shuffled files around and connected the main menu with the card read screen

This commit is contained in:
Shoofle 2025-01-11 12:45:13 -05:00
parent 5e4af4215b
commit c65f4a378a
11 changed files with 1001 additions and 549 deletions

25
CardLibrary.inc Normal file
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@ -0,0 +1,25 @@
SECTION "Card Data", ROM0
Spreads:
.nospread
db 0
.tencard
db 10, $00, $10, $20, $30, $40, $02, $12, $22, $32, $42
.fivecard
db 5, $11, $20, $22, $31, $41
.threecard
db 3, $11, $21, $31
Cards:
db 5
dw TheFool
dw TheMagician
dw TheHighPriestess
dw TheEmpress
dw TheEmperor
INCLUDE "00TheFool.inc"
INCLUDE "01TheMagician.inc"
INCLUDE "02TheHighPriestess.inc"
INCLUDE "03TheEmpress.inc"
INCLUDE "04TheEmperor.inc"

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@ -1,5 +1,5 @@
; variables for safe transfer async function ; variables for safe transfer async function
DEF vSafeCopySource EQU INTERRUPT_LCD + 3 DEF vSafeCopySource EQU $ff80
DEF vSafeCopyDest EQU vSafeCopySource + 2 DEF vSafeCopyDest EQU vSafeCopySource + 2
DEF vSafeCopyCount EQU vSafeCopyDest + 2 ; check this for safe transfer being complete DEF vSafeCopyCount EQU vSafeCopyDest + 2 ; check this for safe transfer being complete
DEF vSafeCopyOriginalCount EQU vSafeCopyCount + 2 DEF vSafeCopyOriginalCount EQU vSafeCopyCount + 2
@ -188,7 +188,7 @@ CopyRangeSafe_Done: ; called when the complete transfer is finished,
ldh a, [vSafeCopyInterrupt] ldh a, [vSafeCopyInterrupt]
ld [INTERRUPT_LCD], a ld [INTERRUPT_LCD], a
ldh a, [vSafeCopyInterrupt+1] ldh a, [vSafeCopyInterrupt+1]
ldh [INTERRUPT_LCD+1], a ld [INTERRUPT_LCD+1], a
ld hl, $ffff ld hl, $ffff
ld a, [hl] ld a, [hl]
@ -217,3 +217,38 @@ CopyRangeUnsafe:
or a, c ; check if bc is zero or a, c ; check if bc is zero
jp nz, CopyRangeUnsafe jp nz, CopyRangeUnsafe
ret ret
CopyRangeUnsafeBy8s:
; hl is source
; de is destination
; bc is length to copy
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
ld a, [hl+]
ld [de], a
inc de
dec bc
ld a, b
or a, c ; check if bc is zero
jp nz, CopyRangeUnsafeBy8s
ret

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@ -194,7 +194,7 @@ CopyTilesSafe_Done: ; called when the complete transfer is finished,
ldh a, [vSafeCopyInterrupt] ldh a, [vSafeCopyInterrupt]
ld [INTERRUPT_LCD], a ld [INTERRUPT_LCD], a
ldh a, [vSafeCopyInterrupt+1] ldh a, [vSafeCopyInterrupt+1]
ldh [INTERRUPT_LCD+1], a ld [INTERRUPT_LCD+1], a
ld hl, $ffff ld hl, $ffff
ld a, [hl] ld a, [hl]

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@ -2,21 +2,25 @@
DEF vSelectedCardIndex EQU VARIABLES_START DEF vSelectedCardIndex EQU VARIABLES_START
DEF vPreviousCardIndex EQU vSelectedCardIndex + 1 DEF vPreviousCardIndex EQU vSelectedCardIndex + 1
DEF vSelectedCardInSpread EQU vPreviousCardIndex + 1 DEF vSelectedCardInSpread EQU vPreviousCardIndex + 1
DEF vSelectedSpreadAddress EQU vSelectedCardInSpread + 1
ScreenCardRead:
dw CardReadSetup
dw CardReadUpdate
dw CardReadDraw
dw CardReadTeardown
;; CARD READ PAGE STARTS HERE ;; CARD READ PAGE STARTS HERE
CardReadSetup: CardReadSetup:
; Turn the LCD off ; Turn the LCD off
ld hl, rLCDC ld hl, rLCDC
bit 7, [hl] bit 7, [hl]
jp z, CardReadSetup_ScreenOff jp z, .screenOff
CardReadSetup_BusyWait: .busyWait
ld a, [rLY] ld a, [rLY]
cp a, 143 cp a, 143
jp c, CardReadSetup_BusyWait jp c, .busyWait
ld [hl], 0 ld [hl], 0
.screenOff
CardReadSetup_ScreenOff:
ld hl, UITiles ; source ld hl, UITiles ; source
ld de, $8000 + $80*16; destination of copy ld de, $8000 + $80*16; destination of copy
ld bc, UITilesEnd - UITiles ; length to copy ld bc, UITilesEnd - UITiles ; length to copy
@ -33,6 +37,23 @@ CardReadSetup_ScreenOff:
ld c, 10 ; width ld c, 10 ; width
call CopyTilesToMapUnsafe call CopyTilesToMapUnsafe
ld a, 0
ld hl, $c000
ld bc, 18*10
.buildZeros
ld a, 0
ld [hl+], a
ld a, b
or a, c
dec bc
jp nz, .buildZeros
ld hl, $c000
ld de, $9800 + 10
ld b, 18
ld c, 10
call CopyTilesToMapUnsafe
; set LCD and display registers ; set LCD and display registers
ld a, %11100100 ld a, %11100100
ld [rBGP], a ld [rBGP], a
@ -43,11 +64,7 @@ CardReadSetup_ScreenOff:
; arguments for the screen ; arguments for the screen
ld a, 0 ld a, 0
ldh [vSelectedCardInSpread], a ldh [vSelectedCardInSpread], a
ld hl, Spreads ; vCurrentSpread is set by the calling context.
ld a, l
ldh [vSelectedSpreadAddress], a
ld a, h
ldh [vSelectedSpreadAddress+1], a
ld a, $FF ld a, $FF
ldh [vPreviousCardIndex], a ldh [vPreviousCardIndex], a
ld a, 0 ld a, 0
@ -58,6 +75,12 @@ CardReadSetup_ScreenOff:
CardReadUpdate: CardReadUpdate:
ld hl, rMYBTNP ld hl, rMYBTNP
bit 5, [hl]
jp z, .doneWithB
ld hl, ScreenMainMenu
call ChangeScene
ret
.doneWithB
bit 3, [hl] ; select the down key bit 3, [hl] ; select the down key
jp z, :+ ; skip the following code if down is not pressed jp z, :+ ; skip the following code if down is not pressed
ldh a, [vSelectedCardIndex] ldh a, [vSelectedCardIndex]
@ -97,9 +120,9 @@ CardReadUpdate:
inc a inc a
ldh [vSelectedCardInSpread], a ldh [vSelectedCardInSpread], a
: :
ldh a, [vSelectedSpreadAddress] ldh a, [vCurrentSpread]
ld l, a ld l, a
ldh a, [vSelectedSpreadAddress+1] ldh a, [vCurrentSpread+1]
ld h, a ; fetch the spread length address into h ld h, a ; fetch the spread length address into h
ldh a, [vSelectedCardInSpread] ldh a, [vSelectedCardInSpread]
cp a, [hl] ; ddoes the index equal the deck length? cp a, [hl] ; ddoes the index equal the deck length?
