shuffled files around and connected the main menu with the card read screen
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25
CardLibrary.inc
Normal file
25
CardLibrary.inc
Normal file
@ -0,0 +1,25 @@
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SECTION "Card Data", ROM0
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Spreads:
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.nospread
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db 0
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.tencard
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db 10, $00, $10, $20, $30, $40, $02, $12, $22, $32, $42
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.fivecard
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db 5, $11, $20, $22, $31, $41
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.threecard
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db 3, $11, $21, $31
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Cards:
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db 5
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dw TheFool
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dw TheMagician
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dw TheHighPriestess
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dw TheEmpress
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dw TheEmperor
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INCLUDE "00TheFool.inc"
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INCLUDE "01TheMagician.inc"
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INCLUDE "02TheHighPriestess.inc"
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INCLUDE "03TheEmpress.inc"
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INCLUDE "04TheEmperor.inc"
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@ -1,5 +1,5 @@
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; variables for safe transfer async function
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DEF vSafeCopySource EQU INTERRUPT_LCD + 3
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DEF vSafeCopySource EQU $ff80
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DEF vSafeCopyDest EQU vSafeCopySource + 2
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DEF vSafeCopyCount EQU vSafeCopyDest + 2 ; check this for safe transfer being complete
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DEF vSafeCopyOriginalCount EQU vSafeCopyCount + 2
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@ -188,7 +188,7 @@ CopyRangeSafe_Done: ; called when the complete transfer is finished,
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ldh a, [vSafeCopyInterrupt]
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ld [INTERRUPT_LCD], a
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ldh a, [vSafeCopyInterrupt+1]
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ldh [INTERRUPT_LCD+1], a
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ld [INTERRUPT_LCD+1], a
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ld hl, $ffff
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ld a, [hl]
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@ -217,3 +217,38 @@ CopyRangeUnsafe:
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or a, c ; check if bc is zero
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jp nz, CopyRangeUnsafe
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ret
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CopyRangeUnsafeBy8s:
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; hl is source
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; de is destination
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; bc is length to copy
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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ld a, [hl+]
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ld [de], a
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inc de
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dec bc
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ld a, b
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or a, c ; check if bc is zero
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jp nz, CopyRangeUnsafeBy8s
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ret
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@ -194,7 +194,7 @@ CopyTilesSafe_Done: ; called when the complete transfer is finished,
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ldh a, [vSafeCopyInterrupt]
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ld [INTERRUPT_LCD], a
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ldh a, [vSafeCopyInterrupt+1]
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ldh [INTERRUPT_LCD+1], a
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ld [INTERRUPT_LCD+1], a
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ld hl, $ffff
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ld a, [hl]
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@ -2,21 +2,25 @@
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DEF vSelectedCardIndex EQU VARIABLES_START
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DEF vPreviousCardIndex EQU vSelectedCardIndex + 1
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DEF vSelectedCardInSpread EQU vPreviousCardIndex + 1
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DEF vSelectedSpreadAddress EQU vSelectedCardInSpread + 1
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ScreenCardRead:
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dw CardReadSetup
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dw CardReadUpdate
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dw CardReadDraw
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dw CardReadTeardown
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;; CARD READ PAGE STARTS HERE
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CardReadSetup:
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; Turn the LCD off
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ld hl, rLCDC
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bit 7, [hl]
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jp z, CardReadSetup_ScreenOff
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CardReadSetup_BusyWait:
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jp z, .screenOff
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.busyWait
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ld a, [rLY]
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cp a, 143
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jp c, CardReadSetup_BusyWait
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jp c, .busyWait
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ld [hl], 0
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CardReadSetup_ScreenOff:
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.screenOff
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ld hl, UITiles ; source
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ld de, $8000 + $80*16; destination of copy
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ld bc, UITilesEnd - UITiles ; length to copy
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@ -33,6 +37,23 @@ CardReadSetup_ScreenOff:
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ld c, 10 ; width
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call CopyTilesToMapUnsafe
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ld a, 0
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ld hl, $c000
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ld bc, 18*10
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.buildZeros
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ld a, 0
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ld [hl+], a
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ld a, b
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or a, c
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dec bc
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jp nz, .buildZeros
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ld hl, $c000
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ld de, $9800 + 10
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ld b, 18
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ld c, 10
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call CopyTilesToMapUnsafe
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; set LCD and display registers
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ld a, %11100100
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ld [rBGP], a
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@ -43,11 +64,7 @@ CardReadSetup_ScreenOff:
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; arguments for the screen
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ld a, 0
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ldh [vSelectedCardInSpread], a
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ld hl, Spreads
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ld a, l
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ldh [vSelectedSpreadAddress], a
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ld a, h
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ldh [vSelectedSpreadAddress+1], a
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; vCurrentSpread is set by the calling context.
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ld a, $FF
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ldh [vPreviousCardIndex], a
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ld a, 0
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@ -58,6 +75,12 @@ CardReadSetup_ScreenOff:
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CardReadUpdate:
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ld hl, rMYBTNP
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bit 5, [hl]
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jp z, .doneWithB
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ld hl, ScreenMainMenu
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call ChangeScene
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ret
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.doneWithB
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bit 3, [hl] ; select the down key
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jp z, :+ ; skip the following code if down is not pressed
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ldh a, [vSelectedCardIndex]
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@ -97,9 +120,9 @@ CardReadUpdate:
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inc a
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ldh [vSelectedCardInSpread], a
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:
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ldh a, [vSelectedSpreadAddress]
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ldh a, [vCurrentSpread]
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ld l, a
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ldh a, [vSelectedSpreadAddress+1]
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ldh a, [vCurrentSpread+1]
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ld h, a ; fetch the spread length address into h
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ldh a, [vSelectedCardInSpread]
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cp a, [hl] ; ddoes the index equal the deck length?
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@ -117,20 +140,21 @@ CardReadUpdate:
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CardReadDraw:
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; first, we draw the spread minimap
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ldh a, [vSelectedSpreadAddress]
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.drawSpread
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ldh a, [vCurrentSpread]
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ld c, a
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ldh a, [vSelectedSpreadAddress+1]
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ldh a, [vCurrentSpread+1]
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ld b, a
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ld a, [bc]
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ld e, a
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ld d, 0
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CardReadDraw_FoundSpread:
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.foundSpread
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push de ; length of the spread in e!
