438 lines
15 KiB
NASM
438 lines
15 KiB
NASM
; FF80 CALL
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; FF81 LOW
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; FF82 HIGH
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; FF83 RET
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; pattern repeats for the first 16 bytes so we can have some call vectors for the scene system
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DEF SCENE_SETUP EQU $c101
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DEF SCENE_UPDATE EQU SCENE_SETUP + 4 ; call then ret is 3+1 bytes
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DEF SCENE_DRAW EQU SCENE_UPDATE + 4
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DEF SCENE_TEARDOWN EQU SCENE_DRAW + 4
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DEF INTERRUPT_LCD EQU $c111
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def ZEROES equ $D000
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def ONES equ $D200
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DEF rMYBTN EQU $FFA8
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DEF rMYBTNP EQU rMYBTN + 1
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DEF rDELTAT EQU rMYBTNP + 1
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DEF VARIABLES_START EQU rDELTAT+1
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INCLUDE "hardware.inc"
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SECTION "Interrupts", ROM0[$0]
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ds $48 - @, 0
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call INTERRUPT_LCD - 1
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ret
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SECTION "Header", ROM0[$100]
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jp EntryPoint
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ds $150 - @, 0 ; Make room for the header
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EntryPoint:
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; Shut down audio circuitry
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ld a, 0
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ldh [rNR52], a ; shut down audio
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ldh [rDIV], a ; reset timer just in case??
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ldh [rLCDC], a ; shut down screen
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ld a, 0
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ld hl, ZEROES
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ld bc, $200
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.buildZeros
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ld a, 0
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ld [hl+], a
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ld a, b
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or a, c
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dec bc
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jp nz, .buildZeros
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ld a, 1
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ld hl, ONES
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ld bc, $200
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.buildOnes
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ld a, 1
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ld [hl+], a
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ld a, b
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or a, c
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dec bc
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jp nz, .buildOnes
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ld hl, UITiles
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ld de, $8000 + $100*16
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ld bc, (UITilesEnd - UITiles)
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call CopyRangeUnsafe
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ld hl, LetterTiles ; map the small font into vram at ascii locations
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ld de, $8000 + (127 + $21)*16
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ld bc, LetterTilesEnd - LetterTiles
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call CopyRangeUnsafe
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; set up the scene and interrupt vectors
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ld hl, Instructions
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ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
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ld hl, SCENE_SETUP - 1
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ld [SCENE_SETUP - 1], a
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ld hl, SCENE_UPDATE - 1
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ld [hl], a
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ld hl, SCENE_DRAW - 1
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ld [hl], a
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ld hl, SCENE_TEARDOWN - 1
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ld [hl], a
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ld hl, INTERRUPT_LCD - 1
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ld [hl], a
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ld hl, Instructions
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inc hl
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ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
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ld hl, SCENE_SETUP
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ld [hl], a
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ld hl, SCENE_UPDATE
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ld [hl], a
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ld hl, SCENE_DRAW
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ld [hl], a
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ld hl, SCENE_TEARDOWN
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ld [hl], a
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ld hl, INTERRUPT_LCD
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ld [hl], a
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ld hl, Instructions
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inc hl
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inc hl
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ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
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ld hl, SCENE_SETUP + 1
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ld [hl], a
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ld hl, SCENE_UPDATE + 1
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ld [hl], a
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ld hl, SCENE_DRAW + 1
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ld [hl], a
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ld hl, SCENE_TEARDOWN + 1
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ld [hl], a
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ld hl, INTERRUPT_LCD + 1
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ld [hl], a
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ld hl, Instructions
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inc hl
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inc hl
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inc hl
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ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
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ld hl, SCENE_SETUP + 2
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ld [hl], a
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ld hl, SCENE_UPDATE + 2
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ld [hl], a
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ld hl, SCENE_DRAW + 2
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ld [hl], a
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ld hl, SCENE_TEARDOWN + 2
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ld [hl], a
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ld hl, INTERRUPT_LCD + 2
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ld [hl], a
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; set up our scene vectors
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ld hl, ScreenMainMenu
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call ChangeScene
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Loop:
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; okay this is kinda sketchy. we want a delta time variable.
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; we've got two eight-bit counters, one at 4096hz and one at 16384hz
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; we can definitely reset the faster counter.
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; but! that's gonna overflow every frame.
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; however! it should always overflow the same amount
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; because we're basically running once per frame (AwaitLine call later)
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; if we assume it overflows once per frame, then the total value should be
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; 256 + [rDIV]. so if we divide by two (or more!) the total value will be
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; 256/2 + [rDIV]/2. so we just have to right shift and add 128.
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; or right shift twice and add 64. this loses us precision but we didn't need
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; it anyway.
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ldh a, [rDIV]
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ldh [rDIV], a ; this will reset the timer
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sra a
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sra a
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add a, 64
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ldh [rDELTAT], a
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xor a, a ; zero a out in one cycle
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; store dpad and btn state in the rMYBTN register
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ld hl, rP1
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ld [hl], P1F_GET_DPAD
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ld a, [hl]
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ld a, [hl]
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ld a, [hl]
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ld a, [hl]
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cpl
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and a, %00001111
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ld b, a
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ld [hl], P1F_GET_BTN
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ld a, [hl]
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ld a, [hl]
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ld a, [hl]
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ld a, [hl]
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cpl
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and a, %00001111
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swap a
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or a, b
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ld b, a ; put new input state in b
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ldh a, [rMYBTN] ; previous input state in a
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cpl ; a holds buttons which weren't pressed last frame
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and a, b ; select buttons which were pressed this frame, but not last frame
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ldh [rMYBTNP], a ; save that as btnp state
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ld a, b ; select buttons which were pressed this frame
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ldh [rMYBTN], a ; save that as btn state
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call SCENE_UPDATE - 1 ; hope this takes not too many scanlines!
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ld b, 144
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call AwaitLine
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call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines!
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; either way it's going to eat into the update timing
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; at this point we want to make sure that scanline 153 has passed
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; we should check if we're past there and skip this await if necessary
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ld b, 10
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call AwaitLine
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jp Loop
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ChangeScene: ; hl should be a pointer to, in sequence, setup update draw teardown
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call SCENE_TEARDOWN - 1
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ld a, [hl+]
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ld [SCENE_SETUP], a
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ld a, [hl+]
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ld [SCENE_SETUP+1], a
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ld a, [hl+]
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ld [SCENE_UPDATE], a
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ld a, [hl+]
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ld [SCENE_UPDATE+1], a
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ld a, [hl+]
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ld [SCENE_DRAW], a
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ld a, [hl+]
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ld [SCENE_DRAW+1], a
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ld a, [hl+]
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ld [SCENE_TEARDOWN], a
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ld a, [hl+]
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ld [SCENE_TEARDOWN+1], a
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call SCENE_SETUP - 1
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ret
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AwaitLine: ; put the line you want to reach in b
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ld a, [rLY]
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cp b
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jp nz, AwaitLine
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ret
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ArrayClampLooping: ; loops a to be in the array, assuming hl points to the length
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cp a, [hl] ; if a == length...
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jp nz, :+
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ld a, 0 ; set it to 0
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:
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cp a, $FF ; otherwise if a == $FF...
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jp nz, :+
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ld a, [hl]
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dec a ; then set it to length-1
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:
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ret ; a is return value
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PassList: ; hl has the address of a list. step past it.
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ld b, 0
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ld c, [hl] ; bc has length
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inc hl ; step over length
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add hl, bc ; step past all the entries
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ret
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PrintString: ; write ascii string which has been prefixed by its length. at hl
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; de should be location in tile map to write
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ld b, [hl]
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ld a, b
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cp a, 0
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ret z
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inc hl
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PrintBChars: ;write ascii characters. will not respect newlines or anything like that
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; hl should be the source of ascii text
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; de should be the location in the tile map to start writing at
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; b should be the length
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ld a, [hli]
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or a, %10000000
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ld [de], a
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inc de
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dec b
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jp nz, PrintBChars
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ret
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;thanks to https://gbdev.io/pandocs/OAM_DMA_Transfer.html for this routine
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; a should be the high byte of where we're DMAing from (ld a, $c0 in my case probably)
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; de should have the address in hram for where to paste to
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RunDMA:
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di
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push de
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push af
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ld hl, run_dma_tail
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ld bc, run_dma_tail.run_dma_tail_end - run_dma_tail
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call CopyRangeUnsafe
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pop af
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run_dma: ; This part must be in ROM.
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ld bc, $2846 ; B: wait time; C: LOW($FF46)
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ret ; we pushed de before, so this should "return" to execute that (HRAM) address
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run_dma_tail: ; This part must be in HRAM.
