This is the original project as designed a couple years ago.

This commit is contained in:
Shoofle 2023-06-06 21:00:35 -04:00
commit 7bb790ad18
10 changed files with 1096 additions and 0 deletions

120
center_pane.lua Executable file
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--center pane?
toolkit_index = 1
unselected_color = 6
selected_color = 10
selected_secondary_color = 7
z_pressed = false
export_icon_up = false
function toolkit_update()
if current_pane == 2 then
if btnp(2) and not btn(4) then
toolkit_index -= 1
if (toolkit_index < 1) toolkit_index = 1
elseif btnp(3) and not btn(4) then
toolkit_index += 1
if (toolkit_index > 4) toolkit_index = 4
end
export_icon_up = false
if btnp(4) then
if (toolkit_index==1) then
do_export()
export_icon_up = true
end
if (toolkit_index==2) do_switch_handles()
if (toolkit_index==3) do_linked_edits()
end
if btn(4) and toolkit_index==4 then
if (btnp(2)) do_change_instruction(-1)
if (btnp(3)) do_change_instruction(1)
end
if (not btn(4)) export_icon_up = false
end
end
function do_export()
local output = export_memory(m)
printh(output, '@clip')
end
function do_switch_handles()
show_path_handles = not show_path_handles
end
function do_linked_edits()
use_linked_editing = not use_linked_editing
end
function do_change_instruction(direction)
current_node = holding
if (current_node==nil) current_node = under
change_node(current_node, 1)
end
function change_node(record, direction)
if (record==nil) return
idx=1
for i, v in pairs(instructions) do
if v==record.operation[1] then
idx = i
break
end
end
new_idx = idx + direction
if (new_idx>#instructions) new_idx = 1
if (new_idx<1) new_idx = #instructions
m[record.address[1]][record.address[2]][1] = instructions[new_idx]
end
tooltips = {
"export current vram to clipboard",
"show/hide node markers",
"isolate nodes while editing?",
"🅾️+⬆️/⬇️ to change node type"
}
function get_current_tooltip_text()
return tooltips[toolkit_index]
end
function c_pane_draw()
rectfill(39, 14, 60, 116, frame_color)
for i=1,4 do
local c=unselected_color
if i==toolkit_index then
c=selected_secondary_color
end
if i==toolkit_index and current_pane==2 then
c=selected_color
rect(40, 21*i-7, 59, 21*i+12, 7)
end
rect(41, 21*i-6, 58, 21*i+11, c)
spr_num = 2+2*i
if i==1 and export_icon_up then
spr_num += 32
end
if i==2 and not show_path_handles then
spr_num += 32
end
if i==3 and not use_linked_editing then
spr_num += 32
end
spr(spr_num, 42, 21*i-5, 2, 2)
end
end

65
draw_logic.lua Executable file
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--draw logic
frame_color = 5
function _draw()
cls()
-- top
draw_top_ui()
-- bottom
draw_bottom_ui()
tab_x = 1
if (current_pane==1) tab_x=10
if (current_pane==2) tab_x=46
if (current_pane==3) tab_x=86
spr(48, tab_x, 7)
c_pane_draw()
r_pane_draw()
l_pane_draw()
end
function draw_top_ui()
rectfill(0,0,128,14, frame_color)
if current_pane == 2 then
color(6)
print(get_current_tooltip_text())
else
if (holding == nil) then
color(6)
print("the empty hand is strong")
else
color(6)
print("change the world")
end
if holding ~= nil then
bank = holding.address[1]
line_no = holding.address[2]
color(10)
print(bank.."::"..line_no.." "..join(holding.operation, " "))
elseif under ~= nil then
bank = under.address[1]
line_no = under.address[2]
color(6)
print(bank.."::"..line_no.." "..join(under.operation, " "))
end
end
end
function draw_bottom_ui()
rectfill(0,116,128,128, frame_color)
t="🅾️ to grab ❎+⬅️/➡️ for mode"
if current_pane == 2 then
t="🅾️ to use ❎+⬅️/➡️ for mode"
elseif current_pane == 3 then
t="🅾️ to grab ❎+⬅️/➡️ for mode\n"
t=t.."❎+⬆️ to add ❎+⬇️ to delete"
end
print(t, 0, 117, 6)
end

