diff --git a/scenes/testing_ground.tscn b/scenes/testing_ground.tscn index cbe95b6..5ed6a00 100644 --- a/scenes/testing_ground.tscn +++ b/scenes/testing_ground.tscn @@ -7,15 +7,16 @@ [node name="Node2D" type="Node2D"] [node name="TileMapLayer" type="TileMapLayer" parent="."] -tile_map_data = 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tile_set = ExtResource("1_tq28t") script = ExtResource("2_g5g4c") [node name="main_character" parent="." instance=ExtResource("3_mj0cl")] -position = Vector2(64, 100) -jumpShortHopSpeed = 250.0 -jumpLongHopSpeed = 300.0 +position = Vector2(63, -178) +jumpShortHopSpeed = 230.0 +jumpLongHopSpeed = 280.0 [node name="Camera2D" type="Camera2D" parent="main_character"] +position_smoothing_enabled = true [connection signal="gender_changed" from="main_character" to="TileMapLayer" method="_on_main_character_gender_changed"] diff --git a/tilesets/15 Street Reduced.png b/tilesets/15 Street Reduced.png index fc1c578..67e0118 100644 Binary files a/tilesets/15 Street Reduced.png and b/tilesets/15 Street Reduced.png differ diff --git a/tilesheets/basics.tres b/tilesheets/basics.tres index 3ab3f37..73c26ad 100644 --- a/tilesheets/basics.tres +++ b/tilesheets/basics.tres @@ -15,10 +15,11 @@ texture = ExtResource("1_u7yxu") 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 -0:0/0/terrain_set = 1 -0:0/0/terrain = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 7 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:0/0/terrains_peering_bit/bottom_side = 0 +0:0/0/terrains_peering_bit/bottom_side = 7 +0:0/0/custom_data_0 = "girl.on" 1:0/animation_columns = 4 1:0/animation_separation = Vector2i(3, 0) 1:0/animation_speed = 2.083 @@ -27,11 +28,12 @@ texture = ExtResource("1_u7yxu") 1:0/animation_frame_2/duration = 1.0 1:0/animation_frame_3/duration = 1.0 1:0/0 = 0 -1:0/0/terrain_set = 1 -1:0/0/terrain = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 7 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:0/0/terrains_peering_bit/right_side = 0 -1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/right_side = 7 +1:0/0/terrains_peering_bit/bottom_side = 7 +1:0/0/custom_data_0 = "girl.on" 2:0/animation_columns = 4 2:0/animation_separation = Vector2i(3, 0) 2:0/animation_speed = 2.083 @@ -40,12 +42,13 @@ texture = ExtResource("1_u7yxu") 2:0/animation_frame_2/duration = 1.0 2:0/animation_frame_3/duration = 1.0 2:0/0 = 0 -2:0/0/terrain_set = 1 -2:0/0/terrain = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 7 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:0/0/terrains_peering_bit/right_side = 0 -2:0/0/terrains_peering_bit/bottom_side = 0 -2:0/0/terrains_peering_bit/left_side = 0 +2:0/0/terrains_peering_bit/right_side = 7 +2:0/0/terrains_peering_bit/bottom_side = 7 +2:0/0/terrains_peering_bit/left_side = 7 +2:0/0/custom_data_0 = "girl.on" 3:0/animation_columns = 4 3:0/animation_separation = Vector2i(3, 0) 3:0/animation_speed = 2.083 @@ -54,11 +57,12 @@ texture = ExtResource("1_u7yxu") 3:0/animation_frame_2/duration = 1.0 3:0/animation_frame_3/duration = 1.0 3:0/0 = 0 -3:0/0/terrain_set = 1 -3:0/0/terrain = 0 +3:0/0/terrain_set = 0 +3:0/0/terrain = 7 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:0/0/terrains_peering_bit/bottom_side = 0 -3:0/0/terrains_peering_bit/left_side = 0 +3:0/0/terrains_peering_bit/bottom_side = 7 +3:0/0/terrains_peering_bit/left_side = 7 +3:0/0/custom_data_0 = "girl.on" 0:1/animation_columns = 4 0:1/animation_separation = Vector2i(3, 0) 0:1/animation_speed = 2.083 @@ -67,11 +71,12 @@ texture = ExtResource("1_u7yxu") 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 -0:1/0/terrain_set = 1 -0:1/0/terrain = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 7 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0/terrains_peering_bit/bottom_side = 0 -0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/bottom_side = 7 +0:1/0/terrains_peering_bit/top_side = 7 +0:1/0/custom_data_0 = "girl.on" 1:1/animation_columns = 4 1:1/animation_separation = Vector2i(3, 0) 1:1/animation_speed = 2.083 @@ -80,12 +85,13 @@ texture = ExtResource("1_u7yxu") 1:1/animation_frame_2/duration = 1.0 1:1/animation_frame_3/duration = 1.0 1:1/0 = 0 -1:1/0/terrain_set = 1 -1:1/0/terrain = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 7 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:1/0/terrains_peering_bit/right_side = 0 -1:1/0/terrains_peering_bit/bottom_side = 0 -1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/right_side = 7 +1:1/0/terrains_peering_bit/bottom_side = 7 +1:1/0/terrains_peering_bit/top_side = 7 +1:1/0/custom_data_0 = "girl.on" 2:1/animation_columns = 4 2:1/animation_separation = Vector2i(3, 0) 2:1/animation_speed = 2.083 @@ -94,13 +100,14 @@ texture = ExtResource("1_u7yxu") 2:1/animation_frame_2/duration = 1.0 2:1/animation_frame_3/duration = 1.0 2:1/0 = 0 -2:1/0/terrain_set = 1 -2:1/0/terrain = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 7 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/terrains_peering_bit/right_side = 0 -2:1/0/terrains_peering_bit/bottom_side = 0 -2:1/0/terrains_peering_bit/left_side = 0 -2:1/0/terrains_peering_bit/top_side = 0 +2:1/0/terrains_peering_bit/right_side = 7 +2:1/0/terrains_peering_bit/bottom_side = 7 +2:1/0/terrains_peering_bit/left_side = 7 +2:1/0/terrains_peering_bit/top_side = 7 +2:1/0/custom_data_0 = "girl.on" 3:1/animation_columns = 4 3:1/animation_separation = Vector2i(3, 0) 3:1/animation_speed = 2.083 @@ -109,12 +116,13 @@ texture = ExtResource("1_u7yxu") 3:1/animation_frame_2/duration = 1.0 3:1/animation_frame_3/duration = 1.0 3:1/0 = 0 -3:1/0/terrain_set = 1 -3:1/0/terrain = 0 +3:1/0/terrain_set = 0 +3:1/0/terrain = 7 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:1/0/terrains_peering_bit/bottom_side = 0 -3:1/0/terrains_peering_bit/left_side = 0 -3:1/0/terrains_peering_bit/top_side = 0 +3:1/0/terrains_peering_bit/bottom_side = 7 +3:1/0/terrains_peering_bit/left_side = 7 +3:1/0/terrains_peering_bit/top_side = 7 +3:1/0/custom_data_0 = "girl.on" 0:2/animation_columns = 4 0:2/animation_separation = Vector2i(3, 0) 0:2/animation_speed = 2.083 @@ -123,10 +131,11 @@ texture = ExtResource("1_u7yxu") 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 -0:2/0/terrain_set = 1 -0:2/0/terrain = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 7 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_side = 7 +0:2/0/custom_data_0 = "girl.on" 1:2/animation_columns = 4 1:2/animation_separation = Vector2i(3, 0) 1:2/animation_speed = 2.083 @@ -135,11 +144,12 @@ texture = ExtResource("1_u7yxu") 1:2/animation_frame_2/duration = 1.0 1:2/animation_frame_3/duration = 1.0 1:2/0 = 0 -1:2/0/terrain_set = 1 -1:2/0/terrain = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 7 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:2/0/terrains_peering_bit/right_side = 0 -1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/right_side = 7 +1:2/0/terrains_peering_bit/top_side = 7 +1:2/0/custom_data_0 = "girl.on" 2:2/animation_columns = 4 2:2/animation_separation = Vector2i(3, 0) 2:2/animation_speed = 2.083 @@ -148,12 +158,13 @@ texture = ExtResource("1_u7yxu") 2:2/animation_frame_2/duration = 1.0 2:2/animation_frame_3/duration = 1.0 2:2/0 = 0 -2:2/0/terrain_set = 1 -2:2/0/terrain = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 7 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:2/0/terrains_peering_bit/right_side = 0 -2:2/0/terrains_peering_bit/left_side = 0 -2:2/0/terrains_peering_bit/top_side = 0 +2:2/0/terrains_peering_bit/right_side = 7 +2:2/0/terrains_peering_bit/left_side = 7 +2:2/0/terrains_peering_bit/top_side = 7 +2:2/0/custom_data_0 = "girl.on" 3:2/animation_columns = 4 3:2/animation_separation = Vector2i(3, 0) 3:2/animation_speed = 2.083 @@ -162,11 +173,12 @@ texture = ExtResource("1_u7yxu") 3:2/animation_frame_2/duration = 1.0 3:2/animation_frame_3/duration = 1.0 3:2/0 = 0 -3:2/0/terrain_set = 1 -3:2/0/terrain = 0 +3:2/0/terrain_set = 0 +3:2/0/terrain = 7 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:2/0/terrains_peering_bit/left_side = 0 -3:2/0/terrains_peering_bit/top_side = 0 +3:2/0/terrains_peering_bit/left_side = 7 +3:2/0/terrains_peering_bit/top_side = 7 +3:2/0/custom_data_0 = "girl.on" 0:3/animation_columns = 4 0:3/animation_separation = Vector2i(3, 0) 0:3/animation_speed = 2.083 @@ -175,9 +187,10 @@ texture = ExtResource("1_u7yxu") 0:3/animation_frame_2/duration = 1.0 0:3/animation_frame_3/duration = 1.0 0:3/0 = 0 -0:3/0/terrain_set = 1 -0:3/0/terrain = 0 +0:3/0/terrain_set = 0 +0:3/0/terrain = 7 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:3/0/custom_data_0 = "girl.on" 1:3/animation_columns = 4 1:3/animation_separation = Vector2i(3, 0) 1:3/animation_speed = 2.083 @@ -186,10 +199,11 @@ texture = ExtResource("1_u7yxu") 1:3/animation_frame_2/duration = 1.0 1:3/animation_frame_3/duration = 1.0 1:3/0 = 0 -1:3/0/terrain_set = 1 -1:3/0/terrain = 0 +1:3/0/terrain_set = 0 +1:3/0/terrain = 7 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:3/0/terrains_peering_bit/right_side = 0 +1:3/0/terrains_peering_bit/right_side = 7 +1:3/0/custom_data_0 = "girl.on" 2:3/animation_columns = 4 2:3/animation_separation = Vector2i(3, 0) 2:3/animation_speed = 2.083 @@ -198,11 +212,12 @@ texture = ExtResource("1_u7yxu") 2:3/animation_frame_2/duration = 1.0 2:3/animation_frame_3/duration = 1.0 2:3/0 = 0 -2:3/0/terrain_set = 1 -2:3/0/terrain = 0 +2:3/0/terrain_set = 0 +2:3/0/terrain = 7 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:3/0/terrains_peering_bit/right_side = 0 -2:3/0/terrains_peering_bit/left_side = 0 +2:3/0/terrains_peering_bit/right_side = 7 +2:3/0/terrains_peering_bit/left_side = 7 +2:3/0/custom_data_0 = "girl.on" 3:3/animation_columns = 4 3:3/animation_separation = Vector2i(3, 0) 3:3/animation_speed = 2.083 @@ -211,10 +226,1972 @@ texture = ExtResource("1_u7yxu") 3:3/animation_frame_2/duration = 1.0 3:3/animation_frame_3/duration = 1.0 3:3/0 = 0 -3:3/0/terrain_set = 1 -3:3/0/terrain = 0 +3:3/0/terrain_set = 0 +3:3/0/terrain = 7 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:3/0/terrains_peering_bit/left_side = 0 +3:3/0/terrains_peering_bit/left_side = 7 +3:3/0/custom_data_0 = "girl.on" +3:4/animation_columns = 4 +3:4/animation_separation = Vector2i(3, 0) +3:4/animation_frame_0/duration = 1.0 +3:4/animation_frame_1/duration = 1.0 +3:4/animation_frame_2/duration = 1.0 +3:4/animation_frame_3/duration = 1.0 +3:4/0 = 0 +3:4/0/terrain_set = 0 +3:4/0/terrain = 10 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:4/0/terrains_peering_bit/bottom_side = 10 +3:4/0/terrains_peering_bit/left_side = 10 +3:4/0/custom_data_0 = "boy.on" +3:5/animation_columns = 4 +3:5/animation_separation = Vector2i(3, 0) +3:5/animation_frame_0/duration = 1.0 +3:5/animation_frame_1/duration = 1.0 +3:5/animation_frame_2/duration = 1.0 +3:5/animation_frame_3/duration = 1.0 +3:5/0 = 0 +3:5/0/terrain_set = 0 +3:5/0/terrain = 10 +3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:5/0/terrains_peering_bit/bottom_side = 10 +3:5/0/terrains_peering_bit/left_side = 10 +3:5/0/terrains_peering_bit/top_side = 10 +3:5/0/custom_data_0 = "boy.on" +0:5/animation_columns = 4 +0:5/animation_separation = Vector2i(3, 0) +0:5/animation_frame_0/duration = 1.0 +0:5/animation_frame_1/duration = 1.0 +0:5/animation_frame_2/duration = 1.0 +0:5/animation_frame_3/duration = 1.0 +0:5/0 = 0 +0:5/0/terrain_set = 0 +0:5/0/terrain = 10 +0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:5/0/terrains_peering_bit/bottom_side = 10 +0:5/0/terrains_peering_bit/top_side = 10 +0:5/0/custom_data_0 = "boy.on" +0:6/animation_columns = 4 +0:6/animation_separation = Vector2i(3, 0) +0:6/animation_frame_0/duration = 1.0 +0:6/animation_frame_1/duration = 1.0 +0:6/animation_frame_2/duration = 1.0 +0:6/animation_frame_3/duration = 1.0 +0:6/0 = 0 +0:6/0/terrain_set = 0 +0:6/0/terrain = 10 +0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:6/0/terrains_peering_bit/top_side = 10 +0:6/0/custom_data_0 = "boy.on" +0:7/animation_columns = 4 +0:7/animation_separation = Vector2i(3, 0) +0:7/animation_frame_0/duration = 1.0 +0:7/animation_frame_1/duration = 1.0 +0:7/animation_frame_2/duration = 1.0 +0:7/animation_frame_3/duration = 1.0 +0:7/0 = 0 +0:7/0/terrain_set = 0 +0:7/0/terrain = 10 +0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:7/0/custom_data_0 = "boy.on" +0:8/animation_columns = 4 +0:8/animation_separation = Vector2i(3, 0) +0:8/animation_frame_0/duration = 1.0 +0:8/animation_frame_1/duration = 1.0 +0:8/animation_frame_2/duration = 1.0 +0:8/animation_frame_3/duration = 1.0 +0:8/0 = 0 +0:8/0/terrain_set = 0 +0:8/0/terrain = 8 +0:8/0/terrains_peering_bit/bottom_side = 8 +0:8/0/custom_data_0 = "girl.off" +0:9/animation_columns = 4 +0:9/animation_separation = Vector2i(3, 0) +0:9/animation_frame_0/duration = 1.0 +0:9/animation_frame_1/duration = 1.0 +0:9/animation_frame_2/duration = 1.0 +0:9/animation_frame_3/duration = 1.0 +0:9/0 = 0 +0:9/0/terrain_set = 0 +0:9/0/terrain = 8 +0:9/0/terrains_peering_bit/bottom_side = 8 +0:9/0/terrains_peering_bit/top_side = 8 +0:9/0/custom_data_0 = "girl.off" +0:10/animation_columns = 4 +0:10/animation_separation = Vector2i(3, 0) +0:10/animation_frame_0/duration = 1.0 +0:10/animation_frame_1/duration = 1.0 +0:10/animation_frame_2/duration = 1.0 +0:10/animation_frame_3/duration = 1.0 +0:10/0 = 0 +0:10/0/terrain_set = 0 +0:10/0/terrain = 8 +0:10/0/terrains_peering_bit/top_side = 8 +0:10/0/custom_data_0 = "girl.off" +0:11/animation_columns = 4 +0:11/animation_separation = Vector2i(3, 0) +0:11/animation_frame_0/duration = 1.0 +0:11/animation_frame_1/duration = 1.0 +0:11/animation_frame_2/duration = 1.0 +0:11/animation_frame_3/duration = 1.0 +0:11/0 = 0 +0:11/0/terrain_set = 0 +0:11/0/terrain = 8 +0:11/0/custom_data_0 = "girl.off" +0:12/animation_columns = 4 +0:12/animation_separation = Vector2i(3, 0) +0:12/animation_frame_0/duration = 1.0 +0:12/animation_frame_1/duration = 1.0 +0:12/animation_frame_2/duration = 1.0 +0:12/animation_frame_3/duration = 1.0 +0:12/0 = 0 +0:12/0/terrain_set = 0 +0:12/0/terrain = 9 +0:12/0/terrains_peering_bit/bottom_side = 9 +0:12/0/custom_data_0 = "boy.off" +0:13/animation_columns = 4 +0:13/animation_separation = Vector2i(3, 0) +0:13/animation_frame_0/duration = 1.0 +0:13/animation_frame_1/duration = 1.0 +0:13/animation_frame_2/duration = 1.0 +0:13/animation_frame_3/duration = 1.0 +0:13/0 = 0 +0:13/0/terrain_set = 0 +0:13/0/terrain = 9 +0:13/0/terrains_peering_bit/bottom_side = 9 +0:13/0/terrains_peering_bit/top_side = 9 +0:13/0/custom_data_0 = "boy.off" +0:14/animation_columns = 4 +0:14/animation_separation = Vector2i(3, 0) +0:14/animation_frame_0/duration = 1.0 +0:14/animation_frame_1/duration = 1.0 +0:14/animation_frame_2/duration = 1.0 +0:14/animation_frame_3/duration = 1.0 +0:14/0 = 0 +0:14/0/terrain_set = 0 +0:14/0/terrain = 9 +0:14/0/terrains_peering_bit/top_side = 9 +0:14/0/custom_data_0 = "boy.off" +0:15/animation_columns = 4 +0:15/animation_separation = Vector2i(3, 0) +0:15/animation_frame_0/duration = 1.0 +0:15/animation_frame_1/duration = 1.0 +0:15/animation_frame_2/duration = 1.0 +0:15/animation_frame_3/duration = 1.0 +0:15/0 = 0 +0:15/0/terrain_set = 0 +0:15/0/terrain = 9 +0:15/0/custom_data_0 = "boy.off" +0:16/animation_columns = 4 +0:16/animation_separation = Vector2i(3, 0) +0:16/animation_frame_0/duration = 1.0 +0:16/animation_frame_1/duration = 1.0 +0:16/animation_frame_2/duration = 1.0 +0:16/animation_frame_3/duration = 1.0 +0:16/0 = 0 +0:16/0/terrain_set = 0 +0:16/0/terrain = 0 +0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:16/0/terrains_peering_bit/bottom_side = 0 +0:17/animation_columns = 4 +0:17/animation_separation = Vector2i(3, 0) +0:17/animation_frame_0/duration = 1.0 +0:17/animation_frame_1/duration = 1.0 +0:17/animation_frame_2/duration = 1.0 +0:17/animation_frame_3/duration = 1.0 +0:17/0 = 0 +0:17/0/terrain_set = 0 +0:17/0/terrain = 0 +0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:17/0/terrains_peering_bit/bottom_side = 0 +0:17/0/terrains_peering_bit/top_side = 0 +0:18/animation_columns = 4 +0:18/animation_separation = Vector2i(3, 0) +0:18/animation_frame_0/duration = 1.0 +0:18/animation_frame_1/duration = 1.0 +0:18/animation_frame_2/duration = 1.0 +0:18/animation_frame_3/duration = 1.0 +0:18/0 = 0 +0:18/0/terrain_set = 0 +0:18/0/terrain = 0 +0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:18/0/terrains_peering_bit/top_side = 0 +0:19/animation_columns = 4 +0:19/animation_separation = Vector2i(3, 0) +0:19/animation_frame_0/duration = 1.0 +0:19/animation_frame_1/duration = 1.0 +0:19/animation_frame_2/duration = 1.0 +0:19/animation_frame_3/duration = 1.0 +0:19/0 = 0 +0:19/0/terrain_set = 0 +0:19/0/terrain = 0 +0:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:20/animation_columns = 4 +0:20/animation_separation = Vector2i(3, 0) +0:20/animation_frame_0/duration = 1.0 +0:20/animation_frame_1/duration = 1.0 +0:20/animation_frame_2/duration = 1.0 +0:20/animation_frame_3/duration = 1.0 +0:20/0 = 0 +0:20/0/terrain_set = 0 +0:20/0/terrain = 1 +0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:20/0/terrains_peering_bit/bottom_side = 1 +0:21/animation_columns = 4 +0:21/animation_separation = Vector2i(3, 0) +0:21/animation_frame_0/duration = 1.0 +0:21/animation_frame_1/duration = 1.0 +0:21/animation_frame_2/duration = 1.0 +0:21/animation_frame_3/duration = 1.0 +0:21/0 = 0 +0:21/0/terrain_set = 0 +0:21/0/terrain = 1 +0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:21/0/terrains_peering_bit/bottom_side = 1 +0:21/0/terrains_peering_bit/top_side = 1 +0:22/animation_columns = 4 +0:22/animation_separation = Vector2i(3, 0) +0:22/animation_frame_0/duration = 1.0 +0:22/animation_frame_1/duration = 1.0 +0:22/animation_frame_2/duration = 1.0 +0:22/animation_frame_3/duration = 1.0 +0:22/0 = 0 +0:22/0/terrain_set = 0 +0:22/0/terrain = 1 +0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:22/0/terrains_peering_bit/top_side = 1 +0:23/animation_columns = 4 +0:23/animation_separation = Vector2i(3, 0) +0:23/animation_frame_0/duration = 1.0 +0:23/animation_frame_1/duration = 1.0 +0:23/animation_frame_2/duration = 1.0 +0:23/animation_frame_3/duration = 1.0 +0:23/0 = 0 +0:23/0/terrain_set = 0 +0:23/0/terrain = 1 +0:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:24/animation_columns = 4 +0:24/animation_separation = Vector2i(3, 0) +0:24/animation_frame_0/duration = 1.0 +0:24/animation_frame_1/duration = 1.0 +0:24/animation_frame_2/duration = 1.0 +0:24/animation_frame_3/duration = 1.0 +0:24/0 = 0 +0:24/0/terrain_set = 0 +0:24/0/terrain = 4 +0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:24/0/terrains_peering_bit/bottom_side = 4 +0:24/0/custom_data_0 = "boy.on" +0:25/animation_columns = 4 +0:25/animation_separation = Vector2i(3, 0) +0:25/animation_frame_0/duration = 1.0 +0:25/animation_frame_1/duration = 1.0 +0:25/animation_frame_2/duration = 1.0 +0:25/animation_frame_3/duration = 1.0 +0:25/0 = 0 +0:25/0/terrain_set = 0 +0:25/0/terrain = 4 +0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:25/0/terrains_peering_bit/bottom_side = 4 +0:25/0/terrains_peering_bit/top_side = 4 +0:25/0/custom_data_0 = "boy.on" +0:26/animation_columns = 4 +0:26/animation_separation = Vector2i(3, 0) +0:26/animation_frame_0/duration = 1.0 +0:26/animation_frame_1/duration = 1.0 +0:26/animation_frame_2/duration = 1.0 +0:26/animation_frame_3/duration = 1.0 +0:26/0 = 0 +0:26/0/terrain_set = 0 +0:26/0/terrain = 4 +0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:26/0/terrains_peering_bit/top_side = 4 +0:26/0/custom_data_0 = "boy.on" +0:27/animation_columns = 4 +0:27/animation_separation = Vector2i(3, 0) +0:27/animation_frame_0/duration = 1.0 +0:27/animation_frame_1/duration = 1.0 +0:27/animation_frame_2/duration = 1.0 +0:27/animation_frame_3/duration = 1.0 +0:27/0 = 0 +0:27/0/terrain_set = 0 +0:27/0/terrain = 4 +0:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:27/0/custom_data_0 = "boy.on" +0:28/animation_columns = 4 +0:28/animation_separation = Vector2i(3, 0) +0:28/animation_frame_0/duration = 1.0 +0:28/animation_frame_1/duration = 1.0 +0:28/animation_frame_2/duration = 1.0 +0:28/animation_frame_3/duration = 1.0 +0:28/0 = 0 +0:28/0/terrain_set = 0 +0:28/0/terrain = 3 +0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:28/0/terrains_peering_bit/bottom_side = 3 +0:28/0/custom_data_0 = "girl.on" +0:29/animation_columns = 4 +0:29/animation_separation = Vector2i(3, 0) +0:29/animation_frame_0/duration = 1.0 +0:29/animation_frame_1/duration = 1.0 +0:29/animation_frame_2/duration = 1.0 +0:29/animation_frame_3/duration = 1.0 +0:29/0 = 0 +0:29/0/terrain_set = 0 +0:29/0/terrain = 3 +0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:29/0/terrains_peering_bit/bottom_side = 3 +0:29/0/terrains_peering_bit/top_side = 3 +0:29/0/custom_data_0 = "girl.on" +0:30/animation_columns = 4 +0:30/animation_separation = Vector2i(3, 0) +0:30/animation_frame_0/duration = 1.0 +0:30/animation_frame_1/duration = 1.0 +0:30/animation_frame_2/duration = 1.0 +0:30/animation_frame_3/duration = 1.0 +0:30/0 = 0 +0:30/0/terrain_set = 0 +0:30/0/terrain = 3 +0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:30/0/terrains_peering_bit/top_side = 3 +0:30/0/custom_data_0 = "girl.on" +0:31/animation_columns = 4 +0:31/animation_separation = Vector2i(3, 0) +0:31/animation_frame_0/duration = 1.0 +0:31/animation_frame_1/duration = 1.0 +0:31/animation_frame_2/duration = 1.0 +0:31/animation_frame_3/duration = 1.0 +0:31/0 = 0 +0:31/0/terrain_set = 0 +0:31/0/terrain = 3 +0:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:31/0/custom_data_0 = "girl.on" +0:32/animation_columns = 4 +0:32/animation_separation = Vector2i(3, 0) +0:32/animation_frame_0/duration = 1.0 +0:32/animation_frame_1/duration = 1.0 +0:32/animation_frame_2/duration = 1.0 +0:32/animation_frame_3/duration = 1.0 +0:32/0 = 0 +0:32/0/terrain_set = 0 +0:32/0/terrain = 2 +0:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:32/0/terrains_peering_bit/bottom_side = 2 +0:33/animation_columns = 4 +0:33/animation_separation = Vector2i(3, 0) +0:33/animation_frame_0/duration = 1.0 +0:33/animation_frame_1/duration = 1.0 +0:33/animation_frame_2/duration = 1.0 +0:33/animation_frame_3/duration = 1.0 +0:33/0 = 0 +0:33/0/terrain_set = 0 +0:33/0/terrain = 2 +0:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:33/0/terrains_peering_bit/bottom_side = 2 +0:33/0/terrains_peering_bit/top_side = 2 +0:34/animation_columns = 4 +0:34/animation_separation = Vector2i(3, 0) +0:34/animation_frame_0/duration = 1.0 +0:34/animation_frame_1/duration = 1.0 +0:34/animation_frame_2/duration = 1.0 +0:34/animation_frame_3/duration = 1.0 +0:34/0 = 0 +0:34/0/terrain_set = 0 +0:34/0/terrain = 2 +0:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:34/0/terrains_peering_bit/top_side = 2 +0:35/animation_columns = 4 +0:35/animation_separation = Vector2i(3, 0) +0:35/animation_frame_0/duration = 1.0 +0:35/animation_frame_1/duration = 1.0 +0:35/animation_frame_2/duration = 1.0 +0:35/animation_frame_3/duration = 1.0 +0:35/0 = 0 +0:35/0/terrain_set = 0 +0:35/0/terrain = 2 +0:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:36/animation_columns = 4 +0:36/animation_separation = Vector2i(3, 0) +0:36/animation_frame_0/duration = 1.0 +0:36/animation_frame_1/duration = 1.0 +0:36/animation_frame_2/duration = 1.0 +0:36/animation_frame_3/duration = 1.0 +0:36/0 = 0 +0:36/0/terrain_set = 0 +0:36/0/terrain = 6 +0:36/0/terrains_peering_bit/bottom_side = 6 +0:36/0/custom_data_0 = "girl.off" +0:37/animation_columns = 4 +0:37/animation_separation = Vector2i(3, 0) +0:37/animation_frame_0/duration = 1.0 +0:37/animation_frame_1/duration = 1.0 +0:37/animation_frame_2/duration = 1.0 +0:37/animation_frame_3/duration = 1.0 +0:37/0 = 0 +0:37/0/terrain_set = 0 +0:37/0/terrain = 6 +0:37/0/terrains_peering_bit/bottom_side = 6 +0:37/0/terrains_peering_bit/top_side = 6 +0:37/0/custom_data_0 = "girl.off" +0:38/animation_columns = 4 +0:38/animation_separation = Vector2i(3, 0) +0:38/animation_frame_0/duration = 1.0 +0:38/animation_frame_1/duration = 1.0 +0:38/animation_frame_2/duration = 1.0 +0:38/animation_frame_3/duration = 1.0 +0:38/0 = 0 +0:38/0/terrain_set = 0 +0:38/0/terrain = 6 +0:38/0/terrains_peering_bit/top_side = 6 +0:38/0/custom_data_0 = "girl.off" +0:39/animation_columns = 4 +0:39/animation_separation = Vector2i(3, 0) +0:39/animation_frame_0/duration = 1.0 +0:39/animation_frame_1/duration = 1.0 +0:39/animation_frame_2/duration = 1.0 +0:39/animation_frame_3/duration = 1.0 +0:39/0 = 0 +0:39/0/terrain_set = 0 +0:39/0/terrain = 6 +0:39/0/custom_data_0 = "girl.off" +0:40/animation_columns = 4 +0:40/animation_separation = Vector2i(3, 0) +0:40/animation_frame_0/duration = 1.0 +0:40/animation_frame_1/duration = 1.0 +0:40/animation_frame_2/duration = 1.0 +0:40/animation_frame_3/duration = 1.0 +0:40/0 = 0 +0:40/0/terrain_set = 0 +0:40/0/terrain = 5 +0:40/0/terrains_peering_bit/bottom_side = 5 +0:40/0/custom_data_0 = "boy.off" +0:41/animation_columns = 4 +0:41/animation_separation = Vector2i(3, 0) +0:41/animation_frame_0/duration = 1.0 +0:41/animation_frame_1/duration = 1.0 +0:41/animation_frame_2/duration = 1.0 +0:41/animation_frame_3/duration = 1.0 +0:41/0 = 0 +0:41/0/terrain_set = 0 +0:41/0/terrain = 5 +0:41/0/terrains_peering_bit/bottom_side = 5 +0:41/0/terrains_peering_bit/top_side = 5 +0:41/0/custom_data_0 = "boy.off" +0:42/animation_columns = 4 +0:42/animation_separation = Vector2i(3, 0) +0:42/animation_frame_0/duration = 1.0 +0:42/animation_frame_1/duration = 1.0 +0:42/animation_frame_2/duration = 1.0 +0:42/animation_frame_3/duration = 1.0 +0:42/0 = 0 +0:42/0/terrain_set = 0 +0:42/0/terrain = 5 +0:42/0/terrains_peering_bit/top_side = 5 +0:42/0/custom_data_0 = "boy.off" +0:43/animation_columns = 4 +0:43/animation_separation = Vector2i(3, 0) +0:43/animation_frame_0/duration = 1.0 +0:43/animation_frame_1/duration = 1.0 +0:43/animation_frame_2/duration = 1.0 +0:43/animation_frame_3/duration = 1.0 +0:43/0 = 0 +0:43/0/terrain_set = 0 +0:43/0/terrain = 5 +0:43/0/custom_data_0 = "boy.off" +1:4/animation_columns = 4 +1:4/animation_separation = Vector2i(3, 0) +1:4/animation_frame_0/duration = 1.0 +1:4/animation_frame_1/duration = 1.0 +1:4/animation_frame_2/duration = 1.0 +1:4/animation_frame_3/duration = 1.0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 10 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:4/0/terrains_peering_bit/right_side = 10 +1:4/0/terrains_peering_bit/bottom_side = 10 +1:4/0/custom_data_0 = "boy.on" +1:5/animation_columns = 4 +1:5/animation_separation = Vector2i(3, 0) +1:5/animation_frame_0/duration = 1.0 +1:5/animation_frame_1/duration = 1.0 +1:5/animation_frame_2/duration = 1.0 +1:5/animation_frame_3/duration = 1.0 +1:5/0 = 0 +1:5/0/terrain_set = 0 +1:5/0/terrain = 10 +1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:5/0/terrains_peering_bit/right_side = 10 +1:5/0/terrains_peering_bit/bottom_side = 10 +1:5/0/terrains_peering_bit/top_side = 10 +1:5/0/custom_data_0 = "boy.on" +1:6/animation_columns = 4 +1:6/animation_separation = Vector2i(3, 0) +1:6/animation_frame_0/duration = 1.0 +1:6/animation_frame_1/duration = 1.0 +1:6/animation_frame_2/duration = 