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Melissa Dumont 2025-08-05 16:22:37 -04:00
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[submodule "Archipelago-Emerald-AP-Tracker"]
path = Archipelago-Emerald-AP-Tracker
url = https://github.com/seto10987/Archipelago-Emerald-AP-Tracker
[submodule "PopTracker"]
path = PopTracker
url = https://github.com/black-sliver/PopTracker
[submodule "Archipelago"]
path = Archipelago
url = https://github.com/ArchipelagoMW/Archipelago
[submodule "BizHawk"]
path = BizHawk
url = https://github.com/TASEmulators/BizHawk

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Archipelago Submodule

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Subproject commit 4e92cac171e3c35688cae74f65a812aa17b0035a

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Subproject commit 609dcbab1570a4d2005ba5ad495a8d4c9fabe1e4

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BizHawk Submodule

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Subproject commit a707d3c6dc6a4697cf79661456ba0eb362492581

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PopTracker Submodule

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Subproject commit 1ecaad908033a30030eed523cb692019aa8488e1

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fe8-archipelago.yaml Normal file
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# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Melissa{1}
# Used to describe your yaml. Useful if you have multiple files.
description: Default Fire Emblem Sacred Stones Template
game: Fire Emblem Sacred Stones
requires:
version: 0.6.3 # Version of Archipelago required for this yaml to work as expected.
Fire Emblem Sacred Stones:
################
# Game Options #
################
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
player_unit_rando:
# If enabled, playable units will be randomzied
'false': 0
'true': 50
player_unit_monsters:
# Allow playable units to randomize into monsters when enabled
'false': 0
'true': 50
super_demon_king:
# Buffs the final boss to have higher stats and to take less damage from
# non-holy weapons.
#
# If enabled, it is strongly recommended to set `Required Usable Holy
# Weapons` to at least 2.
'false': 50
'true': 0
smooth_level_caps:
# Tie level cap progression roughly against story progression.
#
# This may cause problems if enabled when `Minimum Endgame Level Cap` is
# below 30.
'false': 0
'true': 50
min_endgame_level_cap:
# Attempt to place level uncaps such that your level cap will be at least
# this high by the time you reach the final boss. Note that this is your
# level *cap*, not your actual party level. Rounds to the next highest
# multiple of 5. Promoted level caps are treated as 20+n (so promoted level
# 10 would be level 30).
#
# Beware of setting this too low, especially if Super Demon King is enabled.
# Setting this too high may lead to level cap checks being placed late into
# progression if `Smooth Level Caps` is unset.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 40
40: 50
random: 0
random-low: 0
random-high: 0
required_holy_weapons:
# The expected number of holy weapons necessary to defeat the final boss.
#
# If nonzero, attempt to place holy weapons *and* the weapon rank boosts
# necessary to use them such that `n` holy weapons are accessible before the
# final boss. See also `Exclude Latona from holy weapon pool`.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 9
0: 0
random: 0
random-low: 50
random-high: 0
exclude_latona:
# If enabled, don't count Latona as a holy weapon for the sake of
# `Required Usable Holy Weapons`.
'false': 0
'true': 50
easier_5x:
# Give Ephraim, Forde and Kyle extra base stats. This is recommended to make
# chapter 5x significantly less of a slog.
'false': 0
'true': 50
unbreakable_regalia:
# Make all holy weapons other than Latona unbreakable.
'false': 0
'true': 50
tower_enabled:
# Make each floor of the Tower of Valni a check. This can help balance the
# amount of early/lategame checks a bit more.
'false': 0
'true': 50
ruins_enabled:
# Make each floor of the Lagdou Ruins a check.
'false': 0
'true': 50
shuffle_skirmish_tables:
# Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
'false': 0
'true': 50
lockpick_usability:
# Allow units other than thieves to use lockpicks and the Rogue's Pick
# command.
#
# - Vanilla: Only Thieves, Assassins and Rogues can use lockpicks.
# - Global Lockpicks: All characters can use lockpicks.
# - Global Rogue pick: In addition to global lockpicks, all characters can use
# the Rogue class's "Pick" command.
vanilla: 50
globallockpicks: 0
globalroguepick: 0
normalize_genders:
# Adjust female classes to have identical base stats and caps to their male
# counterparts, if one exists.
#
# In most cases, this is a buff to those classes. However, some low-turn
# strategies may rely on the fact that female mounted units have more Aid.
'false': 0
'true': 50
death_link:
# When you die, everyone dies. Of course the reverse is true, too.
'off': 50
ongameover: 0
oneverydeath: 0
growth_rando:
# Randomizes growth rates.
#
# - Redistribute: Preserves growth total, possibly adjusted (positive or negative)
# between GrowthRandoMin and GrowthRandoMax.
# - Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax
# - Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax
#
# GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
vanilla: 50
redistribute: 0
delta: 0
full: 0
growth_rando_min:
# See Growth Rando.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 255
10: 50
random: 0
random-low: 0
random-high: 0
growth_rando_max:
# See Growth Rando.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 255
70: 50
random: 0
random-low: 0
random-high: 0
music_rando:
# Randomizes music tracks.
#
# - Context: Music tracks will be shuffled within the same group (battle themes
# will be randomized to other battle themes, etc)
# - Chaos: Music tracks will be shuffled randomly
vanilla: 50
context: 0
chaos: 0
goal:
# Set the goal of the game.
#
# - Defeat Fomortiis: Defeat the usual final boss, which can take a long time.
# - Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower.
# Recommended for short- to medium-length games.
# - Defeat Tirado: Clear Chapter 8. Recommended for short games.
# - Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins.
#
# Note that this option only change which check is considered the goal and
# does not affect progression logic at all.
defeatformortiis: 0
clearvalni: 30
defeattirado: 30
clearlagdou: 10
###########################
# Item & Location Options #
###########################
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]
plando_items:
# Generic items plando.
[]

