the-forest/client/node_modules/workbox-webpack-plugin/build/lib/get-sourcemap-asset-name.js

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2024-09-17 20:35:18 -04:00
"use strict";
/*
Copyright 2019 Google LLC
Use of this source code is governed by an MIT-style
license that can be found in the LICENSE file or at
https://opensource.org/licenses/MIT.
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.getSourcemapAssetName = void 0;
const get_source_map_url_1 = require("workbox-build/build/lib/get-source-map-url");
const upath_1 = __importDefault(require("upath"));
/**
* If our bundled swDest file contains a sourcemap, we would invalidate that
* mapping if we just replaced injectionPoint with the stringified manifest.
* Instead, we need to update the swDest contents as well as the sourcemap
* at the same time.
*
* See https://github.com/GoogleChrome/workbox/issues/2235
*
* @param {Object} compilation The current webpack compilation.
* @param {string} swContents The contents of the swSrc file, which may or
* may not include a valid sourcemap comment.
* @param {string} swDest The configured swDest value.
* @return {string|undefined} If the swContents contains a valid sourcemap
* comment pointing to an asset present in the compilation, this will return the
* name of that asset. Otherwise, it will return undefined.
*
* @private
*/
function getSourcemapAssetName(compilation, swContents, swDest) {
const url = (0, get_source_map_url_1.getSourceMapURL)(swContents);
if (url) {
// Translate the relative URL to what the presumed name for the webpack
// asset should be.
// This *might* not be a valid asset if the sourcemap URL that was found
// was added by another module incidentally.
// See https://github.com/GoogleChrome/workbox/issues/2250
const swAssetDirname = upath_1.default.dirname(swDest);
const sourcemapURLAssetName = upath_1.default.normalize(upath_1.default.join(swAssetDirname, url));
// Not sure if there's a better way to check for asset existence?
if (compilation.getAsset(sourcemapURLAssetName)) {
return sourcemapURLAssetName;
}
}
return undefined;
}
exports.getSourcemapAssetName = getSourcemapAssetName;