104
help_functions.lua Executable file
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--help functions & output
function print_listing(lst)
for ins in all(lst) do
print(join(ins, " "))
end
end
function print_memory(mems)
for label, listing in pairs(mems) do
print("::"..label.."::")
print_listing(listing)
end
end
function export_memory(mems)
out = "m = {}"
for label, listing in pairs(mems) do
out = out.."\n\nm[\""..label.."\"] = {\n"
for l in all(listing) do
out = out.."{"
if l[1] == "jump" then
out = out.."\""..l[1].."\", \""..l[2].."\""
else
out = out.."\""..l[1].."\""
if (#l > 1) out = out..", "..l[2]
if (#l > 2) out = out..", "..l[3]
end
out = out.."},\n"
end
out = out.."}"
end
return out
end
function join(strings, delimiter)
out = ""
first = true
for s in all(strings) do
if (not first) out = out..delimiter
first = false
out = out..tostr(s)
end
return out
end
function list_table(strings)
if type(strings) == "string" then
return "\""..strings.."\""
elseif type(strings) ~= "table" then
return tostr(strings)
end
out = "{"
first = true
for k,v in pairs(strings) do
if (not first) out = out..", "
first = false
out = out..tostr(k).."="..list_table(v)
end
out = out.."}"
return out
end
function deep_eq(this, other)
if (tostr(this) ~= tostr(other)) return false
if tostr(this) == "[table]" then
if (#this ~= #other) return false
for i, v in pairs(this) do
if (not deep_eq(v, other[i])) return false
end
end
return true
end
function deep_copy(target)
if (type(target) ~= "table") return target
local t = {}
for k, v in pairs(target) do
t[k] = deep_copy(v)
end
return t
end
function get_banks(memory)
local output = {}
local main_idx = 1
for bank, listing in pairs(memory) do
add(output,bank)
if bank=="main" then
main_idx = #output
end
end
output[main_idx] = output[1]
output[1] = "main"
return output
end