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ldh [c], a
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.wait
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dec b
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jr nz, .wait
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ei
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ret z ; Conditional `ret` is 1 M-cycle slower, which avoids
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; reading from the stack on the last M-cycle of DMA.
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.run_dma_tail_end
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Instructions:
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call SCENE_UPDATE + 2
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ret
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UITiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $05,$00,$05,$00,$05,$00,$05,$00,$05,$00,$fd,$00,$00,$00,$fd,$00
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db $00,$ff,$ff,$ff,$ff,$ff,$ff,$00,$00,$ff,$00,$00,$00,$00,$00,$00
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db $70,$e8,$70,$e8,$70,$e8,$70,$e8,$70,$e8,$70,$e8,$70,$e8,$70,$e8
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db $0e,$17,$0e,$17,$0e,$17,$0e,$17,$0e,$17,$0e,$17,$0e,$17,$0e,$17
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db $00,$00,$00,$00,$00,$00,$00,$ff,$ff,$00,$ff,$ff,$ff,$ff,$00,$ff
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db $70,$e8,$70,$e8,$70,$e8,$70,$ef,$7f,$f0,$3f,$7f,$1f,$3f,$00,$1f
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db $0e,$17,$0e,$17,$0e,$17,$0e,$f7,$fe,$0f,$fc,$fe,$f8,$fc,$00,$f8
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db $00,$f8,$f8,$fc,$fc,$fe,$fe,$0f,$0e,$f7,$0e,$17,$0e,$17,$0e,$17
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db $00,$1f,$1f,$3f,$3f,$7f,$7f,$f0,$70,$ef,$70,$e8,$70,$e8,$70,$e8
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db $00,$00,$ff,$00,$ff,$00,$aa,$55,$00,$ff,$00,$ff,$ff,$ff,$ff,$ff
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db $63,$1f,$73,$0f,$63,$1f,$73,$0f,$63,$1f,$73,$0f,$63,$1f,$73,$0f
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db $ce,$f0,$c6,$f8,$ce,$f0,$c6,$f8,$ce,$f0,$c6,$f8,$ce,$f0,$c6,$f8
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db $ff,$ff,$ff,$ff,$00,$ff,$00,$ff,$55,$aa,$ff,$00,$ff,$00,$00,$00
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db $00,$00,$3f,$00,$7f,$00,$7a,$05,$68,$17,$70,$0f,$63,$1f,$73,$0f
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db $00,$00,$fc,$00,$fe,$00,$ae,$50,$1e,$e0,$06,$f8,$ce,$f0,$c6,$f8
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db $ce,$f0,$c6,$f8,$0e,$f0,$16,$e8,$5e,$a0,$fe,$00,$fc,$00,$00,$00
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db $63,$1f,$73,$0f,$60,$1f,$78,$07,$75,$0a,$7f,$00,$3f,$00,$00,$00
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db $00,$0f,$00,$10,$00,$10,$00,$10,$00,$0f,$00,$10,$00,$10,$00,$10
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db $00,$7f,$00,$80,$00,$80,$00,$80,$00,$7f,$00,$10,$00,$10,$00,$10
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db $00,$0f,$00,$10,$00,$10,$00,$10,$00,$7f,$00,$80,$00,$80,$00,$80
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db $00,$7f,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $00,$0f,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $56,$c3,$6a,$c3,$56,$c3,$6a,$c3,$56,$c3,$6a,$c3,$7e,$ff,$00,$ff
