i got this to work. i do not know how.
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08cffbf2d2
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9a217a0202
@ -1,9 +1,8 @@
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use std::{env, fs};
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use std::cmp::{max, min, Ordering};
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use std::collections::{HashMap, HashSet};
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use std::str::FromStr;
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#[derive(Debug, Clone, Hash, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
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struct Brick {
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start: (i32, i32, i32),
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end: (i32, i32, i32),
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@ -31,24 +30,8 @@ impl Brick {
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.collect();
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if xes.len() != 1 { return xes; }
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if yes.len() != 1 { return yes; }
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if zes.len() != 1 { return zes; }
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return Vec::new();
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return zes;
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}
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fn shadow(&self) -> Vec<(i32, i32)> {
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let mut squares = self.squares();
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squares.dedup_by(|a, b| a.2 == b.2);
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return squares.iter().map(|(x,y,_z)| (*x,*y)).collect();
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}
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fn top (&self) -> i32 {
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return max(self.start.2, self.end.2);
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}
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fn bottom (&self) -> i32 {
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return min(self.start.2, self.end.2);
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}
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}
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fn compare_z(a: &Brick, b: &Brick) -> Ordering {
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return a.start.2.cmp(&b.start.2);
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}
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fn main() {
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@ -63,138 +46,121 @@ fn main() {
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let file_path = &args[1];
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let contents = fs::read_to_string(file_path).expect("Should have been able to read the file");
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println!("soorting the bricks by z for some reason");
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let mut bricks: Vec<Brick> = contents.lines().map(|x| x.parse().unwrap()).collect();
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let mut bbs = bricks_by_shadow(&bricks);
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bricks.sort_unstable_by(compare_z);
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println!("{:?}", bricks);
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println!("dropping bricks now");
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let mut made_changes = true;
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while made_changes {
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let mut new_bricks: Vec<Brick> = Vec::new();
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made_changes = false;
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for brick in &bricks {
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if made_changes {
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new_bricks.push(brick.clone());
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} else {
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let tops = under(&brick, &bbs);
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if let Some(highest) = tops.iter().max_by_key(|a| a.top()) {
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let new_brick = lower(brick,highest);
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if new_brick != brick.clone() {
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new_bricks.push(new_brick);
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made_changes = true;
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} else {
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new_bricks.push(brick.clone());
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}
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} else {
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new_bricks.push(brick.clone());
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}
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}
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let mut grid: HashMap<(i32, i32, i32), Brick> = HashMap::new();
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for brick in &bricks {
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for coordinate in brick.squares() {
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grid.insert(coordinate, brick.clone());
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}
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bricks = new_bricks;
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bbs = bricks_by_shadow(&new_bricks);
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}
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println!("bricks have been dropped: {bricks:?}");
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//println!("Bricks: {bricks:?}");
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println!("calculating brick shadows");
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let brick_shadows = bricks_by_shadow(&bricks);
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println!("there are {} brick shadows", brick_shadows.len());
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let mut changed_things = true;
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while changed_things {
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changed_things = false;
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for brick in &mut bricks {
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let mut able_to_drop_1 = true;
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for (x, y, z) in brick.squares() {
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if z <= 0 { able_to_drop_1 = false; }
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let runs_into_something =
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grid.contains_key(&(x,y,z-1)) && !brick.squares().contains(&(x,y,z-1));
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able_to_drop_1 = able_to_drop_1 && !runs_into_something;
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}
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if able_to_drop_1 {
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for (x, y, z) in brick.squares() {
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grid.remove(&(x,y,z));
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}
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brick.start.2 -= 1;
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brick.end.2 -= 1;
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for (x, y, z) in brick.squares() {
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grid.insert((x, y, z), brick.clone());
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}
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//println!("dropping brick {brick:?}");
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changed_things = true;
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println!("looking for disintegratbale bricks");
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let mut disintegratable_bricks: HashSet<Brick> = HashSet::new();
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for brick in &bricks {
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let mut removable = true;
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for other_brick in supported_by(brick, &brick_shadows) {
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if supporting(other_brick, &brick_shadows).len() == 1 {
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removable = false;
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}
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}
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if removable {
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}
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println!("bricks have been dropped:");// {bricks:?}");
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let mut grid: HashMap<(i32, i32, i32), Brick> = HashMap::new();
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for brick in &bricks {
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for coordinate in brick.squares() {
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grid.insert(coordinate, brick.clone());
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}
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}
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println!("looking for disintegratbale bricks");
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let mut disintegratable_bricks: HashSet<Brick> = HashSet::new();
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for brick in &bricks {