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CardReadDraw_DrawCard:
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.drawCard
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ld a, e
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cp a, 0
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jp z, CardReadDraw_DoneWithSpread
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jp z, .doneWithSpread
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inc bc ; first card of spread is after the length of the spread
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ld hl, $9800 + (32*12)+11
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@ -141,36 +165,34 @@ CardReadDraw_DrawCard:
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ld d, 0
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ld e, a ; add a to hl
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add hl, de
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CardReadDraw_DoneWithWalkRight:
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.doneWithWalkRight
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ld a, [bc]
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and a, %0000_1111
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ld d, 0
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ld e, 32
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jp z, CardReadDraw_DoneWithWalkDown
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CardReadDraw_WalkDown:
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jp z, .doneWithWalkDown
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.walkDown
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dec a
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add hl, de
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cp a, 0
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jp nz, CardReadDraw_WalkDown
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CardReadDraw_DoneWithWalkDown:
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CardReadDraw_DrawMiniCard:
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jp nz, .walkDown
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.doneWithWalkDown
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.drawMiniCard
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ld [hl], $83
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add hl, de
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ld [hl], $84
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CardReadDraw_DoneDrawingCard:
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.doneDrawingCard
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pop de
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dec de
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ld a, e
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cp a, 0
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jp nz, CardReadDraw_FoundSpread
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jp nz, .foundSpread
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CardReadDraw_DoneWithSpread:
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.doneWithSpread
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; highlight the selected card
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ldh a, [vSelectedSpreadAddress]
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ldh a, [vCurrentSpread]
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ld l, a
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ldh a, [vSelectedSpreadAddress+1]
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ldh a, [vCurrentSpread+1]
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ld h, a
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ldh a, [vSelectedCardInSpread]
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@ -272,7 +294,6 @@ LoadCardData:
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add hl, bc
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add hl, bc ; add this twice to double the offset because it's two bytes per address
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; follow the pointer we're looking at
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ld a, [hl+]
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ld c, a
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@ -361,33 +382,12 @@ WaitForSafeCopy2:
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INCLUDE "CopyRangeSafe.inc"
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INCLUDE "CopyTilesSafe.inc"
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SECTION "Card Data", ROM0
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Cards:
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db 5
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dw TheFool
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dw TheMagician
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dw TheHighPriestess
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dw TheEmpress
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dw TheEmperor
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INCLUDE "00TheFool.inc"
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INCLUDE "01TheMagician.inc"
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INCLUDE "02TheHighPriestess.inc"
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INCLUDE "03TheEmpress.inc"
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INCLUDE "04TheEmperor.inc"
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INCLUDE "CardLibrary.inc"
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SECTION "Tile data", ROM0
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Spreads:
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db 10, $00, $10, $20, $30, $40, $02, $12, $22, $32, $42
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db 5, $11, $20, $22, $31, $41
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db 3, $11, $21, $31
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UITiles:
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db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
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db $0f,$0f,$10,$10,$10,$10,$10,$10,$0f,$0f,$10,$10,$10,$10,$10,$10
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749
ScreenMainMenu.inc
Normal file
749
ScreenMainMenu.inc
Normal file
@ -0,0 +1,749 @@
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DEF vCurrentSpread EQU $ff90 ; putting global app variables at the start of HRAM.
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; they probably don't needd to be there but whatever
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DEF vFrameCount1 EQU VARIABLES_START
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DEF vFrameCount2 equ vFrameCount1+1
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DEF vFrameCount3 EQU vFrameCount2+1
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DEF vFrameCount4 EQU vFrameCount3+1
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DEF vFrameCountSquares EQU vFrameCount4+1
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PRINTLN "vframecount is ", vFrameCount1
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DEF vTime EQU vFrameCountSquares+1 ; 16bit
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DEF vMenuIndex equ vTime + 2
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DEF vMenuIndexPrevious equ vMenuIndex + 1
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ScreenMainMenu:
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dw MainMenuSetup
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dw MainMenuUpdate
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dw MainMenuDraw
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dw MainMenuTeardown
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MainMenuSetup:
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; Turn the LCD off
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ld hl, rLCDC
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bit 7, [hl]
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jp z, MainMenuSetup_ScreenOff
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MainMenuSetup_BusyWait:
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ld a, [rLY]
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cp a, 143
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jp c, MainMenuSetup_BusyWait
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ld [hl], 0
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MainMenuSetup_ScreenOff:
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ld a, 0
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ldh [rLCDC], a
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ld hl, SquaresTileset8
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ld de, $8010
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ld bc, (SquaresTilesetEnd - SquaresTileset8)
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call CopyRangeUnsafe
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ld hl, CardBackSprites ; source
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ld de, $8100; destination of copy
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ld bc, CardBackSpritesEnd - CardBackSprites ; length to copy
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call CopyRangeUnsafe
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ld hl, SquaresTilemap
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ld de, $9800
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ld b, 18
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ld c, 20
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call CopyTilesToMapUnsafe
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ld hl, LetterTiles ; map the small font into vram at ascii locations
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ld de, $8000 + (127 + $21)*16
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ld bc, LetterTilesEnd - LetterTiles
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call CopyRangeUnsafe
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ld hl, StringRead
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ld de, $9800 + 32*11 + 4
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call PrintString
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ld hl, StringShuffle
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ld de, $9800 + 32*13 + 4
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call PrintString
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ld hl, StringBrowse
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ld de, $9800 + 32*15 + 4
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call PrintString
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; clear out the dma source
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ld hl, $c000
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ld a, 0
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:
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ld [hl+], a
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cp a, l
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jp nz, :-
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ld de, vTime+2
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ld a, $c0
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call RunDMA
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; set LCD and display registers
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ld a, %11100100
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ld [rBGP], a
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ld [rOBP0], a
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ld a, LCDCF_BLK01 | LCDCF_ON | LCDCF_BGON | LCDCF_OBJON | LCDCF_OBJ16
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ldh [rLCDC], a
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ld a, 0
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ldh [vFrameCount1], a ; first starts at 0
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ldh [vTime], a
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ldh [vTime+1], a
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ldh [vMenuIndex], a
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ldh [vMenuIndexPrevious], a
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; second starts at 1/3 length which is approximately L/2 - L/4 - L/8 + L/16 ?
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ld hl, Coords
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ld a, [hl]
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ld b, a
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srl b
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sub a, b ; L - L/2
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srl b
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sub a, b ; L - L/2 - L/4
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srl b
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add a, b ; L - L/2 - L/4 + L/8
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srl b
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sub a, b ; L - L/2 - L/4 + L/8 - L/16
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srl b
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add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32
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srl b
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sub a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64
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srl b
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add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 + L/128
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; that should be approx 1/3 of L !
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ldh [vFrameCount2], a
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; third starts at 2/3 length which is approximately L/2 - L/4 + L/8 - L/16 ?
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ld hl, Coords
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ld a, [hl]
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ld b, a
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srl b
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sub a, b ; L - L/2
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srl b
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add a, b ; L - L/2 + L/4
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srl b
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sub a, b ; L - L/2 + L/4 - L/8
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srl b
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add a, b ; L - L/2 + L/4 - L/8 + L/16
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srl b
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sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32
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srl b
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add a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64
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srl b
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sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 - L/128
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; that should be just about 2/3 of L !
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ldh [vFrameCount3], a
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ld hl, Coords
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ld a, [hl]
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srl a
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ldh [vFrameCount4], a
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ld a, 0
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ldh [vFrameCountSquares], a
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; load graphics into vram for deck face
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; set up variables: LFSR stuff
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ret ; return from cardreadsetup
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MainMenuUpdate:
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; if pressing a key and unblocked:
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; signal an animation to start
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; turn on block
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; if in animation state:
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; increment timer
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; if timer is max, turn off animation state and unblock?
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ld hl, rMYBTNP
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ldh a, [vMenuIndex]
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bit 3, [hl] ; select the down key
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jp z, .doneWithDownInput ; skip the following code if down is not pressed
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inc a
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.doneWithDownInput
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bit 2, [hl] ; select up key %0000_0100
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jp z, .doneWithUpInput ; skip the following code if up is not pressed
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dec a
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.doneWithUpInput
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ld hl, MenuCount
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call ArrayClampLooping
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ldh [vMenuIndex], a
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ld hl, rMYBTNP
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bit 5, [hl] ; button a pressed?
