extends TileMapLayer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: pass var female_tiles_y_offset = \ [0, # girl on 8, # boy on -8, # girl off 0, # boy off 0, # city 0, # disco 16, # boy pillow on 0, # girl pillow on 0, # neutral pillow -8, # girl pillow off 0] # boy pillow off var male_tiles_y_offset = \ [8, # girl on 0, # boy on 0, # girl off -8, # boy off 0, # city 0, # disco 0, # boy pillow on 8, # girl pillow on 0, # neutral pillow 0, # girl pillow off -16] # boy pillow off func _on_main_character_gender_changed(new_gender: String) -> void: for coord in get_used_cells(): if get_cell_source_id(coord) != 0: continue var atlas_coord = get_cell_atlas_coords(coord) var index = floor(atlas_coord.y / 4) if new_gender == "female": atlas_coord.y += female_tiles_y_offset[index] if new_gender == "male": atlas_coord.y += male_tiles_y_offset[index] set_cell(coord, 0, atlas_coord)