@ -117,20 +140,21 @@ CardReadUpdate:
CardReadDraw: CardReadDraw:
; first, we draw the spread minimap ; first, we draw the spread minimap
ldh a, [vSelectedSpreadAddress] .drawSpread
ldh a, [vCurrentSpread]
ld c, a ld c, a
ldh a, [vSelectedSpreadAddress+1] ldh a, [vCurrentSpread+1]
ld b, a ld b, a
ld a, [bc] ld a, [bc]
ld e, a ld e, a
ld d, 0 ld d, 0
CardReadDraw_FoundSpread: .foundSpread
push de ; length of the spread in e! push de ; length of the spread in e!
CardReadDraw_DrawCard: .drawCard
ld a, e ld a, e
cp a, 0 cp a, 0
jp z, CardReadDraw_DoneWithSpread jp z, .doneWithSpread
inc bc ; first card of spread is after the length of the spread inc bc ; first card of spread is after the length of the spread
ld hl, $9800 + (32*12)+11 ld hl, $9800 + (32*12)+11
@ -141,36 +165,34 @@ CardReadDraw_DrawCard:
ld d, 0 ld d, 0
ld e, a ; add a to hl ld e, a ; add a to hl
add hl, de add hl, de
CardReadDraw_DoneWithWalkRight: .doneWithWalkRight
ld a, [bc] ld a, [bc]
and a, %0000_1111 and a, %0000_1111
ld d, 0 ld d, 0
ld e, 32 ld e, 32
jp z, CardReadDraw_DoneWithWalkDown jp z, .doneWithWalkDown
CardReadDraw_WalkDown: .walkDown
dec a dec a
add hl, de add hl, de
cp a, 0 cp a, 0
jp nz, CardReadDraw_WalkDown jp nz, .walkDown
CardReadDraw_DoneWithWalkDown: .doneWithWalkDown
CardReadDraw_DrawMiniCard: .drawMiniCard
ld [hl], $83 ld [hl], $83
add hl, de add hl, de
ld [hl], $84 ld [hl], $84
CardReadDraw_DoneDrawingCard: .doneDrawingCard
pop de pop de
dec de dec de
ld a, e ld a, e
cp a, 0 cp a, 0
jp nz, CardReadDraw_FoundSpread jp nz, .foundSpread
.doneWithSpread
CardReadDraw_DoneWithSpread:
; highlight the selected card ; highlight the selected card
ldh a, [vSelectedSpreadAddress] ldh a, [vCurrentSpread]
ld l, a ld l, a
ldh a, [vSelectedSpreadAddress+1] ldh a, [vCurrentSpread+1]
ld h, a ld h, a
ldh a, [vSelectedCardInSpread] ldh a, [vSelectedCardInSpread]
@ -272,7 +294,6 @@ LoadCardData:
add hl, bc add hl, bc
add hl, bc ; add this twice to double the offset because it's two bytes per address add hl, bc ; add this twice to double the offset because it's two bytes per address
; follow the pointer we're looking at ; follow the pointer we're looking at
ld a, [hl+] ld a, [hl+]
ld c, a ld c, a
@ -361,33 +382,12 @@ WaitForSafeCopy2:
INCLUDE "CopyRangeSafe.inc" INCLUDE "CopyRangeSafe.inc"
INCLUDE "CopyTilesSafe.inc" INCLUDE "CopyTilesSafe.inc"
INCLUDE "CardLibrary.inc"
SECTION "Card Data", ROM0
Cards:
db 5
dw TheFool
dw TheMagician
dw TheHighPriestess
dw TheEmpress
dw TheEmperor
INCLUDE "00TheFool.inc"
INCLUDE "01TheMagician.inc"
INCLUDE "02TheHighPriestess.inc"
INCLUDE "03TheEmpress.inc"
INCLUDE "04TheEmperor.inc"
SECTION "Tile data", ROM0 SECTION "Tile data", ROM0
Spreads:
db 10, $00, $10, $20, $30, $40, $02, $12, $22, $32, $42
db 5, $11, $20, $22, $31, $41
db 3, $11, $21, $31
UITiles: UITiles:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $0f,$0f,$10,$10,$10,$10,$10,$10,$0f,$0f,$10,$10,$10,$10,$10,$10 db $0f,$0f,$10,$10,$10,$10,$10,$10,$0f,$0f,$10,$10,$10,$10,$10,$10

749
ScreenMainMenu.inc Normal file
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@ -0,0 +1,749 @@
DEF vCurrentSpread EQU $ff90 ; putting global app variables at the start of HRAM.
; they probably don't needd to be there but whatever
DEF vFrameCount1 EQU VARIABLES_START
DEF vFrameCount2 equ vFrameCount1+1
DEF vFrameCount3 EQU vFrameCount2+1
DEF vFrameCount4 EQU vFrameCount3+1
DEF vFrameCountSquares EQU vFrameCount4+1
PRINTLN "vframecount is ", vFrameCount1
DEF vTime EQU vFrameCountSquares+1 ; 16bit
DEF vMenuIndex equ vTime + 2
DEF vMenuIndexPrevious equ vMenuIndex + 1
ScreenMainMenu:
dw MainMenuSetup
dw MainMenuUpdate
dw MainMenuDraw
dw MainMenuTeardown
MainMenuSetup:
; Turn the LCD off
ld hl, rLCDC
bit 7, [hl]
jp z, MainMenuSetup_ScreenOff
MainMenuSetup_BusyWait:
ld a, [rLY]
cp a, 143
jp c, MainMenuSetup_BusyWait
ld [hl], 0
MainMenuSetup_ScreenOff:
ld a, 0
ldh [rLCDC], a
ld hl, SquaresTileset8
ld de, $8010
ld bc, (SquaresTilesetEnd - SquaresTileset8)
call CopyRangeUnsafe
ld hl, CardBackSprites ; source
ld de, $8100; destination of copy
ld bc, CardBackSpritesEnd - CardBackSprites ; length to copy
call CopyRangeUnsafe
ld hl, SquaresTilemap
ld de, $9800
ld b, 18
ld c, 20
call CopyTilesToMapUnsafe
ld hl, LetterTiles ; map the small font into vram at ascii locations
ld de, $8000 + (127 + $21)*16
ld bc, LetterTilesEnd - LetterTiles
call CopyRangeUnsafe
ld hl, StringRead
ld de, $9800 + 32*11 + 4
call PrintString
ld hl, StringShuffle
ld de, $9800 + 32*13 + 4
call PrintString
ld hl, StringBrowse
ld de, $9800 + 32*15 + 4
call PrintString
; clear out the dma source
ld hl, $c000
ld a, 0
:
ld [hl+], a
cp a, l
jp nz, :-
ld de, vTime+2
ld a, $c0
call RunDMA
; set LCD and display registers
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
ld a, LCDCF_BLK01 | LCDCF_ON | LCDCF_BGON | LCDCF_OBJON | LCDCF_OBJ16
ldh [rLCDC], a
ld a, 0
ldh [vFrameCount1], a ; first starts at 0
ldh [vTime], a
ldh [vTime+1], a
ldh [vMenuIndex], a
ldh [vMenuIndexPrevious], a
; second starts at 1/3 length which is approximately L/2 - L/4 - L/8 + L/16 ?