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jp z, .doneWithMenuSelect
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ld a, [vMenuIndex]
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cp a, 0
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jp z, .option1
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cp a, 1
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jp z, .option2
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cp a, 2
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jp z, .option3
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jp .doneWithMenuSelect
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.option1
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jp .doneWithMenuSelect
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.option2
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jp .doneWithMenuSelect
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.option3
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ld hl, vCurrentSpread
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ld [hl], LOW(Spreads.threecard)
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inc hl
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ld [hl], HIGH(Spreads.threecard)
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ld hl, ScreenCardRead
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call ChangeScene
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ret
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jp .doneWithMenuSelect
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.doneWithMenuSelect
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ld hl, vTime
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ldh a, [rDELTAT]
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ld b, a
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||||
ldh a, [vTime]
|
||||
add a, b
|
||||
ldh [vTime], a
|
||||
ldh a, [vTime+1]
|
||||
adc a, 0
|
||||
ldh [vTime+1], a ; increment time. when the 16bit time register is greater
|
||||
; than 4096 ($10_00) then one second has passed. so that's satisfied when
|
||||
; vTime+1 is equal to or greater than $10
|
||||
|
||||
cp a, $01
|
||||
jp c, MainMenuUpdate_Done ; if the timer is less than $0100, skip to end
|
||||
|
||||
;otherwise reset the timer
|
||||
ld a, 0
|
||||
ldh [vTime], a
|
||||
ldh [vTime+1], a
|
||||
|
||||
|
||||
ld hl, Coords
|
||||
|
||||
; and advance the frame counts
|
||||
ldh a, [vFrameCount1]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount1], a
|
||||
|
||||
ldh a, [vFrameCount2]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount2], a
|
||||
|
||||
ldh a, [vFrameCount3]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount3], a
|
||||
|
||||
ldh a, [vFrameCount4]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount4], a
|
||||
|
||||
ld hl, SquaresTiles
|
||||
ldh a, [vFrameCountSquares]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCountSquares], a
|
||||
|
||||
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount1]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $c000
|
||||
call DrawWholeCard
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount2]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $c000 + 3*4
|
||||
;call DrawWholeCard
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount3]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $c000 + 6*4
|
||||
;call DrawWholeCard
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount4]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $c000 + 3*4
|
||||
call DrawWholeCard
|
||||
|
||||
MainMenuUpdate_Done:
|
||||
ret
|
||||
|
||||
MainMenuDraw:
|
||||
ld hl, $9800 + 32*11 + 3 - 64
|
||||
ld a, [vMenuIndexPrevious]
|
||||
inc a
|
||||
ld b, 0
|
||||
ld c, 32
|
||||
.findLastCaret
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
dec a
|
||||
jp nz, .findLastCaret
|
||||
ld [hl], $4
|
||||
|
||||
ld hl, $9800 + 32*11 + 3 - 64
|
||||
ld a, [vMenuIndex]
|
||||
inc a
|
||||
.findNewCaret
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
dec a
|
||||
jp nz, .findNewCaret
|
||||
ld [hl], $80 + $20 + $9
|
||||
|
||||
ld a, [vMenuIndex]
|
||||
ld [vMenuIndexPrevious], a
|
||||
|
||||
|
||||
ld de, vMenuIndexPrevious+2
|
||||
ld a, $c0
|
||||
call RunDMA
|
||||
|
||||
ld hl, SquaresTiles
|
||||
inc hl
|
||||
ld b, 0
|
||||
ldh a, [vFrameCountSquares]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
inc hl
|
||||
ld b, [hl]
|
||||
ld h, b
|
||||
ld l, c
|
||||
ld de, $8010
|
||||
ld bc, (SquaresTileset8 - SquaresTileset7) / 8
|
||||
call CopyRangeUnsafeBy8s
|
||||
|
||||
ret
|
||||
|
||||
MainMenuTeardown:
|
||||
ret
|
||||
|
||||
DrawWholeCard: ; hl memory location, b y, c x, e step, d wiggle
|
||||
ld a, e
|
||||
cp a, 4
|
||||
jp z, Draw2x2Card
|
||||
jp Draw3x3Card
|
||||
|
||||
Draw2x2Card:
|
||||
; hl memory location, b y coord, c x coord, e step, d wiggle
|
||||
; top-left
|
||||
ld a, c
|
||||
cp a, 88
|
||||
jp nc, :+
|
||||
cp a, 78
|
||||
jp c, :+
|
||||
jp :++
|
||||
:
|
||||
ld a, $12
|
||||
call DrawTile
|
||||
jp :++
|
||||
:
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
:
|
||||
|
||||
xor a, a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
|
||||
|
||||
ld a, c
|
||||
add a, e ; addd stride to x
|
||||
add a, e
|
||||
ld c, a
|
||||
cp a, 91
|
||||
jp nc, :+
|
||||
cp a, 82
|
||||
jp c, :+
|
||||
jp :++
|
||||
:
|
||||
ld a, $1e
|
||||
call DrawTile
|
||||
jp :++
|
||||
:
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
:
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots?
|
||||
pop bc
|
||||
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
|
||||
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots so the other two cards have room
|
||||
pop bc
|
||||
|
||||
ld a, b
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
ld b, a ; add stridex2 to y coord
|
||||
ld a, c
|
||||
cp a, 88
|
||||
jp nc, :+
|
||||
cp a, 78
|
||||
jp c, :+
|
||||
jp :++
|
||||
:
|
||||
ld a, $16
|
||||
call DrawTile
|
||||
jp :++
|
||||
:
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
:
|
||||
|
||||
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
|
||||
ld a, c
|
||||
add a, e
|
||||
add a, e
|
||||
ld c, a
|
||||
cp a, 91
|
||||
jp nc, :+
|
||||
cp a, 82
|
||||
jp c, :+
|
||||
jp :++
|
||||
:
|
||||
ld a, $22
|
||||
call DrawTile
|
||||
jp :++
|
||||
:
|
||||
ld a, 0
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
ld [hl+], a
|
||||
:
|
||||
ret
|
||||
|
||||
Draw3x3Card:
|
||||
; hl memory location, b y coord, c x coord, e step, d wiggle
|
||||
; top-left
|
||||
ld a, $12
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e ; addd stride to x
|
||||
ld c, a
|
||||
ld a, $18
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e ; add stride to x
|
||||
ld c, a
|
||||
ld a, $1e
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots?