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db $00,$ff,$7e,$ff,$56,$c3,$6a,$c3,$56,$c3,$6a,$c3,$56,$c3,$6a,$c3
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db $99,$5a,$99,$5a,$99,$5a,$99,$5a,$99,$5a,$81,$42,$81,$7e,$ff,$00
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db $ff,$00,$81,$7e,$81,$42,$99,$5a,$99,$5a,$99,$5a,$99,$5a,$99,$5a
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UITilesEnd:
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LetterTiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $03,$03,$07,$07,$0f,$0f,$0e,$0e,$1c,$1c,$30,$30,$c0,$c0,$c0,$c0
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db $24,$24,$6c,$6c,$6c,$6c,$48,$48,$00,$00,$00,$00,$00,$00,$00,$00
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db $1a,$1a,$1a,$1a,$7f,$7f,$34,$34,$34,$34,$fe,$fe,$68,$68,$68,$68
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db $08,$08,$3c,$3c,$6a,$6a,$68,$68,$3c,$3c,$0a,$0a,$6a,$6a,$3c,$3c
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db $63,$63,$a6,$a6,$ac,$ac,$d8,$d8,$1b,$1b,$35,$35,$65,$65,$c6,$c6
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db $18,$18,$24,$24,$28,$28,$18,$18,$2c,$2c,$66,$66,$67,$67,$39,$39
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db $18,$18,$18,$18,$18,$18,$30,$30,$00,$00,$00,$00,$00,$00,$00,$00
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db $04,$04,$0c,$0c,$18,$18,$10,$10,$10,$10,$18,$18,$0c,$0c,$04,$04
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db $20,$20,$30,$30,$18,$18,$08,$08,$08,$08,$18,$18,$30,$30,$20,$20
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db $00,$00,$08,$08,$28,$28,$1e,$1e,$78,$78,$14,$14,$10,$10,$00,$00
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db $00,$00,$00,$00,$18,$18,$18,$18,$7e,$7e,$18,$18,$18,$18,$00,$00
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db $00,$00,$00,$00,$00,$00,$00,$00,$0c,$0c,$0c,$0c,$0c,$0c,$18,$18
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db $00,$00,$00,$00,$00,$00,$1c,$1c,$38,$38,$00,$00,$00,$00,$00,$00
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$18,$18,$18,$18,$00,$00
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db $04,$04,$0c,$0c,$0c,$0c,$18,$18,$18,$18,$30,$30,$30,$30,$20,$20
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db $00,$00,$38,$38,$64,$64,$64,$64,$64,$64,$64,$64,$64,$64,$38,$38
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db $08,$08,$18,$18,$38,$38,$18,$18,$18,$18,$18,$18,$18,$18,$3c,$3c
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db $00,$00,$38,$38,$4c,$4c,$0c,$0c,$0c,$0c,$18,$18,$30,$30,$7c,$7c
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db $00,$00,$3c,$3c,$06,$06,$06,$06,$1c,$1c,$06,$06,$06,$06,$3c,$3c
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db $00,$00,$04,$04,$26,$26,$26,$26,$3e,$3e,$06,$06,$06,$06,$04,$04
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db $00,$00,$7c,$7c,$64,$64,$60,$60,$78,$78,$44,$44,$04,$04,$38,$38
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db $00,$00,$20,$20,$30,$30,$30,$30,$3c,$3c,$32,$32,$32,$32,$1c,$1c
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db $00,$00,$7c,$7c,$4c,$4c,$0c,$0c,$3e,$3e,$18,$18,$30,$30,$20,$20