ld hl, Coords
ld a, [hl]
ld b, a
srl b
sub a, b ; L - L/2
srl b
sub a, b ; L - L/2 - L/4
srl b
add a, b ; L - L/2 - L/4 + L/8
srl b
sub a, b ; L - L/2 - L/4 + L/8 - L/16
srl b
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32
srl b
sub a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64
srl b
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 + L/128
; that should be approx 1/3 of L !
ldh [vFrameCount2], a
; third starts at 2/3 length which is approximately L/2 - L/4 + L/8 - L/16 ?
ld hl, Coords
ld a, [hl]
ld b, a
srl b
sub a, b ; L - L/2
srl b
add a, b ; L - L/2 + L/4
srl b
sub a, b ; L - L/2 + L/4 - L/8
srl b
add a, b ; L - L/2 + L/4 - L/8 + L/16
srl b
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32
srl b
add a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64
srl b
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 - L/128
; that should be just about 2/3 of L !
ldh [vFrameCount3], a
ld hl, Coords
ld a, [hl]
srl a
ldh [vFrameCount4], a
ld a, 0
ldh [vFrameCountSquares], a
; load graphics into vram for deck face
; set up variables: LFSR stuff
ret ; return from cardreadsetup
MainMenuUpdate:
; if pressing a key and unblocked:
; signal an animation to start
; turn on block
; if in animation state:
; increment timer
; if timer is max, turn off animation state and unblock?
ld hl, rMYBTNP
ldh a, [vMenuIndex]
bit 3, [hl] ; select the down key
jp z, .doneWithDownInput ; skip the following code if down is not pressed
inc a
.doneWithDownInput
bit 2, [hl] ; select up key %0000_0100
jp z, .doneWithUpInput ; skip the following code if up is not pressed
dec a
.doneWithUpInput
ld hl, MenuCount
call ArrayClampLooping
ldh [vMenuIndex], a
ld hl, rMYBTNP
bit 5, [hl] ; button a pressed?
jp z, .doneWithMenuSelect
ld a, [vMenuIndex]
cp a, 0
jp z, .option1
cp a, 1
jp z, .option2
cp a, 2
jp z, .option3
jp .doneWithMenuSelect
.option1
jp .doneWithMenuSelect
.option2
jp .doneWithMenuSelect
.option3
ld hl, vCurrentSpread
ld [hl], LOW(Spreads.threecard)
inc hl
ld [hl], HIGH(Spreads.threecard)
ld hl, ScreenCardRead
call ChangeScene
ret
jp .doneWithMenuSelect
.doneWithMenuSelect
ld hl, vTime
ldh a, [rDELTAT]
ld b, a
ldh a, [vTime]
add a, b
ldh [vTime], a
ldh a, [vTime+1]
adc a, 0
ldh [vTime+1], a ; increment time. when the 16bit time register is greater
; than 4096 ($10_00) then one second has passed. so that's satisfied when
; vTime+1 is equal to or greater than $10
cp a, $01
jp c, MainMenuUpdate_Done ; if the timer is less than $0100, skip to end
;otherwise reset the timer
ld a, 0
ldh [vTime], a
ldh [vTime+1], a
ld hl, Coords
; and advance the frame counts
ldh a, [vFrameCount1]
inc a
call ArrayClampLooping
ldh [vFrameCount1], a
ldh a, [vFrameCount2]
inc a
call ArrayClampLooping
ldh [vFrameCount2], a
ldh a, [vFrameCount3]
inc a
call ArrayClampLooping
ldh [vFrameCount3], a
ldh a, [vFrameCount4]
inc a
call ArrayClampLooping
ldh [vFrameCount4], a
ld hl, SquaresTiles
ldh a, [vFrameCountSquares]
inc a
call ArrayClampLooping
ldh [vFrameCountSquares], a
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount1]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $c000
call DrawWholeCard
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount2]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $c000 + 3*4
;call DrawWholeCard
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount3]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $c000 + 6*4
;call DrawWholeCard
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount4]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $c000 + 3*4
call DrawWholeCard
MainMenuUpdate_Done:
ret
MainMenuDraw:
ld hl, $9800 + 32*11 + 3 - 64
ld a, [vMenuIndexPrevious]
inc a
ld b, 0
ld c, 32
.findLastCaret
add hl, bc
add hl, bc
dec a
jp nz, .findLastCaret
ld [hl], $4
ld hl, $9800 + 32*11 + 3 - 64
ld a, [vMenuIndex]
inc a
.findNewCaret
add hl, bc
add hl, bc
dec a
jp nz, .findNewCaret
ld [hl], $80 + $20 + $9
ld a, [vMenuIndex]
ld [vMenuIndexPrevious], a
ld de, vMenuIndexPrevious+2
ld a, $c0
call RunDMA
ld hl, SquaresTiles
inc hl
ld b, 0
ldh a, [vFrameCountSquares]
ld c, a
add hl, bc
add hl, bc
ld c, [hl]
inc hl
ld b, [hl]
ld h, b
ld l, c
ld de, $8010
ld bc, (SquaresTileset8 - SquaresTileset7) / 8
call CopyRangeUnsafeBy8s
ret
MainMenuTeardown:
ret
DrawWholeCard: ; hl memory location, b y, c x, e step, d wiggle
ld a, e
cp a, 4
jp z, Draw2x2Card
jp Draw3x3Card
Draw2x2Card:
; hl memory location, b y coord, c x coord, e step, d wiggle
; top-left
ld a, c
cp a, 88
jp nc, :+
cp a, 78
jp c, :+
jp :++
:
ld a, $12
call DrawTile
jp :++
:
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
:
xor a, a
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld a, c
add a, e ; addd stride to x
add a, e
ld c, a
cp a, 91
jp nc, :+
cp a, 82
jp c, :+
jp :++
:
ld a, $1e
call DrawTile
jp :++
:
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
:
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots?