|
||||
pop bc
|
||||
|
||||
ld a, b
|
||||
add a, 8
|
||||
add a, 8
|
||||
ld b, a ; add 16 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
ld a, $14
|
||||
call DrawTile
|
||||
|
||||
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
ld a, $1a
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
ld a, $20
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots so the other two cards have room
|
||||
pop bc
|
||||
|
||||
ld a, b
|
||||
sub a, 8
|
||||
sub a, 8
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
ld b, a ; add stridex2 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
ld a, $16
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
ld a, $1c
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
ld a, $22
|
||||
call DrawTile
|
||||
ret
|
||||
|
||||
DrawTile: ; b: y. a: x. d: sprite. hl: location of sprite in OAM
|
||||
inc hl
|
||||
inc hl
|
||||
ld [hl+], a
|
||||
ld a, 0
|
||||
ld [hl-], a
|
||||
dec hl
|
||||
dec hl
|
||||
|
||||
ld a, b
|
||||
ld [hl+], a ; y byte
|
||||
|
||||
ld a, c
|
||||
ld [hl+], a ; x byte
|
||||
|
||||
inc hl
|
||||
inc hl
|
||||
|
||||
ret
|
||||
|
||||
MenuCount:
|
||||
db 3
|
||||
StringRead:
|
||||
db 10, "Read Cards"
|
||||
StringShuffle:
|
||||
db 7, "Shuffle"
|
||||
StringBrowse:
|
||||
db 11, "Browse Deck"
|
||||
Coords: ; y, x, spread
|
||||
db 255, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1e, $13, $6, $1e, $14, $6, $1e, $14, $6, $1e, $14, $6, $1e, $14, $7, $1e, $15, $7, $1e, $15, $7, $1e, $16, $7, $1e, $16, $7, $1e, $16, $7, $1e, $17, $7, $1e, $18, $7, $1e, $18, $7, $1e, $19, $7, $1e, $19, $7, $1d, $1a, $7, $1d, $1b, $7, $1d, $1c, $7, $1d, $1c, $7, $1d, $1d, $7, $1d, $1e, $7, $1d, $1f, $7, $1d, $20, $7, $1d, $21, $7, $1d, $22, $7, $1d, $23, $7, $1d, $24, $7, $1d, $25, $7, $1d, $26, $8, $1d, $27, $8, $1d, $28, $8, $1d, $29, $8, $1d, $2a, $8, $1c, $2b, $8, $1c, $2d, $8, $1c, $2e, $8, $1c, $2f, $8, $1c, $30, $8, $1c, $32, $8, $1c, $33, $8, $1c, $34, $8, $1c, $36, $8, $1c, $37, $8, $1c, $38, $8, $1c, $3a, $8, $1c, $3b, $8, $1c, $3c, $8, $1c, $3e, $8, $1c, $3f, $8, $1c, $41, $8, $1c, $42, $8, $1c, $44, $8, $1c, $45, $8, $1c, $46, $8, $1c, $48, $8, $1c, $49, $8, $1c, $4b, $8, $1c, $4c, $8, $1c, $4e, $8, $1c, $4f, $8, $1c, $51, $8, $1c, $52, $8, $1c, $54, $8, $1c, $55, $8, $1c, $57, $8, $1c, $58, $8, $1c, $5a, $8, $1c, $5b, $8, $1c, $5d, $8, $1c, $5e, $8, $1c, $5f, $8, $1c, $61, $8, $1c, $62, $8, $1c, $64, $8, $1c, $65, $8, $1c, $66, $8, $1c, $68, $8, $1c, $69, $8, $1c, $6a, $8, $1c, $6c, $8, $1c, $6d, $8, $1d, $6e, $8, $1d, $70, $8, $1d, $71, $8, $1d, $72, $8, $1d, $73, $8, $1d, $74, $8, $1d, $75, $7, $1d, $77, $7, $1d, $78, $7, $1d, $79, $7, $1d, $7a, $7, $1d, $7b, $7, $1d, $7c, $7, $1d, $7d, $7, $1d, $7e, $7, $1d, $7f, $7, $1d, $80, $7, $1d, $80, $7, $1d, $81, $7, $1e, $82, $7, $1e, $83, $7, $1e, $84, $7, $1e, $84, $7, $1e, $85, $7, $1e, $86, $7, $1e, $86, $7, $1e, $87, $7, $1e, $87, $7, $1e, $88, $7, $1e, $88, $7, $1e, $89, $6, $1e, $89, $6, $1e, $89, $6, $1f, $8a, $6, $1f, $8a, $6, $1f, $8a, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $20, $8b, $6, $20, $8a, $6, $20, $8a, $6, $20, $8a, $5, $20, $89, $5, $20, $89, $5, $20, $89, $5, $20, $88, $5, $20, $88, $5, $20, $87, $5, $20, $87, $5, $20, $86, $5, $20, $86, $5, $20, $85, $5, $21, $84, $5, $21, $84, $5, $21, $83, $5, $21, $82, $5, $21, $81, $5, $21, $80, $5, $21, $80, $5, $21, $7f, $5, $21, $7e, $5, $21, $7d, $5, $21, $7c, $5, $21, $7b, $5, $21, $7a, $5, $21, $79, $4, $21, $78, $4, $21, $77, $4, $21, $76, $4, $21, $74, $4, $21, $73, $4, $22, $72, $4, $22, $71, $4, $22, $70, $4, $22, $6e, $4, $22, $6d, $4, $22, $6c, $4, $22, $6a, $4, $22, $69, $4, $22, $68, $4, $22, $66, $4, $22, $65, $4, $22, $64, $4, $22, $62, $4, $22, $61, $4, $22, $5f, $4, $22, $5e, $4, $22, $5d, $4, $22, $5b, $4, $22, $5a, $4, $22, $58, $4, $22, $57, $4, $22, $55, $4, $22, $54, $4, $22, $52, $4, $22, $51, $4, $22, $4f, $4, $22, $4e, $4, $22, $4c, $4, $22, $4b, $4, $22, $49, $4, $22, $48, $4, $22, $47, $4, $22, $45, $4, $22, $44, $4, $22, $42, $4, $22, $41, $4, $22, $3f, $4, $22, $3e, $4, $22, $3c, $4, $22, $3b, $4, $22, $3a, $4, $22, $38, $4, $22, $37, $4, $22, $36, $4, $22, $34, $4, $22, $33, $4, $22, $32, $4, $22, $30, $4, $21, $2f, $4, $21, $2e, $4, $21, $2d, $4, $21, $2b, $4, $21, $2a, $4, $21, $29, $5, $21, $28, $5, $21, $27, $5, $21, $26, $5, $21, $25, $5, $21, $24, $5, $21, $23, $5, $21, $22, $5, $21, $21, $5, $21, $20, $5, $21, $1f, $5, $21, $1e, $5, $21, $1d, $5, $20, $1c, $5, $20, $1c, $5, $20, $1b, $5, $20, $1a, $5, $20, $19, $5, $20, $19, $5, $20, $18, $5, $20, $18, $5, $20, $17, $5, $20, $16, $5, $20, $16, $5, $20, $16, $6, $20, $15, $6, $20, $15, $6, $20, $14, $6, $1f, $14, $6, $1f, $14, $6, $1f, $14, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6
|
||||
|
||||
|
||||
CardBackSprites:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; blank
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; blank
|
||||
|
||||
db $00,$ff,$7f,$ff,$7f,$ff,$60,$ff,$6f,$ff,$6d,$fa,$6a,$fd,$6d,$fa ; top-left
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6f,$ff,$60,$ff,$7f,$ff,$7f,$ff,$00,$ff ; bottom-left
|
||||
|
||||
db $00,$ff,$ff,$ff,$ff,$ff,$00,$ff,$ff,$ff,$55,$aa,$aa,$55,$55,$aa ; top
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
|
||||
db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff ; bottom
|
||||
|
||||
db $00,$ff,$fe,$ff,$fe,$ff,$06,$ff,$f6,$ff,$56,$bf,$b6,$5f,$56,$bf ; top-right
