adding and testing the 16 tile set

This commit is contained in:
Shoofle 2024-10-26 11:23:49 -04:00
parent 17f6d061d2
commit 74d4a1af32
4 changed files with 254 additions and 5 deletions

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Width:  |  Height:  |  Size: 849 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://blxkgsr4hwb4r"
path="res://.godot/imported/15 Street Reduced.png-bf9f9d8dd4ee747ce48eb54fb8f57c7b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://tilesets/15 Street Reduced.png"
dest_files=["res://.godot/imported/15 Street Reduced.png-bf9f9d8dd4ee747ce48eb54fb8f57c7b.ctex"]
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compress/lossy_quality=0.7
compress/hdr_compression=1
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mipmaps/limit=-1
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@ -1,9 +1,221 @@
[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://b6ackwhvcjoee"]
[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://b6ackwhvcjoee"]
[ext_resource type="Texture2D" uid="uid://blxkgsr4hwb4r" path="res://tilesets/15 Street Reduced.png" id="1_u7yxu"]
[ext_resource type="Texture2D" uid="uid://ctp4jjdq8hmwk" path="res://tilesets/15 Street.png" id="6_6s2f6"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bgue1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kwa4e"]
texture = ExtResource("1_u7yxu")
0:0/animation_columns = 4
0:0/animation_separation = Vector2i(3, 0)
0:0/animation_speed = 2.083
0:0/animation_frame_0/duration = 1.0
0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
0:0/0 = 0
0:0/0/terrain_set = 1
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/animation_columns = 4
1:0/animation_separation = Vector2i(3, 0)
1:0/animation_speed = 2.083
1:0/animation_frame_0/duration = 1.0
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1:0/animation_frame_2/duration = 1.0
1:0/animation_frame_3/duration = 1.0
1:0/0 = 0
1:0/0/terrain_set = 1
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/animation_separation = Vector2i(3, 0)
2:0/animation_speed = 2.083
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2:0/animation_frame_2/duration = 1.0
2:0/animation_frame_3/duration = 1.0
2:0/0 = 0
2:0/0/terrain_set = 1
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:0/0/terrains_peering_bit/right_side = 0
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/left_side = 0
3:0/animation_columns = 4
3:0/animation_separation = Vector2i(3, 0)
3:0/animation_speed = 2.083
3:0/animation_frame_0/duration = 1.0
3:0/animation_frame_1/duration = 1.0
3:0/animation_frame_2/duration = 1.0
3:0/animation_frame_3/duration = 1.0
3:0/0 = 0
3:0/0/terrain_set = 1
3:0/0/terrain = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/terrains_peering_bit/bottom_side = 0
3:0/0/terrains_peering_bit/left_side = 0
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0:1/animation_separation = Vector2i(3, 0)
0:1/animation_speed = 2.083
0:1/animation_frame_0/duration = 1.0
0:1/animation_frame_1/duration = 1.0
0:1/animation_frame_2/duration = 1.0
0:1/animation_frame_3/duration = 1.0
0:1/0 = 0
0:1/0/terrain_set = 1
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
1:1/animation_columns = 4
1:1/animation_separation = Vector2i(3, 0)
1:1/animation_speed = 2.083
1:1/animation_frame_0/duration = 1.0
1:1/animation_frame_1/duration = 1.0
1:1/animation_frame_2/duration = 1.0
1:1/animation_frame_3/duration = 1.0
1:1/0 = 0
1:1/0/terrain_set = 1
1:1/0/terrain = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/terrains_peering_bit/right_side = 0
1:1/0/terrains_peering_bit/bottom_side = 0
1:1/0/terrains_peering_bit/top_side = 0
2:1/animation_columns = 4
2:1/animation_separation = Vector2i(3, 0)
2:1/animation_speed = 2.083
2:1/animation_frame_0/duration = 1.0
2:1/animation_frame_1/duration = 1.0
2:1/animation_frame_2/duration = 1.0
2:1/animation_frame_3/duration = 1.0
2:1/0 = 0
2:1/0/terrain_set = 1
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0/terrains_peering_bit/right_side = 0
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_side = 0