1.0 +1:6/animation_frame_3/duration = 1.0 +1:6/0 = 0 +1:6/0/terrain_set = 0 +1:6/0/terrain = 10 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:6/0/terrains_peering_bit/right_side = 10 +1:6/0/terrains_peering_bit/top_side = 10 +1:6/0/custom_data_0 = "boy.on" +1:7/animation_columns = 4 +1:7/animation_separation = Vector2i(3, 0) +1:7/animation_frame_0/duration = 1.0 +1:7/animation_frame_1/duration = 1.0 +1:7/animation_frame_2/duration = 1.0 +1:7/animation_frame_3/duration = 1.0 +1:7/0 = 0 +1:7/0/terrain_set = 0 +1:7/0/terrain = 10 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:7/0/terrains_peering_bit/right_side = 10 +1:7/0/custom_data_0 = "boy.on" +1:8/animation_columns = 4 +1:8/animation_separation = Vector2i(3, 0) +1:8/animation_frame_0/duration = 1.0 +1:8/animation_frame_1/duration = 1.0 +1:8/animation_frame_2/duration = 1.0 +1:8/animation_frame_3/duration = 1.0 +1:8/0 = 0 +1:8/0/terrain_set = 0 +1:8/0/terrain = 8 +1:8/0/terrains_peering_bit/right_side = 8 +1:8/0/terrains_peering_bit/bottom_side = 8 +1:8/0/custom_data_0 = "girl.off" +1:9/animation_columns = 4 +1:9/animation_separation = Vector2i(3, 0) +1:9/animation_frame_0/duration = 1.0 +1:9/animation_frame_1/duration = 1.0 +1:9/animation_frame_2/duration = 1.0 +1:9/animation_frame_3/duration = 1.0 +1:9/0 = 0 +1:9/0/terrain_set = 0 +1:9/0/terrain = 8 +1:9/0/terrains_peering_bit/right_side = 8 +1:9/0/terrains_peering_bit/bottom_side = 8 +1:9/0/terrains_peering_bit/top_side = 8 +1:9/0/custom_data_0 = "girl.off" +1:10/animation_columns = 4 +1:10/animation_separation = Vector2i(3, 0) +1:10/animation_frame_0/duration = 1.0 +1:10/animation_frame_1/duration = 1.0 +1:10/animation_frame_2/duration = 1.0 +1:10/animation_frame_3/duration = 1.0 +1:10/0 = 0 +1:10/0/terrain_set = 0 +1:10/0/terrain = 8 +1:10/0/terrains_peering_bit/right_side = 8 +1:10/0/terrains_peering_bit/top_side = 8 +1:10/0/custom_data_0 = "girl.off" +1:11/animation_columns = 4 +1:11/animation_separation = Vector2i(3, 0) +1:11/animation_frame_0/duration = 1.0 +1:11/animation_frame_1/duration = 1.0 +1:11/animation_frame_2/duration = 1.0 +1:11/animation_frame_3/duration = 1.0 +1:11/0 = 0 +1:11/0/terrain_set = 0 +1:11/0/terrain = 8 +1:11/0/terrains_peering_bit/right_side = 8 +1:11/0/custom_data_0 = "girl.off" +1:12/animation_columns = 4 +1:12/animation_separation = Vector2i(3, 0) +1:12/animation_frame_0/duration = 1.0 +1:12/animation_frame_1/duration = 1.0 +1:12/animation_frame_2/duration = 1.0 +1:12/animation_frame_3/duration = 1.0 +1:12/0 = 0 +1:12/0/terrain_set = 0 +1:12/0/terrain = 9 +1:12/0/terrains_peering_bit/right_side = 9 +1:12/0/terrains_peering_bit/bottom_side = 9 +1:12/0/custom_data_0 = "boy.off" +1:13/animation_columns = 4 +1:13/animation_separation = Vector2i(3, 0) +1:13/animation_frame_0/duration = 1.0 +1:13/animation_frame_1/duration = 1.0 +1:13/animation_frame_2/duration = 1.0 +1:13/animation_frame_3/duration = 1.0 +1:13/0 = 0 +1:13/0/terrain_set = 0 +1:13/0/terrain = 9 +1:13/0/terrains_peering_bit/right_side = 9 +1:13/0/terrains_peering_bit/bottom_side = 9 +1:13/0/terrains_peering_bit/top_side = 9 +1:13/0/custom_data_0 = "boy.off" +1:14/animation_columns = 4 +1:14/animation_separation = Vector2i(3, 0) +1:14/animation_frame_0/duration = 1.0 +1:14/animation_frame_1/duration = 1.0 +1:14/animation_frame_2/duration = 1.0 +1:14/animation_frame_3/duration = 1.0 +1:14/0 = 0 +1:14/0/terrain_set = 0 +1:14/0/terrain = 9 +1:14/0/terrains_peering_bit/right_side = 9 +1:14/0/terrains_peering_bit/top_side = 9 +1:14/0/custom_data_0 = "boy.off" +1:15/animation_columns = 4 +1:15/animation_separation = Vector2i(3, 0) +1:15/animation_frame_0/duration = 1.0 +1:15/animation_frame_1/duration = 1.0 +1:15/animation_frame_2/duration = 1.0 +1:15/animation_frame_3/duration = 1.0 +1:15/0 = 0 +1:15/0/terrain_set = 0 +1:15/0/terrain = 9 +1:15/0/terrains_peering_bit/right_side = 9 +1:15/0/custom_data_0 = "boy.off" +1:16/animation_columns = 4 +1:16/animation_separation = Vector2i(3, 0) +1:16/animation_frame_0/duration = 1.0 +1:16/animation_frame_1/duration = 1.0 +1:16/animation_frame_2/duration = 1.0 +1:16/animation_frame_3/duration = 1.0 +1:16/0 = 0 +1:16/0/terrain_set = 0 +1:16/0/terrain = 0 +1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:16/0/terrains_peering_bit/right_side = 0 +1:16/0/terrains_peering_bit/bottom_side = 0 +1:17/animation_columns = 4 +1:17/animation_separation = Vector2i(3, 0) +1:17/animation_frame_0/duration = 1.0 +1:17/animation_frame_1/duration = 1.0 +1:17/animation_frame_2/duration = 1.0 +1:17/animation_frame_3/duration = 1.0 +1:17/0 = 0 +1:17/0/terrain_set = 0 +1:17/0/terrain = 0 +1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:17/0/terrains_peering_bit/right_side = 0 +1:17/0/terrains_peering_bit/bottom_side = 0 +1:17/0/terrains_peering_bit/top_side = 0 +1:18/animation_columns = 4 +1:18/animation_separation = Vector2i(3, 0) +1:18/animation_frame_0/duration = 1.0 +1:18/animation_frame_1/duration = 1.0 +1:18/animation_frame_2/duration = 1.0 +1:18/animation_frame_3/duration = 1.0 +1:18/0 = 0 +1:18/0/terrain_set = 0 +1:18/0/terrain = 0 +1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:18/0/terrains_peering_bit/right_side = 0 +1:18/0/terrains_peering_bit/top_side = 0 +1:19/animation_columns = 4 +1:19/animation_separation = Vector2i(3, 0) +1:19/animation_frame_0/duration = 1.0 +1:19/animation_frame_1/duration = 1.0 +1:19/animation_frame_2/duration = 1.0 +1:19/animation_frame_3/duration = 1.0 +1:19/0 = 0 +1:19/0/terrain_set = 0 +1:19/0/terrain = 0 +1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:19/0/terrains_peering_bit/right_side = 0 +1:20/animation_columns = 4 +1:20/animation_separation = Vector2i(3, 0) +1:20/animation_frame_0/duration = 1.0 +1:20/animation_frame_1/duration = 1.0 +1:20/animation_frame_2/duration = 1.0 +1:20/animation_frame_3/duration = 1.0 +1:20/0 = 0 +1:20/0/terrain_set = 0 +1:20/0/terrain = 1 +1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:20/0/terrains_peering_bit/right_side = 1 +1:20/0/terrains_peering_bit/bottom_side = 1 +1:21/animation_columns = 4 +1:21/animation_separation = Vector2i(3, 0) +1:21/animation_frame_0/duration = 1.0 +1:21/animation_frame_1/duration = 1.0 +1:21/animation_frame_2/duration = 1.0 +1:21/animation_frame_3/duration = 1.0 +1:21/0 = 0 +1:21/0/terrain_set = 0 +1:21/0/terrain = 1 +1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:21/0/terrains_peering_bit/right_side = 1 +1:21/0/terrains_peering_bit/bottom_side = 1 +1:21/0/terrains_peering_bit/top_side = 1 +1:22/animation_columns = 4 +1:22/animation_separation = Vector2i(3, 0) +1:22/animation_frame_0/duration = 1.0 +1:22/animation_frame_1/duration = 1.0 +1:22/animation_frame_2/duration = 1.0 +1:22/animation_frame_3/duration = 1.0 +1:22/0 = 0 +1:22/0/terrain_set = 0 +1:22/0/terrain = 1 +1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:22/0/terrains_peering_bit/right_side = 1 +1:22/0/terrains_peering_bit/top_side = 1 +1:23/animation_columns = 4 +1:23/animation_separation = Vector2i(3, 0) +1:23/animation_frame_0/duration = 1.0 +1:23/animation_frame_1/duration = 1.0 +1:23/animation_frame_2/duration = 1.0 +1:23/animation_frame_3/duration = 1.0 +1:23/0 = 0 +1:23/0/terrain_set = 0 +1:23/0/terrain = 1 +1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:23/0/terrains_peering_bit/right_side = 1 +1:24/animation_columns = 4 +1:24/animation_separation = Vector2i(3, 0) +1:24/animation_frame_0/duration = 1.0 +1:24/animation_frame_1/duration = 1.0 +1:24/animation_frame_2/duration = 1.0 +1:24/animation_frame_3/duration = 1.0 +1:24/0 = 0 +1:24/0/terrain_set = 0 +1:24/0/terrain = 4 +1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:24/0/terrains_peering_bit/right_side = 4 +1:24/0/terrains_peering_bit/bottom_side = 4 +1:24/0/custom_data_0 = "boy.on" +1:25/animation_columns = 4 +1:25/animation_separation = Vector2i(3, 0) +1:25/animation_frame_0/duration = 1.0 +1:25/animation_frame_1/duration = 1.0 +1:25/animation_frame_2/duration = 1.0 +1:25/animation_frame_3/duration = 1.0 +1:25/0 = 0 +1:25/0/terrain_set = 0 +1:25/0/terrain = 4 +1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:25/0/terrains_peering_bit/right_side = 4 +1:25/0/terrains_peering_bit/bottom_side = 4 +1:25/0/terrains_peering_bit/top_side = 4 +1:25/0/custom_data_0 = "boy.on" +1:26/animation_columns = 4 +1:26/animation_separation = Vector2i(3, 0) +1:26/animation_frame_0/duration = 1.0 +1:26/animation_frame_1/duration = 1.0 +1:26/animation_frame_2/duration = 1.0 +1:26/animation_frame_3/duration = 1.0 +1:26/0 = 0 +1:26/0/terrain_set = 0 +1:26/0/terrain = 4 +1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:26/0/terrains_peering_bit/right_side = 4 +1:26/0/terrains_peering_bit/top_side = 4 +1:26/0/custom_data_0 = "boy.on" +1:27/animation_columns = 4 +1:27/animation_separation = Vector2i(3, 0) +1:27/animation_frame_0/duration = 1.0 +1:27/animation_frame_1/duration = 1.0 +1:27/animation_frame_2/duration = 1.0 +1:27/animation_frame_3/duration = 1.0 +1:27/0 = 0 +1:27/0/terrain_set = 0 +1:27/0/terrain = 4 +1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:27/0/terrains_peering_bit/right_side = 4 +1:27/0/custom_data_0 = "boy.on" +1:28/animation_columns = 4 +1:28/animation_separation = Vector2i(3, 0) +1:28/animation_frame_0/duration = 1.0 +1:28/animation_frame_1/duration = 1.0 +1:28/animation_frame_2/duration = 1.0 +1:28/animation_frame_3/duration = 1.0 +1:28/0 = 0 +1:28/0/terrain_set = 0 +1:28/0/terrain = 3 +1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:28/0/terrains_peering_bit/right_side = 3 +1:28/0/terrains_peering_bit/bottom_side = 3 +1:28/0/custom_data_0 = "girl.on" +1:29/animation_columns = 4 +1:29/animation_separation = Vector2i(3, 0) +1:29/animation_frame_0/duration = 1.0 +1:29/animation_frame_1/duration = 1.0 +1:29/animation_frame_2/duration = 1.0 +1:29/animation_frame_3/duration = 1.0 +1:29/0 = 0 +1:29/0/terrain_set = 0 +1:29/0/terrain = 3 +1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:29/0/terrains_peering_bit/right_side = 3 +1:29/0/terrains_peering_bit/bottom_side = 3 +1:29/0/terrains_peering_bit/top_side = 3 +1:29/0/custom_data_0 = "girl.on" +1:30/animation_columns = 4 +1:30/animation_separation = Vector2i(3, 0) +1:30/animation_frame_0/duration = 1.0 +1:30/animation_frame_1/duration = 1.0 +1:30/animation_frame_2/duration = 1.0 +1:30/animation_frame_3/duration = 1.0 +1:30/0 = 0 +1:30/0/terrain_set = 0 +1:30/0/terrain = 3 +1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:30/0/terrains_peering_bit/right_side = 3 +1:30/0/terrains_peering_bit/top_side = 3 +1:30/0/custom_data_0 = "girl.on" +1:31/animation_columns = 4 +1:31/animation_separation = Vector2i(3, 0) +1:31/animation_frame_0/duration = 1.0 +1:31/animation_frame_1/duration = 1.0 +1:31/animation_frame_2/duration = 1.0 +1:31/animation_frame_3/duration = 1.0 +1:31/0 = 0 +1:31/0/terrain_set = 0 +1:31/0/terrain = 3 +1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:31/0/terrains_peering_bit/right_side = 3 +1:31/0/custom_data_0 = "girl.on" +1:32/animation_columns = 4 +1:32/animation_separation = Vector2i(3, 0) +1:32/animation_frame_0/duration = 1.0 +1:32/animation_frame_1/duration = 1.0 +1:32/animation_frame_2/duration = 1.0 +1:32/animation_frame_3/duration = 1.0 +1:32/0 = 0 +1:32/0/terrain_set = 0 +1:32/0/terrain = 2 +1:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:32/0/terrains_peering_bit/right_side = 2 +1:32/0/terrains_peering_bit/bottom_side = 2 +1:33/animation_columns = 4 +1:33/animation_separation = Vector2i(3, 0) +1:33/animation_frame_0/duration = 1.0 +1:33/animation_frame_1/duration = 1.0 +1:33/animation_frame_2/duration = 1.0 +1:33/animation_frame_3/duration = 1.0 +1:33/0 = 0 +1:33/0/terrain_set = 0 +1:33/0/terrain = 2 +1:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:33/0/terrains_peering_bit/right_side = 2 +1:33/0/terrains_peering_bit/bottom_side = 2 +1:33/0/terrains_peering_bit/top_side = 2 +1:34/animation_columns = 4 +1:34/animation_separation = Vector2i(3, 0) +1:34/animation_frame_0/duration = 1.0 +1:34/animation_frame_1/duration = 1.0 +1:34/animation_frame_2/duration = 1.0 +1:34/animation_frame_3/duration = 1.0 +1:34/0 = 0 +1:34/0/terrain_set = 0 +1:34/0/terrain = 2 +1:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:34/0/terrains_peering_bit/right_side = 2 +1:34/0/terrains_peering_bit/top_side = 2 +1:35/animation_columns = 4 +1:35/animation_separation = Vector2i(3, 0) +1:35/animation_frame_0/duration = 1.0 +1:35/animation_frame_1/duration = 1.0 +1:35/animation_frame_2/duration = 1.0 +1:35/animation_frame_3/duration = 1.0 +1:35/0 = 0 +1:35/0/terrain_set = 0 +1:35/0/terrain = 2 +1:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:35/0/terrains_peering_bit/right_side = 2 +1:36/animation_columns = 4 +1:36/animation_separation = Vector2i(3, 0) +1:36/animation_frame_0/duration = 1.0 +1:36/animation_frame_1/duration = 1.0 +1:36/animation_frame_2/duration = 1.0 +1:36/animation_frame_3/duration = 1.0 +1:36/0 = 0 +1:36/0/terrain_set = 0 +1:36/0/terrain = 6 +1:36/0/terrains_peering_bit/right_side = 6 +1:36/0/terrains_peering_bit/bottom_side = 6 +1:36/0/custom_data_0 = "girl.off" +1:37/animation_columns = 4 +1:37/animation_separation = Vector2i(3, 0) +1:37/animation_frame_0/duration = 1.0 +1:37/animation_frame_1/duration = 1.0 +1:37/animation_frame_2/duration = 1.0 +1:37/animation_frame_3/duration = 1.0 +1:37/0 = 0 +1:37/0/terrain_set = 0 +1:37/0/terrain = 6 +1:37/0/terrains_peering_bit/right_side = 6 +1:37/0/terrains_peering_bit/bottom_side = 6 +1:37/0/terrains_peering_bit/top_side = 6 +1:37/0/custom_data_0 = "girl.off" +1:38/animation_columns = 