pop bc
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots so the other two cards have room
pop bc
ld a, b
add a, e
add a, e
add a, e
add a, e
ld b, a ; add stridex2 to y coord
ld a, c
cp a, 88
jp nc, :+
cp a, 78
jp c, :+
jp :++
:
ld a, $16
call DrawTile
jp :++
:
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
:
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld a, c
add a, e
add a, e
ld c, a
cp a, 91
jp nc, :+
cp a, 82
jp c, :+
jp :++
:
ld a, $22
call DrawTile
jp :++
:
ld a, 0
ld [hl+], a
ld [hl+], a
ld [hl+], a
ld [hl+], a
:
ret
Draw3x3Card:
; hl memory location, b y coord, c x coord, e step, d wiggle
; top-left
ld a, $12
call DrawTile
ld a, c
add a, e ; addd stride to x
ld c, a
ld a, $18
call DrawTile
ld a, c
add a, e ; add stride to x
ld c, a
ld a, $1e
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots?
pop bc
ld a, b
add a, 8
add a, 8
ld b, a ; add 16 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
ld a, $14
call DrawTile
ld a, c
add a, e
ld c, a
ld a, $1a
call DrawTile
ld a, c
add a, e
ld c, a
ld a, $20
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots so the other two cards have room
pop bc
ld a, b
sub a, 8
sub a, 8
add a, e
add a, e
add a, e
add a, e
ld b, a ; add stridex2 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
ld a, $16
call DrawTile
ld a, c
add a, e
ld c, a
ld a, $1c
call DrawTile
ld a, c
add a, e
ld c, a
ld a, $22
call DrawTile
ret
DrawTile: ; b: y. a: x. d: sprite. hl: location of sprite in OAM
inc hl
inc hl
ld [hl+], a
ld a, 0
ld [hl-], a
dec hl
dec hl
ld a, b
ld [hl+], a ; y byte
ld a, c
ld [hl+], a ; x byte
inc hl
inc hl
ret
MenuCount:
db 3
StringRead:
db 10, "Read Cards"
StringShuffle:
db 7, "Shuffle"
StringBrowse:
db 11, "Browse Deck"
Coords: ; y, x, spread
db 255, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1e, $13, $6, $1e, $14, $6, $1e, $14, $6, $1e, $14, $6, $1e, $14, $7, $1e, $15, $7, $1e, $15, $7, $1e, $16, $7, $1e, $16, $7, $1e, $16, $7, $1e, $17, $7, $1e, $18, $7, $1e, $18, $7, $1e, $19, $7, $1e, $19, $7, $1d, $1a, $7, $1d, $1b, $7, $1d, $1c, $7, $1d, $1c, $7, $1d, $1d, $7, $1d, $1e, $7, $1d, $1f, $7, $1d, $20, $7, $1d, $21, $7, $1d, $22, $7, $1d, $23, $7, $1d, $24, $7, $1d, $25, $7, $1d, $26, $8, $1d, $27, $8, $1d, $28, $8, $1d, $29, $8, $1d, $2a, $8, $1c, $2b, $8, $1c, $2d, $8, $1c, $2e, $8, $1c, $2f, $8, $1c, $30, $8, $1c, $32, $8, $1c, $33, $8, $1c, $34, $8, $1c, $36, $8, $1c, $37, $8, $1c, $38, $8, $1c, $3a, $8, $1c, $3b, $8, $1c, $3c, $8, $1c, $3e, $8, $1c, $3f, $8, $1c, $41, $8, $1c, $42, $8, $1c, $44, $8, $1c, $45, $8, $1c, $46, $8, $1c, $48, $8, $1c, $49, $8, $1c, $4b, $8, $1c, $4c, $8, $1c, $4e, $8, $1c, $4f, $8, $1c, $51, $8, $1c, $52, $8, $1c, $54, $8, $1c, $55, $8, $1c, $57, $8, $1c, $58, $8, $1c, $5a, $8, $1c, $5b, $8, $1c, $5d, $8, $1c, $5e, $8, $1c, $5f, $8, $1c, $61, $8, $1c, $62, $8, $1c, $64, $8, $1c, $65, $8, $1c, $66, $8, $1c, $68, $8, $1c, $69, $8, $1c, $6a, $8, $1c, $6c, $8, $1c, $6d, $8, $1d, $6e, $8, $1d, $70, $8, $1d, $71, $8, $1d, $72, $8, $1d, $73, $8, $1d, $74, $8, $1d, $75, $7, $1d, $77, $7, $1d, $78, $7, $1d, $79, $7, $1d, $7a, $7, $1d, $7b, $7, $1d, $7c, $7, $1d, $7d, $7, $1d, $7e, $7, $1d, $7f, $7, $1d, $80, $7, $1d, $80, $7, $1d, $81, $7, $1e, $82, $7, $1e, $83, $7, $1e, $84, $7, $1e, $84, $7, $1e, $85, $7, $1e, $86, $7, $1e, $86, $7, $1e, $87, $7, $1e, $87, $7, $1e, $88, $7, $1e, $88, $7, $1e, $89, $6, $1e, $89, $6, $1e, $89, $6, $1f, $8a, $6, $1f, $8a, $6, $1f, $8a, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $20, $8b, $6, $20, $8a, $6, $20, $8a, $6, $20, $8a, $5, $20, $89, $5, $20, $89, $5, $20, $89, $5, $20, $88, $5, $20, $88, $5, $20, $87, $5, $20, $87, $5, $20, $86, $5, $20, $86, $5, $20, $85, $5, $21, $84, $5, $21, $84, $5, $21, $83, $5, $21, $82, $5, $21, $81, $5, $21, $80, $5, $21, $80, $5, $21, $7f, $5, $21, $7e, $5, $21, $7d, $5, $21, $7c, $5, $21, $7b, $5, $21, $7a, $5, $21, $79, $4, $21, $78, $4, $21, $77, $4, $21, $76, $4, $21, $74, $4, $21, $73, $4, $22, $72, $4, $22, $71, $4, $22, $70, $4, $22, $6e, $4, $22, $6d, $4, $22, $6c, $4, $22, $6a, $4, $22, $69, $4, $22, $68, $4, $22, $66, $4, $22, $65, $4, $22, $64, $4, $22, $62, $4, $22, $61, $4, $22, $5f, $4, $22, $5e, $4, $22, $5d, $4, $22, $5b, $4, $22, $5a, $4, $22, $58, $4, $22, $57, $4, $22, $55, $4, $22, $54, $4, $22, $52, $4, $22, $51, $4, $22, $4f, $4, $22, $4e, $4, $22, $4c, $4, $22, $4b, $4, $22, $49, $4, $22, $48, $4, $22, $47, $4, $22, $45, $4, $22, $44, $4, $22, $42, $4, $22, $41, $4, $22, $3f, $4, $22, $3e, $4, $22, $3c, $4, $22, $3b, $4, $22, $3a, $4, $22, $38, $4, $22, $37, $4, $22, $36, $4, $22, $34, $4, $22, $33, $4, $22, $32, $4, $22, $30, $4, $21, $2f, $4, $21, $2e, $4, $21, $2d, $4, $21, $2b, $4, $21, $2a, $4, $21, $29, $5, $21, $28, $5, $21, $27, $5, $21, $26, $5, $21, $25, $5, $21, $24, $5, $21, $23, $5, $21, $22, $5, $21, $21, $5, $21, $20, $5, $21, $1f, $5, $21, $1e, $5, $21, $1d, $5, $20, $1c, $5, $20, $1c, $5, $20, $1b, $5, $20, $1a, $5, $20, $19, $5, $20, $19, $5, $20, $18, $5, $20, $18, $5, $20, $17, $5, $20, $16, $5, $20, $16, $5, $20, $16, $6, $20, $15, $6, $20, $15, $6, $20, $14, $6, $1f, $14, $6, $1f, $14, $6, $1f, $14, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6
CardBackSprites:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; blank
