:17/0/terrains_peering_bit/top_right_corner = 2 0:18/animation_columns = 4 0:18/animation_separation = Vector2i(3, 0) 0:18/animation_speed = 2.083 0:18/animation_frame_0/duration = 1.0 0:18/animation_frame_1/duration = 1.0 0:18/animation_frame_2/duration = 1.0 0:18/animation_frame_3/duration = 1.0 0:18/0 = 0 0:18/0/terrain_set = 0 0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:18/0/terrains_peering_bit/top_right_corner = 2 1:18/animation_columns = 4 1:18/animation_separation = Vector2i(3, 0) 1:18/animation_speed = 2.083 1:18/animation_frame_0/duration = 1.0 1:18/animation_frame_1/duration = 1.0 1:18/animation_frame_2/duration = 1.0 1:18/animation_frame_3/duration = 1.0 1:18/0 = 0 1:18/0/terrain_set = 0 1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:18/0/terrains_peering_bit/top_left_corner = 2 1:18/0/terrains_peering_bit/top_right_corner = 2 2:18/animation_columns = 4 2:18/animation_separation = Vector2i(3, 0) 2:18/animation_speed = 2.083 2:18/animation_frame_0/duration = 1.0 2:18/animation_frame_1/duration = 1.0 2:18/animation_frame_2/duration = 1.0 2:18/animation_frame_3/duration = 1.0 2:18/0 = 0 2:18/0/terrain_set = 0 2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:18/0/terrains_peering_bit/bottom_right_corner = 2 2:18/0/terrains_peering_bit/top_left_corner = 2 2:18/0/terrains_peering_bit/top_right_corner = 2 3:18/animation_columns = 4 3:18/animation_separation = Vector2i(3, 0) 3:18/animation_speed = 2.083 3:18/animation_frame_0/duration = 1.0 3:18/animation_frame_1/duration = 1.0 3:18/animation_frame_2/duration = 1.0 3:18/animation_frame_3/duration = 1.0 3:18/0 = 0 3:18/0/terrain_set = 0 3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:18/0/terrains_peering_bit/bottom_left_corner = 2 3:18/0/terrains_peering_bit/top_left_corner = 2 1:19/animation_columns = 4 1:19/animation_separation = Vector2i(3, 0) 1:19/animation_speed = 2.083 1:19/animation_frame_0/duration = 1.0 1:19/animation_frame_1/duration = 1.0 1:19/animation_frame_2/duration = 1.0 1:19/animation_frame_3/duration = 1.0 1:19/0 = 0 1:19/0/terrain_set = 0 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:19/0/terrains_peering_bit/bottom_right_corner = 2 2:19/animation_columns = 4 2:19/animation_separation = Vector2i(3, 0) 2:19/animation_speed = 2.083 2:19/animation_frame_0/duration = 1.0 2:19/animation_frame_1/duration = 1.0 2:19/animation_frame_2/duration = 1.0 2:19/animation_frame_3/duration = 1.0 2:19/0 = 0 2:19/0/terrain_set = 0 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:19/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:19/0/terrains_peering_bit/bottom_left_corner = 2 2:19/0/terrains_peering_bit/top_right_corner = 2 3:19/animation_columns = 4 3:19/animation_separation = Vector2i(3, 0) 3:19/animation_speed = 2.083 3:19/animation_frame_0/duration = 1.0 3:19/animation_frame_1/duration = 1.0 3:19/animation_frame_2/duration = 1.0 3:19/animation_frame_3/duration = 1.0 3:19/0 = 0 3:19/0/terrain_set = 0 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:19/0/terrains_peering_bit/top_left_corner = 2 0:20/animation_columns = 4 0:20/animation_separation = Vector2i(3, 0) 0:20/animation_speed = 2.083 0:20/animation_frame_0/duration = 1.0 0:20/animation_frame_1/duration = 1.0 0:20/animation_frame_2/duration = 1.0 