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db $00,$00,$78,$78,$64,$64,$64,$64,$38,$38,$64,$64,$64,$64,$3c,$3c
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db $00,$00,$38,$38,$4c,$4c,$4c,$4c,$3c,$3c,$0c,$0c,$0c,$0c,$18,$18
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db $00,$00,$00,$00,$18,$18,$18,$18,$00,$00,$18,$18,$18,$18,$00,$00
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db $00,$00,$00,$00,$0c,$0c,$0c,$0c,$00,$00,$0c,$0c,$0c,$0c,$18,$18
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db $00,$00,$0c,$0c,$18,$18,$30,$30,$60,$60,$30,$30,$18,$18,$0c,$0c
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db $00,$00,$00,$00,$3c,$3c,$3c,$3c,$00,$00,$3c,$3c,$3c,$3c,$00,$00
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db $00,$00,$30,$30,$18,$18,$0c,$0c,$06,$06,$0c,$0c,$18,$18,$30,$30
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db $38,$38,$6c,$6c,$24,$24,$0c,$0c,$18,$18,$18,$18,$00,$00,$18,$18
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db $3c,$3c,$62,$62,$59,$59,$45,$45,$5d,$5d,$5d,$5d,$63,$63,$38,$38
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db $00,$00,$38,$38,$34,$34,$32,$32,$3e,$3e,$32,$32,$32,$32,$32,$32
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db $00,$00,$7c,$7c,$32,$32,$32,$32,$3c,$3c,$32,$32,$32,$32,$1c,$1c
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db $00,$00,$3c,$3c,$72,$72,$62,$62,$60,$60,$60,$60,$62,$62,$3c,$3c
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db $00,$00,$f8,$f8,$64,$64,$62,$62,$62,$62,$62,$62,$62,$62,$3c,$3c
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db $00,$00,$fc,$fc,$60,$60,$60,$60,$78,$78,$60,$60,$60,$60,$3c,$3c
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db $00,$00,$fc,$fc,$60,$60,$60,$60,$78,$78,$60,$60,$60,$60,$20,$20
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db $00,$00,$78,$78,$64,$64,$60,$60,$60,$60,$6e,$6e,$64,$64,$3c,$3c
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db $00,$00,$40,$40,$62,$62,$62,$62,$7e,$7e,$62,$62,$62,$62,$22,$22
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db $00,$00,$10,$10,$18,$18,$18,$18,$18,$18,$18,$18,$18,$18,$08,$08
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db $00,$00,$08,$08,$0c,$0c,$0c,$0c,$0c,$0c,$4c,$4c,$6c,$6c,$3c,$3c
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db $00,$00,$40,$40,$64,$64,$68,$68,$70,$70,$68,$68,$64,$64,$22,$22
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db $00,$00,$20,$20,$30,$30,$30,$30,$30,$30,$30,$30,$32,$32,$1e,$1e
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db $00,$00,$3e,$3e,$6a,$6a,$6a,$6a,$6a,$6a,$62,$62,$62,$62,$22,$22
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db $00,$00,$72,$72,$6a,$6a,$6a,$6a,$6a,$6a,$66,$66,$62,$62,$22,$22
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db $00,$00,$3c,$3c,$66,$66,$62,$62,$62,$62,$62,$62,$32,$32,$1e,$1e
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db $00,$00,$f8,$f8,$64,$64,$64,$64,$7c,$7c,$60,$60,$60,$60,$20,$20
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db $00,$00,$38,$38,$64,$64,$62,$62,$62,$62,$6a,$6a,$64,$64,$3b,$3b
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db $00,$00,$f8,$f8,$64,$64,$64,$64,$7c,$7c,$68,$68,$64,$64,$23,$23
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db $00,$00,$38,$38,$64,$64,$60,$60,$38,$38,$04,$04,$64,$64,$38,$38
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db $00,$00,$7e,$7e,$5a,$5a,$18,$18,$18,$18,$18,$18,$18,$18,$08,$08