4 +1:38/animation_separation = Vector2i(3, 0) +1:38/animation_frame_0/duration = 1.0 +1:38/animation_frame_1/duration = 1.0 +1:38/animation_frame_2/duration = 1.0 +1:38/animation_frame_3/duration = 1.0 +1:38/0 = 0 +1:38/0/terrain_set = 0 +1:38/0/terrain = 6 +1:38/0/terrains_peering_bit/right_side = 6 +1:38/0/terrains_peering_bit/top_side = 6 +1:38/0/custom_data_0 = "girl.off" +1:39/animation_columns = 4 +1:39/animation_separation = Vector2i(3, 0) +1:39/animation_frame_0/duration = 1.0 +1:39/animation_frame_1/duration = 1.0 +1:39/animation_frame_2/duration = 1.0 +1:39/animation_frame_3/duration = 1.0 +1:39/0 = 0 +1:39/0/terrain_set = 0 +1:39/0/custom_data_0 = "girl.off" +1:40/animation_columns = 4 +1:40/animation_separation = Vector2i(3, 0) +1:40/animation_frame_0/duration = 1.0 +1:40/animation_frame_1/duration = 1.0 +1:40/animation_frame_2/duration = 1.0 +1:40/animation_frame_3/duration = 1.0 +1:40/0 = 0 +1:40/0/terrain_set = 0 +1:40/0/terrain = 5 +1:40/0/terrains_peering_bit/right_side = 5 +1:40/0/terrains_peering_bit/bottom_side = 5 +1:40/0/custom_data_0 = "boy.off" +1:41/animation_columns = 4 +1:41/animation_separation = Vector2i(3, 0) +1:41/animation_frame_0/duration = 1.0 +1:41/animation_frame_1/duration = 1.0 +1:41/animation_frame_2/duration = 1.0 +1:41/animation_frame_3/duration = 1.0 +1:41/0 = 0 +1:41/0/terrain_set = 0 +1:41/0/terrain = 5 +1:41/0/terrains_peering_bit/right_side = 5 +1:41/0/terrains_peering_bit/bottom_side = 5 +1:41/0/terrains_peering_bit/top_side = 5 +1:41/0/custom_data_0 = "boy.off" +1:42/animation_columns = 4 +1:42/animation_separation = Vector2i(3, 0) +1:42/animation_frame_0/duration = 1.0 +1:42/animation_frame_1/duration = 1.0 +1:42/animation_frame_2/duration = 1.0 +1:42/animation_frame_3/duration = 1.0 +1:42/0 = 0 +1:42/0/terrain_set = 0 +1:42/0/terrain = 5 +1:42/0/terrains_peering_bit/right_side = 5 +1:42/0/terrains_peering_bit/top_side = 5 +1:42/0/custom_data_0 = "boy.off" +1:43/animation_columns = 4 +1:43/animation_separation = Vector2i(3, 0) +1:43/animation_frame_0/duration = 1.0 +1:43/animation_frame_1/duration = 1.0 +1:43/animation_frame_2/duration = 1.0 +1:43/animation_frame_3/duration = 1.0 +1:43/0 = 0 +1:43/0/terrain_set = 0 +1:43/0/terrain = 5 +1:43/0/terrains_peering_bit/right_side = 5 +1:43/0/custom_data_0 = "boy.off" +2:4/animation_columns = 4 +2:4/animation_separation = Vector2i(3, 0) +2:4/animation_frame_0/duration = 1.0 +2:4/animation_frame_1/duration = 1.0 +2:4/animation_frame_2/duration = 1.0 +2:4/animation_frame_3/duration = 1.0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 10 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:4/0/terrains_peering_bit/right_side = 10 +2:4/0/terrains_peering_bit/bottom_side = 10 +2:4/0/terrains_peering_bit/left_side = 10 +2:4/0/custom_data_0 = "boy.on" +2:5/animation_columns = 4 +2:5/animation_separation = Vector2i(3, 0) +2:5/animation_frame_0/duration = 1.0 +2:5/animation_frame_1/duration = 1.0 +2:5/animation_frame_2/duration = 1.0 +2:5/animation_frame_3/duration = 1.0 +2:5/0 = 0 +2:5/0/terrain_set = 0 +2:5/0/terrain = 10 +2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:5/0/terrains_peering_bit/right_side = 10 +2:5/0/terrains_peering_bit/bottom_side = 10 +2:5/0/terrains_peering_bit/left_side = 10 +2:5/0/terrains_peering_bit/top_side = 10 +2:5/0/custom_data_0 = "boy.on" +2:6/animation_columns = 4 +2:6/animation_separation = Vector2i(3, 0) +2:6/animation_frame_0/duration = 1.0 +2:6/animation_frame_1/duration = 1.0 +2:6/animation_frame_2/duration = 1.0 +2:6/animation_frame_3/duration = 1.0 +2:6/0 = 0 +2:6/0/terrain_set = 0 +2:6/0/terrain = 10 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:6/0/terrains_peering_bit/right_side = 10 +2:6/0/terrains_peering_bit/left_side = 10 +2:6/0/terrains_peering_bit/top_side = 10 +2:6/0/custom_data_0 = "boy.on" +2:7/animation_columns = 4 +2:7/animation_separation = Vector2i(3, 0) +2:7/animation_frame_0/duration = 1.0 +2:7/animation_frame_1/duration = 1.0 +2:7/animation_frame_2/duration = 1.0 +2:7/animation_frame_3/duration = 1.0 +2:7/0 = 0 +2:7/0/terrain_set = 0 +2:7/0/terrain = 10 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:7/0/terrains_peering_bit/right_side = 10 +2:7/0/terrains_peering_bit/left_side = 10 +2:7/0/custom_data_0 = "boy.on" +2:8/animation_columns = 4 +2:8/animation_separation = Vector2i(3, 0) +2:8/animation_frame_0/duration = 1.0 +2:8/animation_frame_1/duration = 1.0 +2:8/animation_frame_2/duration = 1.0 +2:8/animation_frame_3/duration = 1.0 +2:8/0 = 0 +2:8/0/terrain_set = 0 +2:8/0/terrain = 8 +2:8/0/terrains_peering_bit/right_side = 8 +2:8/0/terrains_peering_bit/bottom_side = 8 +2:8/0/terrains_peering_bit/left_side = 8 +2:8/0/custom_data_0 = "girl.off" +2:9/animation_columns = 4 +2:9/animation_separation = Vector2i(3, 0) +2:9/animation_frame_0/duration = 1.0 +2:9/animation_frame_1/duration = 1.0 +2:9/animation_frame_2/duration = 1.0 +2:9/animation_frame_3/duration = 1.0 +2:9/0 = 0 +2:9/0/terrain_set = 0 +2:9/0/terrain = 8 +2:9/0/terrains_peering_bit/right_side = 8 +2:9/0/terrains_peering_bit/bottom_side = 8 +2:9/0/terrains_peering_bit/left_side = 8 +2:9/0/terrains_peering_bit/top_side = 8 +2:9/0/custom_data_0 = "girl.off" +2:10/animation_columns = 4 +2:10/animation_separation = Vector2i(3, 0) +2:10/animation_frame_0/duration = 1.0 +2:10/animation_frame_1/duration = 1.0 +2:10/animation_frame_2/duration = 1.0 +2:10/animation_frame_3/duration = 1.0 +2:10/0 = 0 +2:10/0/terrain_set = 0 +2:10/0/terrain = 8 +2:10/0/terrains_peering_bit/right_side = 8 +2:10/0/terrains_peering_bit/left_side = 8 +2:10/0/terrains_peering_bit/top_side = 8 +2:10/0/custom_data_0 = "girl.off" +2:11/animation_columns = 4 +2:11/animation_separation = Vector2i(3, 0) +2:11/animation_frame_0/duration = 1.0 +2:11/animation_frame_1/duration = 1.0 +2:11/animation_frame_2/duration = 1.0 +2:11/animation_frame_3/duration = 1.0 +2:11/0 = 0 +2:11/0/terrain_set = 0 +2:11/0/terrain = 8 +2:11/0/terrains_peering_bit/right_side = 8 +2:11/0/terrains_peering_bit/left_side = 8 +2:11/0/custom_data_0 = "girl.off" +2:12/animation_columns = 4 +2:12/animation_separation = Vector2i(3, 0) +2:12/animation_frame_0/duration = 1.0 +2:12/animation_frame_1/duration = 1.0 +2:12/animation_frame_2/duration = 1.0 +2:12/animation_frame_3/duration = 1.0 +2:12/0 = 0 +2:12/0/terrain_set = 0 +2:12/0/terrain = 9 +2:12/0/terrains_peering_bit/right_side = 9 +2:12/0/terrains_peering_bit/bottom_side = 9 +2:12/0/terrains_peering_bit/left_side = 9 +2:12/0/custom_data_0 = "boy.off" +2:13/animation_columns = 4 +2:13/animation_separation = Vector2i(3, 0) +2:13/animation_frame_0/duration = 1.0 +2:13/animation_frame_1/duration = 1.0 +2:13/animation_frame_2/duration = 1.0 +2:13/animation_frame_3/duration = 1.0 +2:13/0 = 0 +2:13/0/terrain_set = 0 +2:13/0/terrain = 9 +2:13/0/terrains_peering_bit/right_side = 9 +2:13/0/terrains_peering_bit/bottom_side = 9 +2:13/0/terrains_peering_bit/left_side = 9 +2:13/0/terrains_peering_bit/top_side = 9 +2:13/0/custom_data_0 = "boy.off" +2:14/animation_columns = 4 +2:14/animation_separation = Vector2i(3, 0) +2:14/animation_frame_0/duration = 1.0 +2:14/animation_frame_1/duration = 1.0 +2:14/animation_frame_2/duration = 1.0 +2:14/animation_frame_3/duration = 1.0 +2:14/0 = 0 +2:14/0/terrain_set = 0 +2:14/0/terrain = 9 +2:14/0/terrains_peering_bit/right_side = 9 +2:14/0/terrains_peering_bit/left_side = 9 +2:14/0/terrains_peering_bit/top_side = 9 +2:14/0/custom_data_0 = "boy.off" +2:15/animation_columns = 4 +2:15/animation_separation = Vector2i(3, 0) +2:15/animation_frame_0/duration = 1.0 +2:15/animation_frame_1/duration = 1.0 +2:15/animation_frame_2/duration = 1.0 +2:15/animation_frame_3/duration = 1.0 +2:15/0 = 0 +2:15/0/terrain_set = 0 +2:15/0/terrain = 9 +2:15/0/terrains_peering_bit/right_side = 9 +2:15/0/terrains_peering_bit/left_side = 9 +2:15/0/custom_data_0 = "boy.off" +2:16/animation_columns = 4 +2:16/animation_separation = Vector2i(3, 0) +2:16/animation_frame_0/duration = 1.0 +2:16/animation_frame_1/duration = 1.0 +2:16/animation_frame_2/duration = 1.0 +2:16/animation_frame_3/duration = 1.0 +2:16/0 = 0 +2:16/0/terrain_set = 0 +2:16/0/terrain = 0 +2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:16/0/terrains_peering_bit/right_side = 0 +2:16/0/terrains_peering_bit/bottom_side = 0 +2:16/0/terrains_peering_bit/left_side = 0 +2:17/animation_columns = 4 +2:17/animation_separation = Vector2i(3, 0) +2:17/animation_frame_0/duration = 1.0 +2:17/animation_frame_1/duration = 1.0 +2:17/animation_frame_2/duration = 1.0 +2:17/animation_frame_3/duration = 1.0 +2:17/0 = 0 +2:17/0/terrain_set = 0 +2:17/0/terrain = 0 +2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:17/0/terrains_peering_bit/right_side = 0 +2:17/0/terrains_peering_bit/bottom_side = 0 +2:17/0/terrains_peering_bit/left_side = 0 +2:17/0/terrains_peering_bit/top_side = 0 +2:18/animation_columns = 4 +2:18/animation_separation = Vector2i(3, 0) +2:18/animation_frame_0/duration = 1.0 +2:18/animation_frame_1/duration = 1.0 +2:18/animation_frame_2/duration = 1.0 +2:18/animation_frame_3/duration = 1.0 +2:18/0 = 0 +2:18/0/terrain_set = 0 +2:18/0/terrain = 0 +2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:18/0/terrains_peering_bit/right_side = 0 +2:18/0/terrains_peering_bit/left_side = 0 +2:18/0/terrains_peering_bit/top_side = 0 +2:19/animation_columns = 4 +2:19/animation_separation = Vector2i(3, 0) +2:19/animation_frame_0/duration = 1.0 +2:19/animation_frame_1/duration = 1.0 +2:19/animation_frame_2/duration = 1.0 +2:19/animation_frame_3/duration = 1.0 +2:19/0 = 0 +2:19/0/terrain_set = 0 +2:19/0/terrain = 0 +2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:19/0/terrains_peering_bit/right_side = 0 +2:19/0/terrains_peering_bit/left_side = 0 +2:20/animation_columns = 4 +2:20/animation_separation = Vector2i(3, 0) +2:20/animation_frame_0/duration = 1.0 +2:20/animation_frame_1/duration = 1.0 +2:20/animation_frame_2/duration = 1.0 +2:20/animation_frame_3/duration = 1.0 +2:20/0 = 0 +2:20/0/terrain_set = 0 +2:20/0/terrain = 1 +2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:20/0/terrains_peering_bit/right_side = 1 +2:20/0/terrains_peering_bit/bottom_side = 1 +2:20/0/terrains_peering_bit/left_side = 1 +2:21/animation_columns = 4 +2:21/animation_separation = Vector2i(3, 0) +2:21/animation_frame_0/duration = 1.0 +2:21/animation_frame_1/duration = 1.0 +2:21/animation_frame_2/duration = 1.0 +2:21/animation_frame_3/duration = 1.0 +2:21/0 = 0 +2:21/0/terrain_set = 0 +2:21/0/terrain = 1 +2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:21/0/terrains_peering_bit/right_side = 1 +2:21/0/terrains_peering_bit/bottom_side = 1 +2:21/0/terrains_peering_bit/left_side = 1 +2:21/0/terrains_peering_bit/top_side = 1 +2:22/animation_columns = 4 +2:22/animation_separation = Vector2i(3, 0) +2:22/animation_frame_0/duration = 1.0 +2:22/animation_frame_1/duration = 1.0 +2:22/animation_frame_2/duration = 1.0 +2:22/animation_frame_3/duration = 1.0 +2:22/0 = 0 +2:22/0/terrain_set = 0 +2:22/0/terrain = 1 +2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:22/0/terrains_peering_bit/right_side = 1 +2:22/0/terrains_peering_bit/left_side = 1 +2:22/0/terrains_peering_bit/top_side = 1 +2:23/animation_columns = 4 +2:23/animation_separation = Vector2i(3, 0) +2:23/animation_frame_0/duration = 1.0 +2:23/animation_frame_1/duration = 1.0 +2:23/animation_frame_2/duration = 1.0 +2:23/animation_frame_3/duration = 1.0 +2:23/0 = 0 +2:23/0/terrain_set = 0 +2:23/0/terrain = 1 +2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:23/0/terrains_peering_bit/right_side = 1 +2:23/0/terrains_peering_bit/left_side = 1 +2:24/animation_columns = 4 +2:24/animation_separation = Vector2i(3, 0) +2:24/animation_frame_0/duration = 1.0 +2:24/animation_frame_1/duration = 1.0 +2:24/animation_frame_2/duration = 1.0 +2:24/animation_frame_3/duration = 1.0 +2:24/0 = 0 +2:24/0/terrain_set = 0 +2:24/0/terrain = 4 +2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:24/0/terrains_peering_bit/right_side = 4 +2:24/0/terrains_peering_bit/bottom_side = 4 +2:24/0/terrains_peering_bit/left_side = 4 +2:24/0/custom_data_0 = "boy.on" +2:25/animation_columns = 4 +2:25/animation_separation = Vector2i(3, 0) +2:25/animation_frame_0/duration = 1.0 +2:25/animation_frame_1/duration = 1.0 +2:25/animation_frame_2/duration = 1.0 +2:25/animation_frame_3/duration = 1.0 +2:25/0 = 0 +2:25/0/terrain_set = 0 +2:25/0/terrain = 4 +2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:25/0/terrains_peering_bit/right_side = 4 +2:25/0/terrains_peering_bit/bottom_side = 4 +2:25/0/terrains_peering_bit/left_side = 4 +2:25/0/terrains_peering_bit/top_side = 4 +2:25/0/custom_data_0 = "boy.on" +2:26/animation_columns = 4 +2:26/animation_separation = Vector2i(3, 0) +2:26/animation_frame_0/duration = 1.0 +2:26/animation_frame_1/duration = 1.0 +2:26/animation_frame_2/duration = 1.0 +2:26/animation_frame_3/duration = 1.0 +2:26/0 = 0 +2:26/0/terrain_set = 0 +2:26/0/terrain = 4 +2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:26/0/terrains_peering_bit/right_side = 4 +2:26/0/terrains_peering_bit/left_side = 4 +2:26/0/terrains_peering_bit/top_side = 4 +2:26/0/custom_data_0 = "boy.on" +2:27/animation_columns = 4 +2:27/animation_separation = Vector2i(3, 0) +2:27/animation_frame_0/duration = 1.0 +2:27/animation_frame_1/duration = 1.0 +2:27/animation_frame_2/duration = 1.0 +2:27/animation_frame_3/duration = 1.0 +2:27/0 = 0 +2:27/0/terrain_set = 0 +2:27/0/terrain = 4 +2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:27/0/terrains_peering_bit/right_side = 4 +2:27/0/terrains_peering_bit/left_side = 4 +2:27/0/custom_data_0 = "boy.on" +2:28/animation_columns = 4 +2:28/animation_separation = Vector2i(3, 0) +2:28/animation_frame_0/duration = 1.0 +2:28/animation_frame_1/duration = 1.0 +2:28/animation_frame_2/duration = 1.0 +2:28/animation_frame_3/duration = 1.0 +2:28/0 = 0 +2:28/0/terrain_set = 0 +2:28/0/terrain = 3 +2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:28/0/terrains_peering_bit/right_side = 3 +2:28/0/terrains_peering_bit/bottom_side = 3 +2:28/0/terrains_peering_bit/left_side = 3 +2:28/0/custom_data_0 = "girl.on" +2:29/animation_columns = 4 +2:29/animation_separation = Vector2i(3, 0) +2:29/animation_frame_0/duration = 1.0 +2:29/animation_frame_1/duration = 1.0 +2:29/animation_frame_2/duration = 1.0 +2:29/animation_frame_3/duration = 1.0 +2:29/0 = 0 +2:29/0/terrain_set = 0 +2:29/0/terrain = 3 +2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:29/0/terrains_peering_bit/right_side = 3 +2:29/0/terrains_peering_bit/bottom_side = 3 +2:29/0/terrains_peering_bit/left_side = 3 +2:29/0/terrains_peering_bit/top_side = 3 +2:29/0/custom_data_0 = "girl.on" +2:30/animation_columns = 4 +2:30/animation_separation = Vector2i(3, 0) +2:30/animation_frame_0/duration = 1.0 +2:30/animation_frame_1/duration = 1.0 +2:30/animation_frame_2/duration = 1.0 +2:30/animation_frame_3/duration = 1.0 +2:30/0 = 0 +2:30/0/terrain_set = 0 +2:30/0/terrain = 3 +2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:30/0/terrains_peering_bit/right_side = 3 +2:30/0/terrains_peering_bit/left_side = 3 +2:30/0/terrains_peering_bit/top_side = 3 +2:30/0/custom_data_0 = "girl.on" +2:31/animation_columns = 4 +2:31/animation_separation = Vector2i(3, 0) +2:31/animation_frame_0/duration = 1.0 +2:31/animation_frame_1/duration = 1.0 +2:31/animation_frame_2/duration = 1.0 +2:31/animation_frame_3/duration = 1.0 +2:31/0 = 0 +2:31/0/terrain_set = 0 +2:31/0/terrain = 3 +2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:31/0/terrains_peering_bit/right_side = 3 +2:31/0/terrains_peering_bit/left_side = 3 +2:31/0/custom_data_0 = "girl.on" +2:32/animation_columns = 4 +2:32/animation_separation = Vector2i(3, 0) +2:32/animation_frame_0/duration = 1.0 +2:32/animation_frame_1/duration = 1.0 +2:32/animation_frame_2/duration = 1.0 +2:32/animation_frame_3/duration = 1.0 +2:32/0 = 0 +2:32/0/terrain_set = 0 +2:32/0/terrain = 2 +2:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:32/0/terrains_peering_bit/right_side = 2 +2:32/0/terrains_peering_bit/bottom_side = 2 +2:32/0/terrains_peering_bit/left_side = 2 +2:33/animation_columns = 4 +2:33/animation_separation = Vector2i(3, 0) +2:33/animation_frame_0/duration = 1.0 +2:33/animation_frame_1/duration = 1.0 +2:33/animation_frame_2/duration = 1.0 +2:33/animation_frame_3/duration = 1.0 +2:33/0 = 0 +2:33/0/terrain_set = 0 +2:33/0/terrain = 2 +2:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:33/0/terrains_peering_bit/right_side = 2 +2:33/0/terrains_peering_bit/bottom_side = 2 +2:33/0/terrains_peering_bit/left_side = 2 +2:33/0/terrains_peering_bit/top_side = 2 +2:34/animation_columns = 4 +2:34/animation_separation = Vector2i(3, 0) +2:34/animation_frame_0/duration = 1.0 +2:34/animation_frame_1/duration = 1.0 +2:34/animation_frame_2/duration = 1.0 +2:34/animation_frame_3/duration = 1.0 +2:34/0 = 0 +2:34/0/terrain_set = 0 +2:34/0/terrain = 2 +2:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:34/0/terrains_peering_bit/right_side = 2 +2:34/0/terrains_peering_bit/left_side = 2 +2:34/0/terrains_peering_bit/top_side = 2 +2:35/animation_columns = 4 +2:35/animation_separation = Vector2i(3, 0) +2:35/animation_frame_0/duration = 1.0 +2:35/animation_frame_1/duration = 1.0 +2:35/animation_frame_2/duration = 1.0 +2:35/animation_frame_3/duration = 1.0 +2:35/0 = 0 +2:35/0/terrain_set = 0 +2:35/0/terrain = 2 +2:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:35/0/terrains_peering_bit/right_side = 2 +2:35/0/terrains_peering_bit/left_side = 2 +2:36/animation_columns = 4 +2:36/animation_separation = Vector2i(3, 0) +2:36/animation_frame_0/duration = 1.0 +2:36/animation_frame_1/duration = 1.0 +2:36/animation_frame_2/duration = 1.0 +2:36/animation_frame_3/duration = 1.0 +2:36/0 = 0 +2:36/0/terrain_set = 0 +2:36/0/terrain = 6 +2:36/0/terrains_peering_bit/right_side = 6 +2:36/0/terrains_peering_bit/bottom_side = 6 +2:36/0/terrains_peering_bit/left_side = 6 +2:36/0/custom_data_0 = "girl.off" +2:37/animation_columns = 4 +2:37/animation_separation = Vector2i(3, 0) +2:37/animation_frame_0/duration = 1.0 +2:37/animation_frame_1/duration = 1.0 +2:37/animation_frame_2/duration = 1.0 +2:37/animation_frame_3/duration = 1.0 +2:37/0 = 0 +2:37/0/terrain_set = 0 +2:37/0/terrain = 6 +2:37/0/terrains_peering_bit/right_side = 6 +2:37/0/terrains_peering_bit/bottom_side = 6 +2:37/0/terrains_peering_bit/left_side = 6 +2:37/0/terrains_peering_bit/top_side = 6 +2:37/0/custom_data_0 = "girl.off" +2:38/animation_columns = 4 +2:38/animation_separation = Vector2i(3, 0) +2:38/animation_frame_0/duration = 1.0 +2:38/animation_frame_1/duration = 1.0 +2:38/animation_frame_2/duration = 1.0 +2:38/animation_frame_3/duration = 1.0 +2:38/0 = 0 +2:38/0/terrain_set = 0 +2:38/0/terrain = 6 +2:38/0/terrains_peering_bit/right_side = 6 +2:38/0/terrains_peering_bit/left_side = 6 +2:38/0/terrains_peering_bit/top_side = 6 +2:38/0/custom_data_0 = "girl.off" +2:39/animation_columns = 4 +2:39/animation_separation = Vector2i(3, 0) +2:39/animation_frame_0/duration = 1.0 +2:39/animation_frame_1/duration = 1.0 +2:39/animation_frame_2/duration = 1.0 +2:39/animation_frame_3/duration = 1.0 +2:39/0 = 0 +2:39/0/terrain_set = 0 +2:39/0/custom_data_0 = "girl.off" +2:40/animation_columns = 4 +2:40/animation_separation = Vector2i(3, 0) +2:40/animation_frame_0/duration = 1.0 +2:40/animation_frame_1/duration = 1.0 +2:40/animation_frame_2/duration = 1.0 +2:40/animation_frame_3/duration = 1.0 +2:40/0 = 0 +2:40/0/terrain_set = 0 +2:40/0/terrain = 5 +2:40/0/terrains_peering_bit/right_side = 5 +2:40/0/terrains_peering_bit/bottom_side = 5 +2:40/0/terrains_peering_bit/left_side = 5 +2:40/0/custom_data_0 = "boy.off" +2:41/animation_columns = 4 +2:41/animation_separation = Vector2i(3, 0) +2:41/animation_frame_0/duration = 1.0 +2:41/animation_frame_1/duration = 1.0 +2:41/animation_frame_2/duration = 1.0 +2:41/animation_frame_3/duration = 1.0 +2:41/0 = 0 +2:41/0/terrain_set = 0 +2:41/0/terrain = 5 +2:41/0/terrains_peering_bit/right_side = 5 +2:41/0/terrains_peering_bit/bottom_side = 5 +2:41/0/terrains_peering_bit/left_side = 5 +2:41/0/terrains_peering_bit/top_side = 5 +2:41/0/custom_data_0 = "boy.off" +2:42/animation_columns = 4 +2:42/animation_separation = Vector2i(3, 0) +2:42/animation_frame_0/duration = 1.0 +2:42/animation_frame_1/duration = 1.0 +2:42/animation_frame_2/duration = 1.0 +2:42/animation_frame_3/duration = 1.0 +2:42/0 = 0 +2:42/0/terrain_set = 0 +2:42/0/terrain = 5 +2:42/0/terrains_peering_bit/right_side = 5 +2:42/0/terrains_peering_bit/left_side = 5 +2:42/0/terrains_peering_bit/top_side = 5 +2:42/0/custom_data_0 = "boy.off" +2:43/animation_columns = 4 +2:43/animation_separation = Vector2i(3, 0) +2:43/animation_frame_0/duration = 1.0 +2:43/animation_frame_1/duration = 1.0 +2:43/animation_frame_2/duration = 1.0 +2:43/animation_frame_3/duration = 1.0 +2:43/0 = 0 +2:43/0/terrain_set = 0 +2:43/0/terrain = 5 +2:43/0/terrains_peering_bit/right_side = 5 +2:43/0/terrains_peering_bit/left_side = 5 +2:43/0/custom_data_0 = "boy.off" +3:6/animation_columns = 4 +3:6/animation_separation = Vector2i(3, 0) +3:6/animation_frame_0/duration = 1.0 +3:6/animation_frame_1/duration = 1.0 +3:6/animation_frame_2/duration = 1.0 +3:6/animation_frame_3/duration = 1.0 +3:6/0 = 0 +3:6/0/terrain_set = 0 +3:6/0/terrain = 10 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:6/0/terrains_peering_bit/left_side = 10 +3:6/0/terrains_peering_bit/top_side = 10 +3:6/0/custom_data_0 = "boy.on" +3:7/animation_columns = 4 +3:7/animation_separation = Vector2i(3, 0) +3:7/animation_frame_0/duration = 1.0 +3:7/animation_frame_1/duration = 1.0 +3:7/animation_frame_2/duration = 1.0 +3:7/animation_frame_3/duration = 1.0 +3:7/0 = 0 +3:7/0/terrain_set = 0 +3:7/0/terrain = 10 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:7/0/terrains_peering_bit/left_side = 10 +3:7/0/custom_data_0 = "boy.on" +3:8/animation_columns = 4 +3:8/animation_separation = Vector2i(3, 0) +3:8/animation_frame_0/duration = 1.0 +3:8/animation_frame_1/duration = 1.0 +3:8/animation_frame_2/duration = 1.0 +3:8/animation_frame_3/duration = 1.0 +3:8/0 = 0 +3:8/0/terrain_set = 0 +3:8/0/terrain = 8 +3:8/0/terrains_peering_bit/bottom_side = 8 +3:8/0/terrains_peering_bit/left_side = 8 +3:8/0/custom_data_0 = "girl.off" +3:9/animation_columns = 4 +3:9/animation_separation = Vector2i(3, 0) +3:9/animation_frame_0/duration = 1.0 +3:9/animation_frame_1/duration = 1.0 +3:9/animation_frame_2/duration = 1.0 +3:9/animation_frame_3/duration = 1.0 +3:9/0 = 0 +3:9/0/terrain_set = 0 +3:9/0/terrain = 8 +3:9/0/terrains_peering_bit/bottom_side = 8 +3:9/0/terrains_peering_bit/left_side = 8 +3:9/0/terrains_peering_bit/top_side = 8 +3:9/0/custom_data_0 = "girl.off" +3:10/animation_columns = 4 +3:10/animation_separation = Vector2i(3, 0) +3:10/animation_frame_0/duration = 1.0 +3:10/animation_frame_1/duration = 1.0 +3:10/animation_frame_2/duration = 1.0 +3:10/animation_frame_3/duration = 1.0 +3:10/0 = 0 +3:10/0/terrain_set = 0 +3:10/0/terrain = 8 +3:10/0/terrains_peering_bit/left_side = 8 +3:10/0/terrains_peering_bit/top_side = 8 +3:10/0/custom_data_0 = "girl.off" +3:11/animation_columns = 4 +3:11/animation_separation = Vector2i(3, 0) +3:11/animation_frame_0/duration = 1.0 +3:11/animation_frame_1/duration = 1.0 +3:11/animation_frame_2/duration = 1.0 +3:11/animation_frame_3/duration = 1.0 +3:11/0 = 0 +3:11/0/terrain_set = 0 +3:11/0/terrain = 8 +3:11/0/terrains_peering_bit/left_side = 8 +3:11/0/custom_data_0 = "girl.off" +3:12/animation_columns = 4 +3:12/animation_separation = Vector2i(3, 0) +3:12/animation_frame_0/duration = 1.0 +3:12/animation_frame_1/duration = 1.0 +3:12/animation_frame_2/duration = 1.0 +3:12/animation_frame_3/duration = 1.0 +3:12/0 = 0 +3:12/0/terrain_set = 0 +3:12/0/terrain = 9 +3:12/0/terrains_peering_bit/bottom_side = 9 +3:12/0/terrains_peering_bit/left_side = 9 +3:12/0/custom_data_0 = "boy.off" +3:13/animation_columns = 4 +3:13/animation_separation = Vector2i(3, 0) +3:13/animation_frame_0/duration = 1.0 +3:13/animation_frame_1/duration = 1.0 +3:13/animation_frame_2/duration = 1.0 +3:13/animation_frame_3/duration = 1.0 +3:13/0 = 0 +3:13/0/terrain_set = 0 +3:13/0/terrain = 9 +3:13/0/terrains_peering_bit/bottom_side = 9 +3:13/0/terrains_peering_bit/left_side = 9 +3:13/0/terrains_peering_bit/top_side = 9 +3:13/0/custom_data_0 = "boy.off" +3:14/animation_columns = 4 +3:14/animation_separation = Vector2i(3, 0) +3:14/animation_frame_0/duration = 1.0 +3:14/animation_frame_1/duration = 1.0 +3:14/animation_frame_2/duration = 1.0 +3:14/animation_frame_3/duration = 1.0 +3:14/0 = 0 +3:14/0/terrain_set = 0 +3:14/0/terrain = 9 +3:14/0/terrains_peering_bit/left_side = 9 +3:14/0/terrains_peering_bit/top_side = 9 +3:14/0/custom_data_0 = "boy.off" +3:15/animation_columns = 4 +3:15/animation_separation = Vector2i(3, 0) +3:15/animation_frame_0/duration = 1.0 +3:15/animation_frame_1/duration = 1.0 +3:15/animation_frame_2/duration = 1.0 +3:15/animation_frame_3/duration = 1.0 +3:15/0 = 0 +3:15/0/terrain_set = 0 +3:15/0/terrain = 9 +3:15/0/terrains_peering_bit/left_side = 9 +3:15/0/custom_data_0 = "boy.off" +3:16/animation_columns = 4 +3:16/animation_separation = Vector2i(3, 0) +3:16/animation_frame_0/duration = 1.0 +3:16/animation_frame_1/duration = 1.0 +3:16/animation_frame_2/duration = 1.0 +3:16/animation_frame_3/duration = 1.0 +3:16/0 = 0 +3:16/0/terrain_set = 0 +3:16/0/terrain = 0 +3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:16/0/terrains_peering_bit/bottom_side = 0 +3:16/0/terrains_peering_bit/left_side = 0 +3:17/animation_columns = 4 +3:17/animation_separation = Vector2i(3, 0) +3:17/animation_frame_0/duration = 1.0 +3:17/animation_frame_1/duration = 1.0 +3:17/animation_frame_2/duration = 1.0 +3:17/animation_frame_3/duration = 1.0 +3:17/0 = 0 +3:17/0/terrain_set = 0 +3:17/0/terrain = 0 +3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:17/0/terrains_peering_bit/bottom_side = 0 +3:17/0/terrains_peering_bit/left_side = 0 +3:17/0/terrains_peering_bit/top_side = 0 +3:18/animation_columns = 4 +3:18/animation_separation = Vector2i(3, 0) +3:18/animation_frame_0/duration = 1.0 +3:18/animation_frame_1/duration = 1.0 +3:18/animation_frame_2/duration = 1.0 +3:18/animation_frame_3/duration = 1.0 +3:18/0 = 0 +3:18/0/terrain_set = 0 +3:18/0/terrain = 0 +3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:18/0/terrains_peering_bit/left_side = 0 +3:18/0/terrains_peering_bit/top_side = 0 +3:19/animation_columns = 4 +3:19/animation_separation = Vector2i(3, 0) +3:19/animation_frame_0/duration = 1.0 +3:19/animation_frame_1/duration = 1.0 +3:19/animation_frame_2/duration = 1.0 +3:19/animation_frame_3/duration = 1.0 +3:19/0 = 0 +3:19/0/terrain_set = 0 +3:19/0/terrain = 0 +3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:19/0/terrains_peering_bit/left_side = 0 +3:20/animation_columns = 4 +3:20/animation_separation = Vector2i(3, 0) +3:20/animation_frame_0/duration = 1.0 +3:20/animation_frame_1/duration = 1.0 +3:20/animation_frame_2/duration = 1.0 +3:20/animation_frame_3/duration = 1.0 +3:20/0 = 0 +3:20/0/terrain_set = 0 +3:20/0/terrain = 1 +3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:20/0/terrains_peering_bit/bottom_side = 1 +3:20/0/terrains_peering_bit/left_side = 1 +3:21/animation_columns = 4 +3:21/animation_separation = Vector2i(3, 0) +3:21/animation_frame_0/duration = 1.0 +3:21/animation_frame_1/duration = 1.0 +3:21/animation_frame_2/duration = 1.0 +3:21/animation_frame_3/duration = 1.0 +3:21/0 = 0 +3:21/0/terrain_set = 0 +3:21/0/terrain = 1 +3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:21/0/terrains_peering_bit/bottom_side = 1 +3:21/0/terrains_peering_bit/left_side = 1 +3:21/0/terrains_peering_bit/top_side = 1 +3:22/animation_columns = 4 +3:22/animation_separation = Vector2i(3, 0) +3:22/animation_frame_0/duration = 1.0 +3:22/animation_frame_1/duration = 1.0 +3:22/animation_frame_2/duration = 1.0 +3:22/animation_frame_3/duration = 1.0 +3:22/0 = 0 +3:22/0/terrain_set = 0 +3:22/0/terrain = 1 +3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:22/0/terrains_peering_bit/left_side = 1 +3:22/0/terrains_peering_bit/top_side = 1 +3:23/animation_columns = 4 +3:23/animation_separation = Vector2i(3, 0) +3:23/animation_frame_0/duration = 1.0 +3:23/animation_frame_1/duration = 1.0 +3:23/animation_frame_2/duration = 1.0 +3:23/animation_frame_3/duration = 1.0 +3:23/0 = 0 +3:23/0/terrain_set = 0 +3:23/0/terrain = 1 +3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:23/0/terrains_peering_bit/left_side = 1 +3:24/animation_columns = 4 +3:24/animation_separation = Vector2i(3, 0) +3:24/animation_frame_0/duration = 1.0 +3:24/animation_frame_1/duration = 1.0 +3:24/animation_frame_2/duration = 1.0 +3:24/animation_frame_3/duration = 1.0 +3:24/0 = 0 +3:24/0/terrain_set = 0 +3:24/0/terrain = 4 +3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:24/0/terrains_peering_bit/bottom_side = 4 +3:24/0/terrains_peering_bit/left_side = 4 +3:24/0/custom_data_0 = "boy.on" +3:25/animation_columns = 4 +3:25/animation_separation = Vector2i(3, 0) +3:25/animation_frame_0/duration = 1.0 +3:25/animation_frame_1/duration = 1.0 +3:25/animation_frame_2/duration = 1.0 +3:25/animation_frame_3/duration = 1.0 +3:25/0 = 0 +3:25/0/terrain_set = 0 +3:25/0/terrain = 4 +3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:25/0/terrains_peering_bit/bottom_side = 4 +3:25/0/terrains_peering_bit/left_side = 4 +3:25/0/terrains_peering_bit/top_side = 4 +3:25/0/custom_data_0 = "boy.on" +3:26/animation_columns = 4 +3:26/animation_separation = Vector2i(3, 0) +3:26/animation_frame_0/duration = 1.0 +3:26/animation_frame_1/duration = 1.0 +3:26/animation_frame_2/duration = 1.0 +3:26/animation_frame_3/duration = 1.0 +3:26/0 = 0 +3:26/0/terrain_set = 0 +3:26/0/terrain = 4 +3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:26/0/terrains_peering_bit/left_side = 4 +3:26/0/terrains_peering_bit/top_side = 4 +3:26/0/custom_data_0 = "boy.on" +3:27/animation_columns = 4 +3:27/animation_separation = Vector2i(3, 0) +3:27/animation_frame_0/duration = 1.0 +3:27/animation_frame_1/duration = 1.0 +3:27/animation_frame_2/duration = 1.0 +3:27/animation_frame_3/duration = 1.0 +3:27/0 = 0 +3:27/0/terrain_set = 0 +3:27/0/terrain = 4 +3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:27/0/terrains_peering_bit/left_side = 4 +3:27/0/custom_data_0 = "boy.on" +3:28/animation_columns = 4 +3:28/animation_separation = Vector2i(3, 0) +3:28/animation_frame_0/duration = 1.0 +3:28/animation_frame_1/duration = 1.0 +3:28/animation_frame_2/duration = 1.0 +3:28/animation_frame_3/duration = 1.0 +3:28/0 = 0 +3:28/0/terrain_set = 0 +3:28/0/terrain = 3 +3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:28/0/terrains_peering_bit/bottom_side = 3 +3:28/0/terrains_peering_bit/left_side = 3 +3:28/0/custom_data_0 = "girl.on" +3:29/animation_columns = 4 +3:29/animation_separation = Vector2i(3, 0) +3:29/animation_frame_0/duration = 1.0 +3:29/animation_frame_1/duration = 1.0 +3:29/animation_frame_2/duration = 1.0 +3:29/animation_frame_3/duration = 1.0 +3:29/0 = 0 +3:29/0/terrain_set = 0 +3:29/0/terrain = 3 +3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:29/0/terrains_peering_bit/bottom_side = 3 +3:29/0/terrains_peering_bit/left_side = 3 +3:29/0/terrains_peering_bit/top_side = 3 +3:29/0/custom_data_0 = "girl.on" +3:30/animation_columns = 4 +3:30/animation_separation = Vector2i(3, 0) +3:30/animation_frame_0/duration = 1.0 +3:30/animation_frame_1/duration = 1.0 +3:30/animation_frame_2/duration = 1.0 +3:30/animation_frame_3/duration = 1.0 +3:30/0 = 0 +3:30/0/terrain_set = 0 +3:30/0/terrain = 3 +3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:30/0/terrains_peering_bit/left_side = 3 +3:30/0/terrains_peering_bit/top_side = 3 +3:30/0/custom_data_0 = "girl.on" +3:31/animation_columns = 4 +3:31/animation_separation = Vector2i(3, 0) +3:31/animation_frame_0/duration = 1.0 +3:31/animation_frame_1/duration = 1.0 +3:31/animation_frame_2/duration = 1.0 +3:31/animation_frame_3/duration = 1.0 +3:31/0 = 0 +3:31/0/terrain_set = 0 +3:31/0/terrain = 3 +3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:31/0/terrains_peering_bit/left_side = 3 +3:31/0/custom_data_0 = "girl.on" +3:32/animation_columns = 4 +3:32/animation_separation = Vector2i(3, 0) +3:32/animation_frame_0/duration = 1.0 +3:32/animation_frame_1/duration = 1.0 +3:32/animation_frame_2/duration = 1.0 +3:32/animation_frame_3/duration = 1.0 +3:32/0 = 0 +3:32/0/terrain_set = 0 +3:32/0/terrain = 2 +3:32/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:32/0/terrains_peering_bit/bottom_side = 2 +3:32/0/terrains_peering_bit/left_side = 2 +3:33/animation_columns = 4 +3:33/animation_separation = Vector2i(3, 0) +3:33/animation_frame_0/duration = 1.0 +3:33/animation_frame_1/duration = 1.0 +3:33/animation_frame_2/duration = 1.0 +3:33/animation_frame_3/duration = 1.0 +3:33/0 = 0 +3:33/0/terrain_set = 0 +3:33/0/terrain = 2 +3:33/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:33/0/terrains_peering_bit/bottom_side = 2 +3:33/0/terrains_peering_bit/left_side = 2 +3:33/0/terrains_peering_bit/top_side = 2 +3:34/animation_columns = 4 +3:34/animation_separation = Vector2i(3, 0) +3:34/animation_frame_0/duration = 1.0 +3:34/animation_frame_1/duration = 1.0 +3:34/animation_frame_2/duration = 1.0 +3:34/animation_frame_3/duration = 1.0 +3:34/0 = 0 +3:34/0/terrain_set = 0 +3:34/0/terrain = 2 +3:34/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:34/0/terrains_peering_bit/left_side = 2 +3:34/0/terrains_peering_bit/top_side = 2 +3:35/animation_columns = 4 +3:35/animation_separation = Vector2i(3, 0) +3:35/animation_frame_0/duration = 1.0 +3:35/animation_frame_1/duration = 1.0 +3:35/animation_frame_2/duration = 1.0 +3:35/animation_frame_3/duration = 1.0 +3:35/0 = 0 +3:35/0/terrain_set = 0 +3:35/0/terrain = 2 +3:35/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:35/0/terrains_peering_bit/left_side = 2 +3:36/animation_columns = 4 +3:36/animation_separation = Vector2i(3, 0) +3:36/animation_frame_0/duration = 1.0 +3:36/animation_frame_1/duration = 1.0 +3:36/animation_frame_2/duration = 1.0 +3:36/animation_frame_3/duration = 1.0 +3:36/0 = 0 +3:36/0/terrain_set = 0 +3:36/0/terrain = 6 +3:36/0/terrains_peering_bit/bottom_side = 6 +3:36/0/terrains_peering_bit/left_side = 6 +3:36/0/custom_data_0 = "girl.off" +3:37/animation_columns = 4 +3:37/animation_separation = Vector2i(3, 0) +3:37/animation_frame_0/duration = 1.0 +3:37/animation_frame_1/duration = 1.0 +3:37/animation_frame_2/duration = 1.0 +3:37/animation_frame_3/duration = 1.0 +3:37/0 = 0 +3:37/0/terrain_set = 0 +3:37/0/terrain = 6 +3:37/0/terrains_peering_bit/bottom_side = 6 +3:37/0/terrains_peering_bit/left_side = 6 +3:37/0/terrains_peering_bit/top_side = 6 +3:37/0/custom_data_0 = "girl.off" +3:38/animation_columns = 4 +3:38/animation_separation = Vector2i(3, 0) +3:38/animation_frame_0/duration = 1.0 +3:38/animation_frame_1/duration = 1.0 +3:38/animation_frame_2/duration = 1.0 +3:38/animation_frame_3/duration = 1.0 +3:38/0 = 0 +3:38/0/terrain_set = 0 +3:38/0/terrain = 6 +3:38/0/terrains_peering_bit/left_side = 6 +3:38/0/terrains_peering_bit/top_side = 6 +3:38/0/custom_data_0 = "girl.off" +3:39/animation_columns = 4 +3:39/animation_separation = Vector2i(3, 0) +3:39/animation_frame_0/duration = 1.0 +3:39/animation_frame_1/duration = 1.0 +3:39/animation_frame_2/duration = 1.0 +3:39/animation_frame_3/duration = 1.0 +3:39/0 = 0 +3:39/0/terrain_set = 0 +3:39/0/custom_data_0 = "girl.off" +3:40/animation_columns = 4 +3:40/animation_separation = Vector2i(3, 0) +3:40/animation_frame_0/duration = 1.0 +3:40/animation_frame_1/duration = 1.0 +3:40/animation_frame_2/duration = 1.0 +3:40/animation_frame_3/duration = 1.0 +3:40/0 = 0 +3:40/0/terrain_set = 0 +3:40/0/terrain = 5 +3:40/0/terrains_peering_bit/bottom_side = 5 +3:40/0/terrains_peering_bit/left_side = 5 +3:40/0/custom_data_0 = "boy.off" +3:41/animation_columns = 4 +3:41/animation_separation = Vector2i(3, 0) +3:41/animation_frame_0/duration = 1.0 +3:41/animation_frame_1/duration = 1.0 +3:41/animation_frame_2/duration = 1.0 +3:41/animation_frame_3/duration = 1.0 +3:41/0 = 0 +3:41/0/terrain_set = 0 +3:41/0/terrain = 5 +3:41/0/terrains_peering_bit/bottom_side = 5 +3:41/0/terrains_peering_bit/left_side = 5 +3:41/0/terrains_peering_bit/top_side = 5 +3:41/0/custom_data_0 = "boy.off" +3:42/animation_columns = 4 +3:42/animation_separation = Vector2i(3, 0) +3:42/animation_frame_0/duration = 1.0 +3:42/animation_frame_1/duration = 1.0 +3:42/animation_frame_2/duration = 1.0 +3:42/animation_frame_3/duration = 1.0 +3:42/0 = 0 +3:42/0/terrain_set = 0 +3:42/0/terrain = 5 +3:42/0/terrains_peering_bit/left_side = 5 +3:42/0/terrains_peering_bit/top_side = 5 +3:42/0/custom_data_0 = "boy.off" +3:43/animation_columns = 4 +3:43/animation_separation = Vector2i(3, 0) +3:43/animation_frame_0/duration = 1.0 +3:43/animation_frame_1/duration = 1.0 +3:43/animation_frame_2/duration = 1.0 +3:43/animation_frame_3/duration = 1.0 +3:43/0 = 0 +3:43/0/terrain_set = 0 +3:43/0/terrain = 5 +3:43/0/terrains_peering_bit/left_side = 5 +3:43/0/custom_data_0 = "boy.off" +0:4/animation_columns = 4 +0:4/animation_separation = Vector2i(3, 0) +0:4/animation_frame_0/duration = 1.0 +0:4/animation_frame_1/duration = 1.0 +0:4/animation_frame_2/duration = 1.0 +0:4/animation_frame_3/duration = 1.0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 10 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:4/0/terrains_peering_bit/bottom_side = 10 +0:4/0/custom_data_0 = "boy.on" [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5n6p"] texture = ExtResource("6_6s2f6") @@ -226,7 +2203,7 @@ texture = ExtResource("6_6s2f6") 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 -0:0/0/terrain_set = 0 +0:0/0/terrain_set = 1 0:0/0/probability = 0.5 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:0/0/terrains_peering_bit/bottom_left_corner = 0 @@ -239,7 +2216,7 @@ texture = ExtResource("6_6s2f6") 1:0/animation_frame_2/duration = 1.0 1:0/animation_frame_3/duration = 1.0 1:0/0 = 0 -1:0/0/terrain_set = 0 +1:0/0/terrain_set = 1 1:0/0/probability = 0.5 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -253,7 +2230,7 @@ texture = ExtResource("6_6s2f6") 2:0/animation_frame_2/duration = 1.0 2:0/animation_frame_3/duration = 1.0 2:0/0 = 0 -2:0/0/terrain_set = 0 +2:0/0/terrain_set = 1 2:0/0/probability = 0.5 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -268,7 +2245,7 @@ texture = ExtResource("6_6s2f6") 3:0/animation_frame_2/duration = 1.0 3:0/animation_frame_3/duration = 1.0 3:0/0 = 0 -3:0/0/terrain_set = 0 +3:0/0/terrain_set = 1 3:0/0/probability = 0.5 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -282,7 +2259,7 @@ texture = ExtResource("6_6s2f6") 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 -0:1/0/terrain_set = 0 +0:1/0/terrain_set = 1 0:1/0/probability = 0.5 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) @@ -297,7 +2274,7 @@ texture = ExtResource("6_6s2f6") 1:1/animation_frame_2/duration = 1.0 1:1/animation_frame_3/duration = 1.0 1:1/0 = 0 -1:1/0/terrain_set = 0 +1:1/0/terrain_set = 1 1:1/0/probability = 0.5 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:1/0/terrains_peering_bit/bottom_right_corner = 0 @@ -312,7 +2289,7 @@ texture = ExtResource("6_6s2f6") 2:1/animation_frame_2/duration = 1.0 2:1/animation_frame_3/duration = 1.0 2:1/0 = 0 -2:1/0/terrain_set = 0 +2:1/0/terrain_set = 1 2:1/0/terrain = 0 2:1/0/probability = 0.5 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) @@ -329,7 +2306,7 @@ texture = ExtResource("6_6s2f6") 3:1/animation_frame_2/duration = 1.0 3:1/animation_frame_3/duration = 1.0 3:1/0 = 0 -3:1/0/terrain_set = 0 +3:1/0/terrain_set = 1 3:1/0/probability = 0.5 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_left_corner = 0 @@ -344,7 +2321,7 @@ texture = ExtResource("6_6s2f6") 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 -0:2/0/terrain_set = 0 +0:2/0/terrain_set = 1 0:2/0/probability = 0.5 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:2/0/terrains_peering_bit/top_right_corner = 0 @@ -357,7 +2334,7 @@ texture = ExtResource("6_6s2f6") 1:2/animation_frame_2/duration = 1.0 1:2/animation_frame_3/duration = 1.0 1:2/0 = 0 -1:2/0/terrain_set = 0 +1:2/0/terrain_set = 1 1:2/0/probability = 0.5 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:2/0/terrains_peering_bit/top_left_corner = 0 @@ -371,7 +2348,7 @@ texture = ExtResource("6_6s2f6") 2:2/animation_frame_2/duration = 1.0 2:2/animation_frame_3/duration = 1.0 2:2/0 = 0 -2:2/0/terrain_set = 0 +2:2/0/terrain_set = 1 2:2/0/probability = 0.5 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:2/0/terrains_peering_bit/bottom_right_corner = 0 @@ -386,7 +2363,7 @@ texture = ExtResource("6_6s2f6") 3:2/animation_frame_2/duration = 1.0 3:2/animation_frame_3/duration = 1.0 3:2/0 = 