201
listing_pane.lua Executable file
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--listing pane
//room for 14 lines in the listing
selected_address = {"main", 1}
function l_pane_update()
if current_pane == 1 then
if last_edit_pane == 3 then
handle = holding
if (handle==nil) handle=under
addr = get_address_from_handle(handle)
if (addr ~= nil) selected_address=addr
end
last_edit_pane = 1
if btn(4) then
dx = 0
dy = 0
if (btn(0) and tx > 0) dx -= 1
if (btn(1) and tx < 127) dx += 1
if (btn(2) and ty > 0) dy -= 1
if (btn(3) and ty < 127) dy += 1
local h = nil
for handle in all(record_list) do
if deep_eq(handle.address, selected_address) then
h = handle
end
end
if h ~= nil then
perform_edit(m, h, dx, dy, false)
end
else
if btnp(2) then
selected_address[2] -= 1
if selected_address[2] < 1 then
selected_address[1] = get_previous_bank(selected_address[1])
selected_address[2] = #m[selected_address[1]]
end
end
if btnp(3) then
selected_address[2] += 1
if selected_address[2] > #m[selected_address[1]] then
selected_address[1] = get_next_bank(selected_address[1])
selected_address[2] = 1
end
end
end
end
end
// this should get run when we
// switch from the render pane
// to the listing pane, to get
// a selection in the listing
// pane
function get_address_from_handle(handle)
if handle ~= nil then
return deep_copy(handle.address)
else
return nil
end
end
function get_previous_bank(bank)
local i = #banks
for b in all(banks) do
if b == bank then
break
end
i += 1
if i > #banks then
i = 1
end
end
return banks[i]
end
function get_next_bank(bank)
local i = 1
for b in all(banks) do
i += 1
if i > #banks then
i = 1
end
if b == bank then
break
end
end
return banks[i]
end
disp_start = 1
window_size = 14
margin = 2
function l_pane_draw()
the_listing = make_listing()
s_index = nil
for idx, listing in pairs(the_listing) do
if deep_eq(listing[3], selected_address) then
s_index = idx
end
end
// if the selected line is
// outside the bounds, then
// move the bounds.
// if the selected line is
// less than start+margin
// then we need to move start
// up (decrease it)
while s_index < disp_start + margin do
disp_start = disp_start - 1
end
// if it's greater than
// start+window_size - margin
// then we need to move start
// down (increase it)
while s_index >= disp_start + window_size - margin do
disp_start = disp_start + 1
end
// if start + window_size is
// greater than the number of
// lines in the listing, then
// move back up (decrease)
if disp_start + window_size > #the_listing then
disp_start = #the_listing - window_size + 1
end
// if start is less than 1
// then start should be 1
if (disp_start < 1) disp_start = 1
for i, v in pairs(the_listing) do
if i>=disp_start and i < disp_start + window_size then
print(v[1], 0, 17+7*(i - disp_start), v[2])
end
end
end
function make_listing()
local output = {}
for bank in all(banks) do
contents = m[bank]
str = ":"..bank..":"
col = 13
addr = nil
add(output, {str, col, addr})
for j,op in pairs(contents) do
str = op_pretty_print(op)
col = get_line_color(bank, j)
addr = {bank, j}
add(output, {str, col, addr})
end
end
return output
end
function get_line_color(bank, idx)
if bank==selected_address[1]
and idx==selected_address[2] then
return 6
end
return 13
end
function op_pretty_print(op)
opc = "n"
if (op[1]=="return") opc="return"
if (op[1]=="jump") opc="j"
if (op[1]=="scale") opc="s"
if (op[1]=="rotate") opc="rot "
if (op[1]=="move") opc="m"
if (op[1]=="place") opc="p"
if (op[1]=="draw") opc="d"
if (op[1]=="draw_abs") opc="a"
if (op[1]=="color") opc="c"
if #op == 2 then
opc = opc..op[2]
elseif #op == 3 then
arg1 = sub(tostr(op[2]), 1, 3)
arg2 = sub(tostr(op[3]), 1, 3)
opc = opc..arg1..","..arg2
end
return opc
end

121
render_pane.lua Executable file
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--remder pane
holding = nil
under = nil
tx = 64
ty = 64
function r_pane_update()
if current_pane == 3 then
if last_edit_pane == 1 then
under = get_handle_from_address(selected_address)
if under ~= nil then
tx = under.handle.position[1]
ty = under.handle.position[2]
end
end
last_edit_pane = 3
dx = 0
dy = 0
if (btn(0) and tx > 0) dx -= 1
if (btn(1) and tx < 127) dx += 1
if (btn(2) and ty > 0) dy -= 1
if (btn(3) and ty < 127) dy += 1
tx += dx
ty += dy
under = find_handle(record_list, tx, ty)
if holding ~= nil then
perform_edit(m, holding, dx, dy, true)
end
if not btn(4) then
holding = nil
elseif holding == nil then
holding = under
end
end
end
// this should get run when we
// switch from the listing pane
// to the render pane, to get
// a handle to be targeting in
// the render pane.
function get_handle_from_address(address)
if holding ~= nil and deep_eq(holding.address, address) then
return holding
elseif under ~=nil and deep_eq(under.address, address) then
return under
end
for handle in all(record_list) do
if deep_eq(handle.address, address) then
return handle
end
end
return nil
end
function find_handle(record_list, x, y)
close_one = nil
dist = 8
for h in all(record_list) do
if h.handle ~= nil then
nx = h.handle.position[1]
ny = h.handle.position[2]
nd = abs(nx-x) + abs(ny-y)
if nd < dist then
close_one = h
dist = nd
end
end
end
return close_one
end
-- rendering
function r_pane_draw()
record_list = {}
-- draw the path
vectorate(m, {pre=nil, post=add_to_record_list})
-- draw the path handles
if show_path_handles then
for rec in all(record_list) do
h = rec.handle
if rec.operation[1] == "rotate" then
line(rec.state.position[1],
rec.state.position[2],
h.position[1], h.position[2], 13)
elseif rec.operation[1] == "scale" then
line(rec.state.position[1],
rec.state.position[2],
h.position[1], h.position[2], 13)
end
spr(h.sprite, h.position[1]-3, h.position[2]-3)
end
end
if last_edit_pane == 3 then
spr(0, tx-4, ty-4)
else
for r in all(record_list) do
if deep_eq(r.address, selected_address) then
spr(0, r.handle.position[1]-4, r.handle.position[2]-4)
end
end
end
end

177
update_logic.lua Executable file
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--update logic
function _init()
show_path_handles = true
use_linked_editing = false
record_list = {}
last_edit_pane = 3
current_pane = 3
banks = get_banks(m)
end
function _update()
if btn(5) then
if (btnp(0)) current_pane -= 1
if (btnp(1)) current_pane += 1
if (current_pane > 3) current_pane = 3
if (current_pane < 1) current_pane = 1
if btnp(2) then
if holding ~= nil then
add_node(m, holding)
elseif under ~= nil and current_pane == 3 then
add_node(m, under)
end
end
if btnp(3) then
if holding ~= nil then
remove_node(m, holding, not use_linked_editing)
elseif under ~= nil and current_pane == 3 then
remove_node(m, under, not use_linked_editing)
end
end
else
r_pane_update()
end
l_pane_update()
toolkit_update()
end
--a function to make execution
--records
function add_to_record_list(state, operation)
local record = {}
if (#state.stack == 0) return
record.step = #record_list + 1
record.address = {}
record.address[1] = state.stack[#state.stack][1]
record.address[2] = state.stack[#state.stack][2]-1
record.operation = operation
record.state = deep_copy(state)
record.handle = handle_from_operation(operation, state)
add(record_list, record)
end
function handle_from_operation(operation, state)
local handle = {}
handle.position = {}
handle.position[1] = state.position[1]
handle.position[2] = state.position[2]
handle.sprite = 1
if operation[1] == "scale" then
handle.position[1] -= 8
handle.position[2] -= 8
handle.sprite = 19
elseif operation[1] == "rotate" then
dx = 10*cos(state.rotation)
dy = 10*sin(state.rotation)
handle.position[1] += dx
handle.position[2] += dy
handle.sprite = 3
elseif operation[1] == "place" then
handle.sprite = 2
end
return handle
end
function perform_edit(m, record, dx, dy, transformed)
edit(m, record, dx, dy, transformed)
if not use_linked_editing then
next_step = record_list[record.step+1]
cur_op = record.operation[1]
next_op = next_step.operation[1]
if ((next_op == "draw" or next_op == "move")
and (cur_op == "draw" or cur_op == "move")) then
edit(m, next_step, -dx, -dy, transformed)
end
end
end
function edit(mem, record, cursor_x, cursor_y, transformed)
state = record.state
bank = record.address[1]
line_no = record.address[2]
-- very important to transform
-- *back* into the space of the
-- instruction coordinates
dx = (1.0/state.scale) * (
cursor_x*cos(-state.rotation)
- cursor_y*sin(-state.rotation))
dy = (1.0/state.scale) * (
cursor_x*sin(-state.rotation)
+ cursor_y*cos(-state.rotation))
-- we need to allow for this.
if not transformed then
dx = cursor_x
dy = cursor_y
end
if (record.operation[1] == "jump") return
if (record.operation[1] == "rotate") then
mem[bank][line_no][2] += 0.01*cursor_y
end
if (record.operation[1] == "scale") then
mem[bank][line_no][2] += 0.02*cursor_y
end
if (record.operation[1] == "return") return
if (record.operation[1] == "draw"
or record.operation[1] == "move"
or record.operation[1] == "place"
or record.operation[1] == "draw_abs") then
mem[bank][line_no][2] += dx
mem[bank][line_no][3] += dy
end
end
function add_node(m, record)
address = record.address
cur_op = record.operation
next_op = m[address[1]][address[2]+1]
if next_op[1] == "draw" then
new_op = {"draw", next_op[2]/2, next_op[3]/2}
next_op[2] = next_op[2]/2
next_op[3] = next_op[3]/2
add(m[address[1]], new_op, address[2]+1)
elseif next_op[1] == "return" or
next_op[1] == "jump" or
next_op[1] == "scale" or
next_op[1] == "rotate" then
new_op = {"draw", cur_op[2]/2, cur_op[3]/2}
add(m[address[1]], new_op, address[2]+1)
end
end
function remove_node(m, record, linked_editing)
address = record.address
cur_op = record.operation
next_op = m[address[1]][address[2]+1]
if next_op[1] == "draw" or
next_op[1] == "move" then
if linked_editing then
next_op[2] += cur_op[2]
next_op[3] += cur_op[3]
end
end
deli(m[address[1]], address[2])
end

