gb-tarot/ScreenCardRead.inc

169 lines
4.4 KiB
PHP

PUSHS UNION "Screen Variables", WRAM0[SCREEN_VARS_START]
ds 16 ; why are we putting this so far in? i don't remember but whatever
vPreviousCardIndex: db
POPS
ScreenCardRead:
dw CardReadSetup
dw CardReadUpdate
dw CardReadDraw
dw CardReadTeardown
CardReadSetup:
ld a, 1
ld [vBlocked], a
ld hl, .asyncTask
call Async_Spawn_HL
ld hl, ZEROES
ld de, MY_OAM
ld bc, $100
call CopyRange
ret
.asyncTask:
ld hl, CardRead.UITilemap ; origin
ld de, _SCRN0 ; destination
ld b, 18 ; height
ld c, 20 ; width
call CopyTilesToMap
ld a, 0
ld [vBlocked], a
call ChangedCardTask
ret
CardReadUpdate:
call CardUpdate
call ScrollBackgroundTile
ld hl, rMYBTNP
bit 5, [hl]
jp z, .doneWithB
ld hl, ScreenSpreadSelect
call ChangeScene
ret
.doneWithB
ld a, [vSelectedSpreadCard]
ld hl, rMYBTNP
bit 1, [hl]
jp z, :+ ; skip the following code if left is not pressed
dec a
:
bit 0, [hl]
jp z, :+ ; skip the following code if right is not pressed
inc a
:
ld [vSelectedSpreadCard], a
ld a, [vCurrentSpread]
ld l, a
ld a, [vCurrentSpread+1]
ld h, a
ld a, [vSelectedSpreadCard]
call ArrayClampLooping
ld [vSelectedSpreadCard], a
ld hl, vPreviousSpreadCard
cp a, [hl]
ret z ; if the selected card diddn't change, nothing to do
ld a, [vBlocked]
cp a, 0
ret nz
ld hl, ChangedCardTask
call Async_Spawn_HL
ret
CardReadDraw:
ld a, [vCurrentBackgroundTile]
ld l, a
ld a, [vCurrentBackgroundTile+1]
ld h, a
ld de, _VRAM + $1000 + 1*16
call CopyOneTileData
call CardDraw
ld de, SAFE_DMA_LOCATION
ld a, HIGH(MY_OAM)
call RunDMA
ret
CardReadTeardown:
ret
ChangedCardTask:
ld a, [vSelectedSpreadCard]
ld [vPreviousSpreadCard], a
ld a, [vCurrentSpread]
ld c, a
ld a, [vCurrentSpread+1]
ld b, a ; gett bc as cuurrent spread address
ld hl, _SCRN0 + (32*1)+11
ld a, [vSelectedSpreadCard]
call DrawSpreadMinimap
ld a, [vCurrentSpread]
ld l, a
ld a, [vCurrentSpread+1]
ld h, a
call PassList ; skip spread layout
ld a, [vSelectedSpreadCard]
or a, a
.loopThroughSpreadPositions
jp z, .foundSpreadPositionDescription
call PassList
call PassList
dec a
jp .loopThroughSpreadPositions
.foundSpreadPositionDescription
ld de, _SCRN0 + 32*5 + 11
call PrintString
ld de, _SCRN0 + 32*6 + 11
call PrintString
ld hl, SHUFFLED_DECK+1
ld a, [vSelectedSpreadCard]
ld c, a
ld b, 0
add hl, bc
ld a, [hl]
ld [vSelectedCardIndex], a
ld [vPreviousCardIndex], a
call LoadCardData
ret
CardRead.UITilemap:
db $0e, $0a, $0a, $0a, $0a, $0a, $0a, $0a, $0a, $0f, $09, $02, $02, $02, $02, $02, $02, $02, $08, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $03, $00, $00, $00, $00, $00, $00, $00, $04, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $06, $05, $05, $05, $05, $05, $05, $05, $07, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $0b, $00, $00, $00, $00, $00, $00, $00, $00, $0c, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $11, $0d, $0d, $0d, $0d, $0d, $0d, $0d, $0d, $10, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
CardRead.UITilemapEnd: