187 lines
5.2 KiB
JavaScript
187 lines
5.2 KiB
JavaScript
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// wipe and load the database from a dump file created by dump_blahblah.js
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const hljs = require('highlight.js/lib/core');
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hljs.registerLanguage('lua', require('highlight.js/lib/languages/lua'));
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const fs = require('node:fs');
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const sqlite = require("better-sqlite3");
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const showdown = require("showdown");
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const db = new sqlite('the_big_db.db', { verbose: console.log });
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const converter = new showdown.Converter();
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const dump_file_name = process.argv[2]
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//get argument out of 'node db_scripts/initialize_db-blah-blah.js dumpfile'
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let data = "{}";
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try {
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data = fs.readFileSync(dump_file_name, 'utf8');
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} catch (error) {
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console.log(error);
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return;
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}
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//open that file as text (unicode i guess?)
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console.log("opened file");
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const filejson = JSON.parse(data);
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//parse it as json
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const pages = filejson["pages"];
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const createPages = db.prepare(`
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create table if not exists pages (
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id integer primary key,
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number integer,
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title varchar(255),
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description text,
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html text,
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lua text,
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time timestamp default current_timestamp,
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author integer,
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type integer
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)
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`);
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/* an object has:
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id = primary key
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number = object identifier number
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title / NAME = a short display name for an object, or the title of a page
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description / TEXT? = the markdown description of an object, or the lua script of the source code of a verb
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html / HTML_MARKDOWN? = the markdown for that object, rendered into html for display as a page
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HTML_LUA? = the lua source code of the object, rendered into html with syntax highlighting?
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time = when this edit was saved
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author = the user id of whoever authored this revision
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TYPE = whether this represents an object or a verb
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*/
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function migratePages(pages) {
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console.log("moving old table to a temporary");
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console.log(db.prepare(`alter table pages rename to old_pages`).run())
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console.log("creating new page table")
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console.log(createPages.run());
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console.log('iterating over dump pages');
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const insertPage = db.prepare(`insert into pages
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(id, number, title, description, html, lua, time, author, type)
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values (:id, :number, :title, :description, :html, :lua, :time, :author, :type)`);
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pages.forEach((pageData) => {
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let {id, number, description} = pageData;
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console.log(`rendering page number ${number}.${id}`)
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description = description.replace(/<br>/g, "\n");
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const renderedPage = converter.makeHtml(description);
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const highlightedLua = hljs.highlight(description, {language: 'lua'}).value;
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args = { ...pageData, description: description, html: renderedPage, lua: highlightedLua, type: "noun"};
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console.log("inserting args", args);
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insertPage.run(args);
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});
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console.log("getting rid of old table");
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console.log(db.prepare("drop table old_pages").run());
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//throw new Error("blahhh i'm a dracula");
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}
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try {
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db.transaction(migratePages)(filejson["pages"]);
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} catch (error) {
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console.log(error);
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}
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const createAttributesQuery = db.prepare(`
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create table if not exists attributes (
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number integer unique,
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contents json
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)
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`);
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/* an attribute store has:
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number = the object number it's attached to
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contents = a `text` object holding a json store of attributes defined on object #number, containing:
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LOCATION? = the object which contains this object? should this be in the DB or in the json store?
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PROTOTYPE = the number of the prototype for this object, to which we should look for attributes not found here
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ATTRIBUTES? = json object of attached, script-controlled attributes.
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CONTENTS = json array of objectss contained inside this one
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VERBS = json array of objecsts which are verbs on this one
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*/
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function createAttributes() {
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console.log("creating new attribute table")
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console.log(createAttributesQuery.run());
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console.log('iterating over all pages');
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const insertAttribute = db.prepare(`insert into attributes
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(number, contents) values (:number, :contents)`);
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db.prepare(`select * from pages`).all().forEach((pageData) => {
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let { number } = pageData;
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let args = {contents: JSON.stringify({}), number: number};
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console.log("inserting args", args);
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insertAttribute.run(args);
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});
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//throw new Error("blahhh i'm a dracula");
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}
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try {
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db.transaction(createAttributes)();
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} catch (error) {
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console.log(error);
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}
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const createUsers = db.prepare(`
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create table if not exists users (
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id integer primary key,
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name varchar(64) unique,
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password varchar(128),
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character integer
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)
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`);
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/* a user has:
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id = primary key
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name = name string
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password = argon2 hash of their password
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character = object in the game world representing your character
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*/
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function migrateUsers(users) {
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console.log("moving old users");
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console.log(db.prepare("alter table users rename to old_users").run());
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console.log("creating new users table");
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console.log(createUsers.run());
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const insertUser = db.prepare("insert into users (name, password) values (:name, :password)")
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users.forEach((user) => {
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console.log(insertUser.run(user));
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});
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console.log("clearing old table");
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console.log(db.prepare("drop table old_users").run());
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//throw new Error("i'm dracula 2");
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}
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try {
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db.transaction(migrateUsers)(filejson["users"]);
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} catch (error) {
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console.log(error);
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}
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