the-forest/client/node_modules/.cache/babel-loader/6876580e5555776fd266ccb35154b3ad3d00b3058cd167aa88be06b26d7070d7.json

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{"ast":null,"code":"'use strict';\n\nconst {\n Duplex\n} = require('stream');\n\n/**\n * Emits the `'close'` event on a stream.\n *\n * @param {Duplex} stream The stream.\n * @private\n */\nfunction emitClose(stream) {\n stream.emit('close');\n}\n\n/**\n * The listener of the `'end'` event.\n *\n * @private\n */\nfunction duplexOnEnd() {\n if (!this.destroyed && this._writableState.finished) {\n this.destroy();\n }\n}\n\n/**\n * The listener of the `'error'` event.\n *\n * @param {Error} err The error\n * @private\n */\nfunction duplexOnError(err) {\n this.removeListener('error', duplexOnError);\n this.destroy();\n if (this.listenerCount('error') === 0) {\n // Do not suppress the throwing behavior.\n this.emit('error', err);\n }\n}\n\n/**\n * Wraps a `WebSocket` in a duplex stream.\n *\n * @param {WebSocket} ws The `WebSocket` to wrap\n * @param {Object} [options] The options for the `Duplex` constructor\n * @return {Duplex} The duplex stream\n * @public\n */\nfunction createWebSocketStream(ws, options) {\n let terminateOnDestroy = true;\n const duplex = new Duplex({\n ...options,\n autoDestroy: false,\n emitClose: false,\n objectMode: false,\n writableObjectMode: false\n });\n ws.on('message', function message(msg, isBinary) {\n const data = !isBinary && duplex._readableState.objectMode ? msg.toString() : msg;\n if (!duplex.push(data)) ws.pause();\n });\n ws.once('error', function error(err) {\n if (duplex.destroyed) return;\n\n // Prevent `ws.terminate()` from being called by `duplex._destroy()`.\n //\n // - If the `'error'` event is emitted before the `'open'` event, then\n // `ws.terminate()` is a noop as no socket is assigned.\n // - Otherwise, the error is re-emitted by the listener of the `'error'`\n // event of the `Receiver` object. The listener already closes the\n // connection by calling `ws.close()`. This allows a close frame to be\n // sent to the other peer. If `ws.terminate()` is called right after this,\n // then the close frame might not be sent.\n terminateOnDestroy = false;\n duplex.destroy(err);\n });\n ws.once('close', function close() {\n if (duplex.destroyed) return;\n duplex.push(null);\n });\n duplex._destroy = function (err, callback) {\n if (ws.readyState === ws.CLOSED) {\n callback(err);\n process.nextTick(emitClose, duplex);\n return;\n }\n let called = false;\n ws.once('error', function error(err) {\n called = true;\n callback(err);\n });\n ws.once('close', function close() {\n if (!called) callback(err);\n process.nextTick(emitClose, duplex);\n });\n if (terminateOnDestroy) ws.terminate();\n };\n duplex._final = function (callback) {\n if (ws.readyState === ws.CONNECTING) {\n ws.once('open', function open() {\n duplex._final(callback);\n });\n return;\n }\n\n // If the value of the `_socket` property is `null` it means that `ws` is a\n // client websocket and the handshake failed. In fact, when this happens, a\n // socket is never assigned to the websocket. Wait for the `'error'` event\n // that will be emitted by the websocket.\n if (ws._socket === null) return;\n if (ws._socket._writableState.finished) {\n callback();\n if (duplex._readableState.endEmitted) duplex.destroy();\n } else {\n ws._socket.once('finish', function finish() {\n // `duplex` is not destroyed here because the `'end'` event will be\n // emitted on `duplex` after this `'finish'` event. The EOF signaling\n // `null` chunk is, in fact, pushed when the websocket emits `'close'`.\n callback();\n });\n ws.close();\n }\n };\n duplex._read = function () {\n if (ws.isPaused) ws.resume();\n };\n duplex._write = function (chunk, encoding, callback) {\n if (ws.readyState === ws.CONNECTING) {\n ws.once('open', function open() {\n duplex._write(chunk, encoding, callback);\n });\n return;\n }\n ws.send(chunk, callback);\n };\n dupl