attempt to write my own audio engine. didnt work well.

This commit is contained in:
Shoofle 2025-04-03 10:59:18 -04:00
parent e44d7e492b
commit 35bb4dd60b
9 changed files with 1403 additions and 89 deletions

1
.gitignore vendored
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@ -1,2 +1,3 @@
.DS_Store .DS_Store
__pycache__ __pycache__
*.s3m~

347
Audio.inc Normal file
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@ -0,0 +1,347 @@
PUSHS "Sound Variables", WRAM0[AUDIO_VARS_START]
ordersStart: dw
println "orders start is ", ordersStart
ordersLength: db
; audio player state
currentOrderNumber: db
currentRowNumber: db
println "currentRowNumber is ", currentRowNumber
currentTickNumber: db
currentPattern: dw
println "current pattern is ", currentPattern
audioReadHead: dw
AUDIO_VARIABLES_BEGIN:
speed: db
macro channel ; macro to define all the channell data in parallel
channel_\1_note: db
channel_\1_duty: db
channel_\1_volume: db
channel_\1_slide: db
channel_\1_arp: db
channel_\1_pan: db
channel_\1_vibrato: db
channel_\1_trigger: db
endm
channel 1
channel 2
channel 3
channel 4
println "channel 1 note is ", channel_1_note
AUDIO_VARIABLES_END:
POPS
SoundSetup:
ld a, LOW(gbtarottheme)
ld [ordersStart], a
ld a, HIGH(gbtarottheme)
ld [ordersStart+1], a
ld a, 0
ld [currentOrderNumber], a
ld [currentRowNumber], a
ld [currentTickNumber], a
ld a, $FF
ld [currentRowNumber], a
ld a, [ordersStart]
ld l, a
ld a, [ordersStart+1]
ld h, a
inc hl
ld a, [hl+]
ld [currentPattern], a
ld [audioReadHead], a
ld a, [hl+]
ld [currentPattern+1], a
ld [audioReadHead+1], a
ld hl, ZEROES
ld de, AUDIO_VARIABLES_BEGIN
ld bc, AUDIO_VARIABLES_END - AUDIO_VARIABLES_BEGIN
call CopyRange
ld a, 6
ld [speed], a
ld a, %1000_1111
ld [rNR52], a
ld a, $ff
ld [rNR51], a
ld a, $11
ld [rNR50], a
ret
SoundUpdate:
ld a, [speed]
ld b, a
ld a, [currentTickNumber]
inc a
call ArrayClampLoopingB
ld [currentTickNumber], a
cp a, 0
jp nz, .doneAllPackets ; if we're not zero, then just update the things
ld b, 64
ld a, [currentRowNumber]
inc a
call ArrayClampLoopingB
ld [currentRowNumber], a
cp a, 0
jp nz, :+ ; if the new row number is zero, then we go to the next pattern.
ld a, AUDHIGH_RESTART
ld [rNR14], a
; TODO: update for song orders
ld a, [currentPattern]
ld [audioReadHead], a
ld a, [currentPattern+1]
ld [audioReadHead+1], a
:
ld a, [audioReadHead]
ld l, a
ld a, [audioReadHead+1]
ld h, a
ld a, [currentRowNumber]
ld b, a
ld a, [hl+]
and a, $F0
cp a, 0
ret nz
ld a, [hl+]
cp a, b
jp nz, .doneAllPackets ; return if the current row doesn't equal the row we're looking at
; else we're looking at packets
.packetExamine
ld a, l
ld [audioReadHead], a
ld a, h
ld [audioReadHead+1], a
ld d, h
ld e, l
ld hl, channel_1_note
ld a, [de]
and a, $0F
cp a, 1
jp nz, :+
ld hl, channel_1_note
: cp a, 2
jp nz, :+
ld hl, channel_2_note
: cp a, 3
jp nz, :+
ld hl, channel_3_note
: cp a, 4
jp nz, :+
ld hl, channel_4_note
:
ld a, [de]
and a, $F0 ; grab the top nibble of [hl], which holds the effect.
; if nibble is zero, then update our read head (already done) and return.
cp a, $00
jp z, .doneAllPackets
ld bc, channel_1_note - channel_1_note
cp a, $10
jp z, .updateValue
ld bc, channel_1_volume - channel_1_note
cp a, $20
jp z, .updateVolume
ld bc, channel_1_duty - channel_1_note
cp a, $30
jp z, .updateValue
ld bc, channel_1_pan - channel_1_note
cp a, $40
jp z, .updateValue
ld bc, channel_1_arp - channel_1_note
cp a, $50
jp z, .updateValue
ld bc, channel_1_vibrato - channel_1_note
cp a, $60
jp z, .updateValue
ld bc, channel_1_slide - channel_1_note
cp a, $70
jp z, .updateValue
ld bc, channel_1_volume - channel_1_note
cp a, $80
jp z, .noteCut
cp a, $90
jp z, .patternJump
cp a, $a0
jp z, .breakSetStep
cp a, $b0
jp z, .setSpeed
cp a, $c0
jp z, .event
; and now a bunch of code for handling all those cases!
.updateVolume:
inc de
add hl, bc
ld a, 0
ld [channel_1_trigger], a
ld a, [hl]
cp a, 0
jp nz, :+
; if the volume is zero to start with,
; and the new volume is nonzero,
ld a, [de]
; set the trigger flag
cp a, 0
jp z, :+
ld a, AUDHIGH_RESTART
ld [channel_1_trigger], a
:
ld a, [de]
ld [hl], a
inc de
ld h, d
ld l, e
jp .packetExamine
.updateValue:
inc de
add hl, bc
: ld a, [de]
ld [hl], a
inc de
ld h, d
ld l, e
jp .packetExamine
.noteCut:
inc de
add hl, bc
ld [hl], 0
ld a, AUDHIGH_RESTART
ld [channel_1_trigger], a
inc de
ld h, d
ld l, e
jp .packetExamine
.patternJump:
; TODO
inc de
inc de
ld h, d
ld l, e
jp .packetExamine
.breakSetStep:
; TODO
inc de
inc de
ld h, d
ld l, e
jp .packetExamine
.setSpeed:
inc de
ld a, [de]
ld [speed], a
inc de
ld h, d
ld l, e
jp .packetExamine
.event:
; TODO
inc de
inc de
ld h, d
ld l, e
jp .packetExamine
.doneAllPackets:
call Channel_1_Update
call Channel_2_Update
call Channel_3_Update
call Channel_4_Update
ret
Channel_1_Update:
ld a, [channel_1_duty]
or a, $0a
ld [rNR11], a
ld a, [channel_1_volume]
sla a
sla a
sla a
sla a
and a, $F0
ld [rNR12], a
ld a, [channel_1_note]
ld hl, note_periods
ld b, 0
ld c, a
add hl, bc
add hl, bc ; double width values
ld a, [hl+]
ld [rNR13], a
ld a, [channel_1_trigger]
or a, [hl]
or a, AUDHIGH_LENGTH_OFF
ld [rNR14], a
ld a, 0
ld [channel_1_trigger], a
ret
Channel_2_Update:
Channel_3_Update:
Channel_4_Update:
ret
note_periods:
dw 44, 156, 262, 363, 457, 547, 631, 710, 786, 854, 923, 986, ; C3 to B3
dw 1046,1102,1155,1205,1253,1297,1339,1379,1417,1452,1486,1517, ; C4 to B4
dw 1546,1575,1602,1627,1650,1673,1694,1714,1732,1750,1767,1783, ; C5 to B5
dw 1798,1812,1825,1837,1849,1860,1871,1881,1890,1899,1907,1915, ; C6 to B6
dw 1923,1930,1936,1943,1949,1954,1959,1964,1969,1974,1978,1982, ; C7 to B7
dw 1985,1988,1992,1995,1998,2001,2004,2006,2009,2011,2013,2015 ; C8 to B8
INCLUDE "theme.inc"

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@ -3,7 +3,6 @@
;def vBlocked equ vPreviousCardIndex + 1 ;def vBlocked equ vPreviousCardIndex + 1
def vAnimationFrame EQU SCREEN_VARS_START def vAnimationFrame EQU SCREEN_VARS_START
def vState EQU vAnimationFrame+1 def vState EQU vAnimationFrame+1
println "vState is ", vState
def vCurrentAnimation EQU vState+1 ; 2 bytes def vCurrentAnimation EQU vState+1 ; 2 bytes
def vShuffleIndex equ vCurrentAnimation+2 def vShuffleIndex equ vCurrentAnimation+2
def vShuffleTime equ vShuffleIndex+1 ; 2 bytes def vShuffleTime equ vShuffleIndex+1 ; 2 bytes
@ -40,11 +39,6 @@ ShuffleSetup:
ld a, S_Center ld a, S_Center
ld [vState], a ld [vState], a
ld a, LOW(ShuffleAnimationRight)
ld [vCurrentAnimation], a
ld a, HIGH(ShuffleAnimationRight)
ld [vCurrentAnimation+1], a
ld hl, .asyncTask ld hl, .asyncTask
call Async_Spawn_HL call Async_Spawn_HL
@ -60,84 +54,14 @@ ShuffleSetup:
ld c, 20 ; width ld c, 20 ; width
call CopyTilesToMap call CopyTilesToMap
; manually drawing the Big Card ld hl, Shuffle.BigCard
.drawBigCard ld de, _SCRN0 + 32*5 + 8
ld hl, _SCRN0 + 32*5 + 8 ld b, 8
ld a, VARIABLE_TILES_START ld c, 4
ld [hl+], a call CopyTilesToMap
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
ld b, 0
ld c, 32 - 4
add hl, bc
inc a
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
sub a, 2
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
sub a, 2
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
sub a, 2
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
sub a, 2
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
sub a, 2
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
add hl, bc
inc a
ld [hl+], a
inc a
ld [hl+], a
ld [hl+], a
inc a
ld [hl+], a
ld hl, Shuffle.UITileData ld hl, Shuffle.UITileData
ld de, $9000 + VARIABLE_TILES_START*16 ld de, _VRAM + $1000 + VARIABLE_TILES_START*16
ld bc, Shuffle.UITileDataEnd - Shuffle.UITileData ld bc, Shuffle.UITileDataEnd - Shuffle.UITileData
call CopyRange call CopyRange
@ -554,3 +478,14 @@ Shuffle.UITileData:
db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff ; bottom-middle db $aa,$55,$55,$aa,$aa,$55,$ff,$ff,$00,$ff,$ff,$ff,$ff,$ff,$00,$ff ; bottom-middle
db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff ; bottom-right db $b6,$5f,$56,$bf,$b6,$5f,$f6,$ff,$06,$ff,$fe,$ff,$fe,$ff,$00,$ff ; bottom-right
Shuffle.UITileDataEnd: Shuffle.UITileDataEnd:
Shuffle.BigCard:
def VTS = VARIABLE_TILES_START
db VTS, VTS+1, VTS+1, VTS+2
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+3, VTS+4, VTS+4, VTS+5
db VTS+6, VTS+7, VTS+7, VTS+8

BIN
gb_tarot_theme.s3m Normal file

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203
gbtarottheme.inc Normal file
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; File created by shoofle's s3m2gbt edit
gbtarottheme_0:
db $00, $00,
db $11, $0C,
db $21, $0F,
db $31, $40,
db $22, $00,
db $23, $00,
db $24, $00,
db $0F, $01,
db $0F, $02,
db $11, $0C,
db $21, $0F,
db $31, $80,
db $0F, $03,
db $0F, $04,
db $11, $0C,
db $21, $0F,
db $31, $C0,
db $0F, $05,
db $0F, $06,
db $81, $FE,
db $0F, $07,
db $0F, $08,
db $0F, $09,
db $0F, $0A,
db $0F, $0B,
db $0F, $0C,
db $11, $0C,
db $21, $0F,
db $31, $00,
db $0F, $0D,
db $0F, $0E,
db $11, $0C,
db $21, $0F,
db $31, $00,
db $0F, $0F,
db $0F, $10,
db $11, $10,
db $21, $0F,
db $31, $40,
db $0F, $11,
db $0F, $12,
db $11, $10,
db $21, $0F,
db $31, $80,
db $0F, $13,
db $0F, $14,
db $11, $10,
db $21, $0F,
db $31, $C0,
db $0F, $15,
db $0F, $16,
db $81, $FE,
db $0F, $17,
db $0F, $18,
db $0F, $19,
db $0F, $1A,
db $0F, $1B,
db $0F, $1C,
db $11, $10,
db $21, $0F,
db $31, $00,
db $0F, $1D,
db $0F, $1E,
db $11, $10,
db $21, $0F,
db $31, $00,
db $0F, $1F,
db $0F, $20,
db $11, $12,
db $21, $0F,
db $31, $40,
db $0F, $21,
db $0F, $22,
db $11, $12,
db $21, $0F,
db $31, $80,
db $0F, $23,
db $0F, $24,
db $11, $12,
db $21, $0F,
db $31, $C0,
db $0F, $25,
db $0F, $26,
db $81, $FE,
db $0F, $27,
db $0F, $28,
db $0F, $29,
db $0F, $2A,
db $0F, $2B,
db $0F, $2C,
db $11, $12,
db $21, $0F,
db $31, $00,
db $0F, $2D,
db $0F, $2E,
db $11, $12,
db $21, $0F,
db $31, $00,
db $0F, $2F,
db $0F, $30,
db $11, $11,
db $21, $0F,
db $31, $40,
db $0F, $31,
db $0F, $32,
db $11, $11,
db $21, $0F,
db $31, $80,
db $0F, $33,
db $0F, $34,
db $11, $11,
db $21, $0F,
db $31, $C0,
db $0F, $35,
db $0F, $36,
db $81, $FE,
db $0F, $37,
db $0F, $38,
db $0F, $39,
db $0F, $3A,
db $0F, $3B,
db $0F, $3C,
db $11, $11,
db $21, $0F,
db $31, $00,
db $0F, $3D,
db $0F, $3E,
db $11, $11,
db $21, $0F,
db $31, $00,
db $0F, $3F,
gbtarottheme:
db 4
dw gbtarottheme_0
dw gbtarottheme_0
dw gbtarottheme_0

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@ -36,6 +36,7 @@ def CARD_HELPER_VARS_START equ $c600
def CARD_VARS_START equ $c700 ; variables for animation of individual cards def CARD_VARS_START equ $c700 ; variables for animation of individual cards
def CVS equ CARD_VARS_START def CVS equ CARD_VARS_START
def SHUFFLED_DECK equ $c800 ; location for the shuffled deck def SHUFFLED_DECK equ $c800 ; location for the shuffled deck
def AUDIO_VARS_START equ $c900
def ZEROES equ $D000 def ZEROES equ $D000
def ONES equ $D200 def ONES equ $D200
@ -63,8 +64,6 @@ SECTION "Interrupts", ROM0[$0]
call INTERRUPT_LCD - 1 call INTERRUPT_LCD - 1
ret ret
SECTION "Header", ROM0[$100] SECTION "Header", ROM0[$100]
jp EntryPoint jp EntryPoint
@ -225,6 +224,8 @@ EntryPoint:
ld hl, ScreenMainMenu ld hl, ScreenMainMenu
call ChangeScene call ChangeScene
call SoundSetup
Loop: Loop:
; okay this is kinda sketchy. we want a delta time variable. ; okay this is kinda sketchy. we want a delta time variable.
; we've got two eight-bit counters, one at 4096hz and one at 16384hz ; we've got two eight-bit counters, one at 4096hz and one at 16384hz
@ -286,18 +287,14 @@ println "scene update is ", SCENE_UPDATE - 1
println "scene draw is ", SCENE_DRAW - 1 println "scene draw is ", SCENE_DRAW - 1
call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines! call SCENE_DRAW - 1 ; hope this takes fewer than 9 scanlines!
println "scenee draw call is at ", @
; either way it's going to eat into the update timing ; either way it's going to eat into the update timing
; at this point we want to make sure that scanline 153 has passed ; at this point we want to make sure that scanline 153 has passed
; we should check if we're past there and skip this await if necessary ; we should check if we're past there and skip this await if necessary
ld b, 10 ld b, 5
call AwaitLine call AwaitLine
jp Loop jp Loop
SoundUpdate:
ret
ChangeScene: ; hl should be a pointer to, in sequence, setup update draw teardown ChangeScene: ; hl should be a pointer to, in sequence, setup update draw teardown
;call SCENE_TEARDOWN - 1 ;call SCENE_TEARDOWN - 1
@ -559,6 +556,7 @@ LetterTiles:
.end .end
INCLUDE "Async.inc" INCLUDE "Async.inc"
INCLUDE "Audio.inc"
INCLUDE "Random.inc" INCLUDE "Random.inc"
INCLUDE "CopyRangeSafe.inc" INCLUDE "CopyRangeSafe.inc"
INCLUDE "CopyTilesSafe.inc" INCLUDE "CopyTilesSafe.inc"

627
s3m2gbt.py Normal file
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@ -0,0 +1,627 @@
#!/usr/bin/env python3
# i (shoofle) have heavily modified this script to output a totally different format
# in order to use it with my tarot project. much credit to the original author,
# whose intro title/copyright block is preserved below.
# sourced this from https://github.com/AntonioND/gbt-player/tree/master/gba/s3m2gbt
# in april of 2025
# s3m2gbt v4.4.1 (Part of GBT Player)
#
# SPDX-License-Identifier: MIT
#
# Copyright (c) 2022 Antonio Niño Díaz <antonio_nd@outlook.com>
"""
SAMPLE PERIOD LUT - MOD values
C C# D D# E F F# G G# A A# B
Octave 0:1712,1616,1525,1440,1357,1281,1209,1141,1077,1017, 961, 907 // C3 to B3
Octave 1: 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453 // C4 to B4
Octave 2: 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226 // C5 to B5
Octave 3: 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113 // C6 to B6
Octave 4: 107, 101, 95, 90, 85, 80, 76, 71, 67, 64, 60, 57 // C7 to B7
Octave 5: 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 28 // C8 to B8
//From C3 to B8 | A5 = 1750 = 440.00Hz | C5 = 1546
const UWORD GB_frequencies[] = {
44, 156, 262, 363, 457, 547, 631, 710, 786, 854, 923, 986, // C3 to B3
1046,1102,1155,1205,1253,1297,1339,1379,1417,1452,1486,1517, // C4 to B4
1546,1575,1602,1627,1650,1673,1694,1714,1732,1750,1767,1783, // C5 to B5
1798,1812,1825,1837,1849,1860,1871,1881,1890,1899,1907,1915, // C6 to B6
1923,1930,1936,1943,1949,1954,1959,1964,1969,1974,1978,1982, // C7 to B7
1985,1988,1992,1995,1998,2001,2004,2006,2009,2011,2013,2015 // C8 to B8
};
"""
class RowConversionError(Exception):
def __init__(self, message, pattern = -1, row = -1, channel = -1):
self.pattern = pattern
self.row = row
self.channel = channel + 1
self.message = message
def __str__(self):
return f"Pattern {self.pattern} | Row {self.row} | Channel {self.channel} | {self.message}"
class S3MFormatError(Exception):
pass
class S3MFormatReader:
def read_u8(self):
offset = self.read_ptr
self.read_ptr += 1
return int(self.data[offset])
def read_u16(self):
offset = self.read_ptr
self.read_ptr += 2
return int((self.data[offset + 1] << 8) | self.data[offset])
def read_memseg(self):
offset = self.read_ptr
self.read_ptr += 3
part1 = self.data[offset + 0]
part2 = self.data[offset + 1]
part3 = self.data[offset + 2]
return int((part1 << 16) | (part3 << 8) | part2)
def read_string(self, size):
offset = self.read_ptr
self.read_ptr += size
return self.data[offset:offset+size]
class S3MFileInstrument(S3MFormatReader):
def __init__(self, data, offset):
self.data = data
self.read_ptr = offset
instrument_type = self.read_u8()
if instrument_type != 1:
self.exists = False
return
self.exists = True
self.dos_filename = self.read_string(12).decode("utf-8")
self.sample_data_offset = self.read_memseg() * 16
self.length = self.read_u16()
self.length |= self.read_u16() << 16
self.read_ptr += 4 + 4 # Skip loop begin and loop end
self.default_volume = self.read_u8()
self.read_ptr = offset + 0x30
self.sample_name = self.read_string(28).decode("utf-8")
if self.read_string(4) != b'SCRS':
raise S3MFormatError("Invalid magic string in instrument")
start = self.sample_data_offset
end = start + self.length
self.sample_data = self.data[start:end]
class S3MFilePatternCell():
def __init__(self, header, channel, note, instrument, volume,
effect, effect_args):
if header == 0:
self.empty = True
return
self.empty = False
self.channel = channel
if (note != None) or (instrument != None):
self.has_note_and_instrument = True
self.note = note
self.instrument = instrument
else:
self.has_note_and_instrument = False
if volume != None:
self.has_volume = True
self.volume = volume
else:
self.has_volume = False
if (effect != None) or (effect_args != None):
self.has_effect = True
self.effect = effect
self.effect_args = effect_args
else:
self.has_effect = False
class S3MFilePattern(S3MFormatReader):
def __init__(self, data, offset):
# Check if we have asked to generate an empty pattern
if data == None:
cell = S3MFilePatternCell(0, 0, 0, 0, 0, 0, 0)
self.cells = []
for i in range(0, 64):
self.cells.append(cell)
return
self.data = data
self.read_ptr = offset
length = self.read_u16() - 2
self.cells = []
while length > 0:
header = self.read_u8()
length -= 1
channel = header & 31
note = None
instrument = None
volume = None
effect = None
effect_args = None
if (header & (1 << 5)) != 0: # Has note and instrument
note = self.read_u8()
instrument = self.read_u8()
length -= 2
if (header & (1 << 6)) != 0: # Has volume
volume = self.read_u8()
length -= 1
if (header & (1 << 7)) != 0: # Has effect
effect = self.read_u8()
effect_args = self.read_u8()
length -= 2
cell = S3MFilePatternCell(header, channel, note, instrument, volume,
effect, effect_args)
self.cells.append(cell)
class S3MFile(S3MFormatReader):
def __init__(self, data):
# Save data for now
self.data = data
self.read_ptr = 0
self.name = self.read_string(28).decode("utf-8")
print(f"Song Name: '{self.name}'")
self.read_ptr += 1 + 1 + 2 # Ignore fields
self.song_length = self.read_u16()
print(f"Song Length: {self.song_length}")
self.num_instruments = self.read_u16()
self.num_patterns = self.read_u16()
self.read_ptr += 6 # Ignore fields
if self.read_string(4) != b'SCRM':
raise S3MFormatError("Invalid magic string in file")
self.read_ptr += 1 # Ignore global volume
self.initial_speed = self.read_u8()
if self.read_u8() != 150:
raise S3MFormatError("Invalid tempo: It must be 150")
self.read_ptr += 2 # Ignore master volume and ultraclick removal
# Save this for later
has_custom_pan = False
if self.read_u8() == 252:
has_custom_pan = True
self.read_ptr = 0x40
channel_settings = self.read_string(4)
if channel_settings[0] >= 16 or channel_settings[1] >= 16 or \
channel_settings[2] >= 16 or channel_settings[3] >= 16:
raise S3MFormatError("Invalid channel settings: Channels 0-3 must be enabled")
# Read orders
self.read_ptr = 0x60
self.song_orders = self.read_string(self.song_length)
if self.song_length % 2 == 1:
self.read_ptr += 1 # Align to 2
# Read instrument parapointers
self.instrument_offsets = [None] * self.num_instruments
for i in range(0, self.num_instruments):
self.instrument_offsets[i] = self.read_u16() * 16
# Read pattern parapointers
self.pattern_offsets = [None] * self.num_patterns
for i in range(0, self.num_patterns):
self.pattern_offsets[i] = self.read_u16() * 16
# Read default panning
if has_custom_pan:
self.channel_pan = [b & 0xF for b in self.read_string(4)]
else:
self.channel_pan = [8, 8, 8, 8]
# Load instruments
self.instruments = [None] * self.num_instruments
for i in range(0, len(self.instrument_offsets)):
offset = self.instrument_offsets[i]
if offset != 0:
instr = S3MFileInstrument(self.data, offset)
if instr.exists:
self.instruments[i] = instr
# Load patterns
self.patterns = [None] * self.num_patterns
for i in range(0, len(self.pattern_offsets)):
offset = self.pattern_offsets[i]
if offset != 0:
self.patterns[i] = S3MFilePattern(self.data, offset)
else:
# A NULL pointer means that the pattern is empty
self.patterns[i] = S3MFilePattern(None, 0)
# The file data is no longer needed
self.data = []
# Channels 1, 2, 4
def s3m_volume_to_gb(s3m_vol):
if s3m_vol >= 64:
return 15
else:
return s3m_vol >> 2;
# Channel 3
def s3m_volume_to_gb_ch3(s3m_vol):
vol = s3m_volume_to_gb(s3m_vol)
if vol >= 0 and vol <= 3:
return 0 # 0%
elif vol >= 4 and vol <= 6:
return 3 # 25%
elif vol >= 7 and vol <= 9:
return 2 # 50%
elif vol >= 10 and vol <= 12:
return 4 # 75%
elif vol >= 13 and vol <= 15:
return 1 # 100%
else:
return 0
def s3m_note_to_gb(note):
# Note cut with ^^
if note == 0xFE:
return 0xFE
if note == 0xFF:
return 0xFF
# Note off and ^^ note cut should be handled before reaching this point
#note = note & 0x7F
if note > 0x7F:
print(note)
assert note <= 0x7F
note -= 32
if note < 0:
raise RowConversionError("Note too low")
elif note > 32 + 16 * 6:
raise RowConversionError("Note too high")
note = (note & 0xF) + ((note & 0xF0) >> 4) * 12
return note
def s3m_pan_to_gb(pan, channel):
left = False
right = False
if pan >= 0 and pan <= 3:
left = True
elif pan >= 4 and pan <= 11:
left = True
right = True
elif pan >= 12 and pan <= 15:
right = True
val = 0
if left:
val |= 1 << (3 + channel)
if right:
val |= 1 << (channel - 1)
return val
# masks for how to define an effect
EFFECT_PAN = 0x40
EFFECT_ARPEGGIO = 0x50
EFFECT_VIBRATO = 0x60
EFFECT_VOLUME_SLIDE = 0x70
EFFECT_NOTE_CUT = 0x80
EFFECT_PATTERN_JUMP = 0x90
EFFECT_BREAK_SET_STEP = 0xA0
EFFECT_SPEED = 0xB0
EFFECT_EVENT = 0xC0
# Returns (converted_num, converted_params) if there was a valid effect. If
# there is none, it returns (None, None). Note that it is needed to pass the
# channel to this function because some effects behave differently depending on
# the channel (like panning).
def effect_s3m_to_gb(channel, effectnum, effectparams):
if effectnum == 'A': # Set Speed
if effectparams == 0:
raise RowConversionError("Speed must not be zero")
return (EFFECT_SPEED, effectparams)
if effectnum == 'B': # Pattern jump
# TODO: Fail if this jumps out of bounds
return (EFFECT_PATTERN_JUMP, effectparams)
elif effectnum == 'C': # Break + Set row
# Effect value is BCD, convert to integer
val = (((effectparams & 0xF0) >> 4) * 10) + (effectparams & 0x0F)
return (EFFECT_BREAK_SET_STEP, val)
elif effectnum == 'D': # Volume Slide
if channel == 3:
raise RowConversionError("Volume slide not supported in channel 3")
if effectparams == 0:
# Ignore volume slide commands that just continue the effect,
# they are only needed for the S3M player.
return (None, None)
upper = (effectparams >> 4) & 0xF
lower = effectparams & 0xF
if upper == 0xF or lower == 0xF:
raise RowConversionError("Fine volume slide not supported")
elif lower == 0: # Volume goes up
params = 1 << 3 # Increase
delay = 7 - upper + 1
if delay <= 0:
raise RowConversionError("Volume slide too steep")
params |= delay
return (EFFECT_VOLUME_SLIDE, params)
elif upper == 0: # Volume goes down
params = 0 << 3 # Decrease
delay = 7 - lower + 1
if delay <= 0:
raise RowConversionError("Volume slide too steep")
params = delay
return (EFFECT_VOLUME_SLIDE, params)
else:
raise RowConversionError("Invalid volume slide arguments")
return (EFFECT_VOLUME_SLIDE, effectparams)
elif effectnum == 'H': # Vibrato
return (EFFECT_VIBRATO, effectparams)
elif effectnum == 'J': # Arpeggio
return (EFFECT_ARPEGGIO, effectparams)
elif effectnum == 'S': # This effect is subdivided into many
subeffectnum = (effectparams & 0xF0) >> 4
subeffectparams = effectparams & 0x0F
if subeffectnum == 0x8: # Pan position
val = s3m_pan_to_gb(subeffectparams, channel)
return (EFFECT_PAN, val)
elif subeffectnum == 0xC: # Notecut
return (EFFECT_NOTE_CUT, subeffectparams)
elif subeffectnum == 0xF: # Funkrepeat? Set active macro?
# This effect is either unused, or it's the "set active macro"
# command, which doesn't have any effect if you don't use the macro
# afterwards. It can safely be overloaded for event callbacks.
return (EFFECT_EVENT, subeffectparams)
raise RowConversionError(f"Unsupported effect: {effectnum}{effectparams:02X}")
def convert_channel(channel, note_index, samplenum, volume, effectnum, effectparams):
commands = []
# Check if it's needed to add a note
if note_index != -1 and note_index != 0xFF and note_index != 0xFE:
note_index = s3m_note_to_gb(note_index)
commands.append([0x10 | channel, note_index])
if note_index == 0xFF or note_index == 0xFE:
commands.append([0x80 | channel, note_index])
if volume > -1:
commands.append([0x20 | channel, s3m_volume_to_gb(volume) & 0x0F])
# Check if there is a sample defined
if samplenum > 0:
instrument = samplenum & 3
commands.append([0x30 | channel, instrument << 6])
if effectnum is not None:
[num, params] = effect_s3m_to_gb(1, effectnum, effectparams)
if num is not None:
commands.append([num | channel, params])
return commands
def convert_file(module_path, song_name, output_path, export_instruments):
with open(module_path, "rb") as file:
file_byte_array = bytearray(file.read())
s3m = S3MFile(file_byte_array)
if output_path == None:
output_path = song_name + ".inc"
with open(output_path, "w") as fileout:
fileout.write("; File created by shoofle's s3m2gbt edit\n\n")
# Export patterns
# ---------------
print(f"Exporting patterns...")
pattern = -1
for p in s3m.patterns:
pattern += 1
# Check if pattern is actually used in the order list. If it isn't
# used, don't export it.
if pattern not in s3m.song_orders:
print(f"Pattern {pattern} not exported: Not in the order list")
continue
fileout.write(f"{song_name}_{pattern}:\n")
row = 0
commands = [[0x00, 0x00]]
for c in p.cells:
# If an end of row marker is reached, print the previous row.
# Trust that the S3M file is generated in a valid way and it
# doesn't have markers at weird positions, and that there is one
# marker right at the end of each pattern.
if c.empty:
# Write row
fileout.write(" ")
for cmd in commands:
fileout.write("db ")
for b in cmd:
fileout.write(f"${b:02X}, ")
fileout.write("\n")
fileout.write("\n")
row = row + 1
commands = [[0x0F, row & 0xFF]]
# Next iteration
continue
volume = -1
if c.has_volume:
volume = c.volume
note = -1
instrument = 0
if c.has_note_and_instrument:
note = c.note
instrument = c.instrument
# Rows with note and instrument but no volume use the
# default volume of the sample.
if instrument > 0 and volume == -1:
this_instr = s3m.instruments[instrument - 1]
volume = this_instr.default_volume
effectnum = None
effectparams = None
if c.has_effect:
# Convert type to ASCII to match the documentation
effectnum = chr(c.effect + ord('A') - 1)
effectparams = c.effect_args
channel = c.channel + 1
try:
commands.extend(convert_channel(channel,
note, instrument, volume,
effectnum, effectparams))
if channel > 4:
raise S3MFormatError(f"Too many channels: {channel}")
except RowConversionError as e:
e.row = row
e.pattern = pattern
e.channel = channel
raise e
# Export initial state
# --------------------
print(f"Exporting initial state... or not...")
