diff --git a/scenes/configurator.tscn b/scenes/configurator.tscn new file mode 100644 index 0000000..465f9a0 --- /dev/null +++ b/scenes/configurator.tscn @@ -0,0 +1,95 @@ +[gd_scene load_steps=8 format=3 uid="uid://dcmols5aypluv"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_ylb3j"] +resource_name = "hair" + +[sub_resource type="ButtonGroup" id="ButtonGroup_rtd4j"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_5ii1a"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_cm8wx"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_yjpjs"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_5h61r"] + +[sub_resource type="ButtonGroup" id="ButtonGroup_8lpdf"] + +[node name="Configurator" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="Panel" type="Panel" parent="."] +layout_mode = 0 +offset_right = 571.0 +offset_bottom = 314.0 + +[node name="Loadout" type="BoxContainer" parent="Panel"] +layout_mode = 1 +anchors_preset = -1 +anchor_left = 0.002 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -2.142 +offset_top = 87.0 +offset_right = -310.0 +offset_bottom = -50.0 +grow_horizontal = 2 +grow_vertical = 2 +vertical = true + +[node name="Hair" type="BoxContainer" parent="Panel/Loadout"] +layout_mode = 2 + +[node name="LongRadio" type="CheckBox" parent="Panel/Loadout/Hair"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_ylb3j") +text = "long" + +[node name="ShortRadio" type="CheckBox" parent="Panel/Loadout/Hair"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_ylb3j") +text = "short" + +[node name="Tits" type="BoxContainer" parent="Panel/Loadout"] +layout_mode = 2 + +[node name="BigTitsRadio" type="CheckBox" parent="Panel/Loadout/Tits"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_rtd4j") +text = "big chest" + +[node name="SmallTitsRadio" type="CheckBox" parent="Panel/Loadout/Tits"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_5ii1a") +text = "small chest" + +[node name="Hips" type="BoxContainer" parent="Panel/Loadout"] +layout_mode = 2 + +[node name="HipsRadio" type="CheckBox" parent="Panel/Loadout/Hips"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_cm8wx") +text = "curves" + +[node name="CheckBox" type="CheckBox" parent="Panel/Loadout/Hips"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_yjpjs") +text = "straight lines" + +[node name="Bits" type="BoxContainer" parent="Panel/Loadout"] +layout_mode = 2 + +[node name="DickRadio" type="CheckBox" parent="Panel/Loadout/Bits"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_5h61r") +text = "dick" + +[node name="VaginaRadio" type="CheckBox" parent="Panel/Loadout/Bits"] +layout_mode = 2 +button_group = SubResource("ButtonGroup_8lpdf") +text = "vagoot" diff --git a/scenes/gender_reactive_tilemap.gd b/scenes/gender_reactive_tilemap.gd index ae975b4..d0ddf8d 100644 --- a/scenes/gender_reactive_tilemap.gd +++ b/scenes/gender_reactive_tilemap.gd @@ -9,59 +9,41 @@ func _ready() -> void: func _process(_delta: float) -> void: pass - -func _on_main_character_gender_changed(new_gender: String) -> void: - for coord in get_used_cells(): - var tile_data = get_cell_tile_data(coord) - if not tile_data: - continue - var tile_type = tile_data.get_custom_data("gender") - var arr = tile_type.split(".") - if arr.size() != 3: - continue - var tile_gender = arr[0] - var tile_party = arr[1] - var tile_on = arr[2] - var atlas_coords = get_cell_atlas_coords(coord) - if new_gender == "female": - if tile_gender == "girl" and tile_on == "off": - if tile_party == "pillow": - atlas_coords.y -= 4 + 4 + 4 - set_cell(coord, 6, atlas_coords) - if tile_party == "disco": - atlas_coords.y -= 4 - set_cell(coord, 6, atlas_coords) - if tile_gender == "boy" and tile_on == "on": - if tile_party == "pillow": - atlas_coords.y += 4 - set_cell(coord, 6, atlas_coords) - if tile_party == "disco": - atlas_coords.y += 4 - set_cell(coord, 6, atlas_coords) - if new_gender == "male": - if tile_gender == "girl" and tile_on == "on": - if tile_party == "pillow": - atlas_coords.y += 4 + 4 + 4 - set_cell(coord, 6, atlas_coords) - if tile_party == "disco": - atlas_coords.y += 4 - set_cell(coord, 6, atlas_coords) - if tile_gender == "boy" and tile_on == "off": - if tile_party == "pillow": - atlas_coords.y -= 4 - set_cell(coord, 6, atlas_coords) - if tile_party == "disco": - atlas_coords.y -= 4 - set_cell(coord, 6, atlas_coords) - - var female_active_cells = get_used_cells_by_id(-1, Vector2i(0,0)) - var female_inactive_cells = get_used_cells_by_id(-1, Vector2i(0,3)) - var male_active_cells = get_used_cells_by_id(-1, Vector2i(0,1)) - var male_inactive_cells = get_used_cells_by_id(-1, Vector2i(0,4)) - if new_gender == "female": - for coord in female_inactive_cells: set_cell(coord, 2, Vector2i(0,0)) - for coord in male_active_cells: set_cell(coord, 2, Vector2i(0,4)) - if new_gender == "male": - for coord in female_active_cells: set_cell(coord, 2, Vector2i(0,3)) - for coord in male_inactive_cells: set_cell(coord, 2, Vector2i(0,1)) +var female_tiles_y_offset = \ + [0, # girl on + 8, # boy on + -8, # girl off + 0, # boy off + 0, # city + 0, # disco + 16, # boy pillow on + 0, # girl pillow on + 0, # neutral pillow + -8, # girl pillow off + 0] # boy pillow off +var male_tiles_y_offset = \ + [8, # girl on + 0, # boy on + 0, # girl off + -8, # boy off + 0, # city + 0, # disco + 0, # boy pillow on + 8, # girl pillow on + 0, # neutral pillow + 0, # girl pillow off + -16] # boy pillow off + +func _on_main_character_gender_changed(new_gender: String) -> void: + for coord in get_used_cells(): + if get_cell_source_id(coord) != 0: + continue + var atlas_coord = get_cell_atlas_coords(coord) + var index = floor(atlas_coord.y / 4) + if new_gender == "female": + atlas_coord.y += female_tiles_y_offset[index] + if new_gender == "male": + atlas_coord.y += male_tiles_y_offset[index] + + set_cell(coord, 0, atlas_coord) diff --git a/scenes/new_button_group.tres b/scenes/new_button_group.tres new file mode 100644 index 0000000..198e0b9 --- /dev/null +++ b/scenes/new_button_group.tres @@ -0,0 +1,3 @@ +[gd_resource type="ButtonGroup" format=3 uid="uid://crjco1s73xepm"] + +[resource] diff --git a/scenes/testing_ground.tscn b/scenes/testing_ground.tscn index 5ed6a00..2eb419d 100644 --- a/scenes/testing_ground.tscn +++ b/scenes/testing_ground.tscn @@ -7,12 +7,13 @@ [node name="Node2D" type="Node2D"] [node name="TileMapLayer" type="TileMapLayer" parent="."] -tile_map_data = 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tile_set = ExtResource("1_tq28t") script = ExtResource("2_g5g4c") [node name="main_character" parent="." instance=ExtResource("3_mj0cl")] -position = Vector2(63, -178) +position = Vector2(-1, -145) jumpShortHopSpeed = 230.0 jumpLongHopSpeed = 280.0 diff --git a/tilesets/15 Street Reduced.png b/tilesets/15 Street Reduced.png index 67e0118..ee85ef2 100644 Binary files a/tilesets/15 Street Reduced.png and b/tilesets/15 Street Reduced.png differ diff --git a/tilesets/Objects.png b/tilesets/Objects.png new file mode 100644 index 0000000..910e82e Binary files /dev/null and b/tilesets/Objects.png differ diff --git a/tilesets/Objects.png.import b/tilesets/Objects.png.import new file mode 100644 index 0000000..25700ba --- /dev/null +++ b/tilesets/Objects.