|
|
db $00,$00,$40,$40,$62,$62,$62,$62,$62,$62,$62,$62,$62,$62,$3c,$3c
|
|
db $00,$00,$40,$40,$62,$62,$62,$62,$62,$62,$24,$24,$34,$34,$18,$18
|
|
db $00,$00,$c3,$c3,$62,$62,$62,$62,$6a,$6a,$6a,$6a,$6a,$6a,$34,$34
|
|
db $00,$00,$42,$42,$62,$62,$34,$34,$18,$18,$3c,$3c,$66,$66,$42,$42
|
|
db $00,$00,$4c,$4c,$4c,$4c,$4c,$4c,$3c,$3c,$0c,$0c,$4c,$4c,$78,$78
|
|
db $00,$00,$7e,$7e,$46,$46,$0c,$0c,$18,$18,$30,$30,$62,$62,$7e,$7e
|
|
db $7c,$7c,$60,$60,$60,$60,$60,$60,$60,$60,$60,$60,$60,$60,$7c,$7c
|
|
db $20,$20,$30,$30,$30,$30,$18,$18,$18,$18,$0c,$0c,$0c,$0c,$04,$04
|
|
db $3e,$3e,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$06,$3e,$3e
|
|
db $18,$18,$3c,$3c,$66,$66,$42,$42,$00,$00,$00,$00,$00,$00,$00,$00
|
|
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$7c,$7c,$3e,$3e
|
|
db $30,$30,$18,$18,$0c,$0c,$04,$04,$00,$00,$00,$00,$00,$00,$00,$00
|
|
db $00,$00,$00,$00,$38,$38,$0c,$0c,$3c,$3c,$4c,$4c,$3a,$3a,$00,$00
|
|
db $00,$00,$30,$30,$30,$30,$3c,$3c,$32,$32,$32,$32,$3c,$3c,$00,$00
|
|
db $00,$00,$00,$00,$1c,$1c,$30,$30,$30,$30,$30,$30,$1c,$1c,$00,$00
|
|
db $00,$00,$0c,$0c,$0c,$0c,$3c,$3c,$4c,$4c,$4c,$4c,$3c,$3c,$00,$00
|
|
db $00,$00,$00,$00,$38,$38,$64,$64,$78,$78,$60,$60,$3c,$3c,$00,$00
|
|
db $00,$00,$0e,$0e,$18,$18,$3c,$3c,$18,$18,$18,$18,$18,$18,$00,$00
|
|
db $00,$00,$00,$00,$3c,$3c,$4c,$4c,$4c,$4c,$3c,$3c,$0c,$0c,$38,$38
|
|
db $00,$00,$60,$60,$60,$60,$78,$78,$64,$64,$64,$64,$64,$64,$00,$00
|
|
db $00,$00,$10,$10,$00,$00,$38,$38,$18,$18,$18,$18,$3c,$3c,$00,$00
|
|
db $00,$00,$08,$08,$00,$00,$0c,$0c,$0c,$0c,$0c,$0c,$2c,$2c,$18,$18
|
|
db $00,$00,$60,$60,$68,$68,$68,$68,$70,$70,$68,$68,$64,$64,$00,$00
|
|
db $00,$00,$30,$30,$30,$30,$30,$30,$30,$30,$30,$30,$18,$18,$00,$00
|
|
db $00,$00,$00,$00,$74,$74,$6a,$6a,$6a,$6a,$6a,$6a,$6a,$6a,$00,$00
|
|
db $00,$00,$00,$00,$78,$78,$64,$64,$64,$64,$64,$64,$64,$64,$00,$00
|
|
db $00,$00,$00,$00,$38,$38,$64,$64,$64,$64,$64,$64,$38,$38,$00,$00
|
|
db $00,$00,$00,$00,$78,$78,$64,$64,$64,$64,$78,$78,$60,$60,$60,$60
|
|
db $00,$00,$00,$00,$3c,$3c,$4c,$4c,$4c,$4c,$3c,$3c,$0c,$0c,$0e,$0e
|
|
db $00,$00,$00,$00,$1c,$1c,$30,$30,$30,$30,$30,$30,$30,$30,$00,$00
|
|
db $00,$00,$00,$00,$38,$38,$60,$60,$38,$38,$0c,$0c,$78,$78,$00,$00
|
|
db $00,$00,$30,$30,$78,$78,$30,$30,$30,$30,$30,$30,$1c,$1c,$00,$00
|
|
db $00,$00,$00,$00,$64,$64,$64,$64,$64,$64,$64,$64,$3c,$3c,$00,$00
|
|
db $00,$00,$00,$00,$64,$64,$64,$64,$64,$64,$28,$28,$10,$10,$00,$00
|
|
db $00,$00,$00,$00,$62,$62,$6a,$6a,$6a,$6a,$6a,$6a,$34,$34,$00,$00
|
|
db $00,$00,$00,$00,$64,$64,$38,$38,$18,$18,$2c,$2c,$46,$46,$00,$00
|
|
db $00,$00,$00,$00,$4c,$4c,$4c,$4c,$4c,$4c,$3c,$3c,$0c,$0c,$38,$38
|
|
db $00,$00,$00,$00,$7e,$7e,$0c,$0c,$18,$18,$30,$30,$7e,$7e,$00,$00
|
|
db $3c,$3c,$60,$60,$30,$30,$60,$60,$60,$60,$30,$30,$60,$60,$3c,$3c
|
|
db $20,$20,$30,$30,$30,$30,$30,$30,$30,$30,$30,$30,$30,$30,$10,$10
|
|
db $3c,$3c,$06,$06,$0c,$0c,$06,$06,$06,$06,$0c,$0c,$06,$06,$3c,$3c
|
|
db $00,$00,$00,$00,$31,$31,$7b,$7b,$de,$de,$8c,$8c,$00,$00,$00,$00
|
|
db $c0,$c0,$a0,$a0,$b8,$b8,$b0,$b0,$da,$da,$12,$12,$1a,$1a,$03,$03
|
|
LetterTilesEnd:
|
|
|
|
INCLUDE "Async.inc"
|
|
INCLUDE "CopyRangeSafe.inc"
|
|
INCLUDE "CopyTilesSafe.inc"
|
|
INCLUDE "ScreenMainMenu.inc"
|
|
INCLUDE "ScreenSpreadSelect.inc"
|
|
INCLUDE "ScreenCardRead.inc"
|
|
|
|
INCLUDE "CardLibrary.inc"
|
|
|