various fixes and streamlines and function encapsulation
This commit is contained in:
parent
5eeecefea9
commit
ddf12e8240
107
00TheFool.inc
107
00TheFool.inc
@ -30,11 +30,11 @@ def Card_Offset_functions equ @-TheFool
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; CARD_VARS_START+2: timer 2
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; CARD_VARS_START+4: animation frame for dog
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; CARD_VARS_START+5:
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; CARD_VARS_START+6: y of zero
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; CARD_VARS_START+6: frame of zero
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; CARD_VARS_START+7:
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.fInit:
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ld a, [rLCDC]
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xor a, %0000_0100
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and a, %1111_1011
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ld [rLCDC], a
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ld hl, CARD_VARS_START
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ld a, 0
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@ -44,8 +44,8 @@ def Card_Offset_functions equ @-TheFool
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ld [hl+], a
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ld [hl+], a ; frame of dog animation
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ld [hl+], a
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ld [hl+], a ; y of zero
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ld [hl+], a ; x of zero
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ld [hl+], a ; frame of zero animation
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ld [hl+], a
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ld hl, .doggie1
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ld de, MY_OAM
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@ -62,18 +62,11 @@ def Card_Offset_functions equ @-TheFool
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ret
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.fUpdate:
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ld a, [rDELTAT]
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ld b, a
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ld a, [CARD_VARS_START]
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add a, b
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ld [CARD_VARS_START], a
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ld hl, CARD_VARS_START
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call IncrementTimer
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ld a, [CARD_VARS_START+1]
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adc a, 0
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ld [CARD_VARS_START+1], a ; increment time. when the 16bit time register is greater
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ld a, [CARD_VARS_START+1]
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cp a, $08 ; $10 00 = 1 second
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cp a, 06 ; $10 00 = 1 second
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jp c, .doneWithTimer1 ; if the timer is less than $0800, skip to end
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;otherwise reset the timer
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@ -85,16 +78,11 @@ def Card_Offset_functions equ @-TheFool
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call .dogDance
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.doneWithTimer1
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ld a, [CARD_VARS_START+2]
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add a, b
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ld [CARD_VARS_START+2], a
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ld a, [CARD_VARS_START+2+1]
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adc a, 0
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ld [CARD_VARS_START+2+1], a
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ld hl, CARD_VARS_START+2
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call IncrementTimer
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ld a, [CARD_VARS_START+2+1]
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cp a, $10 ; $10 00 = 1 second
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cp a, $02 ; $10 00 = 1 second
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jp c, .doneWithTimer2 ; if the timer is less than $0800, skip to end
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;otherwise reset the timer
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@ -102,30 +90,25 @@ def Card_Offset_functions equ @-TheFool
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ld [CARD_VARS_START+2], a
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ld [CARD_VARS_START+2+1], a
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.doneWithTimer2
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ret
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println "card vars start is ", CARD_VARS_START
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.fDraw:
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ret
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call .zeroRotate
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.dogDance:
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.doneWithTimer2
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ret
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ld hl, CARD_VARS_START+4
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inc [hl]
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ld a, 2
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cp a, [hl]
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.dogDance:
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ld a, [CARD_VARS_START+4] ; dog animation frame
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inc a
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cp a, 2
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jp nz, :+
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ld [hl], 0
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ld a, 0 ; zero the frame if it was 2
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:
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ld a, [hl] ; a now holds the frame of the animation.