0 -3:2/0/terrain_set = 0 +3:2/0/terrain_set = 1 3:2/0/probability = 0.5 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:2/0/terrains_peering_bit/bottom_left_corner = 0 @@ -400,7 +2377,7 @@ texture = ExtResource("6_6s2f6") 1:3/animation_frame_2/duration = 1.0 1:3/animation_frame_3/duration = 1.0 1:3/0 = 0 -1:3/0/terrain_set = 0 +1:3/0/terrain_set = 1 1:3/0/probability = 0.5 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:3/0/terrains_peering_bit/bottom_right_corner = 0 @@ -413,7 +2390,7 @@ texture = ExtResource("6_6s2f6") 2:3/animation_frame_2/duration = 1.0 2:3/animation_frame_3/duration = 1.0 2:3/0 = 0 -2:3/0/terrain_set = 0 +2:3/0/terrain_set = 1 2:3/0/probability = 0.5 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) @@ -428,7 +2405,7 @@ texture = ExtResource("6_6s2f6") 3:3/animation_frame_2/duration = 1.0 3:3/animation_frame_3/duration = 1.0 3:3/0 = 0 -3:3/0/terrain_set = 0 +3:3/0/terrain_set = 1 3:3/0/probability = 0.5 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:3/0/terrains_peering_bit/top_left_corner = 0 @@ -486,7 +2463,7 @@ texture = ExtResource("6_6s2f6") 0:8/animation_frame_2/duration = 1.0 0:8/animation_frame_3/duration = 1.0 0:8/0 = 0 -0:8/0/terrain_set = 0 +0:8/0/terrain_set = 1 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:8/0/terrains_peering_bit/bottom_left_corner = 1 0:8/0/custom_data_0 = "boy.disco.on" @@ -498,7 +2475,7 @@ texture = ExtResource("6_6s2f6") 1:8/animation_frame_2/duration = 1.0 1:8/animation_frame_3/duration = 1.0 1:8/0 = 0 -1:8/0/terrain_set = 0 +1:8/0/terrain_set = 1 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:8/0/terrains_peering_bit/bottom_right_corner = 1 1:8/0/terrains_peering_bit/top_right_corner = 1 @@ -511,7 +2488,7 @@ texture = ExtResource("6_6s2f6") 2:8/animation_frame_2/duration = 1.0 2:8/animation_frame_3/duration = 1.0 2:8/0 = 0 -2:8/0/terrain_set = 0 +2:8/0/terrain_set = 1 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:8/0/terrains_peering_bit/bottom_right_corner = 1 2:8/0/terrains_peering_bit/bottom_left_corner = 1 @@ -525,7 +2502,7 @@ texture = ExtResource("6_6s2f6") 3:8/animation_frame_2/duration = 1.0 3:8/animation_frame_3/duration = 1.0 3:8/0 = 0 -3:8/0/terrain_set = 0 +3:8/0/terrain_set = 1 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:8/0/terrains_peering_bit/bottom_right_corner = 1 3:8/0/terrains_peering_bit/bottom_left_corner = 1 @@ -538,7 +2515,7 @@ texture = ExtResource("6_6s2f6") 0:9/animation_frame_2/duration = 1.0 0:9/animation_frame_3/duration = 1.0 0:9/0 = 0 -0:9/0/terrain_set = 0 +0:9/0/terrain_set = 1 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:9/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:9/0/terrains_peering_bit/bottom_right_corner = 1 @@ -552,7 +2529,7 @@ texture = ExtResource("6_6s2f6") 1:9/animation_frame_2/duration = 1.0 1:9/animation_frame_3/duration = 1.0 1:9/0 = 0 -1:9/0/terrain_set = 0 +1:9/0/terrain_set = 1 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:9/0/terrains_peering_bit/bottom_right_corner = 1 1:9/0/terrains_peering_bit/bottom_left_corner = 1 @@ -566,7 +2543,7 @@ texture = ExtResource("6_6s2f6") 2:9/animation_frame_2/duration = 1.0 2:9/animation_frame_3/duration = 1.0 2:9/0 = 0 -2:9/0/terrain_set = 0 +2:9/0/terrain_set = 1 2:9/0/terrain = 1 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/terrains_peering_bit/bottom_right_corner = 1 @@ -582,7 +2559,7 @@ texture = ExtResource("6_6s2f6") 3:9/animation_frame_2/duration = 1.0 3:9/animation_frame_3/duration = 1.0 3:9/0 = 0 -3:9/0/terrain_set = 0 +3:9/0/terrain_set = 1 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:9/0/terrains_peering_bit/bottom_left_corner = 1 3:9/0/terrains_peering_bit/top_left_corner = 1 @@ -596,7 +2573,7 @@ texture = ExtResource("6_6s2f6") 0:10/animation_frame_2/duration = 1.0 0:10/animation_frame_3/duration = 1.0 0:10/0 = 0 -0:10/0/terrain_set = 0 +0:10/0/terrain_set = 1 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:10/0/terrains_peering_bit/top_right_corner = 1 0:10/0/custom_data_0 = "boy.disco.on" @@ -608,7 +2585,7 @@ texture = ExtResource("6_6s2f6") 1:10/animation_frame_2/duration = 1.0 1:10/animation_frame_3/duration = 1.0 1:10/0 = 0 -1:10/0/terrain_set = 0 +1:10/0/terrain_set = 1 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:10/0/terrains_peering_bit/top_left_corner = 1 1:10/0/terrains_peering_bit/top_right_corner = 1 @@ -621,7 +2598,7 @@ texture = ExtResource("6_6s2f6") 2:10/animation_frame_2/duration = 1.0 2:10/animation_frame_3/duration = 1.0 2:10/0 = 0 -2:10/0/terrain_set = 0 +2:10/0/terrain_set = 1 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:10/0/terrains_peering_bit/bottom_right_corner = 1 2:10/0/terrains_peering_bit/top_left_corner = 1 @@ -635,7 +2612,7 @@ texture = ExtResource("6_6s2f6") 3:10/animation_frame_2/duration = 1.0 3:10/animation_frame_3/duration = 1.0 3:10/0 = 0 -3:10/0/terrain_set = 0 +3:10/0/terrain_set = 1 3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:10/0/terrains_peering_bit/bottom_left_corner = 1 3:10/0/terrains_peering_bit/top_left_corner = 1 @@ -648,7 +2625,7 @@ texture = ExtResource("6_6s2f6") 1:11/animation_frame_2/duration = 1.0 1:11/animation_frame_3/duration = 1.0 1:11/0 = 0 -1:11/0/terrain_set = 0 +1:11/0/terrain_set = 1 1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:11/0/terrains_peering_bit/bottom_right_corner = 1 1:11/0/custom_data_0 = "boy.disco.on" @@ -660,7 +2637,7 @@ texture = ExtResource("6_6s2f6") 2:11/animation_frame_2/duration = 1.0 2:11/animation_frame_3/duration = 1.0 2:11/0 = 0 -2:11/0/terrain_set = 0 +2:11/0/terrain_set = 1 2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:11/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:11/0/terrains_peering_bit/bottom_left_corner = 1 @@ -674,7 +2651,7 @@ texture = ExtResource("6_6s2f6") 3:11/animation_frame_2/duration = 1.0 3:11/animation_frame_3/duration = 1.0 3:11/0 = 0 -3:11/0/terrain_set = 0 +3:11/0/terrain_set = 1 3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:11/0/terrains_peering_bit/top_left_corner = 1 3:11/0/custom_data_0 = "boy.disco.on" @@ -731,7 +2708,7 @@ texture = ExtResource("6_6s2f6") 0:16/animation_frame_2/duration = 1.0 0:16/animation_frame_3/duration = 1.0 0:16/0 = 0 -0:16/0/terrain_set = 0 +0:16/0/terrain_set = 1 0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:16/0/terrains_peering_bit/bottom_left_corner = 2 1:16/animation_columns = 4 @@ -742,7 +2719,7 @@ texture = ExtResource("6_6s2f6") 1:16/animation_frame_2/duration = 1.0 1:16/animation_frame_3/duration = 1.0 1:16/0 = 0 -1:16/0/terrain_set = 0 +1:16/0/terrain_set = 1 1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:16/0/terrains_peering_bit/bottom_right_corner = 2 1:16/0/terrains_peering_bit/top_right_corner = 2 @@ -754,7 +2731,7 @@ texture = ExtResource("6_6s2f6") 2:16/animation_frame_2/duration = 1.0 2:16/animation_frame_3/duration = 1.0 2:16/0 = 0 -2:16/0/terrain_set = 0 +2:16/0/terrain_set = 1 2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:16/0/terrains_peering_bit/bottom_right_corner = 2 2:16/0/terrains_peering_bit/bottom_left_corner = 2 @@ -767,7 +2744,7 @@ texture = ExtResource("6_6s2f6") 3:16/animation_frame_2/duration = 1.0 3:16/animation_frame_3/duration = 1.0 3:16/0 = 0 -3:16/0/terrain_set = 0 +3:16/0/terrain_set = 1 3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:16/0/terrains_peering_bit/bottom_right_corner = 2 3:16/0/terrains_peering_bit/bottom_left_corner = 2 @@ -779,7 +2756,7 @@ texture = ExtResource("6_6s2f6") 0:17/animation_frame_2/duration = 1.0 0:17/animation_frame_3/duration = 1.0 0:17/0 = 0 -0:17/0/terrain_set = 0 +0:17/0/terrain_set = 1 0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:17/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:17/0/terrains_peering_bit/bottom_right_corner = 2 @@ -792,7 +2769,7 @@ texture = ExtResource("6_6s2f6") 1:17/animation_frame_2/duration = 1.0 1:17/animation_frame_3/duration = 1.0 1:17/0 = 0 -1:17/0/terrain_set = 0 +1:17/0/terrain_set = 1 1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:17/0/terrains_peering_bit/bottom_right_corner = 2 1:17/0/terrains_peering_bit/bottom_left_corner = 2 @@ -805,7 +2782,7 @@ texture = ExtResource("6_6s2f6") 2:17/animation_frame_2/duration = 1.0 2:17/animation_frame_3/duration = 1.0 2:17/0 = 0 -2:17/0/terrain_set = 0 +2:17/0/terrain_set = 1 2:17/0/terrain = 2 2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:17/0/terrains_peering_bit/bottom_right_corner = 2 @@ -820,7 +2797,7 @@ texture = ExtResource("6_6s2f6") 3:17/animation_frame_2/duration = 1.0 3:17/animation_frame_3/duration = 1.0 3:17/0 = 0 -3:17/0/terrain_set = 0 +3:17/0/terrain_set = 1 3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:17/0/terrains_peering_bit/bottom_left_corner = 2 3:17/0/terrains_peering_bit/top_left_corner = 2 @@ -833,7 +2810,7 @@ texture = ExtResource("6_6s2f6") 0:18/animation_frame_2/duration = 1.0 0:18/animation_frame_3/duration = 1.0 0:18/0 = 0 -0:18/0/terrain_set = 0 +0:18/0/terrain_set = 1 0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:18/0/terrains_peering_bit/top_right_corner = 2 1:18/animation_columns = 4 @@ -844,7 +2821,7 @@ texture = ExtResource("6_6s2f6") 1:18/animation_frame_2/duration = 1.0 1:18/animation_frame_3/duration = 1.0 1:18/0 = 0 -1:18/0/terrain_set = 0 +1:18/0/terrain_set = 1 1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:18/0/terrains_peering_bit/top_left_corner = 2 1:18/0/terrains_peering_bit/top_right_corner = 2 @@ -856,7 +2833,7 @@ texture = ExtResource("6_6s2f6") 2:18/animation_frame_2/duration = 1.0 2:18/animation_frame_3/duration = 1.0 2:18/0 = 0 -2:18/0/terrain_set = 0 +2:18/0/terrain_set = 1 2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:18/0/terrains_peering_bit/bottom_right_corner = 2 2:18/0/terrains_peering_bit/top_left_corner = 2 @@ -869,7 +2846,7 @@ texture = ExtResource("6_6s2f6") 3:18/animation_frame_2/duration = 1.0 3:18/animation_frame_3/duration = 1.0 3:18/0 = 0 -3:18/0/terrain_set = 0 +3:18/0/terrain_set = 1 3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:18/0/terrains_peering_bit/bottom_left_corner = 2 3:18/0/terrains_peering_bit/top_left_corner = 2 @@ -881,7 +2858,7 @@ texture = ExtResource("6_6s2f6") 1:19/animation_frame_2/duration = 1.0 1:19/animation_frame_3/duration = 1.0 1:19/0 = 0 -1:19/0/terrain_set = 0 +1:19/0/terrain_set = 1 1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:19/0/terrains_peering_bit/bottom_right_corner = 2 2:19/animation_columns = 4 @@ -892,7 +2869,7 @@ texture = ExtResource("6_6s2f6") 2:19/animation_frame_2/duration = 1.0 2:19/animation_frame_3/duration = 1.0 2:19/0 = 0 -2:19/0/terrain_set = 0 +2:19/0/terrain_set = 1 2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:19/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:19/0/terrains_peering_bit/bottom_left_corner = 2 @@ -905,7 +2882,7 @@ texture = ExtResource("6_6s2f6") 3:19/animation_frame_2/duration = 1.0 3:19/animation_frame_3/duration = 1.0 3:19/0 = 0 -3:19/0/terrain_set = 0 +3:19/0/terrain_set = 1 3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:19/0/terrains_peering_bit/top_left_corner = 2 0:20/animation_columns = 4 @@ -916,7 +2893,7 @@ texture = ExtResource("6_6s2f6") 0:20/animation_frame_2/duration = 1.0 0:20/animation_frame_3/duration = 1.0 0:20/0 = 0 -0:20/0/terrain_set = 0 +0:20/0/terrain_set = 1 0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:20/0/terrains_peering_bit/bottom_left_corner = 3 1:20/animation_columns = 4 @@ -927,7 +2904,7 @@ texture = ExtResource("6_6s2f6") 1:20/animation_frame_2/duration = 1.0 1:20/animation_frame_3/duration = 1.0 1:20/0 = 0 -1:20/0/terrain_set = 0 +1:20/0/terrain_set = 1 1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:20/0/terrains_peering_bit/bottom_right_corner = 3 1:20/0/terrains_peering_bit/top_right_corner = 3 @@ -939,7 +2916,7 @@ texture = ExtResource("6_6s2f6") 2:20/animation_frame_2/duration = 1.0 2:20/animation_frame_3/duration = 1.0 2:20/0 = 0 -2:20/0/terrain_set = 0 +2:20/0/terrain_set = 1 2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:20/0/terrains_peering_bit/bottom_right_corner = 3 2:20/0/terrains_peering_bit/bottom_left_corner = 3 @@ -952,7 +2929,7 @@ texture = ExtResource("6_6s2f6") 3:20/animation_frame_2/duration = 1.0 3:20/animation_frame_3/duration = 1.0 3:20/0 = 0 -3:20/0/terrain_set = 0 +3:20/0/terrain_set = 1 3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:20/0/terrains_peering_bit/bottom_right_corner = 3 3:20/0/terrains_peering_bit/bottom_left_corner = 3 @@ -964,7 +2941,7 @@ texture = ExtResource("6_6s2f6") 0:21/animation_frame_2/duration = 1.0 0:21/animation_frame_3/duration = 1.0 0:21/0 = 0 -0:21/0/terrain_set = 0 +0:21/0/terrain_set = 1 0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:21/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:21/0/terrains_peering_bit/bottom_right_corner = 3 @@ -977,7 +2954,7 @@ texture = ExtResource("6_6s2f6") 1:21/animation_frame_2/duration = 1.0 1:21/animation_frame_3/duration = 1.0 1:21/0 = 0 -1:21/0/terrain_set = 0 +1:21/0/terrain_set = 1 1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:21/0/terrains_peering_bit/bottom_right_corner = 3 1:21/0/terrains_peering_bit/bottom_left_corner = 3 @@ -990,7 +2967,7 @@ texture = ExtResource("6_6s2f6") 2:21/animation_frame_2/duration = 1.0 2:21/animation_frame_3/duration = 1.0 2:21/0 = 0 -2:21/0/terrain_set = 0 +2:21/0/terrain_set = 1 2:21/0/terrain = 3 2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:21/0/terrains_peering_bit/bottom_right_corner = 3 @@ -1005,7 +2982,7 @@ texture = ExtResource("6_6s2f6") 3:21/animation_frame_2/duration = 1.0 3:21/animation_frame_3/duration = 1.0 3:21/0 = 0 -3:21/0/terrain_set = 0 +3:21/0/terrain_set = 1 3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:21/0/terrains_peering_bit/bottom_left_corner = 3 3:21/0/terrains_peering_bit/top_left_corner = 3 @@ -1018,7 +2995,7 @@ texture = ExtResource("6_6s2f6") 0:22/animation_frame_2/duration = 1.0 0:22/animation_frame_3/duration = 1.0 0:22/0 = 0 -0:22/0/terrain_set = 0 +0:22/0/terrain_set = 1 0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:22/0/terrains_peering_bit/top_right_corner = 3 1:22/animation_columns = 4 @@ -1029,7 +3006,7 @@ texture = ExtResource("6_6s2f6") 1:22/animation_frame_2/duration = 1.0 1:22/animation_frame_3/duration = 1.0 1:22/0 = 0 -1:22/0/terrain_set = 0 +1:22/0/terrain_set = 1 1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:22/0/terrains_peering_bit/top_left_corner = 3 1:22/0/terrains_peering_bit/top_right_corner = 3 @@ -1041,7 +3018,7 @@ texture = ExtResource("6_6s2f6") 2:22/animation_frame_2/duration = 1.0 2:22/animation_frame_3/duration = 1.0 2:22/0 = 0 -2:22/0/terrain_set = 0 +2:22/0/terrain_set = 1 2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:22/0/terrains_peering_bit/bottom_right_corner = 3 2:22/0/terrains_peering_bit/top_left_corner = 3 @@ -1054,7 +3031,7 @@ texture = ExtResource("6_6s2f6") 3:22/animation_frame_2/duration = 1.0 3:22/animation_frame_3/duration = 1.0 3:22/0 = 0 -3:22/0/terrain_set = 0 +3:22/0/terrain_set = 1 3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:22/0/terrains_peering_bit/bottom_left_corner = 3 3:22/0/terrains_peering_bit/top_left_corner = 3 @@ -1066,7 +3043,7 @@ texture = ExtResource("6_6s2f6") 1:23/animation_frame_2/duration = 1.0 1:23/animation_frame_3/duration = 1.0 1:23/0 = 0 -1:23/0/terrain_set = 0 +1:23/0/terrain_set = 1 1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:23/0/terrains_peering_bit/bottom_right_corner = 3 2:23/animation_columns = 4 @@ -1077,7 +3054,7 @@ texture = ExtResource("6_6s2f6") 2:23/animation_frame_2/duration = 1.0 2:23/animation_frame_3/duration = 1.0 2:23/0 = 0 -2:23/0/terrain_set = 0 +2:23/0/terrain_set = 1 2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:23/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:23/0/terrains_peering_bit/bottom_left_corner = 3 @@ -1090,48 +3067,48 @@ texture = ExtResource("6_6s2f6") 3:23/animation_frame_2/duration = 1.0 3:23/animation_frame_3/duration = 1.0 3:23/0 = 0 -3:23/0/terrain_set = 0 +3:23/0/terrain_set = 1 3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:23/0/terrains_peering_bit/top_left_corner = 3 0:24/0 = 0 -0:24/0/terrain_set = 0 +0:24/0/terrain_set = 1 0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:24/0/terrains_peering_bit/bottom_left_corner = 4 0:24/0/custom_data_0 = "girl.pillow.on" 1:24/0 = 0 -1:24/0/terrain_set = 0 +1:24/0/terrain_set = 1 1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:24/0/terrains_peering_bit/bottom_right_corner = 4 1:24/0/terrains_peering_bit/top_right_corner = 4 1:24/0/custom_data_0 = "girl.pillow.on" 2:24/0 = 0 -2:24/0/terrain_set = 0 +2:24/0/terrain_set = 1 2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:24/0/terrains_peering_bit/bottom_right_corner = 4 2:24/0/terrains_peering_bit/bottom_left_corner = 4 2:24/0/terrains_peering_bit/top_left_corner = 4 2:24/0/custom_data_0 = "girl.pillow.on" 3:24/0 = 0 -3:24/0/terrain_set = 0 +3:24/0/terrain_set = 1 3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:24/0/terrains_peering_bit/bottom_left_corner = 4 3:24/0/custom_data_0 = "girl.pillow.on" 0:25/0 = 0 -0:25/0/terrain_set = 0 +0:25/0/terrain_set = 1 0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:25/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:25/0/terrains_peering_bit/bottom_right_corner = 4 0:25/0/terrains_peering_bit/top_left_corner = 4 0:25/0/custom_data_0 = "girl.pillow.on" 1:25/0 = 0 -1:25/0/terrain_set = 0 +1:25/0/terrain_set = 1 1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:25/0/terrains_peering_bit/bottom_right_corner = 4 1:25/0/terrains_peering_bit/bottom_left_corner = 4 1:25/0/terrains_peering_bit/top_right_corner = 4 1:25/0/custom_data_0 = "girl.pillow.on" 2:25/0 = 0 -2:25/0/terrain_set = 0 +2:25/0/terrain_set = 1 2:25/0/terrain = 4 2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:25/0/terrains_peering_bit/bottom_right_corner = 4 @@ -1140,92 +3117,92 @@ texture = ExtResource("6_6s2f6") 2:25/0/terrains_peering_bit/top_right_corner = 4 2:25/0/custom_data_0 = "girl.pillow.on" 3:25/0 = 0 -3:25/0/terrain_set = 0 +3:25/0/terrain_set = 1 3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:25/0/terrains_peering_bit/bottom_left_corner = 4 3:25/0/terrains_peering_bit/top_left_corner = 4 3:25/0/custom_data_0 = "girl.pillow.on" 0:26/0 = 0 -0:26/0/terrain_set = 0 +0:26/0/terrain_set = 1 0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:26/0/terrains_peering_bit/top_right_corner = 4 0:26/0/custom_data_0 = "girl.pillow.on" 1:26/0 = 0 -1:26/0/terrain_set = 0 +1:26/0/terrain_set = 1 1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:26/0/terrains_peering_bit/top_left_corner = 4 1:26/0/terrains_peering_bit/top_right_corner = 4 1:26/0/custom_data_0 = "girl.pillow.on" 2:26/0 = 0 -2:26/0/terrain_set = 0 +2:26/0/terrain_set = 1 2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:26/0/terrains_peering_bit/bottom_right_corner = 4 2:26/0/terrains_peering_bit/top_left_corner = 4 2:26/0/terrains_peering_bit/top_right_corner = 4 2:26/0/custom_data_0 = "girl.pillow.on" 3:26/0 = 0 -3:26/0/terrain_set = 0 +3:26/0/terrain_set = 1 3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:26/0/terrains_peering_bit/bottom_left_corner = 4 3:26/0/terrains_peering_bit/top_left_corner = 4 3:26/0/custom_data_0 = "girl.pillow.on" 1:27/0 = 0 -1:27/0/terrain_set = 0 +1:27/0/terrain_set = 1 1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:27/0/terrains_peering_bit/bottom_right_corner = 4 1:27/0/custom_data_0 = "girl.pillow.on" 2:27/0 = 0 -2:27/0/terrain_set = 0 +2:27/0/terrain_set = 1 2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:27/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:27/0/terrains_peering_bit/bottom_left_corner = 4 2:27/0/terrains_peering_bit/top_right_corner = 4 2:27/0/custom_data_0 = "girl.pillow.on" 3:27/0 = 0 -3:27/0/terrain_set = 0 +3:27/0/terrain_set = 1 3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:27/0/terrains_peering_bit/top_left_corner = 4 3:27/0/custom_data_0 = "girl.pillow.on" 0:28/0 = 0 -0:28/0/terrain_set = 0 +0:28/0/terrain_set = 1 0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) 0:28/0/terrains_peering_bit/bottom_left_corner = 5 0:28/0/custom_data_0 = "boy.pillow.on" 1:28/0 = 0 -1:28/0/terrain_set = 0 +1:28/0/terrain_set = 1 1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) 1:28/0/terrains_peering_bit/bottom_right_corner = 5 1:28/0/terrains_peering_bit/top_right_corner = 5 1:28/0/custom_data_0 = "boy.pillow.on" 2:28/0 = 0 -2:28/0/terrain_set = 0 +2:28/0/terrain_set = 1 2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) 2:28/0/terrains_peering_bit/bottom_right_corner = 5 2:28/0/terrains_peering_bit/bottom_left_corner = 5 2:28/0/terrains_peering_bit/top_left_corner = 5 2:28/0/custom_data_0 = "boy.pillow.on" 3:28/0 = 0 -3:28/0/terrain_set = 0 +3:28/0/terrain_set = 1 3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) 3:28/0/terrains_peering_bit/bottom_right_corner = 5 3:28/0/terrains_peering_bit/bottom_left_corner = 5 3:28/0/custom_data_0 = "boy.pillow.on" 0:29/0 = 0 -0:29/0/terrain_set = 0 +0:29/0/terrain_set = 1 0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) 0:29/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 0:29/0/terrains_peering_bit/bottom_right_corner = 5 0:29/0/terrains_peering_bit/top_left_corner = 5 0:29/0/custom_data_0 = "boy.pillow.on" 1:29/0 = 0 -1:29/0/terrain_set = 0 +1:29/0/terrain_set = 1 1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) 1:29/0/terrains_peering_bit/bottom_right_corner = 5 1:29/0/terrains_peering_bit/bottom_left_corner = 5 1:29/0/terrains_peering_bit/top_right_corner = 5 1:29/0/custom_data_0 = "boy.pillow.on" 2:29/0 = 0 -2:29/0/terrain_set = 0 +2:29/0/terrain_set = 1 2:29/0/terrain = 5 2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:29/0/terrains_peering_bit/bottom_right_corner = 5 @@ -1234,50 +3211,50 @@ texture = ExtResource("6_6s2f6") 2:29/0/terrains_peering_bit/top_right_corner = 5 2:29/0/custom_data_0 = "boy.pillow.on" 3:29/0 = 0 -3:29/0/terrain_set = 0 +3:29/0/terrain_set = 1 3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) 3:29/0/terrains_peering_bit/bottom_left_corner = 5 3:29/0/terrains_peering_bit/top_left_corner = 5 3:29/0/terrains_peering_bit/top_right_corner = 5 3:29/0/custom_data_0 = "boy.pillow.on" 0:30/0 = 0 -0:30/0/terrain_set = 0 +0:30/0/terrain_set = 1 0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 0:30/0/terrains_peering_bit/top_right_corner = 5 0:30/0/custom_data_0 = "boy.pillow.on" 1:30/0 = 0 -1:30/0/terrain_set = 0 +1:30/0/terrain_set = 1 1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) 1:30/0/terrains_peering_bit/top_left_corner = 5 1:30/0/terrains_peering_bit/top_right_corner = 5 1:30/0/custom_data_0 = "boy.pillow.on" 2:30/0 = 0 -2:30/0/terrain_set = 0 +2:30/0/terrain_set = 1 2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) 2:30/0/terrains_peering_bit/bottom_right_corner = 5 2:30/0/terrains_peering_bit/top_left_corner = 5 2:30/0/terrains_peering_bit/top_right_corner = 5 2:30/0/custom_data_0 = "boy.pillow.on" 3:30/0 = 0 -3:30/0/terrain_set = 0 +3:30/0/terrain_set = 1 3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) 3:30/0/terrains_peering_bit/bottom_left_corner = 5 3:30/0/terrains_peering_bit/top_left_corner = 5 3:30/0/custom_data_0 = "boy.pillow.on" 1:31/0 = 0 -1:31/0/terrain_set = 0 +1:31/0/terrain_set = 1 1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) 1:31/0/terrains_peering_bit/bottom_right_corner = 5 1:31/0/custom_data_0 = "boy.pillow.on" 2:31/0 = 0 -2:31/0/terrain_set = 0 +2:31/0/terrain_set = 1 2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) 2:31/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) 2:31/0/terrains_peering_bit/bottom_left_corner = 5 2:31/0/terrains_peering_bit/top_right_corner = 5 2:31/0/custom_data_0 = "boy.pillow.on" 3:31/0 = 0 -3:31/0/terrain_set = 0 +3:31/0/terrain_set = 1 3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) 3:31/0/terrains_peering_bit/top_left_corner = 5 3:31/0/custom_data_0 = "boy.pillow.on" @@ -1345,22 +3322,42 @@ texture = ExtResource("6_6s2f6") [resource] physics_layer_0/collision_layer = 1 physics_layer_0/physics_material = SubResource("PhysicsMaterial_bgue1") -terrain_set_0/mode = 1 -terrain_set_0/terrain_0/name = "girl disco" -terrain_set_0/terrain_0/color = Color(1, 0.415686, 1, 1) -terrain_set_0/terrain_1/name = "boy disco" -terrain_set_0/terrain_1/color = Color(0.176471, 0.188235, 0.796078, 1) -terrain_set_0/terrain_2/name = "city lights" -terrain_set_0/terrain_2/color = Color(0.425678, 0.520713, 0.0819725, 1) -terrain_set_0/terrain_3/name = "disco ball" -terrain_set_0/terrain_3/color = Color(0.670946, 0.364192, 0, 1) -terrain_set_0/terrain_4/name = "girl pillows" -terrain_set_0/terrain_4/color = Color(0.821734, 0, 0.1447, 1) -terrain_set_0/terrain_5/name = "boy pillows" -terrain_set_0/terrain_5/color = Color(0.421124, 0.229468, 1, 1) -terrain_set_1/mode = 2 -terrain_set_1/terrain_0/name = "disco ball" -terrain_set_1/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1) +terrain_set_0/mode = 2 +terrain_set_0/terrain_0/name = "Agender.Out" +terrain_set_0/terrain_0/color = Color(0.0964455, 0.444431, 0.389812, 1) +terrain_set_0/terrain_1/name = "Agender.In" +terrain_set_0/terrain_1/color = Color(0.375, 0.5, 0.25, 1) +terrain_set_0/terrain_2/name = "Agender.In.Couch" +terrain_set_0/terrain_2/color = Color(0.28125, 0.5, 0.25, 1) +terrain_set_0/terrain_3/name = "Fem.In.On" +terrain_set_0/terrain_3/color = Color(0.74608, 0.000124081, 0.640564, 1) +terrain_set_0/terrain_4/name = "Masc.In.On" +terrain_set_0/terrain_4/color = Color(0, 0.512626, 0.726406, 1) +terrain_set_0/terrain_5/name = "Masc.In.Off" +terrain_set_0/terrain_5/color = Color(0.1213, 0.304819, 0.414206, 1) +terrain_set_0/terrain_6/name = "Fem.In.Off" +terrain_set_0/terrain_6/color = Color(0.420398, 0.279253, 0.390155, 1) +terrain_set_0/terrain_7/name = "Fem.Out.On" +terrain_set_0/terrain_7/color = Color(0.471488, 0.237721, 1, 1) +terrain_set_0/terrain_8/name = "Fem.Out.Off" +terrain_set_0/terrain_8/color = Color(0.353057, 0.364175, 0.554634, 1) +terrain_set_0/terrain_9/name = "Masc.Out.Off" +terrain_set_0/terrain_9/color = Color(0.207667, 0.331141, 0.469295, 1) +terrain_set_0/terrain_10/name = "Masc.Out.On" +terrain_set_0/terrain_10/color = Color(0, 0.287592, 0.565721, 1) +terrain_set_1/mode = 1 +terrain_set_1/terrain_0/name = "girl disco" +terrain_set_1/terrain_0/color = Color(1, 0.415686, 1, 1) +terrain_set_1/terrain_1/name = "boy disco" +terrain_set_1/terrain_1/color = Color(0.176471, 0.188235, 0.796078, 1) +terrain_set_1/terrain_2/name = "city lights" +terrain_set_1/terrain_2/color = Color(0.425678, 0.520713, 0.0819725, 1) +terrain_set_1/terrain_3/name = "disco ball" +terrain_set_1/terrain_3/color = Color(0.670946, 0.364192, 0, 1) +terrain_set_1/terrain_4/name = "girl pillows" +terrain_set_1/terrain_4/color = Color(0.821734, 0, 0.1447, 1) +terrain_set_1/terrain_5/name = "boy pillows" +terrain_set_1/terrain_5/color = Color(0.421124, 0.229468, 1, 1) custom_data_layer_0/name = "gender" custom_data_layer_0/type = 4 sources/6 = SubResource("TileSetAtlasSource_l5n6p")