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff ; bottom-right
|
||||
|
||||
CardBackSpritesEnd:
|
||||
|
||||
SquaresTiles:
|
||||
db 8
|
||||
dw SquaresTileset1
|
||||
dw SquaresTileset2
|
||||
dw SquaresTileset3
|
||||
dw SquaresTileset4
|
||||
dw SquaresTileset5
|
||||
dw SquaresTileset6
|
||||
dw SquaresTileset7
|
||||
dw SquaresTileset8
|
||||
|
||||
SquaresTileset1:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$aa,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$01,$00,$aa,$00
|
||||
db $01,$00,$00,$00,$01,$00,$00,$00,$01,$00,$01,$00,$01,$00,$ff,$00
|
||||
db $01,$00,$01,$00,$01,$00,$01,$00,$03,$00,$01,$00,$ab,$00,$ff,$00
|
||||
db $03,$00,$01,$00,$03,$00,$01,$00,$03,$00,$01,$00,$ab,$00,$ff,$00
|
||||
|
||||
SquaresTileset2:
|
||||
db $00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$80,$00
|
||||
db $00,$00,$80,$00,$00,$00,$80,$00,$00,$00,$80,$00,$00,$00,$80,$00
|
||||
db $55,$00,$80,$00,$00,$00,$80,$00,$00,$00,$81,$00,$00,$00,$d5,$00
|
||||
db $55,$00,$81,$00,$80,$00,$81,$00,$00,$00,$81,$00,$80,$00,$d5,$00
|
||||
db $ff,$00,$81,$00,$80,$00,$81,$00,$80,$00,$81,$00,$80,$00,$d5,$00
|
||||
|
||||
SquaresTileset3:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00
|
||||
db $aa,$00,$44,$00,$80,$00,$00,$00,$80,$00,$40,$00,$80,$00,$40,$00
|
||||
db $ea,$00,$55,$00,$80,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
|
||||
db $ea,$00,$dd,$00,$c0,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
|
||||
db $ea,$00,$ff,$00,$c0,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
|
||||
|
||||
SquaresTileset4:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$20,$00,$00,$00
|
||||
db $20,$00,$00,$00,$aa,$00,$00,$00,$20,$00,$40,$00,$20,$00,$00,$00
|
||||
db $20,$00,$55,$00,$aa,$00,$40,$00,$20,$00,$40,$00,$20,$00,$40,$00
|
||||
db $20,$00,$55,$00,$ff,$00,$60,$00,$20,$00,$60,$00,$20,$00,$60,$00
|
||||
db $20,$00,$75,$00,$ff,$00,$60,$00,$20,$00,$60,$00,$20,$00,$60,$00
|
||||
|
||||
SquaresTileset5:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$20,$00,$00,$00
|
||||
db $20,$00,$00,$00,$aa,$00,$11,$00,$20,$00,$10,$00,$20,$00,$10,$00
|
||||
db $20,$00,$10,$00,$aa,$00,$55,$00,$20,$00,$10,$00,$30,$00,$10,$00
|
||||
db $30,$00,$10,$00,$ba,$00,$77,$00,$30,$00,$10,$00,$30,$00,$10,$00
|
||||
db $30,$00,$10,$00,$ba,$00,$ff,$00,$30,$00,$10,$00,$30,$00,$10,$00
|
||||
|
||||
SquaresTileset6:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$88,$00,$00,$00,$00,$00,$00,$00
|
||||
db $08,$00,$00,$00,$08,$00,$11,$00,$aa,$00,$10,$00,$08,$00,$10,$00
|
||||
db $08,$00,$10,$00,$08,$00,$55,$00,$ff,$00,$10,$00,$08,$00,$10,$00
|
||||
db $08,$00,$18,$00,$08,$00,$55,$00,$ff,$00,$18,$00,$08,$00,$18,$00
|
||||
db $08,$00,$18,$00,$08,$00,$5d,$00,$ff,$00,$18,$00,$08,$00,$18,$00
|
||||
|
||||
SquaresTileset7:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$88,$00,$00,$00,$00,$00,$00,$00
|
||||
db $08,$00,$04,$00,$08,$00,$00,$00,$aa,$00,$55,$00,$08,$00,$04,$00
|
||||
db $0c,$00,$04,$00,$08,$00,$04,$00,$ae,$00,$55,$00,$0c,$00,$04,$00
|
||||
db $0c,$00,$04,$00,$0c,$00,$04,$00,$ae,$00,$ff,$00,$0c,$00,$04,$00
|
||||
|
||||
SquaresTileset8:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$22,$00,$00,$00
|
||||
db $02,$00,$00,$00,$02,$00,$00,$00,$02,$00,$55,$00,$aa,$00,$04,$00
|
||||
db $02,$00,$04,$00,$02,$00,$04,$00,$02,$00,$55,$00,$ff,$00,$04,$00
|
||||
db $02,$00,$04,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
|
||||
db $02,$00,$06,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
|
||||
|
||||
SquaresTilesetEnd:
|
||||
|
||||
SquaresTilemap:
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01
|
||||
db $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
|
||||
db $02, $02, $02, $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01, $02, $02, $02
|
||||
db $03, $02, $02, $02, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $03
|
||||
db $04, $03, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $04
|
||||
db $05, $04, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $05
|
||||
db $05, $05, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
SquaresTilemapEnd:
|
0
ScreenSpreadSelect.inc
Normal file
0
ScreenSpreadSelect.inc
Normal file
@ -1,441 +0,0 @@
|
||||
DEF vFrameCount1 EQU VARIABLES_START
|
||||
DEF vFrameCount2 equ vFrameCount1+1
|
||||
DEF vFrameCount3 EQU vFrameCount2+1
|
||||
PRINTLN "vframecount is ", vFrameCount1
|
||||
DEF vTime EQU vFrameCount3+1 ; 16bit
|
||||
|
||||
|
||||
ShuffleDeckSetup:
|
||||
; Turn the LCD off
|
||||
ld hl, rLCDC
|
||||
bit 7, [hl]
|
||||
jp z, CardReadSetup_ScreenOff
|
||||
ShuffleDeckSetup_BusyWait:
|
||||
ld a, [rLY]
|
||||
cp a, 143
|
||||
jp c, CardReadSetup_BusyWait
|
||||
ld [hl], 0
|
||||
|
||||
ShuffleDeckSetup_ScreenOff:
|
||||
ld a, 0
|
||||
ldh [rLCDC], a
|
||||
|
||||
ld hl, CardBackSprites ; source
|
||||
ld de, $8000; destination of copy
|
||||
ld bc, CardBackSpritesEnd - CardBackSprites ; length to copy
|
||||
call CopyRangeUnsafe
|
||||
|
||||
; set LCD and display registers
|
||||
ld a, %11100100
|
||||
ld [rBGP], a
|
||||
ld [rOBP0], a
|
||||
|
||||
ld a, LCDCF_BLK01 | LCDCF_ON | LCDCF_BGON | LCDCF_OBJON | LCDCF_OBJ16
|
||||
ldh [rLCDC], a
|
||||
|
||||
ld a, 0
|
||||
ldh [vFrameCount1], a ; first starts at 0
|
||||
ldh [vTime], a
|
||||
ldh [vTime+1], a
|
||||
|
||||
; second starts at 1/3 length which is approximately L/2 - L/4 - L/8 + L/16 ?
|
||||
ld hl, Coords
|
||||
ld a, [hl]
|
||||
ld b, a
|
||||
srl b
|
||||
sub a, b ; L - L/2
|
||||
srl b
|
||||
sub a, b ; L - L/2 - L/4
|
||||
srl b
|
||||
add a, b ; L - L/2 - L/4 + L/8
|
||||
srl b
|
||||
sub a, b ; L - L/2 - L/4 + L/8 - L/16
|
||||
srl b
|
||||
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32
|
||||
srl b
|
||||
sub a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64
|
||||
srl b
|
||||
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 + L/128
|
||||
; that should be approx 1/3 of L !
|
||||
ldh [vFrameCount2], a
|
||||
|
||||
; third starts at 2/3 length which is approximately L/2 - L/4 + L/8 - L/16 ?
|
||||
ld hl, Coords
|
||||
ld a, [hl]
|
||||
ld b, a
|
||||
srl b
|
||||
sub a, b ; L - L/2
|
||||
srl b
|
||||
add a, b ; L - L/2 + L/4
|
||||
srl b
|
||||
sub a, b ; L - L/2 + L/4 - L/8
|
||||
srl b
|
||||
add a, b ; L - L/2 + L/4 - L/8 + L/16
|
||||
srl b
|
||||
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32
|
||||
srl b
|
||||
add a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64
|
||||
srl b
|
||||
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 - L/128
|
||||
; that should be just about 2/3 of L !
|
||||
ldh [vFrameCount3], a
|
||||
|
||||
|
||||
; load graphics into vram for deck face
|
||||
; set up variables: LFSR stuff
|
||||
ret ; return from cardreadsetup
|
||||
|
||||
ShuffleDeckUpdate:
|
||||
; if pressing a key and unblocked:
|
||||
; signal an animation to start
|
||||
; turn on block
|
||||
; if in animation state:
|
||||
; increment timer
|
||||
; if timer is max, turn off animation state and unblock?
|
||||
|
||||
ld hl, vTime
|
||||
ldh a, [rDELTAT]
|
||||
ld b, a
|
||||
ldh a, [vTime]
|
||||
add a, b
|
||||
ldh [vTime], a
|
||||
ldh a, [vTime+1]
|
||||
adc a, 0
|
||||
ldh [vTime+1], a ; increment time. when the 16bit time register is greater
|
||||
; than 4096 ($10_00) then one second has passed. so that's satisfied when
|
||||
; vTime+1 is equal to or greater than $10
|
||||
|
||||
cp a, $01
|
||||
jp c, ShuffleDeckUpdate_Done ; if the timer is less than $1000, skip to end
|
||||
|
||||
;otherwise reset the timer
|
||||
ld a, 0
|
||||
ldh [vTime], a
|
||||
ldh [vTime+1], a
|
||||
|
||||
|
||||
ld hl, Coords
|
||||
|
||||
; and advance the frame counts
|
||||
ldh a, [vFrameCount1]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount1], a
|
||||
|
||||
ldh a, [vFrameCount2]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount2], a
|
||||
|
||||
ldh a, [vFrameCount3]
|
||||
inc a
|
||||
call ArrayClampLooping
|
||||
ldh [vFrameCount3], a
|
||||
|
||||
ShuffleDeckUpdate_Done:
|
||||
ret
|
||||
|
||||
ShuffleDeckDraw:
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount1]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $fe00
|
||||
call DrawWholeCard
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount2]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $fe00 + 3*4
|
||||
call DrawWholeCard
|
||||
|
||||
ld hl, Coords
|
||||
inc hl
|
||||
ld b, 0
|
||||
ld a, [vFrameCount3]
|
||||
ld c, a
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
add hl, bc
|
||||
ld a, [hl+]
|
||||
ld b, a ; y coordinate
|
||||
ld a, [hl+]
|
||||
ld c, a ; x coordinate
|
||||
ld a, [hl+]
|
||||
ld e, a ; spread value
|
||||
ld hl, $fe00 + 6*4
|
||||
call DrawWholeCard
|
||||
|
||||
|
||||
ret
|
||||
|
||||
ShuffleDeckTeardown:
|
||||
ret
|
||||
|
||||
DrawWholeCard: ; hl memory location, b y, c x, e step
|
||||
jp Draw3x3Card
|
||||
Draw2x2Card:
|
||||
; hl memory location, b y coord, c x coord, e step
|
||||
; top-left
|
||||
ld d, $02
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e ; addd stride to x
|
||||
ld c, a
|
||||
ld a, e
|
||||
cp a, 5
|
||||
ld d, $04
|
||||
call DrawTile
|
||||
|
||||
ld d, $06
|
||||
ld a, c
|
||||
add a, e ; add stride to x
|
||||
;sub a, 8
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots?
|
||||
pop bc
|
||||
|
||||
ld d, $08
|
||||
ld a, b
|
||||
add a, 8
|
||||
add a, 8
|
||||
ld b, a ; add 16 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
call DrawTile
|
||||
|
||||
|
||||
ld d, $0a
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
ld d, $0c
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots so the other two cards have room
|
||||
pop bc
|
||||
|
||||
ld d, $0e
|
||||
ld a, b
|
||||
sub a, 8
|
||||
sub a, 8
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
ld b, a ; add stridex2 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
call DrawTile
|
||||
|
||||
ld d, $10
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
ld d, $12
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
ret
|
||||
|
||||
Draw3x3Card:
|
||||
; hl memory location, b y coord, c x coord, e step
|
||||
; top-left
|
||||
ld d, $02
|
||||
call DrawTile
|
||||
|
||||
ld a, c
|
||||
add a, e ; addd stride to x
|
||||
ld c, a
|
||||
ld a, e
|
||||
cp a, 5
|
||||
ld d, $04
|
||||
call DrawTile
|
||||
|
||||
ld d, $06
|
||||
ld a, c
|
||||
add a, e ; add stride to x
|
||||
;sub a, 8
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots?