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk1akvov8xwgk" +path="res://.godot/imported/Objects.png-6a2e1506e49313562c3c09041245a506.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://tilesets/Objects.png" +dest_files=["res://.godot/imported/Objects.png-6a2e1506e49313562c3c09041245a506.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/tilesheets/basics.tres b/tilesheets/basics.tres index 73c26ad..cae325d 100644 --- a/tilesheets/basics.tres +++ b/tilesheets/basics.tres @@ -1,7 +1,7 @@ [gd_resource type="TileSet" load_steps=6 format=3 uid="uid://b6ackwhvcjoee"] [ext_resource type="Texture2D" uid="uid://blxkgsr4hwb4r" path="res://tilesets/15 Street Reduced.png" id="1_u7yxu"] -[ext_resource type="Texture2D" uid="uid://ctp4jjdq8hmwk" path="res://tilesets/15 Street.png" id="6_6s2f6"] +[ext_resource type="Texture2D" uid="uid://dk1akvov8xwgk" path="res://tilesets/Objects.png" id="2_4wnop"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bgue1"] @@ -384,10 +384,6 @@ texture = ExtResource("1_u7yxu") 0:15/0/custom_data_0 = "boy.off" 0:16/animation_columns = 4 0:16/animation_separation = Vector2i(3, 0) -0:16/animation_frame_0/duration = 1.0 -0:16/animation_frame_1/duration = 1.0 -0:16/animation_frame_2/duration = 1.0 -0:16/animation_frame_3/duration = 1.0 0:16/0 = 0 0:16/0/terrain_set = 0 0:16/0/terrain = 0 @@ -395,10 +391,6 @@ texture = ExtResource("1_u7yxu") 0:16/0/terrains_peering_bit/bottom_side = 0 0:17/animation_columns = 4 0:17/animation_separation = Vector2i(3, 0) -0:17/animation_frame_0/duration = 1.0 -0:17/animation_frame_1/duration = 1.0 -0:17/animation_frame_2/duration = 1.0 -0:17/animation_frame_3/duration = 1.0 0:17/0 = 0 0:17/0/terrain_set = 0 0:17/0/terrain = 0 @@ -407,10 +399,6 @@ texture = ExtResource("1_u7yxu") 0:17/0/terrains_peering_bit/top_side = 0 0:18/animation_columns = 4 0:18/animation_separation = Vector2i(3, 0) -0:18/animation_frame_0/duration = 1.0 -0:18/animation_frame_1/duration = 1.0 -0:18/animation_frame_2/duration = 1.0 -0:18/animation_frame_3/duration = 1.0 0:18/0 = 0 0:18/0/terrain_set = 0 0:18/0/terrain = 0 @@ -418,10 +406,6 @@ texture = ExtResource("1_u7yxu") 0:18/0/terrains_peering_bit/top_side = 0 0:19/animation_columns = 4 0:19/animation_separation = Vector2i(3, 0) -0:19/animation_frame_0/duration = 1.0 -0:19/animation_frame_1/duration = 1.0 -0:19/animation_frame_2/duration = 1.0 -0:19/animation_frame_3/duration = 1.0 0:19/0 = 0 0:19/0/terrain_set = 0 0:19/0/terrain = 0 @@ -848,10 +832,6 @@ texture = ExtResource("1_u7yxu") 1:15/0/custom_data_0 = "boy.off" 1:16/animation_columns = 4 1:16/animation_separation = Vector2i(3, 0) -1:16/animation_frame_0/duration = 1.0 -1:16/animation_frame_1/duration = 1.0 -1:16/animation_frame_2/duration = 1.0 -1:16/animation_frame_3/duration = 1.0 1:16/0 = 0 1:16/0/terrain_set = 0 1:16/0/terrain = 0 @@ -860,10 +840,6 @@ texture = ExtResource("1_u7yxu") 1:16/0/terrains_peering_bit/bottom_side = 0 1:17/animation_columns = 4 1:17/animation_separation = Vector2i(3, 0) -1:17/animation_frame_0/duration = 1.0 -1:17/animation_frame_1/duration = 1.0 -1:17/animation_frame_2/duration = 1.0 -1:17/animation_frame_3/duration = 1.0 1:17/0 = 0 1:17/0/terrain_set = 0 1:17/0/terrain = 0 @@ -873,10 +849,6 @@ texture = ExtResource("1_u7yxu") 1:17/0/terrains_peering_bit/top_side = 0 1:18/animation_columns = 4 1:18/animation_separation = Vector2i(3, 0) -1:18/animation_frame_0/duration = 1.0 -1:18/animation_frame_1/duration = 1.0 -1:18/animation_frame_2/duration = 1.0 -1:18/animation_frame_3/duration = 1.0 1:18/0 = 0 1:18/0/terrain_set = 0 1:18/0/terrain = 0 @@ -885,10 +857,6 @@ texture = ExtResource("1_u7yxu") 1:18/0/terrains_peering_bit/top_side = 0 1:19/animation_columns = 4 1:19/animation_separation = Vector2i(3, 0) -1:19/animation_frame_0/duration = 1.0 -1:19/animation_frame_1/duration = 1.0 -1:19/animation_frame_2/duration = 1.0 -1:19/animation_frame_3/duration = 1.0 1:19/0 = 0 1:19/0/terrain_set = 0 1:19/0/terrain = 0 @@ -1350,10 +1318,6 @@ texture = ExtResource("1_u7yxu") 2:15/0/custom_data_0 = "boy.off" 2:16/animation_columns = 4 2:16/animation_separation = Vector2i(3, 0) -2:16/animation_frame_0/duration = 1.0 -2:16/animation_frame_1/duration = 1.0 -2:16/animation_frame_2/duration = 1.0 -2:16/animation_frame_3/duration = 1.0 2:16/0 = 0 2:16/0/terrain_set = 0 2:16/0/terrain = 0 @@ -1363,10 +1327,6 @@ texture = ExtResource("1_u7yxu") 2:16/0/terrains_peering_bit/left_side = 0 2:17/animation_columns = 4 2:17/animation_separation = Vector2i(3, 0) -2:17/animation_frame_0/duration = 1.0 -2:17/animation_frame_1/duration = 1.0 -2:17/animation_frame_2/duration = 1.0 -2:17/animation_frame_3/duration = 1.0 2:17/0 = 0 2:17/0/terrain_set = 0 2:17/0/terrain = 0 @@ -1377,10 +1337,6 @@ texture = ExtResource("1_u7yxu") 2:17/0/terrains_peering_bit/top_side = 0 2:18/animation_columns = 4 2:18/animation_separation = Vector2i(3, 0) -2:18/animation_frame_0/duration = 1.0 -2:18/animation_frame_1/duration = 1.0 -2:18/animation_frame_2/duration = 1.0 -2:18/animation_frame_3/duration = 1.0 2:18/0 = 0 2:18/0/terrain_set = 0 2:18/0/terrain = 0 @@ -1390,10 +1346,6 @@ texture = ExtResource("1_u7yxu") 2:18/0/terrains_peering_bit/top_side = 0 2:19/animation_columns = 4 2:19/animation_separation = Vector2i(3, 0) -2:19/animation_frame_0/duration = 1.0 -2:19/animation_frame_1/duration = 1.0 -2:19/animation_frame_2/duration = 1.0 -2:19/animation_frame_3/duration = 1.0 2:19/0 = 0 2:19/0/terrain_set = 0 2:19/0/terrain = 0 @@ -1840,10 +1792,6 @@ texture = ExtResource("1_u7yxu") 3:15/0/custom_data_0 = "boy.off" 3:16/animation_columns = 4 3:16/animation_separation = Vector2i(3, 0) -3:16/animation_frame_0/duration = 1.0 -3:16/animation_frame_1/duration = 1.0 -3:16/animation_frame_2/duration = 1.0 -3:16/animation_frame_3/duration = 1.0 3:16/0 = 0 3:16/0/terrain_set = 0 3:16/0/terrain = 0 @@ -1852,10 +1800,6 @@ texture = ExtResource("1_u7yxu") 3:16/0/terrains_peering_bit/left_side = 0 3:17/animation_columns = 4 3:17/animation_separation = Vector2i(3, 0) -3:17/animation_frame_0/duration = 1.0 -3:17/animation_frame_1/duration = 1.0 -3:17/animation_frame_2/duration = 1.0 -3:17/animation_frame_3/duration = 1.0 3:17/0 = 0 3:17/0/terrain_set = 0 3:17/0/terrain = 0 @@ -1865,10 +1809,6 @@ texture = ExtResource("1_u7yxu") 3:17/0/terrains_peering_bit/top_side = 0 3:18/animation_columns = 4 3:18/animation_separation = Vector2i(3, 0) -3:18/animation_frame_0/duration = 1.0 -3:18/animation_frame_1/duration = 1.0 -3:18/animation_frame_2/duration = 1.0 -3:18/animation_frame_3/duration = 1.0 3:18/0 = 0 3:18/0/terrain_set = 0 3:18/0/terrain = 0 @@ -1877,10 +1817,6 @@ texture = ExtResource("1_u7yxu") 3:18/0/terrains_peering_bit/top_side = 0 3:19/animation_columns = 4 3:19/animation_separation = Vector2i(3, 0) -3:19/animation_frame_0/duration = 1.0 -3:19/animation_frame_1/duration = 1.0 -3:19/animation_frame_2/duration = 1.0 -3:19/animation_frame_3/duration = 1.0 3:19/0 = 0 3:19/0/terrain_set = 0 3:19/0/terrain = 0 @@ -2193,1131 +2129,13 @@ texture = ExtResource("1_u7yxu") 0:4/0/terrains_peering_bit/bottom_side = 10 0:4/0/custom_data_0 = "boy.on" -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5n6p"] -texture = ExtResource("6_6s2f6") -0:0/animation_columns = 4 -0:0/animation_separation = Vector2i(3, 0) -0:0/animation_speed = 2.083 -0:0/animation_frame_0/duration = 1.0 -0:0/animation_frame_1/duration = 1.0 -0:0/animation_frame_2/duration = 1.0 -0:0/animation_frame_3/duration = 1.0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3um1j"] +resource_name = "objects" +texture = ExtResource("2_4wnop") 0:0/0 = 0 -0:0/0/terrain_set = 1 -0:0/0/probability = 0.5 -0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:0/0/terrains_peering_bit/bottom_left_corner = 0 -0:0/0/custom_data_0 = "girl.disco.on" -1:0/animation_columns = 4 -1:0/animation_separation = Vector2i(3, 0) -1:0/animation_speed = 2.083 -1:0/animation_frame_0/duration = 1.0 -1:0/animation_frame_1/duration = 1.0 -1:0/animation_frame_2/duration = 1.0 -1:0/animation_frame_3/duration = 1.0 1:0/0 = 0 -1:0/0/terrain_set = 1 -1:0/0/probability = 0.5 -1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:0/0/terrains_peering_bit/bottom_right_corner = 0 -1:0/0/terrains_peering_bit/top_right_corner = 0 -1:0/0/custom_data_0 = "girl.disco.on" -2:0/animation_columns = 4 -2:0/animation_separation = Vector2i(3, 0) -2:0/animation_speed = 2.083 -2:0/animation_frame_0/duration = 1.0 -2:0/animation_frame_1/duration = 1.0 -2:0/animation_frame_2/duration = 1.0 -2:0/animation_frame_3/duration = 1.0 -2:0/0 = 0 -2:0/0/terrain_set = 1 -2:0/0/probability = 0.5 -2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:0/0/terrains_peering_bit/bottom_right_corner = 0 -2:0/0/terrains_peering_bit/bottom_left_corner = 0 -2:0/0/terrains_peering_bit/top_left_corner = 0 -2:0/0/custom_data_0 = "girl.disco.on" -3:0/animation_columns = 4 -3:0/animation_separation = Vector2i(3, 0) -3:0/animation_speed = 2.083 -3:0/animation_frame_0/duration = 1.0 -3:0/animation_frame_1/duration = 1.0 -3:0/animation_frame_2/duration = 1.0 -3:0/animation_frame_3/duration = 1.0 -3:0/0 = 0 -3:0/0/terrain_set = 1 -3:0/0/probability = 0.5 -3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:0/0/terrains_peering_bit/bottom_right_corner = 0 -3:0/0/terrains_peering_bit/bottom_left_corner = 0 -3:0/0/custom_data_0 = "girl.disco.on" -0:1/animation_columns = 4 -0:1/animation_separation = Vector2i(3, 0) -0:1/animation_speed = 2.083 -0:1/animation_frame_0/duration = 1.0 -0:1/animation_frame_1/duration = 1.0 -0:1/animation_frame_2/duration = 1.0 -0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 -0:1/0/terrain_set = 1 -0:1/0/probability = 0.5 -0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:1/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:1/0/terrains_peering_bit/bottom_right_corner = 0 -0:1/0/terrains_peering_bit/top_left_corner = 0 -0:1/0/custom_data_0 = "girl.disco.on" -1:1/animation_columns = 4 -1:1/animation_separation = Vector2i(3, 0) -1:1/animation_speed = 2.083 -1:1/animation_frame_0/duration = 1.0 -1:1/animation_frame_1/duration = 1.0 -1:1/animation_frame_2/duration = 1.0 -1:1/animation_frame_3/duration = 1.0 1:1/0 = 0 -1:1/0/terrain_set = 1 -1:1/0/probability = 0.5 -1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:1/0/terrains_peering_bit/bottom_right_corner = 0 -1:1/0/terrains_peering_bit/bottom_left_corner = 0 -1:1/0/terrains_peering_bit/top_right_corner = 0 -1:1/0/custom_data_0 = "girl.disco.on" -2:1/animation_columns = 4 -2:1/animation_separation = Vector2i(3, 0) -2:1/animation_speed = 2.083 -2:1/animation_frame_0/duration = 1.0 -2:1/animation_frame_1/duration = 1.0 -2:1/animation_frame_2/duration = 1.0 -2:1/animation_frame_3/duration = 1.0 -2:1/0 = 0 -2:1/0/terrain_set = 1 -2:1/0/terrain = 0 -2:1/0/probability = 0.5 -2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/terrains_peering_bit/bottom_right_corner = 0 -2:1/0/terrains_peering_bit/bottom_left_corner = 0 -2:1/0/terrains_peering_bit/top_left_corner = 0 -2:1/0/terrains_peering_bit/top_right_corner = 0 -2:1/0/custom_data_0 = "girl.disco.on" -3:1/animation_columns = 4 -3:1/animation_separation = Vector2i(3, 0) -3:1/animation_speed = 2.083 -3:1/animation_frame_0/duration = 1.0 -3:1/animation_frame_1/duration = 1.0 -3:1/animation_frame_2/duration = 1.0 -3:1/animation_frame_3/duration = 1.0 -3:1/0 = 0 -3:1/0/terrain_set = 1 -3:1/0/probability = 0.5 -3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:1/0/terrains_peering_bit/bottom_left_corner = 0 -3:1/0/terrains_peering_bit/top_left_corner = 0 -3:1/0/terrains_peering_bit/top_right_corner = 0 -3:1/0/custom_data_0 = "girl.disco.on" -0:2/animation_columns = 4 -0:2/animation_separation = Vector2i(3, 0) -0:2/animation_speed = 2.083 -0:2/animation_frame_0/duration = 1.0 -0:2/animation_frame_1/duration = 1.0 -0:2/animation_frame_2/duration = 1.0 -0:2/animation_frame_3/duration = 1.0 -0:2/0 = 0 -0:2/0/terrain_set = 1 -0:2/0/probability = 0.5 -0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:2/0/terrains_peering_bit/top_right_corner = 0 -0:2/0/custom_data_0 = "girl.disco.on" -1:2/animation_columns = 4 -1:2/animation_separation = Vector2i(3, 0) -1:2/animation_speed = 2.083 -1:2/animation_frame_0/duration = 1.0 -1:2/animation_frame_1/duration = 1.0 -1:2/animation_frame_2/duration = 1.0 -1:2/animation_frame_3/duration = 1.0 -1:2/0 = 0 -1:2/0/terrain_set = 1 -1:2/0/probability = 0.5 -1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:2/0/terrains_peering_bit/top_left_corner = 0 -1:2/0/terrains_peering_bit/top_right_corner = 0 -1:2/0/custom_data_0 = "girl.disco.on" -2:2/animation_columns = 4 -2:2/animation_separation = Vector2i(3, 0) -2:2/animation_speed = 2.083 -2:2/animation_frame_0/duration = 1.0 -2:2/animation_frame_1/duration = 1.0 -2:2/animation_frame_2/duration = 1.0 -2:2/animation_frame_3/duration = 1.0 -2:2/0 = 0 -2:2/0/terrain_set = 1 -2:2/0/probability = 0.5 -2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:2/0/terrains_peering_bit/bottom_right_corner = 0 -2:2/0/terrains_peering_bit/top_left_corner = 0 -2:2/0/terrains_peering_bit/top_right_corner = 0 -2:2/0/custom_data_0 = "girl.disco.on" -3:2/animation_columns = 4 -3:2/animation_separation = Vector2i(3, 0) -3:2/animation_speed = 2.083 -3:2/animation_frame_0/duration = 1.0 -3:2/animation_frame_1/duration = 1.0 -3:2/animation_frame_2/duration = 1.0 -3:2/animation_frame_3/duration = 1.0 -3:2/0 = 0 -3:2/0/terrain_set = 1 -3:2/0/probability = 0.5 -3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) -3:2/0/terrains_peering_bit/bottom_left_corner = 0 -3:2/0/terrains_peering_bit/top_left_corner = 0 -3:2/0/custom_data_0 = "girl.disco.on" -1:3/animation_columns = 4 -1:3/animation_separation = Vector2i(3, 0) -1:3/animation_speed = 2.083 -1:3/animation_frame_0/duration = 1.0 -1:3/animation_frame_1/duration = 1.0 -1:3/animation_frame_2/duration = 1.0 -1:3/animation_frame_3/duration = 1.0 -1:3/0 = 0 -1:3/0/terrain_set = 1 -1:3/0/probability = 0.5 -1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -1:3/0/terrains_peering_bit/bottom_right_corner = 0 -1:3/0/custom_data_0 = "girl.disco.on" -2:3/animation_columns = 4 -2:3/animation_separation = Vector2i(3, 0) -2:3/animation_speed = 2.083 -2:3/animation_frame_0/duration = 1.0 -2:3/animation_frame_1/duration = 1.0 -2:3/animation_frame_2/duration = 1.0 -2:3/animation_frame_3/duration = 1.0 -2:3/0 = 0 -2:3/0/terrain_set = 1 -2:3/0/probability = 0.5 -2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:3/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:3/0/terrains_peering_bit/bottom_left_corner = 0 -2:3/0/terrains_peering_bit/top_right_corner = 0 -2:3/0/custom_data_0 = "girl.disco.on" -3:3/animation_columns = 4 -3:3/animation_separation = Vector2i(3, 0) -3:3/animation_speed = 2.083 -3:3/animation_frame_0/duration = 1.0 -3:3/animation_frame_1/duration = 1.0 -3:3/animation_frame_2/duration = 1.0 -3:3/animation_frame_3/duration = 1.0 -3:3/0 = 0 -3:3/0/terrain_set = 1 -3:3/0/probability = 0.5 -3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:3/0/terrains_peering_bit/top_left_corner = 0 -3:3/0/custom_data_0 = "girl.disco.on" -0:4/animation_speed = 2.083 -0:4/0 = 0 -0:4/0/custom_data_0 = "girl.disco.off" -1:4/animation_speed = 2.083 -1:4/0 = 0 -1:4/0/custom_data_0 = "girl.disco.off" -2:4/animation_speed = 2.083 -2:4/0 = 0 -2:4/0/custom_data_0 = "girl.disco.off" -3:4/animation_speed = 2.083 -3:4/0 = 0 -3:4/0/custom_data_0 = "girl.disco.off" -0:5/animation_speed = 2.083 -0:5/0 = 0 -0:5/0/custom_data_0 = "girl.disco.off" -1:5/animation_speed = 2.083 -1:5/0 = 0 -1:5/0/custom_data_0 = "girl.disco.off" -2:5/animation_speed = 2.083 -2:5/0 = 0 -2:5/0/custom_data_0 = "girl.disco.off" -3:5/animation_speed = 2.083 -3:5/0 = 0 -3:5/0/custom_data_0 = "girl.disco.off" -0:6/animation_speed = 2.083 -0:6/0 = 0 -0:6/0/custom_data_0 = "girl.disco.off" -1:6/animation_speed = 2.083 -1:6/0 = 0 -1:6/0/custom_data_0 = "girl.disco.off" -2:6/animation_speed = 2.083 -2:6/0 = 0 -2:6/0/custom_data_0 = "girl.disco.off" -3:6/animation_speed = 2.083 -3:6/0 = 0 -3:6/0/custom_data_0 = "girl.disco.off" -1:7/animation_speed = 2.083 -1:7/0 = 0 -1:7/0/custom_data_0 = "girl.disco.off" -2:7/animation_speed = 2.083 -2:7/0 = 0 -2:7/0/custom_data_0 = "girl.disco.off" -3:7/animation_speed = 2.083 -3:7/0 = 0 -3:7/0/custom_data_0 = "girl.disco.off" -0:8/animation_columns = 4 -0:8/animation_separation = Vector2i(3, 0) -0:8/animation_speed = 2.083 -0:8/animation_frame_0/duration = 1.0 -0:8/animation_frame_1/duration = 1.0 -0:8/animation_frame_2/duration = 1.0 -0:8/animation_frame_3/duration = 1.0 -0:8/0 = 0 -0:8/0/terrain_set = 1 -0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:8/0/terrains_peering_bit/bottom_left_corner = 1 -0:8/0/custom_data_0 = "boy.disco.on" -1:8/animation_columns = 4 -1:8/animation_separation = Vector2i(3, 0) -1:8/animation_speed = 2.083 -1:8/animation_frame_0/duration = 1.0 -1:8/animation_frame_1/duration = 1.0 -1:8/animation_frame_2/duration = 1.0 -1:8/animation_frame_3/duration = 1.0 -1:8/0 = 0 -1:8/0/terrain_set = 1 -1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:8/0/terrains_peering_bit/bottom_right_corner = 1 -1:8/0/terrains_peering_bit/top_right_corner = 1 -1:8/0/custom_data_0 = "boy.disco.on" -2:8/animation_columns = 4 -2:8/animation_separation = Vector2i(3, 0) -2:8/animation_speed = 2.083 -2:8/animation_frame_0/duration = 1.0 -2:8/animation_frame_1/duration = 1.0 -2:8/animation_frame_2/duration = 1.0 -2:8/animation_frame_3/duration = 1.0 -2:8/0 = 0 -2:8/0/terrain_set = 1 -2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:8/0/terrains_peering_bit/bottom_right_corner = 1 -2:8/0/terrains_peering_bit/bottom_left_corner = 1 -2:8/0/terrains_peering_bit/top_left_corner = 1 -2:8/0/custom_data_0 = "boy.disco.on" -3:8/animation_columns = 4 -3:8/animation_separation = Vector2i(3, 0) -3:8/animation_speed = 2.083 -3:8/animation_frame_0/duration = 1.0 -3:8/animation_frame_1/duration = 1.0 -3:8/animation_frame_2/duration = 1.0 -3:8/animation_frame_3/duration = 1.0 -3:8/0 = 0 -3:8/0/terrain_set = 1 -3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:8/0/terrains_peering_bit/bottom_right_corner = 1 -3:8/0/terrains_peering_bit/bottom_left_corner = 1 -3:8/0/custom_data_0 = "boy.disco.on" -0:9/animation_columns = 4 -0:9/animation_separation = Vector2i(3, 0) -0:9/animation_speed = 2.083 -0:9/animation_frame_0/duration = 1.0 -0:9/animation_frame_1/duration = 1.0 -0:9/animation_frame_2/duration = 1.0 -0:9/animation_frame_3/duration = 1.0 -0:9/0 = 0 -0:9/0/terrain_set = 1 -0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:9/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:9/0/terrains_peering_bit/bottom_right_corner = 1 -0:9/0/terrains_peering_bit/top_left_corner = 1 -0:9/0/custom_data_0 = "boy.disco.on" -1:9/animation_columns = 4 -1:9/animation_separation = Vector2i(3, 0) -1:9/animation_speed = 2.083 -1:9/animation_frame_0/duration = 1.0 -1:9/animation_frame_1/duration = 1.0 -1:9/animation_frame_2/duration = 1.0 -1:9/animation_frame_3/duration = 1.0 -1:9/0 = 0 -1:9/0/terrain_set = 1 -1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:9/0/terrains_peering_bit/bottom_right_corner = 1 -1:9/0/terrains_peering_bit/bottom_left_corner = 1 -1:9/0/terrains_peering_bit/top_right_corner = 1 -1:9/0/custom_data_0 = "boy.disco.on" -2:9/animation_columns = 4 -2:9/animation_separation = Vector2i(3, 0) -2:9/animation_speed = 2.083 -2:9/animation_frame_0/duration = 1.0 -2:9/animation_frame_1/duration = 1.0 -2:9/animation_frame_2/duration = 1.0 -2:9/animation_frame_3/duration = 1.0 -2:9/0 = 0 -2:9/0/terrain_set = 1 -2:9/0/terrain = 1 -2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:9/0/terrains_peering_bit/bottom_right_corner = 1 -2:9/0/terrains_peering_bit/bottom_left_corner = 1 -2:9/0/terrains_peering_bit/top_left_corner = 1 -2:9/0/terrains_peering_bit/top_right_corner = 1 -2:9/0/custom_data_0 = "boy.disco.on" -3:9/animation_columns = 4 -3:9/animation_separation = Vector2i(3, 0) -3:9/animation_speed = 2.083 -3:9/animation_frame_0/duration = 1.0 -3:9/animation_frame_1/duration = 1.0 -3:9/animation_frame_2/duration = 1.0 -3:9/animation_frame_3/duration = 1.0 -3:9/0 = 0 -3:9/0/terrain_set = 1 -3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:9/0/terrains_peering_bit/bottom_left_corner = 1 -3:9/0/terrains_peering_bit/top_left_corner = 1 -3:9/0/terrains_peering_bit/top_right_corner = 1 -3:9/0/custom_data_0 = "boy.disco.on" -0:10/animation_columns = 4 -0:10/animation_separation = Vector2i(3, 0) -0:10/animation_speed = 2.083 -0:10/animation_frame_0/duration = 1.0 -0:10/animation_frame_1/duration = 1.0 -0:10/animation_frame_2/duration = 1.0 -0:10/animation_frame_3/duration = 1.0 -0:10/0 = 0 -0:10/0/terrain_set = 1 -0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:10/0/terrains_peering_bit/top_right_corner = 1 -0:10/0/custom_data_0 = "boy.disco.on" -1:10/animation_columns = 4 -1:10/animation_separation = Vector2i(3, 