0:20/animation_frame_3/duration = 1.0 0:20/0 = 0 0:20/0/terrain_set = 0 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:20/0/terrains_peering_bit/bottom_left_corner = 3 1:20/animation_columns = 4 1:20/animation_separation = Vector2i(3, 0) 1:20/animation_speed = 2.083 1:20/animation_frame_0/duration = 1.0 1:20/animation_frame_1/duration = 1.0 1:20/animation_frame_2/duration = 1.0 1:20/animation_frame_3/duration = 1.0 1:20/0 = 0 1:20/0/terrain_set = 0 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:20/0/terrains_peering_bit/bottom_right_corner = 3 1:20/0/terrains_peering_bit/top_right_corner = 3 2:20/animation_columns = 4 2:20/animation_separation = Vector2i(3, 0) 2:20/animation_speed = 2.083 2:20/animation_frame_0/duration = 1.0 2:20/animation_frame_1/duration = 1.0 2:20/animation_frame_2/duration = 1.0 2:20/animation_frame_3/duration = 1.0 2:20/0 = 0 2:20/0/terrain_set = 0 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:20/0/terrains_peering_bit/bottom_right_corner = 3 2:20/0/terrains_peering_bit/bottom_left_corner = 3 2:20/0/terrains_peering_bit/top_left_corner = 3 3:20/animation_columns = 4 3:20/animation_separation = Vector2i(3, 0) 3:20/animation_speed = 2.083 3:20/animation_frame_0/duration = 1.0 3:20/animation_frame_1/duration = 1.0 3:20/animation_frame_2/duration = 1.0 3:20/animation_frame_3/duration = 1.0 3:20/0 = 0 3:20/0/terrain_set = 0 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:20/0/terrains_peering_bit/bottom_right_corner = 3 3:20/0/terrains_peering_bit/bottom_left_corner = 3 0:21/animation_columns = 4 0:21/animation_separation = Vector2i(3, 0) 0:21/animation_speed = 2.083 0:21/animation_frame_0/duration = 1.0 0:21/animation_frame_1/duration = 1.0 0:21/animation_frame_2/duration = 1.0 0:21/animation_frame_3/duration = 1.0 0:21/0 = 0 0:21/0/terrain_set = 0 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:21/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:21/0/terrains_peering_bit/bottom_right_corner = 3 0:21/0/terrains_peering_bit/top_left_corner = 3 1:21/animation_columns = 4 1:21/animation_separation = Vector2i(3, 0) 1:21/animation_speed = 2.083 1:21/animation_frame_0/duration = 1.0 1:21/animation_frame_1/duration = 1.0 1:21/animation_frame_2/duration = 1.0 1:21/animation_frame_3/duration = 1.0 1:21/0 = 0 1:21/0/terrain_set = 0 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:21/0/terrains_peering_bit/bottom_right_corner = 3 1:21/0/terrains_peering_bit/bottom_left_corner = 3 1:21/0/terrains_peering_bit/top_right_corner = 3 2:21/animation_columns = 4 2:21/animation_separation = Vector2i(3, 0) 2:21/animation_speed = 2.083 2:21/animation_frame_0/duration = 1.0 2:21/animation_frame_1/duration = 1.0 2:21/animation_frame_2/duration = 1.0 2:21/animation_frame_3/duration = 1.0 2:21/0 = 0 2:21/0/terrain_set = 0 2:21/0/terrain = 3 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:21/0/terrains_peering_bit/bottom_right_corner = 3 2:21/0/terrains_peering_bit/bottom_left_corner = 3 2:21/0/terrains_peering_bit/top_left_corner = 3 2:21/0/terrains_peering_bit/top_right_corner = 3 3:21/animation_columns = 4 3:21/animation_separation = Vector2i(3, 0) 3:21/animation_speed = 2.083 3:21/animation_frame_0/duration = 1.0 3:21/animation_frame_1/duration = 1.0 3:21/animation_frame_2/duration = 1.0 3:21/animation_frame_3/duration = 1.0 3:21/0 = 0 3:21/0/terrain_set = 0 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:21/0/terrains_peering_bit/bottom_left_corner = 3 3:21/0/terrains_peering_bit/top_left_corner = 3 3:21/0/terrains_peering_bit/top_right_corner = 3 0:22/animation_columns = 4 0:22/animation_separation = Vector2i(3, 0) 0:22/animation_speed = 2.083 0:22/animation_frame_0/duration = 1.0 0:22/animation_frame_1/duration = 1.0 0:22/animation_frame_2/duration = 1.0 0:22/animation_frame_3/duration = 1.0 0:22/0 = 0 0:22/0/terrain_set = 0 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:22/0/terrains_peering_bit/top_right_corner = 3 1:22/animation_columns = 4 1:22/animation_separation = Vector2i(3, 0) 1:22/animation_speed = 2.083 1:22/animation_frame_0/duration = 1.0 1:22/animation_frame_1/duration = 1.0 1:22/animation_frame_2/duration = 1.0 1:22/animation_frame_3/duration = 1.0 1:22/0 = 0 1:22/0/terrain_set = 0 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:22/0/terrains_peering_bit/top_left_corner = 3 1:22/0/terrains_peering_bit/top_right_corner = 3 2:22/animation_columns = 4 2:22/animation_separation = Vector2i(3, 0) 2:22/animation_speed = 2.083 2:22/animation_frame_0/duration = 1.0 2:22/animation_frame_1/duration = 1.0 2:22/animation_frame_2/duration = 1.0 2:22/animation_frame_3/duration = 1.0 2:22/0 = 0 2:22/0/terrain_set = 0 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:22/0/terrains_peering_bit/bottom_right_corner = 3 2:22/0/terrains_peering_bit/top_left_corner = 3 2:22/0/terrains_peering_bit/top_right_corner = 3 3:22/animation_columns = 4 3:22/animation_separation = Vector2i(3, 0) 3:22/animation_speed = 2.083 3:22/animation_frame_0/duration = 1.0 3:22/animation_frame_1/duration = 1.0 3:22/animation_frame_2/duration = 1.0 3:22/animation_frame_3/duration = 1.0 3:22/0 = 0 3:22/0/terrain_set = 0 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:22/0/terrains_peering_bit/bottom_left_corner = 3 3:22/0/terrains_peering_bit/top_left_corner = 3 1:23/animation_columns = 4 1:23/animation_separation = Vector2i(3, 0) 1:23/animation_speed = 2.083 1:23/animation_frame_0/duration = 1.0 1:23/animation_frame_1/duration = 1.0 1:23/animation_frame_2/duration = 1.0 1:23/animation_frame_3/duration = 1.0 1:23/0 = 0 1:23/0/terrain_set = 0 1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:23/0/terrains_peering_bit/bottom_right_corner = 3 2:23/animation_columns = 4 2:23/animation_separation = Vector2i(3, 0) 2:23/animation_speed = 2.083 2:23/animation_frame_0/duration = 1.0 2:23/animation_frame_1/duration = 1.0 2:23/animation_frame_2/duration = 1.0 2:23/animation_frame_3/duration = 1.0 2:23/0 = 0 2:23/0/terrain_set = 0 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:23/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:23/0/terrains_peering_bit/bottom_left_corner = 3 2:23/0/terrains_peering_bit/top_right_corner = 3 3:23/animation_columns = 4 3:23/animation_separation = Vector2i(3, 0) 3:23/animation_speed = 2.083 3:23/animation_frame_0/duration = 1.0 3:23/animation_frame_1/duration = 1.0 3:23/animation_frame_2/duration = 1.0 3:23/animation_frame_3/duration = 1.0 3:23/0 = 0 3:23/0/terrain_set = 0 3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:23/0/terrains_peering_bit/top_left_corner = 3 0:24/0 = 0 0:24/0/terrain_set = 0 0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:24/0/terrains_peering_bit/bottom_left_corner = 4 0:24/0/custom_data_0 = "girl.pillow.on" 1:24/0 = 0 1:24/0/terrain_set = 0 1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:24/0/terrains_peering_bit/bottom_right_corner = 4 1:24/0/terrains_peering_bit/top_right_corner = 4 1:24/0/custom_data_0 = "girl.pillow.on" 2:24/0 = 0 2:24/0/terrain_set = 0 2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:24/0/terrains_peering_bit/bottom_right_corner = 4 2:24/0/terrains_peering_bit/bottom_left_corner = 4 2:24/0/terrains_peering_bit/top_left_corner = 4 2:24/0/custom_data_0 = "girl.pillow.on" 3:24/0 = 0 3:24/0/terrain_set = 0 3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:24/0/terrains_peering_bit/bottom_left_corner = 4 3:24/0/custom_data_0 = "girl.pillow.on" 0:25/0 = 0 0:25/0/terrain_set = 0 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:25/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:25/0/terrains_peering_bit/bottom_right_corner = 4 0:25/0/terrains_peering_bit/top_left_corner = 4 0:25/0/custom_data_0 = "girl.pillow.on" 1:25/0 = 0 1:25/0/terrain_set = 0 1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:25/0/terrains_peering_bit/bottom_right_corner = 4 1:25/0/terrains_peering_bit/bottom_left_corner = 4 1:25/0/terrains_peering_bit/top_right_corner = 4 1:25/0/custom_data_0 = "girl.pillow.on" 2:25/0 = 0 2:25/0/terrain_set = 0 2:25/0/terrain = 4 2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:25/0/terrains_peering_bit/bottom_right_corner = 4 2:25/0/terrains_peering_bit/bottom_left_corner = 4 2:25/0/terrains_peering_bit/top_left_corner = 4 2:25/0/terrains_peering_bit/top_right_corner = 4 2:25/0/custom_data_0 = "girl.pillow.on" 3:25/0 = 0 3:25/0/terrain_set = 0 3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:25/0/terrains_peering_bit/bottom_left_corner = 4 3:25/0/terrains_peering_bit/top_left_corner = 4 3:25/0/custom_data_0 = "girl.pillow.on" 0:26/0 = 0 0:26/0/terrain_set = 0 0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:26/0/terrains_peering_bit/top_right_corner = 4 0:26/0/custom_data_0 = "girl.pillow.on" 1:26/0 = 0 1:26/0/terrain_set = 0 1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:26/0/terrains_peering_bit/top_left_corner = 4 1:26/0/terrains_peering_bit/top_right_corner = 4 1:26/0/custom_data_0 = "girl.pillow.on" 2:26/0 = 0 2:26/0/terrain_set = 0 2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:26/0/terrains_peering_bit/bottom_right_corner = 4 2:26/0/terrains_peering_bit/top_left_corner = 4 2:26/0/terrains_peering_bit/top_right_corner = 4 2:26/0/custom_data_0 = "girl.pillow.on" 3:26/0 = 0 3:26/0/terrain_set = 0 3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:26/0/terrains_peering_bit/bottom_left_corner = 4 3:26/0/terrains_peering_bit/top_left_corner = 4 3:26/0/custom_data_0 = "girl.pillow.on" 1:27/0 = 0 1:27/0/terrain_set = 0 1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:27/0/terrains_peering_bit/bottom_right_corner = 4 1:27/0/custom_data_0 = "girl.pillow.on" 2:27/0 = 0 2:27/0/terrain_set = 0 2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:27/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:27/0/terrains_peering_bit/bottom_left_corner = 4 2:27/0/terrains_peering_bit/top_right_corner = 4 2:27/0/custom_data_0 = "girl.pillow.on" 3:27/0 = 0 3:27/0/terrain_set = 0 3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:27/0/terrains_peering_bit/top_left_corner = 4 3:27/0/custom_data_0 = "girl.pillow.on" 0:28/0 = 0 0:28/0/terrain_set = 0 0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:28/0/terrains_peering_bit/bottom_left_corner = 5 0:28/0/custom_data_0 = "boy.pillow.on" 1:28/0 = 0 1:28/0/terrain_set = 0 1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:28/0/terrains_peering_bit/bottom_right_corner = 5 1:28/0/terrains_peering_bit/top_right_corner = 5 1:28/0/custom_data_0 = "boy.pillow.on" 2:28/0 = 0 2:28/0/terrain_set = 0 2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:28/0/terrains_peering_bit/bottom_right_corner = 5 2:28/0/terrains_peering_bit/bottom_left_corner = 5 2:28/0/terrains_peering_bit/top_left_corner = 5 2:28/0/custom_data_0 = "boy.pillow.on" 3:28/0 = 0 3:28/0/terrain_set = 0 3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:28/0/terrains_peering_bit/bottom_right_corner = 5 3:28/0/terrains_peering_bit/bottom_left_corner = 5 3:28/0/custom_data_0 = "boy.pillow.on" 0:29/0 = 0 0:29/0/terrain_set = 0 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:29/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:29/0/terrains_peering_bit/bottom_right_corner = 5 0:29/0/terrains_peering_bit/top_left_corner = 5 0:29/0/custom_data_0 = "boy.pillow.on" 1:29/0 = 0 1:29/0/terrain_set = 0 1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:29/0/terrains_peering_bit/bottom_right_corner = 5 1:29/0/terrains_peering_bit/bottom_left_corner = 5 1:29/0/terrains_peering_bit/top_right_corner = 5 1:29/0/custom_data_0 = "boy.pillow.on" 2:29/0 = 0 2:29/0/terrain_set = 0 2:29/0/terrain = 5 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:29/0/terrains_peering_bit/bottom_right_corner = 5 2:29/0/terrains_peering_bit/bottom_left_corner = 5 2:29/0/terrains_peering_bit/top_left_corner = 5 2:29/0/terrains_peering_bit/top_right_corner = 5 2:29/0/custom_data_0 = "boy.pillow.on" 3:29/0 = 0 3:29/0/terrain_set = 0 3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:29/0/terrains_peering_bit/bottom_left_corner = 5 3:29/0/terrains_peering_bit/top_left_corner = 5 3:29/0/terrains_peering_bit/top_right_corner = 5 3:29/0/custom_data_0 = "boy.pillow.on" 0:30/0 = 0 0:30/0/terrain_set = 0 0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:30/0/terrains_peering_bit/top_right_corner = 5 0:30/0/custom_data_0 = "boy.pillow.on" 1:30/0 = 0 1:30/0/terrain_set = 0 1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:30/0/terrains_peering_bit/top_left_corner = 5 1:30/0/terrains_peering_bit/top_right_corner = 5 1:30/0/custom_data_0 = "boy.pillow.on" 2:30/0 = 0 2:30/0/terrain_set = 0 2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:30/0/terrains_peering_bit/bottom_right_corner = 5 2:30/0/terrains_peering_bit/top_left_corner = 5 2:30/0/terrains_peering_bit/top_right_corner = 5 2:30/0/custom_data_0 = "boy.pillow.on" 3:30/0 = 0 3:30/0/terrain_set = 0 3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:30/0/terrains_peering_bit/bottom_left_corner = 5 3:30/0/terrains_peering_bit/top_left_corner = 5 3:30/0/custom_data_0 = "boy.pillow.on" 1:31/0 = 0 1:31/0/terrain_set = 0 1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:31/0/terrains_peering_bit/bottom_right_corner = 5 1:31/0/custom_data_0 = "boy.pillow.on" 2:31/0 = 0 2:31/0/terrain_set = 0 2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:31/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:31/0/terrains_peering_bit/bottom_left_corner = 5 2:31/0/terrains_peering_bit/top_right_corner = 5 2:31/0/custom_data_0 = "boy.pillow.on" 3:31/0 = 0 3:31/0/terrain_set = 0 3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:31/0/terrains_peering_bit/top_left_corner = 5 3:31/0/custom_data_0 = "boy.pillow.on" 0:32/0 = 0 0:32/0/custom_data_0 = "boy.pillow.off" 1:32/0 = 0 1:32/0/custom_data_0 = "boy.pillow.off" 2:32/0 = 0 2:32/0/custom_data_0 = "boy.pillow.off" 3:32/0 = 0 3:32/0/custom_data_0 = "boy.pillow.off" 0:33/0 = 0 0:33/0/custom_data_0 = "boy.pillow.off" 1:33/0 = 0 1:33/0/custom_data_0 = "boy.pillow.off" 2:33/0 = 0 2:33/0/custom_data_0 = "boy.pillow.off" 3:33/0 = 0 3:33/0/custom_data_0 = "boy.pillow.off" 0:34/0 = 0 0:34/0/custom_data_0 = "boy.pillow.off" 1:34/0 = 0 1:34/0/custom_data_0 = "boy.pillow.off" 2:34/0 = 0 2:34/0/custom_data_0 = "boy.pillow.off" 3:34/0 = 0 3:34/0/custom_data_0 = "boy.pillow.off" 1:35/0 = 0 1:35/0/custom_data_0 = "boy.pillow.off" 2:35/0 = 0 2:35/0/custom_data_0 = "boy.pillow.off" 3:35/0 = 0 3:35/0/custom_data_0 = "boy.pillow.off" 0:36/0 = 0 0:36/0/custom_data_0 = "girl.pillow.off" 1:36/0 = 0 1:36/0/custom_data_0 = "girl.pillow.off" 2:36/0 = 0 2:36/0/custom_data_0 = "girl.pillow.off" 3:36/0 = 0 3:36/0/custom_data_0 = "girl.pillow.off" 0:37/0 = 0 0:37/0/custom_data_0 = "girl.pillow.off" 1:37/0 = 0 1:37/0/custom_data_0 = "girl.pillow.off" 2:37/0 = 0 2:37/0/custom_data_0 = "girl.pillow.off" 3:37/0 = 0 3:37/0/custom_data_0 = "girl.pillow.off" 0:38/0 = 0 0:38/0/custom_data_0 = "girl.pillow.off" 1:38/0 = 0 1:38/0/custom_data_0 = "girl.pillow.off" 2:38/0 = 0 2:38/0/custom_data_0 = "girl.pillow.off" 3:38/0 = 0 3:38/0/custom_data_0 = "girl.pillow.off" 1:39/0 = 0 1:39/0/custom_data_0 = "girl.pillow.off" 2:39/0 = 0 2:39/0/custom_data_0 = "girl.pillow.off" 3:39/0 = 0 3:39/0/custom_data_0 = "girl.pillow.off" [resource] physics_layer_0/collision_layer = 1 physics_layer_0/physics_material = SubResource("PhysicsMaterial_bgue1") terrain_set_0/mode = 1 terrain_set_0/terrain_0/name = "girl disco" terrain_set_0/terrain_0/color = Color(1, 0.415686, 1, 1) terrain_set_0/terrain_1/name = "boy disco" terrain_set_0/terrain_1/color = Color(0.176471, 0.188235, 0.796078, 1) terrain_set_0/terrain_2/name = "city lights" terrain_set_0/terrain_2/color = Color(0.425678, 0.520713, 0.0819725, 1) terrain_set_0/terrain_3/name = "disco ball" terrain_set_0/terrain_3/color = Color(0.670946, 0.364192, 0, 1) terrain_set_0/terrain_4/name = "girl pillows" terrain_set_0/terrain_4/color = Color(0.821734, 0, 0.1447, 1) terrain_set_0/terrain_5/name = "boy pillows" terrain_set_0/terrain_5/color = Color(0.421124, 0.229468, 1, 1) terrain_set_1/mode = 2 terrain_set_1/terrain_0/name = "disco ball" terrain_set_1/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1) custom_data_layer_0/name = "gender" custom_data_layer_0/type = 4 sources/6 = SubResource("TileSetAtlasSource_l5n6p") sources/0 = SubResource("TileSetAtlasSource_kwa4e")