adding and testing the 16 tile set
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tilesets/15 Street Reduced.png
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tilesets/15 Street Reduced.png
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tilesets/15 Street Reduced.png.import
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tilesets/15 Street Reduced.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://blxkgsr4hwb4r"
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path="res://.godot/imported/15 Street Reduced.png-bf9f9d8dd4ee747ce48eb54fb8f57c7b.ctex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://tilesets/15 Street Reduced.png"
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dest_files=["res://.godot/imported/15 Street Reduced.png-bf9f9d8dd4ee747ce48eb54fb8f57c7b.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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@ -1,9 +1,221 @@
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[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://b6ackwhvcjoee"]
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[gd_resource type="TileSet" load_steps=6 format=3 uid="uid://b6ackwhvcjoee"]
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[ext_resource type="Texture2D" uid="uid://blxkgsr4hwb4r" path="res://tilesets/15 Street Reduced.png" id="1_u7yxu"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bgue1"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kwa4e"]
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texture = ExtResource("1_u7yxu")
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0:0/animation_columns = 4
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0:0/animation_separation = Vector2i(3, 0)
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0:0/animation_speed = 2.083
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0:0/animation_frame_0/duration = 1.0
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0:0/animation_frame_1/duration = 1.0
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0:0/animation_frame_2/duration = 1.0
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0:0/animation_frame_3/duration = 1.0
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0:0/0/terrain_set = 1
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0:0/0/terrain = 0
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0:0/0/terrains_peering_bit/bottom_side = 0
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1:0/animation_columns = 4
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1:0/animation_separation = Vector2i(3, 0)
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1:0/animation_speed = 2.083
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1:0/animation_frame_0/duration = 1.0
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1:0/animation_frame_1/duration = 1.0
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1:0/animation_frame_2/duration = 1.0
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1:0/animation_frame_3/duration = 1.0
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1:0/0 = 0
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1:0/0/terrain_set = 1
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/animation_columns = 4
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2:0/animation_separation = Vector2i(3, 0)
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2:0/animation_speed = 2.083
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2:0/animation_frame_0/duration = 1.0
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2:0/animation_frame_1/duration = 1.0
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2:0/animation_frame_2/duration = 1.0
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2:0/animation_frame_3/duration = 1.0
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2:0/0 = 0
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2:0/0/terrain_set = 1
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0/terrains_peering_bit/left_side = 0
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3:0/animation_columns = 4
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3:0/animation_separation = Vector2i(3, 0)
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3:0/animation_speed = 2.083
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3:0/animation_frame_0/duration = 1.0
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3:0/animation_frame_1/duration = 1.0
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3:0/animation_frame_2/duration = 1.0
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3:0/animation_frame_3/duration = 1.0
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3:0/0 = 0
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3:0/0/terrain_set = 1
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3:0/0/terrain = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:0/0/terrains_peering_bit/bottom_side = 0
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3:0/0/terrains_peering_bit/left_side = 0
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0:1/animation_columns = 4
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0:1/animation_separation = Vector2i(3, 0)
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0:1/animation_speed = 2.083
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0:1/animation_frame_0/duration = 1.0
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0:1/animation_frame_1/duration = 1.0
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0:1/animation_frame_2/duration = 1.0
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0:1/animation_frame_3/duration = 1.0
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0:1/0 = 0
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0:1/0/terrain_set = 1
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0:1/0/terrain = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/terrains_peering_bit/bottom_side = 0
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0:1/0/terrains_peering_bit/top_side = 0
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1:1/animation_columns = 4
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1:1/animation_separation = Vector2i(3, 0)
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1:1/animation_speed = 2.083
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1:1/animation_frame_0/duration = 1.0
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1:1/animation_frame_1/duration = 1.0
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1:1/animation_frame_2/duration = 1.0
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1:1/animation_frame_3/duration = 1.0
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1:1/0 = 0
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1:1/0/terrain_set = 1
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1:1/0/terrain = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/right_side = 0
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1:1/0/terrains_peering_bit/bottom_side = 0
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1:1/0/terrains_peering_bit/top_side = 0
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2:1/animation_columns = 4
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2:1/animation_separation = Vector2i(3, 0)
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2:1/animation_speed = 2.083
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2:1/animation_frame_0/duration = 1.0
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2:1/animation_frame_1/duration = 1.0
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2:1/animation_frame_2/duration = 1.0
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2:1/animation_frame_3/duration = 1.0
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2:1/0 = 0
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2:1/0/terrain_set = 1
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2:1/0/terrain = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/right_side = 0
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2:1/0/terrains_peering_bit/bottom_side = 0
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2:1/0/terrains_peering_bit/left_side = 0
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2:1/0/terrains_peering_bit/top_side = 0
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3:1/animation_columns = 4
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3:1/animation_separation = Vector2i(3, 0)
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3:1/animation_speed = 2.083
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3:1/animation_frame_0/duration = 1.0
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3:1/animation_frame_1/duration = 1.0
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3:1/animation_frame_2/duration = 1.0