3:1/animation_columns = 4
3:1/animation_separation = Vector2i(3, 0)
3:1/animation_speed = 2.083
3:1/animation_frame_0/duration = 1.0
3:1/animation_frame_1/duration = 1.0
3:1/animation_frame_2/duration = 1.0
3:1/animation_frame_3/duration = 1.0
3:1/0 = 0
3:1/0/terrain_set = 1
3:1/0/terrain = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0/terrains_peering_bit/bottom_side = 0
3:1/0/terrains_peering_bit/left_side = 0
3:1/0/terrains_peering_bit/top_side = 0
0:2/animation_columns = 4
0:2/animation_separation = Vector2i(3, 0)
0:2/animation_speed = 2.083
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0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
0:2/0 = 0
0:2/0/terrain_set = 1
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0/terrains_peering_bit/top_side = 0
1:2/animation_columns = 4
1:2/animation_separation = Vector2i(3, 0)
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1:2/animation_frame_1/duration = 1.0
1:2/animation_frame_2/duration = 1.0
1:2/animation_frame_3/duration = 1.0
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1:2/0/terrain_set = 1
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/top_side = 0
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2:2/animation_separation = Vector2i(3, 0)
2:2/animation_speed = 2.083
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2:2/animation_frame_1/duration = 1.0
2:2/animation_frame_2/duration = 1.0
2:2/animation_frame_3/duration = 1.0
2:2/0 = 0
2:2/0/terrain_set = 1
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/animation_columns = 4
3:2/animation_separation = Vector2i(3, 0)
3:2/animation_speed = 2.083
3:2/animation_frame_0/duration = 1.0
3:2/animation_frame_1/duration = 1.0
3:2/animation_frame_2/duration = 1.0
3:2/animation_frame_3/duration = 1.0
3:2/0 = 0
3:2/0/terrain_set = 1
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:2/0/terrains_peering_bit/left_side = 0
3:2/0/terrains_peering_bit/top_side = 0
0:3/animation_columns = 4
0:3/animation_separation = Vector2i(3, 0)
0:3/animation_speed = 2.083
0:3/animation_frame_0/duration = 1.0
0:3/animation_frame_1/duration = 1.0
0:3/animation_frame_2/duration = 1.0
0:3/animation_frame_3/duration = 1.0
0:3/0 = 0
0:3/0/terrain_set = 1
0:3/0/terrain = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/animation_columns = 4
1:3/animation_separation = Vector2i(3, 0)
1:3/animation_speed = 2.083
1:3/animation_frame_0/duration = 1.0
1:3/animation_frame_1/duration = 1.0
1:3/animation_frame_2/duration = 1.0
1:3/animation_frame_3/duration = 1.0
1:3/0 = 0
1:3/0/terrain_set = 1
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:3/0/terrains_peering_bit/right_side = 0
2:3/animation_columns = 4
2:3/animation_separation = Vector2i(3, 0)
2:3/animation_speed = 2.083
2:3/animation_frame_0/duration = 1.0
2:3/animation_frame_1/duration = 1.0
2:3/animation_frame_2/duration = 1.0
2:3/animation_frame_3/duration = 1.0
2:3/0 = 0
2:3/0/terrain_set = 1
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/left_side = 0
3:3/animation_columns = 4
3:3/animation_separation = Vector2i(3, 0)
3:3/animation_speed = 2.083
3:3/animation_frame_0/duration = 1.0
3:3/animation_frame_1/duration = 1.0
3:3/animation_frame_2/duration = 1.0
3:3/animation_frame_3/duration = 1.0
3:3/0 = 0
3:3/0/terrain_set = 1
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:3/0/terrains_peering_bit/left_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5n6p"]
texture = ExtResource("6_6s2f6")
0:0/animation_columns = 4
@ -1146,6 +1358,10 @@ terrain_set_0/terrain_4/name = "girl pillows"
terrain_set_0/terrain_4/color = Color(0.821734, 0, 0.1447, 1)
terrain_set_0/terrain_5/name = "boy pillows"
terrain_set_0/terrain_5/color = Color(0.421124, 0.229468, 1, 1)
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "disco ball"
terrain_set_1/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1)
custom_data_layer_0/name = "gender"
custom_data_layer_0/type = 4
sources/6 = SubResource("TileSetAtlasSource_l5n6p")
sources/0 = SubResource("TileSetAtlasSource_kwa4e")