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ld [CARD_VARS_START+4], a
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cp a, 0
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jp z, .frame1
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cp a, 1
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jp z, .frame2
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ret
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ret ; shouldn't ever hit this
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.frame1
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ld hl, .doggie1
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@ -149,6 +132,42 @@ println "card vars start is ", CARD_VARS_START
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ld a, $23
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call BuildMetaSprite
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ret
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.zeroRotate:
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ld hl, .zeroCoords
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ld a, [CARD_VARS_START + 6]
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inc a
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call ArrayClampLooping
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ld [CARD_VARS_START + 6], a
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ld b, 0
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ld c, a
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ld hl, .zeroCoords+1
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add hl, bc ; add bc twice (it's a list of pairs) to jump to the bc'th element
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add hl, bc ; of the list
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ld b, [hl] ; load y into b
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inc hl
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ld c, [hl] ; load x into c
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ld hl, .zero
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ld de, MY_OAM + 6*4 ; we've already written six sprites for the doggie, 4 bytes each
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ld a, $22 ; two by two
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; location of source tile map: hl
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; location in memory to write to: de
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; y and x in b and c (set above)
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; height and width in a & %11110000 and a & %00001111 ??? that's deranged
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call BuildMetaSprite
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ret
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.zeroCoords: ; length-prefixed list of y, x
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db 4, 26, 41, 27, 42, 26, 43, 25, 42
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.fDraw:
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ret
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.SpriteTiles:
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@ -162,10 +181,10 @@ println "card vars start is ", CARD_VARS_START
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db $00,$00,$00,$00,$00,$00,$0e,$0e,$8f,$8b,$ff,$fd,$ff,$01,$ff,$01
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db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$96,$fc,$dc,$70,$70
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db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$4b,$7e,$6e,$38,$38
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db $00,$00,$03,$03,$0c,$0c,$10,$10,$20,$20,$20,$20,$40,$40,$40,$40
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db $00,$00,$c0,$c0,$30,$30,$08,$08,$04,$04,$04,$04,$02,$02,$02,$02
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db $40,$40,$40,$40,$20,$20,$20,$20,$10,$10,$0c,$0c,$03,$03,$00,$00
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db $02,$02,$02,$02,$04,$04,$04,$04,$08,$08,$30,$30,$c0,$c0,$00,$00
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db $00,$00,$03,$03,$07,$07,$0c,$0c,$18,$18,$18,$18,$30,$30,$30,$30
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db $00,$00,$c0,$c0,$e0,$e0,$30,$30,$18,$18,$18,$18,$0c,$0c,$0c,$0c
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db $30,$30,$30,$30,$18,$18,$18,$18,$0c,$0c,$07,$07,$03,$03,$00,$00
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db $0c,$0c,$0c,$0c,$18,$18,$18,$18,$30,$30,$e0,$e0,$c0,$c0,$00,$00
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.SpriteTilesEnd:
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.doggie1: ; tiles start at 0
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@ -175,6 +194,10 @@ println "card vars start is ", CARD_VARS_START
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db $01, $02, $07
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db $04, $05, $09
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.zero:
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db $0a, $0b
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db $0c, $0d
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.KeyArtTiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $1f,$00,$0f,$00,$0f,$00,$0f,$00,$07,$00,$07,$00,$07,$00,$07,$00
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Binary file not shown.
@ -1,24 +0,0 @@
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; original export script by gabriel reis, modified by shoofle
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.SpriteTiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $01,$01,$01,$01,$01,$01,$01,$01,$1f,$1f,$1f,$10,$1f,$10,$1f,$1c
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db $f0,$f0,$fc,$5c,$fe,$06,$5f,$a3,$ff,$01,$ff,$00,$ff,$00,$ff,$00
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db $00,$00,$00,$00,$00,$00,$07,$07,$87,$85,$ff,$fd,$ff,$01,$ff,$01
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db $07,$07,$01,$01,$01,$01,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00
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db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$d2,$7e,$76,$1c,$1c
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db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$69,$3f,$3b,$0e,$0e
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db $00,$00,$00,$00,$00,$00,$0e,$0e,$8f,$8b,$ff,$fd,$ff,$01,$ff,$01
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db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$96,$fc,$dc,$70,$70
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db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$4b,$7e,$6e,$38,$38
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db $00,$00,$03,$03,$0c,$0c,$10,$10,$20,$20,$20,$20,$40,$40,$40,$40
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db $00,$00,$c0,$c0,$30,$30,$08,$08,$04,$04,$04,$04,$02,$02,$02,$02
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db $40,$40,$40,$40,$20,$20,$20,$20,$10,$10,$0c,$0c,$03,$03,$00,$00
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db $02,$02,$02,$02,$04,$04,$04,$04,$08,$08,$30,$30,$c0,$c0,$00,$00
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.SpriteTilesEnd:
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.Sprites: ; tiles start at 0
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db $01, $02, $07
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db $04, $05, $09
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.SpritesEnd:
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@ -8,7 +8,48 @@ TheMagician:
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dw MagicianMap
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dw MagicianTilesEnd - MagicianTiles
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dw MagicianTiles
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dw .SpriteTilesEnd - .SpriteTiles
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dw .SpriteTiles
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dw .fInit
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dw .fUpdate
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dw .fDraw
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; CARD_VARS_START + 0 ; timer for lemniscate
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; CARD_VARS_START + 2 ; frame counter 1
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; CARD_VARS_START + 3 ; frame counter 2
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.fInit:
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ld a, [rLCDC]
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and a, %1111_1011
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ld [rLCDC], a
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ld hl, CARD_VARS_START
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ld a, 0
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ld [hl+], a ; timer for dog @ +0
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ld [hl+], a
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ld [hl+], a ; frame of animation 1
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ld [hl+], a ; frame of animation 2
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ret
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.fUpdate:
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ret
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.fDraw:
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ret
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.SpriteTiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $01,$01,$01,$01,$01,$01,$01,$01,$1f,$1f,$1f,$10,$1f,$10,$1f,$1c
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db $f0,$f0,$fc,$5c,$fe,$06,$5f,$a3,$ff,$01,$ff,$00,$ff,$00,$ff,$00
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db $00,$00,$00,$00,$00,$00,$07,$07,$87,$85,$ff,$fd,$ff,$01,$ff,$01
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db $07,$07,$01,$01,$01,$01,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00
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db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$d2,$7e,$76,$1c,$1c
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db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$69,$3f,$3b,$0e,$0e
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db $00,$00,$00,$00,$00,$00,$0e,$0e,$8f,$8b,$ff,$fd,$ff,$01,$ff,$01
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db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$96,$fc,$dc,$70,$70
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db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$4b,$7e,$6e,$38,$38
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db $00,$00,$03,$03,$07,$07,$0c,$0c,$18,$18,$18,$18,$30,$30,$30,$30
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db $00,$00,$c0,$c0,$e0,$e0,$30,$30,$18,$18,$18,$18,$0c,$0c,$0c,$0c
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db $30,$30,$30,$30,$18,$18,$18,$18,$0c,$0c,$07,$07,$03,$03,$00,$00
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db $0c,$0c,$0c,$0c,$18,$18,$18,$18,$30,$30,$e0,$e0,$c0,$c0,$00,$00
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.SpriteTilesEnd:
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MagicianTiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $ff,$ff,$ff,$ff,$e0,$e0,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff
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@ -1,9 +1,6 @@
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; CARD_HELPER_VARS_START defines the beginning of the $100 bytes set aside for system usage
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def cvCardAddress equ 0 ; location of the current card's struct
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LoadCardData:
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LoadCardDataAsync:
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; first and foremost, clear the card init, update, and draw handles, so there's
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@ -153,6 +150,37 @@ LoadCardDataAsync:
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ld a, [hl+]
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ld [CARD_DRAW+1], a
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call CARD_INIT - 1
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call CardInit
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ret
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CardInit:
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call CARD_INIT - 1
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ret
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CardUpdate:
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call CARD_UPDATE - 1
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ret
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CardDraw:
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call CARD_DRAW - 1
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ret
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IncrementTimer:
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; hl is the location in memory of a timer
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; squashes a and de
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; uses the value from rDELTAT
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ld d, h
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ld e, l
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inc de
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ld a, [rDELTAT]
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add a, [hl]
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ld [hl], a
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ld h, d
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ld l, e
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ld a, [hl]
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adc a, 0
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ld [hl], a
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dec hl
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ret
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@ -13,6 +13,7 @@ DEF SAFE_TRANSFER_START EQU 145
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DEF SAFE_TRANSFER_END EQU 153
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CopyRange:
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CopyRangeUnsafe: ; this is threadsafe but not vblank safe
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; hl is source
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; de is destination
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@ -23,14 +24,16 @@ CopyRangeUnsafe: ; this is threadsafe but not vblank safe
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dec bc
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ld a, b
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or a, c ; check if bc is zero
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jp nz, CopyRangeUnsafe
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jp nz, CopyRange
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ret
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CopyRangeBy8s:
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CopyRangeUnsafeBy8s:
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; hl is source
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; de is destination
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; bc is length to copy
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; bc is 1/8 of length to copy!!!
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; so like this will copy 8*bc bytes!
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ld a, [hl+]
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ld [de], a
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@ -59,7 +62,7 @@ CopyRangeUnsafeBy8s:
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dec bc
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ld a, b
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or a, c ; check if bc is zero
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jp nz, CopyRangeUnsafeBy8s
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jp nz, CopyRangeBy8s
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nop
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nop
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ret
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@ -13,43 +13,38 @@ CardBrowseSetup:
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ld hl, .asyncTask
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call Async_Spawn_HL
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; make sure working oam is clear
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ld hl, ZEROES
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ld de, MY_OAM
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ld bc, $100
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call CopyRange
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ret
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.asyncTask
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ld a, HIGH(ZEROES)
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ld de, SAFE_DMA_LOCATION ; arguments to the first async call.