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3:1/animation_frame_3/duration = 1.0
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3:1/0 = 0
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3:1/0/terrain_set = 1
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3:1/0/terrain = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/bottom_side = 0
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3:1/0/terrains_peering_bit/left_side = 0
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3:1/0/terrains_peering_bit/top_side = 0
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0:2/animation_columns = 4
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0:2/animation_separation = Vector2i(3, 0)
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0:2/animation_speed = 2.083
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0:2/animation_frame_0/duration = 1.0
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0:2/animation_frame_1/duration = 1.0
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0:2/animation_frame_2/duration = 1.0
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0:2/animation_frame_3/duration = 1.0
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0:2/0 = 0
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0:2/0/terrain_set = 1
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0:2/0/terrain = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:2/0/terrains_peering_bit/top_side = 0
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1:2/animation_columns = 4
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1:2/animation_separation = Vector2i(3, 0)
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1:2/animation_speed = 2.083
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1:2/animation_frame_0/duration = 1.0
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1:2/animation_frame_1/duration = 1.0
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1:2/animation_frame_2/duration = 1.0
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1:2/animation_frame_3/duration = 1.0
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1:2/0 = 0
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1:2/0/terrain_set = 1
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/top_side = 0
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2:2/animation_columns = 4
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2:2/animation_separation = Vector2i(3, 0)
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2:2/animation_speed = 2.083
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2:2/animation_frame_0/duration = 1.0
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2:2/animation_frame_1/duration = 1.0
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2:2/animation_frame_2/duration = 1.0
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2:2/animation_frame_3/duration = 1.0
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2:2/0 = 0
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2:2/0/terrain_set = 1
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/0/terrains_peering_bit/top_side = 0
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3:2/animation_columns = 4
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3:2/animation_separation = Vector2i(3, 0)
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3:2/animation_speed = 2.083
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3:2/animation_frame_0/duration = 1.0
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3:2/animation_frame_1/duration = 1.0
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3:2/animation_frame_2/duration = 1.0
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3:2/animation_frame_3/duration = 1.0
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3:2/0 = 0
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3:2/0/terrain_set = 1
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:2/0/terrains_peering_bit/left_side = 0
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3:2/0/terrains_peering_bit/top_side = 0
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0:3/animation_columns = 4
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0:3/animation_separation = Vector2i(3, 0)
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0:3/animation_speed = 2.083
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0:3/animation_frame_0/duration = 1.0
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0:3/animation_frame_1/duration = 1.0
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0:3/animation_frame_2/duration = 1.0
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0:3/animation_frame_3/duration = 1.0
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0:3/0 = 0
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0:3/0/terrain_set = 1
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0:3/0/terrain = 0
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0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/animation_columns = 4
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1:3/animation_separation = Vector2i(3, 0)
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1:3/animation_speed = 2.083
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1:3/animation_frame_0/duration = 1.0
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1:3/animation_frame_1/duration = 1.0
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1:3/animation_frame_2/duration = 1.0
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1:3/animation_frame_3/duration = 1.0
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1:3/0 = 0
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1:3/0/terrain_set = 1
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/right_side = 0
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2:3/animation_columns = 4
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2:3/animation_separation = Vector2i(3, 0)
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2:3/animation_speed = 2.083
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2:3/animation_frame_0/duration = 1.0
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2:3/animation_frame_1/duration = 1.0
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2:3/animation_frame_2/duration = 1.0
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2:3/animation_frame_3/duration = 1.0
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2:3/0 = 0
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2:3/0/terrain_set = 1
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/left_side = 0
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3:3/animation_columns = 4
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3:3/animation_separation = Vector2i(3, 0)
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3:3/animation_speed = 2.083
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3:3/animation_frame_0/duration = 1.0
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3:3/animation_frame_1/duration = 1.0
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3:3/animation_frame_2/duration = 1.0
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3:3/animation_frame_3/duration = 1.0
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3:3/0 = 0
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3:3/0/terrain_set = 1
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:3/0/terrains_peering_bit/left_side = 0
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5n6p"]
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texture = ExtResource("6_6s2f6")
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0:0/animation_columns = 4
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@ -1146,6 +1358,10 @@ terrain_set_0/terrain_4/name = "girl pillows"
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terrain_set_0/terrain_4/color = Color(0.821734, 0, 0.1447, 1)
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terrain_set_0/terrain_5/name = "boy pillows"
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terrain_set_0/terrain_5/color = Color(0.421124, 0.229468, 1, 1)
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terrain_set_1/mode = 2
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terrain_set_1/terrain_0/name = "disco ball"
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terrain_set_1/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1)
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custom_data_layer_0/name = "gender"
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custom_data_layer_0/type = 4
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sources/6 = SubResource("TileSetAtlasSource_l5n6p")
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sources/0 = SubResource("TileSetAtlasSource_kwa4e")
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