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name: melissa
game: Pokemon Emerald
description: Generated by https://archipelago.gg/ for Pokemon Emerald
Pokemon Emerald:
progression_balancing: '50'
accessibility: full
goal: champion
badges: completely_random
hms: completely_random
key_items: 'true'
bikes: 'false'
event_tickets: 'false'
rods: 'false'
overworld_items: 'true'
hidden_items: 'false'
npc_gifts: 'false'
berry_trees: 'false'
dexsanity: 'false'
trainersanity: 'false'
item_pool_type: diverse_balanced
require_itemfinder: 'true'
require_flash: both
elite_four_requirement: badges
elite_four_count: '8'
norman_requirement: badges
norman_count: '4'
legendary_hunt_catch: 'false'
legendary_hunt_count: '3'
allowed_legendary_hunt_encounters:
- Groudon
- Kyogre
- Rayquaza
- Latios
- Latias
- Regirock
- Registeel
- Regice
- Ho-Oh
- Lugia
- Deoxys
- Mew
wild_pokemon: completely_random
starters: completely_random
trainer_parties: completely_random
force_fully_evolved: '36'
legendary_encounters: completely_random
misc_pokemon: completely_random
types: vanilla
abilities: vanilla
level_up_moves: vanilla
move_match_type_bias: '0'
move_normal_type_bias: '0'
tm_tutor_compatibility: '-1'
hm_compatibility: '-1'
tm_tutor_moves: 'true'
reusable_tms_tutors: 'true'
min_catch_rate: '3'
guaranteed_catch: 'true'
normalize_encounter_rates: 'true'
exp_modifier: '100'
blind_trainers: 'false'
purge_spinners: 'true'
match_trainer_levels: 'off'
match_trainer_levels_bonus: '0'
double_battle_chance: '0'
better_shops: 'true'
extra_boulders: 'false'
extra_bumpy_slope: 'false'
modify_118: 'false'
free_fly_location: 'false'
free_fly_blacklist:
- Littleroot Town
- Oldale Town
- Petalburg City
- Rustboro City
- Dewford Town
hm_requirements: fly_without_badge
turbo_a: 'true'
receive_item_messages: progression
remote_items: 'true'
music: 'true'
fanfares: 'false'
death_link: 'false'
enable_wonder_trading: 'true'
easter_egg: EMERALD SECRET
start_inventory: {}