DEF vFrameCount1 EQU VARIABLES_START DEF vFrameCount2 equ vFrameCount1+1 DEF vFrameCount3 EQU vFrameCount2+1 PRINTLN "vframecount is ", vFrameCount1 DEF vTime EQU vFrameCount3+1 ; 16bit ShuffleDeckSetup: ; Turn the LCD off ld hl, rLCDC bit 7, [hl] jp z, CardReadSetup_ScreenOff ShuffleDeckSetup_BusyWait: ld a, [rLY] cp a, 143 jp c, CardReadSetup_BusyWait ld [hl], 0 ShuffleDeckSetup_ScreenOff: ld a, 0 ldh [rLCDC], a ld hl, CardBackSprites ; source ld de, $8000; destination of copy ld bc, CardBackSpritesEnd - CardBackSprites ; length to copy call CopyRangeUnsafe ; set LCD and display registers ld a, %11100100 ld [rBGP], a ld [rOBP0], a ld a, LCDCF_BLK01 | LCDCF_ON | LCDCF_BGON | LCDCF_OBJON | LCDCF_OBJ16 ldh [rLCDC], a ld a, 0 ldh [vFrameCount1], a ; first starts at 0 ldh [vTime], a ldh [vTime+1], a ; second starts at 1/3 length which is approximately L/2 - L/4 - L/8 + L/16 ? ld hl, Coords ld a, [hl] ld b, a srl b sub a, b ; L - L/2 srl b sub a, b ; L - L/2 - L/4 srl b add a, b ; L - L/2 - L/4 + L/8 srl b sub a, b ; L - L/2 - L/4 + L/8 - L/16 srl b add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 srl b sub a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 srl b add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 + L/128 ; that should be approx 1/3 of L ! ldh [vFrameCount2], a ; third starts at 2/3 length which is approximately L/2 - L/4 + L/8 - L/16 ? ld hl, Coords ld a, [hl] ld b, a srl b sub a, b ; L - L/2 srl b add a, b ; L - L/2 + L/4 srl b sub a, b ; L - L/2 + L/4 - L/8 srl b add a, b ; L - L/2 + L/4 - L/8 + L/16 srl b sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 srl b add a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 srl b sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 - L/128 ; that should be just about 2/3 of L ! ldh [vFrameCount3], a ; load graphics into vram for deck face ; set up variables: LFSR stuff ret ; return from cardreadsetup ShuffleDeckUpdate: ; if pressing a key and unblocked: ; signal an animation to start ; turn on block ; if in animation state: ; increment timer ; if timer is max, turn off animation state and unblock? ld hl, vTime ldh a, [rDELTAT] ld b, a ldh a, [vTime] add a, b ldh [vTime], a ldh a, [vTime+1] adc a, 0 ldh [vTime+1], a ; increment time. when the 16bit time register is greater ; than 4096 ($10_00) then one second has passed. so that's satisfied when ; vTime+1 is equal to or greater than $10 cp a, $01 jp c, ShuffleDeckUpdate_Done ; if the timer is less than $1000, skip to end ;otherwise reset the timer ld a, 0 ldh [vTime], a ldh [vTime+1], a ld hl, Coords ; and advance the frame counts ldh a, [vFrameCount1] inc a call ArrayClampLooping ldh [vFrameCount1], a ldh a, [vFrameCount2] inc a call ArrayClampLooping ldh [vFrameCount2], a ldh a, [vFrameCount3] inc a call ArrayClampLooping ldh [vFrameCount3], a ShuffleDeckUpdate_Done: ret ShuffleDeckDraw: ld hl, Coords