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00 ; blank
db $00,$ff,$7f,$ff,$7f,$ff,$60,$ff,$6f,$ff,$6d,$fa,$6a,$fd,$6d,$fa ; top-left
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa ; left
db $6a,$fd,$6d,$fa,$6a,$fd,$6f,$ff,$60,$ff,$7f,$ff,$7f,$ff,$00,$ff ; bottom-left
db $00,$ff,$ff,$ff,$ff,$ff,$00,$ff,$ff,$ff,$55,$aa,$aa,$55,$55,$aa ; top
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa ; middle
db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff ; bottom
db $00,$ff,$fe,$ff,$fe,$ff,$06,$ff,$f6,$ff,$56,$bf,$b6,$5f,$56,$bf ; top-right
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf ; right
db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff ; bottom-right
CardBackSpritesEnd:
SquaresTiles:
db 8
dw SquaresTileset1
dw SquaresTileset2
dw SquaresTileset3
dw SquaresTileset4
dw SquaresTileset5
dw SquaresTileset6
dw SquaresTileset7
dw SquaresTileset8
SquaresTileset1:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$aa,$00
db $00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$01,$00,$aa,$00
db $01,$00,$00,$00,$01,$00,$00,$00,$01,$00,$01,$00,$01,$00,$ff,$00
db $01,$00,$01,$00,$01,$00,$01,$00,$03,$00,$01,$00,$ab,$00,$ff,$00
db $03,$00,$01,$00,$03,$00,$01,$00,$03,$00,$01,$00,$ab,$00,$ff,$00
SquaresTileset2:
db $00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00,$80,$00
db $00,$00,$80,$00,$00,$00,$80,$00,$00,$00,$80,$00,$00,$00,$80,$00
db $55,$00,$80,$00,$00,$00,$80,$00,$00,$00,$81,$00,$00,$00,$d5,$00
db $55,$00,$81,$00,$80,$00,$81,$00,$00,$00,$81,$00,$80,$00,$d5,$00
db $ff,$00,$81,$00,$80,$00,$81,$00,$80,$00,$81,$00,$80,$00,$d5,$00
SquaresTileset3:
db $00,$00,$00,$00,$00,$00,$00,$00,$80,$00,$00,$00,$00,$00,$00,$00
db $aa,$00,$44,$00,$80,$00,$00,$00,$80,$00,$40,$00,$80,$00,$40,$00
db $ea,$00,$55,$00,$80,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
db $ea,$00,$dd,$00,$c0,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
db $ea,$00,$ff,$00,$c0,$00,$40,$00,$c0,$00,$40,$00,$c0,$00,$40,$00
SquaresTileset4:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$20,$00,$00,$00
db $20,$00,$00,$00,$aa,$00,$00,$00,$20,$00,$40,$00,$20,$00,$00,$00
db $20,$00,$55,$00,$aa,$00,$40,$00,$20,$00,$40,$00,$20,$00,$40,$00
db $20,$00,$55,$00,$ff,$00,$60,$00,$20,$00,$60,$00,$20,$00,$60,$00
db $20,$00,$75,$00,$ff,$00,$60,$00,$20,$00,$60,$00,$20,$00,$60,$00
SquaresTileset5:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$20,$00,$00,$00
db $20,$00,$00,$00,$aa,$00,$11,$00,$20,$00,$10,$00,$20,$00,$10,$00
db $20,$00,$10,$00,$aa,$00,$55,$00,$20,$00,$10,$00,$30,$00,$10,$00
db $30,$00,$10,$00,$ba,$00,$77,$00,$30,$00,$10,$00,$30,$00,$10,$00
db $30,$00,$10,$00,$ba,$00,$ff,$00,$30,$00,$10,$00,$30,$00,$10,$00
SquaresTileset6:
db $00,$00,$00,$00,$00,$00,$00,$00,$88,$00,$00,$00,$00,$00,$00,$00
db $08,$00,$00,$00,$08,$00,$11,$00,$aa,$00,$10,$00,$08,$00,$10,$00
db $08,$00,$10,$00,$08,$00,$55,$00,$ff,$00,$10,$00,$08,$00,$10,$00
db $08,$00,$18,$00,$08,$00,$55,$00,$ff,$00,$18,$00,$08,$00,$18,$00
db $08,$00,$18,$00,$08,$00,$5d,$00,$ff,$00,$18,$00,$08,$00,$18,$00
SquaresTileset7:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $00,$00,$00,$00,$00,$00,$00,$00,$88,$00,$00,$00,$00,$00,$00,$00
db $08,$00,$04,$00,$08,$00,$00,$00,$aa,$00,$55,$00,$08,$00,$04,$00
db $0c,$00,$04,$00,$08,$00,$04,$00,$ae,$00,$55,$00,$0c,$00,$04,$00
db $0c,$00,$04,$00,$0c,$00,$04,$00,$ae,$00,$ff,$00,$0c,$00,$04,$00
SquaresTileset8:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$22,$00,$00,$00
db $02,$00,$00,$00,$02,$00,$00,$00,$02,$00,$55,$00,$aa,$00,$04,$00
db $02,$00,$04,$00,$02,$00,$04,$00,$02,$00,$55,$00,$ff,$00,$04,$00
db $02,$00,$04,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
db $02,$00,$06,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
SquaresTilesetEnd:
SquaresTilemap:
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01
db $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01
db $02, $02, $02, $01, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $01, $02, $02, $02
db $03, $02, $02, $02, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $02, $02, $03
db $04, $03, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $04
db $05, $04, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $05
db $05, $05, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
SquaresTilemapEnd:

0
ScreenSpreadSelect.inc Normal file
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@ -1,441 +0,0 @@
DEF vFrameCount1 EQU VARIABLES_START
DEF vFrameCount2 equ vFrameCount1+1
DEF vFrameCount3 EQU vFrameCount2+1
PRINTLN "vframecount is ", vFrameCount1
DEF vTime EQU vFrameCount3+1 ; 16bit
ShuffleDeckSetup:
; Turn the LCD off
ld hl, rLCDC
bit 7, [hl]
jp z, CardReadSetup_ScreenOff
ShuffleDeckSetup_BusyWait:
ld a, [rLY]
cp a, 143
jp c, CardReadSetup_BusyWait
ld [hl], 0
ShuffleDeckSetup_ScreenOff:
ld a, 0
ldh [rLCDC], a
ld hl, CardBackSprites ; source
ld de, $8000; destination of copy
ld bc, CardBackSpritesEnd - CardBackSprites ; length to copy
call CopyRangeUnsafe
; set LCD and display registers
ld a, %11100100
ld [rBGP], a
ld [rOBP0], a
ld a, LCDCF_BLK01 | LCDCF_ON | LCDCF_BGON | LCDCF_OBJON | LCDCF_OBJ16
ldh [rLCDC], a
ld a, 0
ldh [vFrameCount1], a ; first starts at 0
ldh [vTime], a
ldh [vTime+1], a
; second starts at 1/3 length which is approximately L/2 - L/4 - L/8 + L/16 ?
ld hl, Coords
ld a, [hl]
ld b, a
srl b
sub a, b ; L - L/2
srl b
sub a, b ; L - L/2 - L/4
srl b
add a, b ; L - L/2 - L/4 + L/8
srl b
sub a, b ; L - L/2 - L/4 + L/8 - L/16
srl b
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32
srl b
sub a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64
srl b
add a, b ; L - L/2 - L/4 + L/8 - L/16 + L/32 - L/64 + L/128
; that should be approx 1/3 of L !
ldh [vFrameCount2], a
; third starts at 2/3 length which is approximately L/2 - L/4 + L/8 - L/16 ?
ld hl, Coords
ld a, [hl]
ld b, a
srl b
sub a, b ; L - L/2
srl b
add a, b ; L - L/2 + L/4
srl b
sub a, b ; L - L/2 + L/4 - L/8
srl b
add a, b ; L - L/2 + L/4 - L/8 + L/16
srl b
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32
srl b
add a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64
srl b
sub a, b ; L - L/2 + L/4 - L/8 + L/16 - L/32 + L/64 - L/128
; that should be just about 2/3 of L !
ldh [vFrameCount3], a
; load graphics into vram for deck face
; set up variables: LFSR stuff
ret ; return from cardreadsetup
ShuffleDeckUpdate:
; if pressing a key and unblocked:
; signal an animation to start
; turn on block
; if in animation state:
; increment timer
; if timer is max, turn off animation state and unblock?
ld hl, vTime
ldh a, [rDELTAT]
ld b, a
ldh a, [vTime]
add a, b
ldh [vTime], a
ldh a, [vTime+1]
adc a, 0
ldh [vTime+1], a ; increment time. when the 16bit time register is greater
; than 4096 ($10_00) then one second has passed. so that's satisfied when
; vTime+1 is equal to or greater than $10
cp a, $01
jp c, ShuffleDeckUpdate_Done ; if the timer is less than $1000, skip to end
;otherwise reset the timer
ld a, 0
ldh [vTime], a
ldh [vTime+1], a
ld hl, Coords
; and advance the frame counts
ldh a, [vFrameCount1]
inc a
call ArrayClampLooping
ldh [vFrameCount1], a
ldh a, [vFrameCount2]
inc a
call ArrayClampLooping
ldh [vFrameCount2], a
ldh a, [vFrameCount3]
inc a
call ArrayClampLooping
ldh [vFrameCount3], a
ShuffleDeckUpdate_Done:
ret
ShuffleDeckDraw:
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount1]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $fe00
call DrawWholeCard
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount2]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $fe00 + 3*4
call DrawWholeCard
ld hl, Coords
inc hl
ld b, 0
ld a, [vFrameCount3]
ld c, a
add hl, bc
add hl, bc
add hl, bc
ld a, [hl+]
ld b, a ; y coordinate
ld a, [hl+]
ld c, a ; x coordinate
ld a, [hl+]
ld e, a ; spread value
ld hl, $fe00 + 6*4
call DrawWholeCard
ret
ShuffleDeckTeardown:
ret
DrawWholeCard: ; hl memory location, b y, c x, e step
jp Draw3x3Card
Draw2x2Card:
; hl memory location, b y coord, c x coord, e step
; top-left
ld d, $02
call DrawTile
ld a, c
add a, e ; addd stride to x
ld c, a
ld a, e
cp a, 5
ld d, $04
call DrawTile
ld d, $06
ld a, c
add a, e ; add stride to x
;sub a, 8
ld c, a
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots?
pop bc
ld d, $08
ld a, b
add a, 8
add a, 8
ld b, a ; add 16 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
call DrawTile
ld d, $0a
ld a, c
add a, e
ld c, a
call DrawTile
ld d, $0c
ld a, c
add a, e
ld c, a
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots so the other two cards have room
pop bc
ld d, $0e
ld a, b
sub a, 8
sub a, 8
add a, e
add a, e
add a, e
add a, e
ld b, a ; add stridex2 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
call DrawTile
ld d, $10
ld a, c
add a, e
ld c, a
call DrawTile
ld d, $12
ld a, c
add a, e
ld c, a
call DrawTile
ret
Draw3x3Card:
; hl memory location, b y coord, c x coord, e step
; top-left
ld d, $02
call DrawTile
ld a, c
add a, e ; addd stride to x
ld c, a
ld a, e
cp a, 5
ld d, $04
call DrawTile
ld d, $06
ld a, c
add a, e ; add stride to x
;sub a, 8
ld c, a
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots?
pop bc
ld d, $08
ld a, b
add a, 8
add a, 8
ld b, a ; add 16 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
call DrawTile
ld d, $0a
ld a, c
add a, e
ld c, a
call DrawTile
ld d, $0c
ld a, c
add a, e
ld c, a
call DrawTile
push bc
ld b, 0
ld c, 6*4
add hl, bc ; advance by 6 oam slots so the other two cards have room
pop bc
ld d, $0e
ld a, b
sub a, 8
sub a, 8
add a, e
add a, e
add a, e
add a, e
ld b, a ; add stridex2 to y coord
ld a, c
sub a, e
sub a, e
ld c, a ; subtract stridex2 from x
call DrawTile
ld d, $10
ld a, c
add a, e
ld c, a
call DrawTile
ld d, $12
ld a, c
add a, e
ld c, a
call DrawTile
ret
DrawTile: ; b: y. a: x. d: sprite. hl: location of sprite in OAM
ld a, b
ld [hl+], a ; y byte
ld a, c
ld [hl+], a ; x byte
ld a, d
ld [hl+], a ; tile index
ld a, $00
ld [hl+], a ; attributes
ret
Coords: ; y, x, spread
db 160, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6, $1f, $13, $6,
db $1e, $14, $6, $1e, $14, $6, $1e, $14, $7, $1e, $15, $7, $1e, $16, $7, $1e, $16,
db $7, $1e, $17, $7, $1e, $18, $7, $1e, $19, $7, $1d, $1a, $7, $1d, $1b, $7, $1d, $1d,
db $7, $1d, $1e, $7, $1d, $1f, $7, $1d, $21, $7, $1d, $22, $7, $1d, $24, $7, $1d, $26,
db $8, $1d, $27, $8, $1d, $29, $8, $1d, $2b, $8, $1c, $2d, $8, $1c, $2f, $8, $1c, $31,
db $8, $1c, $33, $8, $1c, $35, $8, $1c, $37, $8, $1c, $3a, $8, $1c, $3c, $8, $1c, $3e,
db $8, $1c, $40, $8, $1c, $43, $8, $1c, $45, $8, $1c, $47, $8, $1c, $4a, $8, $1c, $4c,
db $8, $1c, $4e, $8, $1c, $51, $8, $1c, $53, $8, $1c, $55, $8, $1c, $58, $8, $1c, $5a,
db $8, $1c, $5c, $8, $1c, $5f, $8, $1c, $61, $8, $1c, $63, $8, $1c, $65, $8, $1c, $68,
db $8, $1c, $6a, $8, $1c, $6c, $8, $1d, $6e, $8, $1d, $70, $8, $1d, $72, $8, $1d, $74,
db $8, $1d, $76, $7, $1d, $77, $7, $1d, $79, $7, $1d, $7b, $7, $1d, $7c, $7, $1d, $7e,
db $7, $1d, $7f, $7, $1d, $81, $7, $1e, $82, $7, $1e, $83, $7, $1e, $84, $7, $1e, $85,
db $7, $1e, $86, $7, $1e, $87, $7, $1e, $88, $7, $1e, $89, $6, $1e, $89, $6, $1f, $8a,
db $6, $1f, $8a, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b, $6, $1f, $8b,
db $6, $1f, $8b, $6, $1f, $8b, $6, $20, $8a, $6, $20, $8a, $6, $20, $8a, $5, $20, $89,
db $5, $20, $88, $5, $20, $88, $5, $20, $87, $5, $20, $86, $5, $20, $85, $5, $21, $84,
db $5, $21, $83, $5, $21, $81, $5, $21, $80, $5, $21, $7f, $5, $21, $7d, $5, $21, $7c,
db $5, $21, $7a, $5, $21, $78, $4, $21, $77, $4, $21, $75, $4, $21, $73, $4, $22, $71,
db $4, $22, $6f, $4, $22, $6d, $4, $22, $6b, $4, $22, $69, $4, $22, $67, $4, $22, $64,
db $4, $22, $62, $4, $22, $60, $4, $22, $5e, $4, $22, $5b, $4, $22, $59, $4, $22, $57,
db $4, $22, $54, $4, $22, $52, $4, $22, $50, $4, $22, $4d, $4, $22, $4b, $4, $22, $49,
db $4, $22, $46, $4, $22, $44, $4, $22, $42, $4, $22, $3f, $4, $22, $3d, $4, $22, $3b,
db $4, $22, $39, $4, $22, $36, $4, $22, $34, $4, $22, $32, $4, $21, $30, $4, $21, $2e,
db $4, $21, $2c, $4, $21, $2a, $4, $21, $28, $5, $21, $27, $5, $21, $25, $5, $21, $23,
db $5, $21, $22, $5, $21, $20, $5, $21, $1f, $5, $21, $1d, $5, $20, $1c, $5, $20, $1b,
db $5, $20, $1a, $5, $20, $19, $5, $20, $18, $5, $20, $17, $5, $20, $16, $5, $20, $15,
db $6, $20, $15, $6, $1f, $14, $6, $1f, $14, $6, $1f, $13, $6, $1f, $13, $6
CardBackSprites:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $00,$ff,$7f,$ff,$7f,$ff,$60,$ff,$6f,$ff,$6d,$fa,$6a,$fd,$6d,$fa
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
db $00,$ff,$ff,$ff,$ff,$ff,$00,$ff,$ff,$ff,$55,$aa,$aa,$55,$55,$aa
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
db $00,$ff,$fe,$ff,$fe,$ff,$06,$ff,$f6,$ff,$56,$bf,$b6,$5f,$56,$bf
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
db $6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa,$6a,$fd,$6d,$fa
db $6a,$fd,$6d,$fa,$6a,$fd,$6f,$ff,$60,$ff,$7f,$ff,$7f,$ff,$00,$ff
db $aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa,$aa,$55,$55,$aa
db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff
db $b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf,$b6,$5f,$56,$bf
db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff
CardBackSpritesEnd:

View File

@ -7,7 +7,7 @@ center = (100, 64)
spread_max = 8 spread_max = 8
spread_min = 4 spread_min = 4
frame_count = 160 frame_count = 255
for t in range(frame_count): for t in range(frame_count):
e = ((spread_min + spread_max)/2) + (spread_max - spread_min)*0.5*sin(2*pi*t/frame_count) e = ((spread_min + spread_max)/2) + (spread_max - spread_min)*0.5*sin(2*pi*t/frame_count)

141
main.asm
View File

@ -3,12 +3,12 @@
; FF82 HIGH ; FF82 HIGH
; FF83 RET ; FF83 RET
; pattern repeats for the first 16 bytes so we can have some call vectors for the scene system ; pattern repeats for the first 16 bytes so we can have some call vectors for the scene system
DEF SCENE_SETUP EQU $FF81 DEF SCENE_SETUP EQU $c101
DEF SCENE_UPDATE EQU SCENE_SETUP + 4 ; call then ret is 3+1 bytes DEF SCENE_UPDATE EQU SCENE_SETUP + 4 ; call then ret is 3+1 bytes
DEF SCENE_DRAW EQU SCENE_UPDATE + 4 DEF SCENE_DRAW EQU SCENE_UPDATE + 4
DEF SCENE_TEARDOWN EQU SCENE_DRAW + 4 DEF SCENE_TEARDOWN EQU SCENE_DRAW + 4
DEF INTERRUPT_LCD EQU $FF91 DEF INTERRUPT_LCD EQU $c111
DEF rMYBTN EQU $FFA8 DEF rMYBTN EQU $FFA8
DEF rMYBTNP EQU rMYBTN + 1 DEF rMYBTNP EQU rMYBTN + 1
@ -33,9 +33,12 @@ EntryPoint:
ld [rNR52], a ; shut down audio ld [rNR52], a ; shut down audio
ldh [rDIV], a ; reset timer just in case?? ldh [rDIV], a ; reset timer just in case??