# Export orders
# -------------
print(f"Exporting orders...")
fileout.write(f"{song_name}:\n")
fileout.write(f"\tdb {len(s3m.song_orders)}\n")
for o in s3m.song_orders:
pattern = int(o)
if pattern >= s3m.num_patterns:
# TODO: Warn if the pattern goes over the limit?
continue
fileout.write(f"\tdw {song_name}_{pattern}\n")
if __name__ == "__main__":
import argparse
import sys
print("s3m2gbt v4.4.1 (part of GBT Player)")
print("Copyright (c) 2022 Antonio Niño Díaz <antonio_nd@outlook.com>")
print("All rights reserved")
print("")
parser = argparse.ArgumentParser(description='Convert S3M files into GBT format.')
parser.add_argument("--input", default=None, required=True,
help="input file")
parser.add_argument("--name", default=None, required=True,
help="output song name")
parser.add_argument("--output", default=None, required=False,
help="output file")
parser.add_argument("--instruments", default=False, required=False,
action='store_true', help="export channel 3 instruments")
args = parser.parse_args()
try:
convert_file(args.input, args.name, args.output, args.instruments)
except RowConversionError as e:
print("ERROR: " + str(e))
sys.exit(1)
except S3MFormatError as e:
print("ERROR: Invalid S3M file: " + str(e))
sys.exit(1)
print("Done!")
sys.exit(0)

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203
theme.inc Normal file
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@ -0,0 +1,203 @@
; File created by shoofle's s3m2gbt edit
gbtarottheme_0:
db $00, $00,
db $11, $0C,
db $21, $0F,
db $31, $40,
db $22, $00,
db $23, $00,
db $24, $00,
db $0F, $01,
db $0F, $02,
db $11, $0C,
db $21, $0F,
db $31, $80,
db $0F, $03,
db $0F, $04,
db $11, $0C,
db $21, $0F,
db $31, $C0,
db $0F, $05,
db $0F, $06,
db $81, $FE,
db $0F, $07,
db $0F, $08,
db $0F, $09,
db $0F, $0A,
db $0F, $0B,
db $0F, $0C,
db $11, $0C,
db $21, $0F,
db $31, $00,
db $0F, $0D,
db $0F, $0E,
db $11, $0C,
db $21, $0F,
db $31, $00,
db $0F, $0F,
db $0F, $10,
db $11, $10,
db $21, $0F,
db $31, $40,
db $0F, $11,
db $0F, $12,
db $11, $10,
db $21, $0F,
db $31, $80,
db $0F, $13,
db $0F, $14,
db $11, $10,
db $21, $0F,
db $31, $C0,
db $0F, $15,
db $0F, $16,
db $81, $FE,
db $0F, $17,
db $0F, $18,
db $0F, $19,
db $0F, $1A,
db $0F, $1B,
db $0F, $1C,
db $11, $10,
db $21, $0F,
db $31, $00,
db $0F, $1D,
db $0F, $1E,
db $11, $10,
db $21, $0F,
db $31, $00,
db $0F, $1F,
db $0F, $20,
db $11, $12,
db $21, $0F,
db $31, $40,
db $0F, $21,
db $0F, $22,
db $11, $12,
db $21, $0F,
db $31, $80,
db $0F, $23,
db $0F, $24,
db $11, $12,
db $21, $0F,
db $31, $C0,
db $0F, $25,
db $0F, $26,
db $81, $FE,
db $0F, $27,
db $0F, $28,
db $0F, $29,
db $0F, $2A,
db $0F, $2B,
db $0F, $2C,
db $11, $12,
db $21, $0F,
db $31, $00,
db $0F, $2D,
db $0F, $2E,
db $11, $12,
db $21, $0F,
db $31, $00,
db $0F, $2F,
db $0F, $30,
db $11, $11,
db $21, $0F,
db $31, $40,
db $0F, $31,
db $0F, $32,
db $11, $11,
db $21, $0F,
db $31, $80,
db $0F, $33,
db $0F, $34,
db $11, $11,
db $21, $0F,
db $31, $C0,
db $0F, $35,
db $0F, $36,
db $81, $FE,
db $0F, $37,
db $0F, $38,
db $0F, $39,
db $0F, $3A,
db $0F, $3B,
db $0F, $3C,
db $11, $11,
db $21, $0F,
db $31, $00,
db $0F, $3D,
db $0F, $3E,
db $11, $11,
db $21, $0F,
db $31, $00,
db $0F, $3F,
gbtarottheme:
db 4
dw gbtarottheme_0
dw gbtarottheme_0
dw gbtarottheme_0