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call RunDMA
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.asyncTask:
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ld hl, CardBrowse.UITilemap ; origin
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ld de, $9800 ; destination
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ld b, 18 ; height
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ld c, 20 ; width
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call CopyTilesToMapUnsafe
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call CopyTilesToMap
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ld a, 0
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ld [vBlocked], a
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call RefreshCardTask
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ld a, 0
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ld [vBlocked], a
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ret
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CardBrowseUpdate:
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call CardUpdate
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ld hl, vTime
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ld a, [rDELTAT]
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ld b, a
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ld a, [vTime]
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add a, b
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ld [vTime], a
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ld a, [vTime+1]
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adc a, 0
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ld [vTime+1], a ; increment time. when the 16bit time register is greater
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; than 4096 ($10_00) then one second has passed. so that's satisfied when
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; vTime+1 is equal to or greater than $10
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call IncrementTimer
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ld a, [vTime+1]
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cp a, $01
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jp c, .doneTimer ; if the timer is less than $0100, skip to end
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jp c, .doneTimer ; reset the timer and do behavior when vTime passes $0100
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;otherwise reset the timer
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ld a, 0
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ld [vTime], a
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ld [vTime+1], a
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@ -118,10 +113,15 @@ CardBrowseDraw:
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ld bc, (SquaresTileset8 - SquaresTileset7) / 8
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call CopyRangeUnsafeBy8s
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ld de, SAFE_DMA_LOCATION
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ld a, HIGH(MY_OAM)
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call RunDMA
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ret
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RefreshCardTask:
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ld a, [vSelectedCardIndex]
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ld [vPreviousCardIndex], a
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call DrawDeckMinimap
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call LoadCardData
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ret
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@ -11,41 +11,35 @@ CardReadSetup:
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ld a, 1
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ld [vBlocked], a
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ld hl, CardReadSetupAsyncTask
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ld hl, .asyncTask
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call Async_Spawn_HL
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ld hl, ZEROES
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ld de, MY_OAM
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ld bc, $100
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call CopyRangeUnsafe
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call CopyRange
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ret
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CardReadSetupAsyncTask:
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.asyncTask:
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ld hl, CardRead.UITilemap ; origin
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ld de, $9800 ; destination
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ld b, 18 ; height
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ld c, 20 ; width
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call CopyTilesToMapUnsafe
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call CopyTilesToMap
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ld a, 0
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ld [vBlocked], a
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call ChangedCardTask
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ret
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CardReadUpdate:
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call CARD_UPDATE - 1
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call CardUpdate
|
||||
|
||||
ld hl, vTime
|
||||
ld a, [rDELTAT]
|
||||
ld b, a
|
||||
ld a, [vTime]
|
||||
add a, b
|
||||
ld [vTime], a
|
||||
ld a, [vTime+1]
|
||||
adc a, 0
|
||||
ld [vTime+1], a ; increment time. when the 16bit time register is greater
|
||||
; than 4096 ($10_00) then one second has passed. so that's satisfied when
|
||||
; vTime+1 is equal to or greater than $10
|
||||
call IncrementTimer
|
||||
|
||||
ld a, [vTime+1]
|
||||
cp a, $01
|
||||
|
41
SpriteTiles.asm
Normal file
41
SpriteTiles.asm
Normal file
@ -0,0 +1,41 @@
|
||||
; original export script by gabriel reis, modified by shoofle
|
||||
|
||||
|
||||
SpriteTiles:
|
||||
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $01,$01,$01,$01,$01,$01,$01,$01,$1f,$1f,$1f,$10,$1f,$10,$1f,$1c
|
||||
db $f0,$f0,$fc,$5c,$fe,$06,$5f,$a3,$ff,$01,$ff,$00,$ff,$00,$ff,$00
|
||||
db $00,$00,$00,$00,$00,$00,$07,$07,$87,$85,$ff,$fd,$ff,$01,$ff,$01
|
||||
db $07,$07,$01,$01,$01,$01,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$d2,$7e,$76,$1c,$1c
|
||||
db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$69,$3f,$3b,$0e,$0e
|
||||
db $00,$00,$00,$00,$00,$00,$0e,$0e,$8f,$8b,$ff,$fd,$ff,$01,$ff,$01
|
||||
db $ff,$00,$ff,$00,$ff,$00,$ff,$80,$ff,$93,$fe,$96,$fc,$dc,$70,$70
|
||||
db $ff,$01,$ff,$01,$ff,$01,$ff,$01,$ff,$c9,$7f,$4b,$7e,$6e,$38,$38
|
||||
db $00,$00,$03,$03,$07,$07,$0c,$0c,$18,$18,$18,$18,$30,$30,$30,$30
|
||||
db $00,$00,$c0,$c0,$e0,$e0,$30,$30,$18,$18,$18,$18,$0c,$0c,$0c,$0c
|
||||
db $30,$30,$30,$30,$18,$18,$18,$18,$0c,$0c,$07,$07,$03,$03,$00,$00
|
||||
db $0c,$0c,$0c,$0c,$18,$18,$18,$18,$30,$30,$e0,$e0,$c0,$c0,$00,$00
|
||||
|
||||
|
||||
|
||||
Sprites:
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $0a, $0b, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $0c, $0d, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $01, $02, $03, $01, $02, $07, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $04, $08, $06, $04, $05, $09, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
BIN
source.zip
BIN
source.zip
Binary file not shown.
Loading…
Reference in New Issue
Block a user