0) -1:10/animation_speed = 2.083 -1:10/animation_frame_0/duration = 1.0 -1:10/animation_frame_1/duration = 1.0 -1:10/animation_frame_2/duration = 1.0 -1:10/animation_frame_3/duration = 1.0 -1:10/0 = 0 -1:10/0/terrain_set = 1 -1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:10/0/terrains_peering_bit/top_left_corner = 1 -1:10/0/terrains_peering_bit/top_right_corner = 1 -1:10/0/custom_data_0 = "boy.disco.on" -2:10/animation_columns = 4 -2:10/animation_separation = Vector2i(3, 0) -2:10/animation_speed = 2.083 -2:10/animation_frame_0/duration = 1.0 -2:10/animation_frame_1/duration = 1.0 -2:10/animation_frame_2/duration = 1.0 -2:10/animation_frame_3/duration = 1.0 -2:10/0 = 0 -2:10/0/terrain_set = 1 -2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:10/0/terrains_peering_bit/bottom_right_corner = 1 -2:10/0/terrains_peering_bit/top_left_corner = 1 -2:10/0/terrains_peering_bit/top_right_corner = 1 -2:10/0/custom_data_0 = "boy.disco.on" -3:10/animation_columns = 4 -3:10/animation_separation = Vector2i(3, 0) 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-2:11/animation_separation = Vector2i(3, 0) -2:11/animation_speed = 2.083 -2:11/animation_frame_0/duration = 1.0 -2:11/animation_frame_1/duration = 1.0 -2:11/animation_frame_2/duration = 1.0 -2:11/animation_frame_3/duration = 1.0 -2:11/0 = 0 -2:11/0/terrain_set = 1 -2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:11/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:11/0/terrains_peering_bit/bottom_left_corner = 1 -2:11/0/terrains_peering_bit/top_right_corner = 1 -2:11/0/custom_data_0 = "boy.disco.on" -3:11/animation_columns = 4 -3:11/animation_separation = Vector2i(3, 0) -3:11/animation_speed = 2.083 -3:11/animation_frame_0/duration = 1.0 -3:11/animation_frame_1/duration = 1.0 -3:11/animation_frame_2/duration = 1.0 -3:11/animation_frame_3/duration = 1.0 -3:11/0 = 0 -3:11/0/terrain_set = 1 -3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:11/0/terrains_peering_bit/top_left_corner = 1 -3:11/0/custom_data_0 = "boy.disco.on" -0:12/animation_speed = 2.083 -0:12/0 = 0 -0:12/0/custom_data_0 = "boy.disco.off" -1:12/animation_speed = 2.083 -1:12/0 = 0 -1:12/0/custom_data_0 = "boy.disco.off" -2:12/animation_speed = 2.083 -2:12/0 = 0 -2:12/0/custom_data_0 = "boy.disco.off" -3:12/animation_speed = 2.083 -3:12/0 = 0 -3:12/0/custom_data_0 = "boy.disco.off" -0:13/animation_speed = 2.083 -0:13/0 = 0 -0:13/0/custom_data_0 = "boy.disco.off" -1:13/animation_speed = 2.083 -1:13/0 = 0 -1:13/0/custom_data_0 = "boy.disco.off" -2:13/animation_speed = 2.083 -2:13/0 = 0 -2:13/0/custom_data_0 = "boy.disco.off" -3:13/animation_speed = 2.083 -3:13/0 = 0 -3:13/0/custom_data_0 = "boy.disco.off" -0:14/animation_speed = 2.083 -0:14/0 = 0 -0:14/0/custom_data_0 = "boy.disco.off" -1:14/animation_speed = 2.083 -1:14/0 = 0 -1:14/0/custom_data_0 = "boy.disco.off" -2:14/animation_speed = 2.083 -2:14/0 = 0 -2:14/0/custom_data_0 = "boy.disco.off" -3:14/animation_speed = 2.083 -3:14/0 = 0 -3:14/0/custom_data_0 = "boy.disco.off" -1:15/animation_speed = 2.083 -1:15/0 = 0 -1:15/0/custom_data_0 = "boy.disco.off" -2:15/animation_speed = 2.083 -2:15/0 = 0 -2:15/0/custom_data_0 = "boy.disco.off" -3:15/animation_speed = 2.083 -3:15/0 = 0 -3:15/0/custom_data_0 = "boy.disco.off" -0:16/animation_columns = 4 -0:16/animation_separation = Vector2i(3, 0) -0:16/animation_speed = 2.083 -0:16/animation_frame_0/duration = 1.0 -0:16/animation_frame_1/duration = 1.0 -0:16/animation_frame_2/duration = 1.0 -0:16/animation_frame_3/duration = 1.0 -0:16/0 = 0 -0:16/0/terrain_set = 1 -0:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:16/0/terrains_peering_bit/bottom_left_corner = 2 -1:16/animation_columns = 4 -1:16/animation_separation = Vector2i(3, 0) -1:16/animation_speed = 2.083 -1:16/animation_frame_0/duration = 1.0 -1:16/animation_frame_1/duration = 1.0 -1:16/animation_frame_2/duration = 1.0 -1:16/animation_frame_3/duration = 1.0 -1:16/0 = 0 -1:16/0/terrain_set = 1 -1:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:16/0/terrains_peering_bit/bottom_right_corner = 2 -1:16/0/terrains_peering_bit/top_right_corner = 2 -2:16/animation_columns = 4 -2:16/animation_separation = Vector2i(3, 0) -2:16/animation_speed = 2.083 -2:16/animation_frame_0/duration = 1.0 -2:16/animation_frame_1/duration = 1.0 -2:16/animation_frame_2/duration = 1.0 -2:16/animation_frame_3/duration = 1.0 -2:16/0 = 0 -2:16/0/terrain_set = 1 -2:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:16/0/terrains_peering_bit/bottom_right_corner = 2 -2:16/0/terrains_peering_bit/bottom_left_corner = 2 -2:16/0/terrains_peering_bit/top_left_corner = 2 -3:16/animation_columns = 4 -3:16/animation_separation = Vector2i(3, 0) -3:16/animation_speed = 2.083 -3:16/animation_frame_0/duration = 1.0 -3:16/animation_frame_1/duration = 1.0 -3:16/animation_frame_2/duration = 1.0 -3:16/animation_frame_3/duration = 1.0 -3:16/0 = 0 -3:16/0/terrain_set = 1 -3:16/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:16/0/terrains_peering_bit/bottom_right_corner = 2 -3:16/0/terrains_peering_bit/bottom_left_corner = 2 -0:17/animation_columns = 4 -0:17/animation_separation = Vector2i(3, 0) -0:17/animation_speed = 2.083 -0:17/animation_frame_0/duration = 1.0 -0:17/animation_frame_1/duration = 1.0 -0:17/animation_frame_2/duration = 1.0 -0:17/animation_frame_3/duration = 1.0 -0:17/0 = 0 -0:17/0/terrain_set = 1 -0:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:17/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:17/0/terrains_peering_bit/bottom_right_corner = 2 -0:17/0/terrains_peering_bit/top_left_corner = 2 -1:17/animation_columns = 4 -1:17/animation_separation = Vector2i(3, 0) -1:17/animation_speed = 2.083 -1:17/animation_frame_0/duration = 1.0 -1:17/animation_frame_1/duration = 1.0 -1:17/animation_frame_2/duration = 1.0 -1:17/animation_frame_3/duration = 1.0 -1:17/0 = 0 -1:17/0/terrain_set = 1 -1:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:17/0/terrains_peering_bit/bottom_right_corner = 2 -1:17/0/terrains_peering_bit/bottom_left_corner = 2 -1:17/0/terrains_peering_bit/top_right_corner = 2 -2:17/animation_columns = 4 -2:17/animation_separation = Vector2i(3, 0) -2:17/animation_speed = 2.083 -2:17/animation_frame_0/duration = 1.0 -2:17/animation_frame_1/duration = 1.0 -2:17/animation_frame_2/duration = 1.0 -2:17/animation_frame_3/duration = 1.0 -2:17/0 = 0 -2:17/0/terrain_set = 1 -2:17/0/terrain = 2 -2:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:17/0/terrains_peering_bit/bottom_right_corner = 2 -2:17/0/terrains_peering_bit/bottom_left_corner = 2 -2:17/0/terrains_peering_bit/top_left_corner = 2 -2:17/0/terrains_peering_bit/top_right_corner = 2 -3:17/animation_columns = 4 -3:17/animation_separation = Vector2i(3, 0) -3:17/animation_speed = 2.083 -3:17/animation_frame_0/duration = 1.0 -3:17/animation_frame_1/duration = 1.0 -3:17/animation_frame_2/duration = 1.0 -3:17/animation_frame_3/duration = 1.0 -3:17/0 = 0 -3:17/0/terrain_set = 1 -3:17/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:17/0/terrains_peering_bit/bottom_left_corner = 2 -3:17/0/terrains_peering_bit/top_left_corner = 2 -3:17/0/terrains_peering_bit/top_right_corner = 2 -0:18/animation_columns = 4 -0:18/animation_separation = Vector2i(3, 0) -0:18/animation_speed = 2.083 -0:18/animation_frame_0/duration = 1.0 -0:18/animation_frame_1/duration = 1.0 -0:18/animation_frame_2/duration = 1.0 -0:18/animation_frame_3/duration = 1.0 -0:18/0 = 0 -0:18/0/terrain_set = 1 -0:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:18/0/terrains_peering_bit/top_right_corner = 2 -1:18/animation_columns = 4 -1:18/animation_separation = Vector2i(3, 0) -1:18/animation_speed = 2.083 -1:18/animation_frame_0/duration = 1.0 -1:18/animation_frame_1/duration = 1.0 -1:18/animation_frame_2/duration = 1.0 -1:18/animation_frame_3/duration = 1.0 -1:18/0 = 0 -1:18/0/terrain_set = 1 -1:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:18/0/terrains_peering_bit/top_left_corner = 2 -1:18/0/terrains_peering_bit/top_right_corner = 2 -2:18/animation_columns = 4 -2:18/animation_separation = Vector2i(3, 0) -2:18/animation_speed = 2.083 -2:18/animation_frame_0/duration = 1.0 -2:18/animation_frame_1/duration = 1.0 -2:18/animation_frame_2/duration = 1.0 -2:18/animation_frame_3/duration = 1.0 -2:18/0 = 0 -2:18/0/terrain_set = 1 -2:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:18/0/terrains_peering_bit/bottom_right_corner = 2 -2:18/0/terrains_peering_bit/top_left_corner = 2 -2:18/0/terrains_peering_bit/top_right_corner = 2 -3:18/animation_columns = 4 -3:18/animation_separation = Vector2i(3, 0) -3:18/animation_speed = 2.083 -3:18/animation_frame_0/duration = 1.0 -3:18/animation_frame_1/duration = 1.0 -3:18/animation_frame_2/duration = 1.0 -3:18/animation_frame_3/duration = 1.0 -3:18/0 = 0 -3:18/0/terrain_set = 1 -3:18/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) -3:18/0/terrains_peering_bit/bottom_left_corner = 2 -3:18/0/terrains_peering_bit/top_left_corner = 2 -1:19/animation_columns = 4 -1:19/animation_separation = Vector2i(3, 0) -1:19/animation_speed = 2.083 -1:19/animation_frame_0/duration = 1.0 -1:19/animation_frame_1/duration = 1.0 -1:19/animation_frame_2/duration = 1.0 -1:19/animation_frame_3/duration = 1.0 -1:19/0 = 0 -1:19/0/terrain_set = 1 -1:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -1:19/0/terrains_peering_bit/bottom_right_corner = 2 -2:19/animation_columns = 4 -2:19/animation_separation = Vector2i(3, 0) -2:19/animation_speed = 2.083 -2:19/animation_frame_0/duration = 1.0 -2:19/animation_frame_1/duration = 1.0 -2:19/animation_frame_2/duration = 1.0 -2:19/animation_frame_3/duration = 1.0 -2:19/0 = 0 -2:19/0/terrain_set = 1 -2:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:19/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:19/0/terrains_peering_bit/bottom_left_corner = 2 -2:19/0/terrains_peering_bit/top_right_corner = 2 -3:19/animation_columns = 4 -3:19/animation_separation = Vector2i(3, 0) -3:19/animation_speed = 2.083 -3:19/animation_frame_0/duration = 1.0 -3:19/animation_frame_1/duration = 1.0 -3:19/animation_frame_2/duration = 1.0 -3:19/animation_frame_3/duration = 1.0 -3:19/0 = 0 -3:19/0/terrain_set = 1 -3:19/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:19/0/terrains_peering_bit/top_left_corner = 2 -0:20/animation_columns = 4 -0:20/animation_separation = Vector2i(3, 0) -0:20/animation_speed = 2.083 -0:20/animation_frame_0/duration = 1.0 -0:20/animation_frame_1/duration = 1.0 -0:20/animation_frame_2/duration = 1.0 -0:20/animation_frame_3/duration = 1.0 -0:20/0 = 0 -0:20/0/terrain_set = 1 -0:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:20/0/terrains_peering_bit/bottom_left_corner = 3 -1:20/animation_columns = 4 -1:20/animation_separation = Vector2i(3, 0) -1:20/animation_speed = 2.083 -1:20/animation_frame_0/duration = 1.0 -1:20/animation_frame_1/duration = 1.0 -1:20/animation_frame_2/duration = 1.0 -1:20/animation_frame_3/duration = 1.0 -1:20/0 = 0 -1:20/0/terrain_set = 1 -1:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:20/0/terrains_peering_bit/bottom_right_corner = 3 -1:20/0/terrains_peering_bit/top_right_corner = 3 -2:20/animation_columns = 4 -2:20/animation_separation = Vector2i(3, 0) -2:20/animation_speed = 2.083 -2:20/animation_frame_0/duration = 1.0 -2:20/animation_frame_1/duration = 1.0 -2:20/animation_frame_2/duration = 1.0 -2:20/animation_frame_3/duration = 1.0 -2:20/0 = 0 -2:20/0/terrain_set = 1 -2:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:20/0/terrains_peering_bit/bottom_right_corner = 3 -2:20/0/terrains_peering_bit/bottom_left_corner = 3 -2:20/0/terrains_peering_bit/top_left_corner = 3 -3:20/animation_columns = 4 -3:20/animation_separation = Vector2i(3, 0) -3:20/animation_speed = 2.083 -3:20/animation_frame_0/duration = 1.0 -3:20/animation_frame_1/duration = 1.0 -3:20/animation_frame_2/duration = 1.0 -3:20/animation_frame_3/duration = 1.0 -3:20/0 = 0 -3:20/0/terrain_set = 1 -3:20/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:20/0/terrains_peering_bit/bottom_right_corner = 3 -3:20/0/terrains_peering_bit/bottom_left_corner = 3 -0:21/animation_columns = 4 -0:21/animation_separation = Vector2i(3, 0) -0:21/animation_speed = 2.083 -0:21/animation_frame_0/duration = 1.0 -0:21/animation_frame_1/duration = 1.0 -0:21/animation_frame_2/duration = 1.0 -0:21/animation_frame_3/duration = 1.0 -0:21/0 = 0 -0:21/0/terrain_set = 1 -0:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:21/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:21/0/terrains_peering_bit/bottom_right_corner = 3 -0:21/0/terrains_peering_bit/top_left_corner = 3 -1:21/animation_columns = 4 -1:21/animation_separation = Vector2i(3, 0) -1:21/animation_speed = 2.083 -1:21/animation_frame_0/duration = 1.0 -1:21/animation_frame_1/duration = 1.0 -1:21/animation_frame_2/duration = 1.0 -1:21/animation_frame_3/duration = 1.0 -1:21/0 = 0 -1:21/0/terrain_set = 1 -1:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:21/0/terrains_peering_bit/bottom_right_corner = 3 -1:21/0/terrains_peering_bit/bottom_left_corner = 3 -1:21/0/terrains_peering_bit/top_right_corner = 3 -2:21/animation_columns = 4 -2:21/animation_separation = Vector2i(3, 0) -2:21/animation_speed = 2.083 -2:21/animation_frame_0/duration = 1.0 -2:21/animation_frame_1/duration = 1.0 -2:21/animation_frame_2/duration = 1.0 -2:21/animation_frame_3/duration = 1.0 -2:21/0 = 0 -2:21/0/terrain_set = 1 -2:21/0/terrain = 3 -2:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:21/0/terrains_peering_bit/bottom_right_corner = 3 -2:21/0/terrains_peering_bit/bottom_left_corner = 3 -2:21/0/terrains_peering_bit/top_left_corner = 3 -2:21/0/terrains_peering_bit/top_right_corner = 3 -3:21/animation_columns = 4 -3:21/animation_separation = Vector2i(3, 0) -3:21/animation_speed = 2.083 -3:21/animation_frame_0/duration = 1.0 -3:21/animation_frame_1/duration = 1.0 -3:21/animation_frame_2/duration = 1.0 -3:21/animation_frame_3/duration = 1.0 -3:21/0 = 0 -3:21/0/terrain_set = 1 -3:21/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:21/0/terrains_peering_bit/bottom_left_corner = 3 -3:21/0/terrains_peering_bit/top_left_corner = 3 -3:21/0/terrains_peering_bit/top_right_corner = 3 -0:22/animation_columns = 4 -0:22/animation_separation = Vector2i(3, 0) -0:22/animation_speed = 2.083 -0:22/animation_frame_0/duration = 1.0 -0:22/animation_frame_1/duration = 1.0 -0:22/animation_frame_2/duration = 1.0 -0:22/animation_frame_3/duration = 1.0 -0:22/0 = 0 -0:22/0/terrain_set = 1 -0:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:22/0/terrains_peering_bit/top_right_corner = 3 -1:22/animation_columns = 4 -1:22/animation_separation = Vector2i(3, 0) -1:22/animation_speed = 2.083 -1:22/animation_frame_0/duration = 1.0 -1:22/animation_frame_1/duration = 1.0 -1:22/animation_frame_2/duration = 1.0 -1:22/animation_frame_3/duration = 1.0 -1:22/0 = 0 -1:22/0/terrain_set = 1 -1:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:22/0/terrains_peering_bit/top_left_corner = 3 -1:22/0/terrains_peering_bit/top_right_corner = 3 -2:22/animation_columns = 4 -2:22/animation_separation = Vector2i(3, 0) -2:22/animation_speed = 2.083 -2:22/animation_frame_0/duration = 1.0 -2:22/animation_frame_1/duration = 1.0 -2:22/animation_frame_2/duration = 1.0 -2:22/animation_frame_3/duration = 1.0 -2:22/0 = 0 -2:22/0/terrain_set = 1 -2:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:22/0/terrains_peering_bit/bottom_right_corner = 3 -2:22/0/terrains_peering_bit/top_left_corner = 3 -2:22/0/terrains_peering_bit/top_right_corner = 3 -3:22/animation_columns = 4 -3:22/animation_separation = Vector2i(3, 0) -3:22/animation_speed = 2.083 -3:22/animation_frame_0/duration = 1.0 -3:22/animation_frame_1/duration = 1.0 -3:22/animation_frame_2/duration = 1.0 -3:22/animation_frame_3/duration = 1.0 -3:22/0 = 0 -3:22/0/terrain_set = 1 -3:22/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) -3:22/0/terrains_peering_bit/bottom_left_corner = 3 -3:22/0/terrains_peering_bit/top_left_corner = 3 -1:23/animation_columns = 4 -1:23/animation_separation = Vector2i(3, 0) -1:23/animation_speed = 2.083 -1:23/animation_frame_0/duration = 1.0 -1:23/animation_frame_1/duration = 1.0 -1:23/animation_frame_2/duration = 1.0 -1:23/animation_frame_3/duration = 1.0 -1:23/0 = 0 -1:23/0/terrain_set = 1 -1:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -1:23/0/terrains_peering_bit/bottom_right_corner = 3 -2:23/animation_columns = 4 -2:23/animation_separation = Vector2i(3, 0) -2:23/animation_speed = 2.083 -2:23/animation_frame_0/duration = 1.0 -2:23/animation_frame_1/duration = 1.0 -2:23/animation_frame_2/duration = 1.0 -2:23/animation_frame_3/duration = 1.0 -2:23/0 = 0 -2:23/0/terrain_set = 1 -2:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:23/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:23/0/terrains_peering_bit/bottom_left_corner = 3 -2:23/0/terrains_peering_bit/top_right_corner = 3 -3:23/animation_columns = 4 -3:23/animation_separation = Vector2i(3, 0) -3:23/animation_speed = 2.083 -3:23/animation_frame_0/duration = 1.0 -3:23/animation_frame_1/duration = 1.0 -3:23/animation_frame_2/duration = 1.0 -3:23/animation_frame_3/duration = 1.0 -3:23/0 = 0 -3:23/0/terrain_set = 1 -3:23/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:23/0/terrains_peering_bit/top_left_corner = 3 -0:24/0 = 0 -0:24/0/terrain_set = 1 -0:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:24/0/terrains_peering_bit/bottom_left_corner = 4 -0:24/0/custom_data_0 = "girl.pillow.on" -1:24/0 = 0 -1:24/0/terrain_set = 1 -1:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:24/0/terrains_peering_bit/bottom_right_corner = 4 -1:24/0/terrains_peering_bit/top_right_corner = 4 -1:24/0/custom_data_0 = "girl.pillow.on" -2:24/0 = 0 -2:24/0/terrain_set = 1 -2:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:24/0/terrains_peering_bit/bottom_right_corner = 4 -2:24/0/terrains_peering_bit/bottom_left_corner = 4 -2:24/0/terrains_peering_bit/top_left_corner = 4 -2:24/0/custom_data_0 = "girl.pillow.on" -3:24/0 = 0 -3:24/0/terrain_set = 1 -3:24/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:24/0/terrains_peering_bit/bottom_left_corner = 4 -3:24/0/custom_data_0 = "girl.pillow.on" -0:25/0 = 0 -0:25/0/terrain_set = 1 -0:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:25/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:25/0/terrains_peering_bit/bottom_right_corner = 4 -0:25/0/terrains_peering_bit/top_left_corner = 4 -0:25/0/custom_data_0 = "girl.pillow.on" -1:25/0 = 0 -1:25/0/terrain_set = 1 -1:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:25/0/terrains_peering_bit/bottom_right_corner = 4 -1:25/0/terrains_peering_bit/bottom_left_corner = 4 -1:25/0/terrains_peering_bit/top_right_corner = 4 -1:25/0/custom_data_0 = "girl.pillow.on" -2:25/0 = 0 -2:25/0/terrain_set = 1 -2:25/0/terrain = 4 -2:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:25/0/terrains_peering_bit/bottom_right_corner = 4 -2:25/0/terrains_peering_bit/bottom_left_corner = 4 -2:25/0/terrains_peering_bit/top_left_corner = 4 -2:25/0/terrains_peering_bit/top_right_corner = 4 -2:25/0/custom_data_0 = "girl.pillow.on" -3:25/0 = 0 -3:25/0/terrain_set = 1 -3:25/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:25/0/terrains_peering_bit/bottom_left_corner = 4 -3:25/0/terrains_peering_bit/top_left_corner = 4 -3:25/0/custom_data_0 = "girl.pillow.on" -0:26/0 = 0 -0:26/0/terrain_set = 1 -0:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:26/0/terrains_peering_bit/top_right_corner = 4 -0:26/0/custom_data_0 = "girl.pillow.on" -1:26/0 = 0 -1:26/0/terrain_set = 1 -1:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:26/0/terrains_peering_bit/top_left_corner = 4 -1:26/0/terrains_peering_bit/top_right_corner = 4 -1:26/0/custom_data_0 = "girl.pillow.on" -2:26/0 = 0 -2:26/0/terrain_set = 1 -2:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:26/0/terrains_peering_bit/bottom_right_corner = 4 -2:26/0/terrains_peering_bit/top_left_corner = 4 -2:26/0/terrains_peering_bit/top_right_corner = 4 -2:26/0/custom_data_0 = "girl.pillow.on" -3:26/0 = 0 -3:26/0/terrain_set = 1 -3:26/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) -3:26/0/terrains_peering_bit/bottom_left_corner = 4 -3:26/0/terrains_peering_bit/top_left_corner = 4 -3:26/0/custom_data_0 = "girl.pillow.on" -1:27/0 = 0 -1:27/0/terrain_set = 1 -1:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -1:27/0/terrains_peering_bit/bottom_right_corner = 4 -1:27/0/custom_data_0 = "girl.pillow.on" -2:27/0 = 0 -2:27/0/terrain_set = 1 -2:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:27/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:27/0/terrains_peering_bit/bottom_left_corner = 4 -2:27/0/terrains_peering_bit/top_right_corner = 4 -2:27/0/custom_data_0 = "girl.pillow.on" -3:27/0 = 0 -3:27/0/terrain_set = 1 -3:27/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:27/0/terrains_peering_bit/top_left_corner = 4 -3:27/0/custom_data_0 = "girl.pillow.on" -0:28/0 = 0 -0:28/0/terrain_set = 1 -0:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0.03125, -0.0625, -0.03125, 8, -8, 