|
||||
pop bc
|
||||
|
||||
ld d, $08
|
||||
ld a, b
|
||||
add a, 8
|
||||
add a, 8
|
||||
ld b, a ; add 16 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
call DrawTile
|
||||
|
||||
|
||||
ld d, $0a
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
ld d, $0c
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
push bc
|
||||
ld b, 0
|
||||
ld c, 6*4
|
||||
add hl, bc ; advance by 6 oam slots so the other two cards have room
|
||||
pop bc
|
||||
|
||||
ld d, $0e
|
||||
ld a, b
|
||||
sub a, 8
|
||||
sub a, 8
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
add a, e
|
||||
ld b, a ; add stridex2 to y coord
|
||||
ld a, c
|
||||
sub a, e
|
||||
sub a, e
|
||||
ld c, a ; subtract stridex2 from x
|
||||
call DrawTile
|
||||
|
||||
ld d, $10
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
|
||||
ld d, $12
|
||||
ld a, c
|
||||
add a, e
|
||||
ld c, a
|
||||
call DrawTile
|
||||
ret
|
||||
|
||||
DrawTile: ; b: y. a: x. d: sprite. hl: location of sprite in OAM
|
||||
ld a, b
|
||||
ld [hl+], a ; y byte
|
||||
|
||||
ld a, c
|
||||
ld [hl+], a ; x byte
|
||||
|
||||
ld a, d
|
||||
ld [hl+], a ; tile index
|
||||
ld a, $00
|
||||
ld [hl+], a ; attributes
|
||||
ret
|
||||
Coords: ; y, x, spread
|
||||
db 160, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6,
|
||||
db $1e, $14, $6, $1e, $14, $6, $1e, $14, $7, $1e, $15, $7, $1e, $16, $7, $1e, $16,
|
||||
db $7, $1e, $17, $7, $1e, $18, $7, $1e, $19, $7, $1d, $1a, $7, $1d, $1b, $7, $1d, $1d,
|
||||
db $7, $1d, $1e, $7, $1d, $1f, $7, $1d, $21, $7, $1d, $22, $7, $1d, $24, $7, $1d, $26,
|
||||
db $8, $1d, $27, $8, $1d, $29, $8, $1d, $2b, $8, $1c, $2d, $8, $1c, $2f, $8, $1c, $31,
|
||||
db $8, $1c, $33, $8, $1c, $35, $8, $1c, $37, $8, $1c, $3a, $8, $1c, $3c, $8, $1c, $3e,
|
||||
db $8, $1c, $40, $8, $1c, $43, $8, $1c, $45, $8, $1c, $47, $8, $1c, $4a, $8, $1c, $4c,
|
||||
db $8, $1c, $4e, $8, $1c, $51, $8, $1c, $53, $8, $1c, $55, $8, $1c, $58, $8, $1c, $5a,
|
||||
db $8, $1c, $5c, $8, $1c, $5f, $8, $1c, $61, $8, $1c, $63, $8, $1c, $65, $8, $1c, $68,
|
||||
db $8, $1c, $6a, $8, $1c, $6c, $8, $1d, $6e, $8, $1d, $70, $8, $1d, $72, $8, $1d, $74,
|
||||
db $8, $1d, $76, $7, $1d, $77, $7, $1d, $79, $7, $1d, $7b, $7, $1d, $7c, $7, $1d, $7e,
|
||||
db $7, $1d, $7f, $7, $1d, $81, $7, $1e, $82, $7, $1e, $83, $7, $1e, $84, $7, $1e, $85,
|
||||
db $7, $1e, $86, $7, $1e, $87, $7, $1e, $88, $7, $1e, $89, $6, $1e, $89, $6, $1f, $8a,
|
||||
db $6, $1f, $8a, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b,
|
||||
db $6, $1f, $8b, $6, $1f, $8b, $6, $20, $8a, $6, $20, $8a, $6, $20, $8a, $5, $20, $89,
|
||||
db $5, $20, $88, $5, $20, $88, $5, $20, $87, $5, $20, $86, $5, $20, $85, $5, $21, $84,
|
||||
db $5, $21, $83, $5, $21, $81, $5, $21, $80, $5, $21, $7f, $5, $21, $7d, $5, $21, $7c,
|
||||
db $5, $21, $7a, $5, $21, $78, $4, $21, $77, $4, $21, $75, $4, $21, $73, $4, $22, $71,
|
||||
db $4, $22, $6f, $4, $22, $6d, $4, $22, $6b, $4, $22, $69, $4, $22, $67, $4, $22, $64,
|
||||
db $4, $22, $62, $4, $22, $60, $4, $22, $5e, $4, $22, $5b, $4, $22, $59, $4, $22, $57,
|
||||
db $4, $22, $54, $4, $22, $52, $4, $22, $50, $4, $22, $4d, $4, $22, $4b, $4, $22, $49,
|
||||
db $4, $22, $46, $4, $22, $44, $4, $22, $42, $4, $22, $3f, $4, $22, $3d, $4, $22, $3b,
|
||||
db $4, $22, $39, $4, $22, $36, $4, $22, $34, $4, $22, $32, $4, $21, $30, $4, $21, $2e,
|
||||
db $4, $21, $2c, $4, $21, $2a, $4, $21, $28, $5, $21, $27, $5, $21, $25, $5, $21, $23,
|
||||
db $5, $21, $22, $5, $21, $20, $5, $21, $1f, $5, $21, $1d, $5, $20, $1c, $5, $20, $1b,
|
||||
db $5, $20, $1a, $5, $20, $19, $5, $20, $18, $5, $20, $17, $5, $20, $16, $5, $20, $15,
|
||||
db $6, $20, $15, $6, $1f, $14, $6, $1f, $14, $6, $1f, $13, $6, $1f, $13, $6
|
||||
|
||||
|
||||
CardBackSprites:
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
|
||||
db $00,$ff,$7f,$ff,$7f,$ff,$60,$ff,$6f,$ff,$6d,$fa,$6a,$fd,$6d,$fa
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
|
||||
|
||||
db $00,$ff,$ff,$ff,$ff,$ff,$00,$ff,$ff,$ff,$55,$aa,$aa,$55,$55,$aa
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
|
||||
|
||||
db $00,$ff,$fe,$ff,$fe,$ff,$06,$ff,$f6,$ff,$56,$bf,$b6,$5f,$56,$bf
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
|
||||
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
|
||||
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
|
||||
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
|
||||
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
|
||||
db $6a,$fd,$6d,$fa,$6a,$fd,$6f,$ff,$60,$ff,$7f,$ff,$7f,$ff,$00,$ff
|
||||
|
||||
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
|
||||
db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff
|
||||
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
|
||||
db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff
|
||||
|
||||
CardBackSpritesEnd:
|
@ -7,7 +7,7 @@ center = (100, 64)
|
||||
|
||||
spread_max = 8
|
||||
spread_min = 4
|
||||
frame_count = 160
|
||||
frame_count = 255
|
||||
|
||||
for t in range(frame_count):
|
||||
e = ((spread_min + spread_max)/2) + (spread_max - spread_min)*0.5*sin(2*pi*t/frame_count)
|
||||
|
141
main.asm
141
main.asm
@ -3,12 +3,12 @@
|
||||
; FF82 HIGH
|
||||
; FF83 RET
|
||||
; pattern repeats for the first 16 bytes so we can have some call vectors for the scene system
|
||||
DEF SCENE_SETUP EQU $FF81
|
||||
DEF SCENE_SETUP EQU $c101
|
||||
DEF SCENE_UPDATE EQU SCENE_SETUP + 4 ; call then ret is 3+1 bytes
|
||||
DEF SCENE_DRAW EQU SCENE_UPDATE + 4
|
||||
DEF SCENE_TEARDOWN EQU SCENE_DRAW + 4
|
||||
|
||||
DEF INTERRUPT_LCD EQU $FF91
|
||||
DEF INTERRUPT_LCD EQU $c111
|
||||
|
||||
DEF rMYBTN EQU $FFA8
|
||||
DEF rMYBTNP EQU rMYBTN + 1
|
||||
@ -33,9 +33,12 @@ EntryPoint:
|
||||
ld [rNR52], a ; shut down audio
|
||||
ldh [rDIV], a ; reset timer just in case??