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if dependent_bricks(&HashSet::from([*brick]), &grid).len() == 0 {
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disintegratable_bricks.insert(brick.clone());
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}
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}
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println!("The total number of disintegratable bricks is {}", disintegratable_bricks.len());
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println!("now we're looking for chain reactions.");
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let mut sum = 0;
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for brick in &bricks {
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let mut start = HashSet::from([*brick]);
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let mut keep_going = true;
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while keep_going {
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keep_going = false;
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let chain = dependent_bricks(&start, &grid);
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if chain.len() != 0 { keep_going = true;}
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start.extend(chain.iter());
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}
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start.remove(&brick);
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//println!("found a brick we could remove to immediately chain {} bricks", start.len());
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sum += start.len();
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}
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println!("sum is {sum}");
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}
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fn bricks_by_shadow(bricks: &Vec<Brick>) -> HashMap<(i32, i32), Vec<&Brick>> {
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let mut bricks_by_shadow: HashMap<(i32, i32), Vec<&Brick>> = HashMap::new();
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for brick in bricks {
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for coordinate in brick.shadow() {
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if let Some(vector) = bricks_by_shadow.get_mut(&coordinate) {
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vector.push(&brick)
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} else {
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bricks_by_shadow.insert(coordinate, Vec::new());
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bricks_by_shadow.get_mut(&coordinate).unwrap().push(brick);
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fn bricks_relying_on(brick: &Brick, grid: &HashMap<(i32, i32, i32), Brick>) -> HashSet<Brick> {
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let mut output = HashSet::new();
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for (x, y, z) in brick.squares() {
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if let Some(other_brick) = grid.get(&(x,y,z+1)) {
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if other_brick != brick {
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output.insert(other_brick.clone());
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}
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}
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}
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return bricks_by_shadow;
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return output;
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}
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// returns a set of bricks under the specified brick
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fn under<'a>(brick: &Brick,
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shadow_bricks: &'a HashMap<(i32, i32), Vec<&Brick>>) -> HashSet<&'a Brick>
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{
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let mut unders: HashSet<&Brick> = HashSet::new();
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for c in brick.shadow() {
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let mut top_brick: Option<&Brick> = None;
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for other_brick in shadow_bricks.get(&c).unwrap() {
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if other_brick.top() < brick.bottom() {
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if top_brick.is_none() {
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top_brick = Some(other_brick);
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} else if other_brick.top() > top_brick.unwrap().top() {
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top_brick = Some(other_brick);
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}
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fn bricks_relied_on_by(brick: &Brick, grid: &HashMap<(i32, i32, i32), Brick>) -> HashSet<Brick> {
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let mut output: HashSet<Brick> = HashSet::new();
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for (x, y, z) in brick.squares() {
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if let Some(other_brick) = grid.get(&(x,y,z-1)) {
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if other_brick != brick {
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output.insert(other_brick.clone());
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}
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}
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if top_brick.is_some() {
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unders.insert(top_brick.unwrap());
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}
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}
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return unders;
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return output;
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}
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fn supporting<'a>(brick: &Brick, shadow_bricks: &'a HashMap<(i32, i32), Vec<&Brick>>) -> HashSet<&'a Brick> {
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let mut candidates: Vec<&Brick> = Vec::new();
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for coordinate in brick.shadow() {
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candidates.extend(shadow_bricks.get(&coordinate).unwrap());
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}
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fn dependent_bricks(missing_bricks: &HashSet<Brick>, grid: &HashMap<(i32, i32, i32), Brick>) -> HashSet<Brick> {
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let mut output = HashSet::new();
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for other_brick in candidates {
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if other_brick.top() == brick.bottom() - 1 {
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output.insert(other_brick);
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for brick in missing_bricks {
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let above = bricks_relying_on(brick, grid);
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for other_brick in above {
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let below = bricks_relied_on_by(&other_brick, grid);
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if below.is_subset(missing_bricks) && !missing_bricks.contains(&other_brick) {
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output.insert(other_brick);
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}
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}
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}
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return output;
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}
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fn supported_by<'a>(brick: &Brick, shadow_bricks: &'a HashMap<(i32, i32), Vec<&Brick>>) -> HashSet<&'a Brick> {
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let mut candidates: Vec<&Brick> = Vec::new();
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for coordinate in brick.shadow() {
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candidates.extend(shadow_bricks.get(&coordinate).unwrap());
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}
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let mut output = HashSet::new();
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for other_brick in candidates {
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if other_brick.bottom() == brick.top() + 1 {
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output.insert(other_brick);
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}
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}
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return output;
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}
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fn lower(brick: &Brick, below: &Brick) -> Brick {
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let mut output = brick.clone();
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let distance = brick.bottom() - below.top() - 1;
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if distance > 0 {
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output = Brick{start: (brick.start.0, brick.start.1, brick.start.2 - distance),
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end: (brick.end.0, brick.end.1, brick.end.2 - 1)};
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}
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return output;
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}
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