8) -0:28/0/terrains_peering_bit/bottom_left_corner = 5 -0:28/0/custom_data_0 = "boy.pillow.on" -1:28/0 = 0 -1:28/0/terrain_set = 1 -1:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -0.15625, -8, -0.03125, 8, 8, 8) -1:28/0/terrains_peering_bit/bottom_right_corner = 5 -1:28/0/terrains_peering_bit/top_right_corner = 5 -1:28/0/custom_data_0 = "boy.pillow.on" -2:28/0 = 0 -2:28/0/terrain_set = 1 -2:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, -0.09375, -8, -0.03125, -0.0625, 8, 0, 8, 8) -2:28/0/terrains_peering_bit/bottom_right_corner = 5 -2:28/0/terrains_peering_bit/bottom_left_corner = 5 -2:28/0/terrains_peering_bit/top_left_corner = 5 -2:28/0/custom_data_0 = "boy.pillow.on" -3:28/0 = 0 -3:28/0/terrain_set = 1 -3:28/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -0.0625, -8, 0.0625, -8, 8, 8, 8) -3:28/0/terrains_peering_bit/bottom_right_corner = 5 -3:28/0/terrains_peering_bit/bottom_left_corner = 5 -3:28/0/custom_data_0 = "boy.pillow.on" -0:29/0 = 0 -0:29/0/terrain_set = 1 -0:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0.03125, -8, -0.09375, -0.0625, -8, 0.25) -0:29/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -0:29/0/terrains_peering_bit/bottom_right_corner = 5 -0:29/0/terrains_peering_bit/top_left_corner = 5 -0:29/0/custom_data_0 = "boy.pillow.on" -1:29/0 = 0 -1:29/0/terrain_set = 1 -1:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, 8, -8, -0.09375, -8, -0.03125, -0.0625, -8, 0, -8, 8) -1:29/0/terrains_peering_bit/bottom_right_corner = 5 -1:29/0/terrains_peering_bit/bottom_left_corner = 5 -1:29/0/terrains_peering_bit/top_right_corner = 5 -1:29/0/custom_data_0 = "boy.pillow.on" -2:29/0 = 0 -2:29/0/terrain_set = 1 -2:29/0/terrain = 5 -2:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:29/0/terrains_peering_bit/bottom_right_corner = 5 -2:29/0/terrains_peering_bit/bottom_left_corner = 5 -2:29/0/terrains_peering_bit/top_left_corner = 5 -2:29/0/terrains_peering_bit/top_right_corner = 5 -2:29/0/custom_data_0 = "boy.pillow.on" -3:29/0 = 0 -3:29/0/terrain_set = 1 -3:29/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0.0625, -0.03125, -0.0625, 0.03125, 8, -8, 8) -3:29/0/terrains_peering_bit/bottom_left_corner = 5 -3:29/0/terrains_peering_bit/top_left_corner = 5 -3:29/0/terrains_peering_bit/top_right_corner = 5 -3:29/0/custom_data_0 = "boy.pillow.on" -0:30/0 = 0 -0:30/0/terrain_set = 1 -0:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -0:30/0/terrains_peering_bit/top_right_corner = 5 -0:30/0/custom_data_0 = "boy.pillow.on" -1:30/0 = 0 -1:30/0/terrain_set = 1 -1:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -0.0625, -8, 0.0625) -1:30/0/terrains_peering_bit/top_left_corner = 5 -1:30/0/terrains_peering_bit/top_right_corner = 5 -1:30/0/custom_data_0 = "boy.pillow.on" -2:30/0 = 0 -2:30/0/terrain_set = 1 -2:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 0.0625, -0.03125, -0.0625, -0.09375, 8, 8, 8) -2:30/0/terrains_peering_bit/bottom_right_corner = 5 -2:30/0/terrains_peering_bit/top_left_corner = 5 -2:30/0/terrains_peering_bit/top_right_corner = 5 -2:30/0/custom_data_0 = "boy.pillow.on" -3:30/0 = 0 -3:30/0/terrain_set = 1 -3:30/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -0.15625, -8, -0.03125, 8, -8, 8) -3:30/0/terrains_peering_bit/bottom_left_corner = 5 -3:30/0/terrains_peering_bit/top_left_corner = 5 -3:30/0/custom_data_0 = "boy.pillow.on" -1:31/0 = 0 -1:31/0/terrain_set = 1 -1:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.09375, 8, -0.03125, 0.0625, 8, 0.0625, 8, 8) -1:31/0/terrains_peering_bit/bottom_right_corner = 5 -1:31/0/custom_data_0 = "boy.pillow.on" -2:31/0 = 0 -2:31/0/terrain_set = 1 -2:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -0.09375, 8, -0.09375, -0.0625, -8, 0.0625) -2:31/0/physics_layer_0/polygon_1/points = PackedVector2Array(-0.03125, -8, -0.03125, 0.0625, 8, 0.0625, 8, -8) -2:31/0/terrains_peering_bit/bottom_left_corner = 5 -2:31/0/terrains_peering_bit/top_right_corner = 5 -2:31/0/custom_data_0 = "boy.pillow.on" -3:31/0 = 0 -3:31/0/terrain_set = 1 -3:31/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0.0625, -8, -8, -0.09375, -8, 0.09375, 0.0625) -3:31/0/terrains_peering_bit/top_left_corner = 5 -3:31/0/custom_data_0 = "boy.pillow.on" -0:32/0 = 0 -0:32/0/custom_data_0 = "boy.pillow.off" -1:32/0 = 0 -1:32/0/custom_data_0 = "boy.pillow.off" -2:32/0 = 0 -2:32/0/custom_data_0 = "boy.pillow.off" -3:32/0 = 0 -3:32/0/custom_data_0 = "boy.pillow.off" -0:33/0 = 0 -0:33/0/custom_data_0 = "boy.pillow.off" -1:33/0 = 0 -1:33/0/custom_data_0 = "boy.pillow.off" -2:33/0 = 0 -2:33/0/custom_data_0 = "boy.pillow.off" -3:33/0 = 0 -3:33/0/custom_data_0 = "boy.pillow.off" -0:34/0 = 0 -0:34/0/custom_data_0 = "boy.pillow.off" -1:34/0 = 0 -1:34/0/custom_data_0 = "boy.pillow.off" -2:34/0 = 0 -2:34/0/custom_data_0 = "boy.pillow.off" -3:34/0 = 0 -3:34/0/custom_data_0 = "boy.pillow.off" -1:35/0 = 0 -1:35/0/custom_data_0 = "boy.pillow.off" -2:35/0 = 0 -2:35/0/custom_data_0 = "boy.pillow.off" -3:35/0 = 0 -3:35/0/custom_data_0 = "boy.pillow.off" -0:36/0 = 0 -0:36/0/custom_data_0 = "girl.pillow.off" -1:36/0 = 0 -1:36/0/custom_data_0 = "girl.pillow.off" -2:36/0 = 0 -2:36/0/custom_data_0 = "girl.pillow.off" -3:36/0 = 0 -3:36/0/custom_data_0 = "girl.pillow.off" -0:37/0 = 0 -0:37/0/custom_data_0 = "girl.pillow.off" -1:37/0 = 0 -1:37/0/custom_data_0 = "girl.pillow.off" -2:37/0 = 0 -2:37/0/custom_data_0 = "girl.pillow.off" -3:37/0 = 0 -3:37/0/custom_data_0 = "girl.pillow.off" -0:38/0 = 0 -0:38/0/custom_data_0 = "girl.pillow.off" -1:38/0 = 0 -1:38/0/custom_data_0 = "girl.pillow.off" -2:38/0 = 0 -2:38/0/custom_data_0 = "girl.pillow.off" -3:38/0 = 0 -3:38/0/custom_data_0 = "girl.pillow.off" -1:39/0 = 0 -1:39/0/custom_data_0 = "girl.pillow.off" -2:39/0 = 0 -2:39/0/custom_data_0 = "girl.pillow.off" -3:39/0 = 0 -3:39/0/custom_data_0 = "girl.pillow.off" [resource] physics_layer_0/collision_layer = 1 @@ -3345,20 +2163,7 @@ terrain_set_0/terrain_9/name = "Masc.Out.Off" terrain_set_0/terrain_9/color = Color(0.207667, 0.331141, 0.469295, 1) terrain_set_0/terrain_10/name = "Masc.Out.On" terrain_set_0/terrain_10/color = Color(0, 0.287592, 0.565721, 1) -terrain_set_1/mode = 1 -terrain_set_1/terrain_0/name = "girl disco" -terrain_set_1/terrain_0/color = Color(1, 0.415686, 1, 1) -terrain_set_1/terrain_1/name = "boy disco" -terrain_set_1/terrain_1/color = Color(0.176471, 0.188235, 0.796078, 1) -terrain_set_1/terrain_2/name = "city lights" -terrain_set_1/terrain_2/color = Color(0.425678, 0.520713, 0.0819725, 1) -terrain_set_1/terrain_3/name = "disco ball" -terrain_set_1/terrain_3/color = Color(0.670946, 0.364192, 0, 1) -terrain_set_1/terrain_4/name = "girl pillows" -terrain_set_1/terrain_4/color = Color(0.821734, 0, 0.1447, 1) -terrain_set_1/terrain_5/name = "boy pillows" -terrain_set_1/terrain_5/color = Color(0.421124, 0.229468, 1, 1) custom_data_layer_0/name = "gender" custom_data_layer_0/type = 4 -sources/6 = SubResource("TileSetAtlasSource_l5n6p") sources/0 = SubResource("TileSetAtlasSource_kwa4e") +sources/1 = SubResource("TileSetAtlasSource_3um1j")