102
vector_engine.lua Executable file
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--vectorator
printh("\n\n\n\n\n\n\n\n\n")
instructions = {
"return",
"jump",
"scale",
"rotate",
"draw",
"draw_abs",
"move",
"place"
}
function empty_state()
return {
stack={{"main", 1}},
scale=1,
position={0,0},
rotation=0
}
end
state = nil
function vectorate(mem, callbacks)
state = empty_state()
while true do
height = #state.stack
bank = state.stack[height][1]
index = state.stack[height][2]
state.stack[height][2] += 1
instruction = mem[bank][index]
perform(state, instruction, callbacks)
//printh(list_table(state))
if (#state.stack == 0) break
end
end
function perform(s, op, cb)
if cb == nil then
cb = {pre=nil, post=nil}
end
if cb.pre ~= nil then
cb.pre(s, op)
end
if op[1] == "return" then
s.stack[#s.stack] = nil
elseif op[1] == "jump" then
if m[op[2]] ~= nil then
add(s.stack, {op[2], 1})
end
elseif op[1] == "scale" then
s.scale = s.scale * op[2]
elseif op[1] == "rotate" then
s.rotation += op[2]
else
x = s.scale * (
op[2]*cos(s.rotation)
- op[3]*sin(s.rotation))
y = s.scale * (
op[2]*sin(s.rotation)
+ op[3]*cos(s.rotation))
if op[1] == "move" then
s.position[1] = s.position[1] + x
s.position[2] = s.position[2] + y
end
if op[1] == "place" then
s.position[1] = x
s.position[2] = y
end
if op[1] == "draw" then
line(s.position[1], s.position[2],
s.position[1]+x, s.position[2]+y,
10)
s.position[1] += x
s.position[2] += y
end
if op[1] == "draw_abs" then
line(s.position[1],
s.position[2],
x, y,
10)
s.position[1] = x
s.position[2] = y
end
end
if cb.post ~= nil then
cb.post(s, op)
end
end

174
vectorator.p8 Normal file
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pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
#include help_functions.lua
#include vector_engine.lua
#include vram.lua
#include update_logic.lua
#include draw_logic.lua
#include listing_pane.lua
#include center_pane.lua
#include render_pane.lua
__gfx__
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__label__
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32
vram.lua Executable file
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@ -0,0 +1,32 @@
--vram
m = {}
m = {}
m["main"] = {
{"place", 83, 28},
{"scale", 1.6848},
{"draw", 10.5, 3},
{"draw", -3.8129, 8.8452},
{"scale", 1.2497},
{"draw", -10.7256, 0.3008},
{"jump", "fancy"},
{"jump", "fancy"},
{"return"},
}
m["fancy"] = {
{"rotate", 0.32},
{"draw", -5.9592, -7.2068},
{"draw", -7.5694, -2.1986},
{"draw", 3.4559, 2.4058},
{"draw", 0.9285, 3.3168},
{"draw", -1.5299, 3.2654},
{"draw", -4.6618, 0.9604},
{"draw", -3.7027, -3.3118},
{"draw", 0.147, -2.3546},
{"draw", 2.0169, -4.0995},
{"draw", -4.5193, -0.6135},
{"draw", -4.2146, 3.2033},
{"return"},
}