inc hl ld b, 0 ld a, [vFrameCount1] ld c, a add hl, bc add hl, bc add hl, bc ld a, [hl+] ld b, a ; y coordinate ld a, [hl+] ld c, a ; x coordinate ld a, [hl+] ld e, a ; spread value ld hl, $fe00 call DrawWholeCard ld hl, Coords inc hl ld b, 0 ld a, [vFrameCount2] ld c, a add hl, bc add hl, bc add hl, bc ld a, [hl+] ld b, a ; y coordinate ld a, [hl+] ld c, a ; x coordinate ld a, [hl+] ld e, a ; spread value ld hl, $fe00 + 3*4 call DrawWholeCard ld hl, Coords inc hl ld b, 0 ld a, [vFrameCount3] ld c, a add hl, bc add hl, bc add hl, bc ld a, [hl+] ld b, a ; y coordinate ld a, [hl+] ld c, a ; x coordinate ld a, [hl+] ld e, a ; spread value ld hl, $fe00 + 6*4 call DrawWholeCard ret ShuffleDeckTeardown: ret DrawWholeCard: ; hl memory location, b y, c x, e step jp Draw3x3Card Draw2x2Card: ; hl memory location, b y coord, c x coord, e step ; top-left ld d, $02 call DrawTile ld a, c add a, e ; addd stride to x ld c, a ld a, e cp a, 5 ld d, $04 call DrawTile ld d, $06 ld a, c add a, e ; add stride to x ;sub a, 8 ld c, a call DrawTile push bc ld b, 0 ld c, 6*4 add hl, bc ; advance by 6 oam slots? pop bc ld d, $08 ld a, b add a, 8 add a, 8 ld b, a ; add 16 to y coord ld a, c sub a, e sub a, e ld c, a ; subtract stridex2 from x call DrawTile ld d, $0a ld a, c add a, e ld c, a call DrawTile ld d, $0c ld a, c add a, e ld c, a call DrawTile push bc ld b, 0 ld c, 6*4 add hl, bc ; advance by 6 oam slots so the other two cards have room pop bc ld d, $0e ld a, b sub a, 8 sub a, 8 add a, e add a, e add a, e add a, e ld b, a ; add stridex2 to y coord ld a, c sub a, e sub a, e ld c, a ; subtract stridex2 from x call DrawTile ld d, $10 ld a, c add a, e ld c, a call DrawTile ld d, $12 ld a, c add a, e ld c, a call DrawTile ret Draw3x3Card: ; hl memory location, b y coord, c x coord, e step ; top-left ld d, $02 call DrawTile ld a, c add a, e ; addd stride to x ld c, a ld a, e cp a, 5 ld d, $04 call DrawTile ld d, $06 ld a, c add a, e ; add stride to x ;sub a, 8 ld c, a call DrawTile push bc ld b, 0 ld c, 6*4 add hl, bc ; advance by 6 oam slots? pop bc ld d, $08 ld a, b add a, 8 add a, 8 ld b, a ; add 16 to y coord ld a, c sub a, e sub a, e ld c, a ; subtract stridex2 from x call DrawTile ld d, $0a ld a, c add a, e ld c, a call DrawTile ld d, $0c ld a, c add a, e ld c, a call DrawTile push bc ld b, 0 ld c, 6*4 add hl, bc ; advance by 6 oam slots so the other two cards have room pop bc ld d, $0e ld a, b sub a, 8 sub a, 8 add a, e add a, e add a, e add a, e ld b, a ; add stridex2 to y coord ld a, c sub a, e sub a, e ld c, a ; subtract stridex2 from x call DrawTile ld d, $10 ld a, c add a, e ld c, a call DrawTile ld d, $12 ld a, c add a, e ld c, a call DrawTile ret DrawTile: ; b: y. a: x. d: sprite. hl: location of sprite in OAM ld a, b ld [hl+], a ; y byte ld a, c ld [hl+], a ; x byte ld a, d ld [hl+], a ; tile index ld a, $00 ld [hl+], a ; attributes ret Coords: ; y, x, spread db 160, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, db $1e, $14, $6, $1e, $14, $6, $1e, $14, $7, $1e, $15, $7, $1e, $16, $7, $1e, $16, db $7, $1e, $17, $7, $1e, $18, $7, $1e, $19, $7, $1d, $1a, $7, $1d, $1b, $7, $1d, $1d, db $7, $1d, $1e, $7, $1d, $1f, $7, $1d, $21, $7, $1d, $22, $7, $1d, $24, $7, $1d, $26, db $8, $1d, $27, $8, $1d, $29, $8, $1d, $2b, $8, $1c, $2d, $8, $1c, $2f, $8, $1c, $31, db $8, $1c, $33, $8, $1c, $35, $8, $1c, $37, $8, $1c, $3a, $8, $1c, $3c, $8, $1c, $3e, db $8, $1c, $40, $8, $1c, $43, $8, $1c, $45, $8, $1c, $47, $8, $1c, $4a, $8, $1c, $4c, db $8, $1c, $4e, $8, $1c, $51, $8, $1c, $53, $8, $1c, $55, $8, $1c, $58, $8, $1c, $5a, db $8, $1c, $5c, $8, $1c, $5f, $8, $1c, $61, $8, $1c, $63, $8, $1c, $65, $8, $1c, $68, db $8, $1c, $6a, $8, $1c, $6c, $8, $1d, $6e, $8, $1d, $70, $8, $1d, $72, $8, $1d, $74, db $8, $1d, $76, $7, $1d, $77, $7, $1d, $79, $7, $1d, $7b, $7, $1d, $7c, $7, $1d, $7e, db $7, $1d, $7f, $7, $1d, $81, $7, $1e, $82, $7, $1e, $83, $7, $1e, $84, $7, $1e, $85, db $7, $1e, $86, $7, $1e, $87, $7, $1e, $88, $7, $1e, $89, $6, $1e, $89, $6, $1f, $8a, db $6, $1f, $8a, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, db $6, $1f, $8b, $6, $1f, $8b, $6, $20, $8a, $6, $20, $8a, $6, $20, $8a, $5, $20, $89, db $5, $20, $88, $5, $20, $88, $5, $20, $87, $5, $20, $86, $5, $20, $85, $5, $21, $84, db $5, $21, $83, $5, $21, $81, $5, $21, $80, $5, $21, $7f, $5, $21, $7d, $5, $21, $7c, db $5, $21, $7a, $5, $21, $78, $4, $21, $77, $4, $21, $75, $4, $21, $73, $4, $22, $71, db $4, $22, $6f, $4, $22, $6d, $4, $22, $6b, $4, $22, $69, $4, $22, $67, $4, $22, $64, db $4, $22, $62, $4, $22, $60, $4, $22, $5e, $4, $22, $5b, $4, $22, $59, $4, $22, $57, db $4, $22, $54, $4, $22, $52, $4, $22, $50, $4, $22, $4d, $4, $22, $4b, $4, $22, $49, db $4, $22, $46, $4, $22, $44, $4, $22, $42, $4, $22, $3f, $4, $22, $3d, $4, $22, $3b, db $4, $22, $39, $4, $22, $36, $4, $22, $34, $4, $22, $32, $4, $21, $30, $4, $21, $2e, db $4, $21, $2c, $4, $21, $2a, $4, $21, $28, $5, $21, $27, $5, $21, $25, $5, $21, $23, db $5, $21, $22, $5, $21, $20, $5, $21, $1f, $5, $21, $1d, $5, $20, $1c, $5, $20, $1b, db $5, $20, $1a, $5, $20, $19, $5, $20, $18, $5, $20, $17, $5, $20, $16, $5, $20, $15, db $6, $20, $15, $6, $1f, $14, $6, $1f, $14, $6, $1f, $13, $6, $1f, $13, $6 CardBackSprites: db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 db $00,$ff,$7f,$ff,$7f,$ff,$60,$ff,$6f,$ff,$6d,$fa,$6a,$fd,$6d,$fa db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa db $00,$ff,$ff,$ff,$ff,$ff,$00,$ff,$ff,$ff,$55,$aa,$aa,$55,$55,$aa db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa db $00,$ff,$fe,$ff,$fe,$ff,$06,$ff,$f6,$ff,$56,$bf,$b6,$5f,$56,$bf db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa db $6a,$fd,$6d,$fa,$6a,$fd,$6f,$ff,$60,$ff,$7f,$ff,$7f,$ff,$00,$ff db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff CardBackSpritesEnd: