A vector graphics engine and editing software built in pico-8.
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2023-06-06 21:05:12 -04:00
center_pane.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
draw_logic.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
help_functions.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
listing_pane.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
readme.md added a readme 2023-06-06 21:05:12 -04:00
render_pane.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
update_logic.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
vector_engine.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
vectorator.p8 This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
vectorator.p8.png This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00
vram.lua This is the original project as designed a couple years ago. 2023-06-06 21:00:35 -04:00

vectorator

a vector graphics engine and editor for pico 8

hi i made a vector graphics engine and editor for pico 8. no i dont know why. it's sufficiently full featured in that you can edit things, add new points, all sorts of stuff. you can author things by putting them into vram.lua as raw data, or you can go into the editor and use the various controls as explained at the bottom of the screen. someday i'd like to remake this in javascript or something. right now the only thing you can't do is add more sections and jumps/returns. at some point i'd like to make that possible. maybe that'll be the next project after i clean up the code to be written and read outside of pico-8's editor. who knows!