|
||||
|
||||
ld a, [Instructions] ; get the value of a call instruction so we can shove it into our handles
|
||||
; set up the scene and interrupt vectors
|
||||
ld hl, Instructions
|
||||
|
||||
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
|
||||
ld hl, SCENE_SETUP - 1
|
||||
ld [hl], a
|
||||
ld [SCENE_SETUP - 1], a
|
||||
ld hl, SCENE_UPDATE - 1
|
||||
ld [hl], a
|
||||
ld hl, SCENE_DRAW - 1
|
||||
@ -45,7 +48,43 @@ EntryPoint:
|
||||
ld hl, INTERRUPT_LCD - 1
|
||||
ld [hl], a
|
||||
|
||||
ld a, [Instructions + 3] ; get the value of a ret instruction
|
||||
ld hl, Instructions
|
||||
inc hl
|
||||
|
||||
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
|
||||
ld hl, SCENE_SETUP
|
||||
ld [hl], a
|
||||
ld hl, SCENE_UPDATE
|
||||
ld [hl], a
|
||||
ld hl, SCENE_DRAW
|
||||
ld [hl], a
|
||||
ld hl, SCENE_TEARDOWN
|
||||
ld [hl], a
|
||||
ld hl, INTERRUPT_LCD
|
||||
ld [hl], a
|
||||
|
||||
ld hl, Instructions
|
||||
inc hl
|
||||
inc hl
|
||||
|
||||
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
|
||||
ld hl, SCENE_SETUP + 1
|
||||
ld [hl], a
|
||||
ld hl, SCENE_UPDATE + 1
|
||||
ld [hl], a
|
||||
ld hl, SCENE_DRAW + 1
|
||||
ld [hl], a
|
||||
ld hl, SCENE_TEARDOWN + 1
|
||||
ld [hl], a
|
||||
ld hl, INTERRUPT_LCD + 1
|
||||
ld [hl], a
|
||||
|
||||
ld hl, Instructions
|
||||
inc hl
|
||||
inc hl
|
||||
inc hl
|
||||
|
||||
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
|
||||
ld hl, SCENE_SETUP + 2
|
||||
ld [hl], a
|
||||
ld hl, SCENE_UPDATE + 2
|
||||
@ -58,43 +97,8 @@ EntryPoint:
|
||||
ld [hl], a
|
||||
|
||||
; set up our scene vectors
|
||||
ld hl, SCENE_SETUP
|
||||
ld de, ShuffleDeckSetup
|
||||
ld a, e
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
ld [hl+], a
|
||||
ld hl, SCENE_UPDATE
|
||||
ld de, ShuffleDeckUpdate
|
||||
ld a, e
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
ld [hl+], a
|
||||
ld hl, SCENE_DRAW
|
||||
ld de, ShuffleDeckDraw
|
||||
ld a, e
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
ld [hl+], a
|
||||
ld hl, SCENE_TEARDOWN
|
||||
ld de, ShuffleDeckTeardown
|
||||
ld a, e
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
ld [hl+], a
|
||||
|
||||
; set up the interrupt vector to just be ret.
|
||||
ld hl, INTERRUPT_LCD
|
||||
ld de, INTERRUPT_LCD + 2
|
||||
ld a, e
|
||||
ld [hl+], a
|
||||
ld a, d
|
||||
ld [hl+], a
|
||||
|
||||
ld b, 144
|
||||
call AwaitLine
|
||||
|
||||
call SCENE_SETUP - 1
|
||||
ld hl, ScreenMainMenu
|
||||
call ChangeScene
|
||||
|
||||
Loop:
|
||||
di
|
||||
@ -153,6 +157,29 @@ Loop:
|
||||
call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines!
|
||||
; either way it's going to eat into the update timing
|
||||
jp Loop
|
||||
ChangeScene: ; hl should be a pointer to, in sequence, setup update draw teardown
|
||||
call SCENE_TEARDOWN - 1
|
||||
|
||||
ld a, [hl+]
|
||||
ld [SCENE_SETUP], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_SETUP+1], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_UPDATE], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_UPDATE+1], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_DRAW], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_DRAW+1], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_TEARDOWN], a
|
||||
ld a, [hl+]
|
||||
ld [SCENE_TEARDOWN+1], a
|
||||
|
||||
call SCENE_SETUP - 1
|
||||
|
||||
ret
|
||||
|
||||
AwaitLine: ; put the line you want to reach in b
|
||||
ld a, [rLY]
|
||||
@ -187,9 +214,33 @@ PrintBChars: ;write ascii characters. will not respect newlines or anything like
|
||||
jp nz, PrintBChars
|
||||
ret
|
||||
|
||||
INCLUDE "CardReadScreen.inc"
|
||||
INCLUDE "ShuffleDeckScreen.inc"
|
||||
;thanks to https://gbdev.io/pandocs/OAM_DMA_Transfer.html for this routine
|
||||
; a should be the high byte of where we're DMAing from (ld a, $c0 in my case probably)
|
||||
; de should have the address in hram for where to paste to
|
||||
RunDMA:
|
||||
push de
|
||||
push af
|
||||
ld hl, run_dma_tail
|
||||
ld bc, run_dma_tail.run_dma_tail_end - run_dma_tail
|
||||
call CopyRangeUnsafe
|
||||
pop af
|
||||
run_dma: ; This part must be in ROM.
|
||||
ld bc, $2846 ; B: wait time; C: LOW($FF46)
|
||||
ret ; we pushed de before, so this should "return" to execute that (HRAM) address
|
||||
|
||||
run_dma_tail: ; This part must be in HRAM.
|
||||
ldh [c], a
|
||||
.wait
|
||||
dec b
|
||||
jr nz, .wait
|
||||
ret z ; Conditional `ret` is 1 M-cycle slower, which avoids
|
||||
; reading from the stack on the last M-cycle of DMA.
|
||||
.run_dma_tail_end
|
||||
|
||||
Instructions:
|
||||
call Instructions + 2
|
||||
call SCENE_UPDATE + 2
|
||||
ret
|
||||
|
||||
INCLUDE "ScreenMainMenu.inc"
|
||||
INCLUDE "ScreenCardRead.inc"
|
||||
INCLUDE "ScreenSpreadSelect.inc"
|
Binary file not shown.
33
tileset.asm
Normal file
33
tileset.asm
Normal file
@ -0,0 +1,33 @@
|
||||
; original export script by gabriel reis, modified by shoofle
|
||||
|
||||
|
||||
tileset:
|
||||
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
|
||||
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$22,$00,$00,$00
|
||||
db $02,$00,$00,$00,$02,$00,$00,$00,$02,$00,$55,$00,$aa,$00,$04,$00
|
||||
db $02,$00,$04,$00,$02,$00,$04,$00,$02,$00,$55,$00,$ff,$00,$04,$00
|
||||
db $02,$00,$04,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
|
||||
db $02,$00,$06,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
|
||||
|
||||
|
||||
|
||||
BackgroundCopyCopy:
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
|
||||
db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
|
||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
||||
db $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03
|
||||
db $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
||||
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
|
Loading…
Reference in New Issue
Block a user