ld a, [Instructions] ; get the value of a call instruction so we can shove it into our handles ; set up the scene and interrupt vectors
ld hl, Instructions
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
ld hl, SCENE_SETUP - 1 ld hl, SCENE_SETUP - 1
ld [hl], a ld [SCENE_SETUP - 1], a
ld hl, SCENE_UPDATE - 1 ld hl, SCENE_UPDATE - 1
ld [hl], a ld [hl], a
ld hl, SCENE_DRAW - 1 ld hl, SCENE_DRAW - 1
@ -45,7 +48,43 @@ EntryPoint:
ld hl, INTERRUPT_LCD - 1 ld hl, INTERRUPT_LCD - 1
ld [hl], a ld [hl], a
ld a, [Instructions + 3] ; get the value of a ret instruction ld hl, Instructions
inc hl
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
ld hl, SCENE_SETUP
ld [hl], a
ld hl, SCENE_UPDATE
ld [hl], a
ld hl, SCENE_DRAW
ld [hl], a
ld hl, SCENE_TEARDOWN
ld [hl], a
ld hl, INTERRUPT_LCD
ld [hl], a
ld hl, Instructions
inc hl
inc hl
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
ld hl, SCENE_SETUP + 1
ld [hl], a
ld hl, SCENE_UPDATE + 1
ld [hl], a
ld hl, SCENE_DRAW + 1
ld [hl], a
ld hl, SCENE_TEARDOWN + 1
ld [hl], a
ld hl, INTERRUPT_LCD + 1
ld [hl], a
ld hl, Instructions
inc hl
inc hl
inc hl
ld a, [hl] ; get the value of a call instruction so we can shove it into our handles
ld hl, SCENE_SETUP + 2 ld hl, SCENE_SETUP + 2
ld [hl], a ld [hl], a
ld hl, SCENE_UPDATE + 2 ld hl, SCENE_UPDATE + 2
@ -58,43 +97,8 @@ EntryPoint:
ld [hl], a ld [hl], a
; set up our scene vectors ; set up our scene vectors
ld hl, SCENE_SETUP ld hl, ScreenMainMenu
ld de, ShuffleDeckSetup call ChangeScene
ld a, e
ld [hl+], a
ld a, d
ld [hl+], a
ld hl, SCENE_UPDATE
ld de, ShuffleDeckUpdate
ld a, e
ld [hl+], a
ld a, d
ld [hl+], a
ld hl, SCENE_DRAW
ld de, ShuffleDeckDraw
ld a, e
ld [hl+], a
ld a, d
ld [hl+], a
ld hl, SCENE_TEARDOWN
ld de, ShuffleDeckTeardown
ld a, e
ld [hl+], a
ld a, d
ld [hl+], a
; set up the interrupt vector to just be ret.
ld hl, INTERRUPT_LCD
ld de, INTERRUPT_LCD + 2
ld a, e
ld [hl+], a
ld a, d
ld [hl+], a
ld b, 144
call AwaitLine
call SCENE_SETUP - 1
Loop: Loop:
di di
@ -153,6 +157,29 @@ Loop:
call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines! call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines!
; either way it's going to eat into the update timing ; either way it's going to eat into the update timing
jp Loop jp Loop
ChangeScene: ; hl should be a pointer to, in sequence, setup update draw teardown
call SCENE_TEARDOWN - 1
ld a, [hl+]
ld [SCENE_SETUP], a
ld a, [hl+]
ld [SCENE_SETUP+1], a
ld a, [hl+]
ld [SCENE_UPDATE], a
ld a, [hl+]
ld [SCENE_UPDATE+1], a
ld a, [hl+]
ld [SCENE_DRAW], a
ld a, [hl+]
ld [SCENE_DRAW+1], a
ld a, [hl+]
ld [SCENE_TEARDOWN], a
ld a, [hl+]
ld [SCENE_TEARDOWN+1], a
call SCENE_SETUP - 1
ret
AwaitLine: ; put the line you want to reach in b AwaitLine: ; put the line you want to reach in b
ld a, [rLY] ld a, [rLY]
@ -187,9 +214,33 @@ PrintBChars: ;write ascii characters. will not respect newlines or anything like
jp nz, PrintBChars jp nz, PrintBChars
ret ret
INCLUDE "CardReadScreen.inc" ;thanks to https://gbdev.io/pandocs/OAM_DMA_Transfer.html for this routine
INCLUDE "ShuffleDeckScreen.inc" ; a should be the high byte of where we're DMAing from (ld a, $c0 in my case probably)
; de should have the address in hram for where to paste to
RunDMA:
push de
push af
ld hl, run_dma_tail
ld bc, run_dma_tail.run_dma_tail_end - run_dma_tail
call CopyRangeUnsafe
pop af
run_dma: ; This part must be in ROM.
ld bc, $2846 ; B: wait time; C: LOW($FF46)
ret ; we pushed de before, so this should "return" to execute that (HRAM) address
run_dma_tail: ; This part must be in HRAM.
ldh [c], a
.wait
dec b
jr nz, .wait
ret z ; Conditional `ret` is 1 M-cycle slower, which avoids
; reading from the stack on the last M-cycle of DMA.
.run_dma_tail_end
Instructions: Instructions:
call Instructions + 2 call SCENE_UPDATE + 2
ret ret
INCLUDE "ScreenMainMenu.inc"
INCLUDE "ScreenCardRead.inc"
INCLUDE "ScreenSpreadSelect.inc"

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33
tileset.asm Normal file
View File

@ -0,0 +1,33 @@
; original export script by gabriel reis, modified by shoofle
tileset:
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$22,$00,$00,$00
db $02,$00,$00,$00,$02,$00,$00,$00,$02,$00,$55,$00,$aa,$00,$04,$00
db $02,$00,$04,$00,$02,$00,$04,$00,$02,$00,$55,$00,$ff,$00,$04,$00
db $02,$00,$04,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
db $02,$00,$06,$00,$02,$00,$06,$00,$02,$00,$57,$00,$ff,$00,$06,$00
BackgroundCopyCopy:
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
db $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
db $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03, $03
db $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04, $04
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05
db $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05