initial commit
This commit is contained in:
commit
6fbae74fc8
12
.gitmodules
vendored
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12
.gitmodules
vendored
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|||||||
|
[submodule "Archipelago-Emerald-AP-Tracker"]
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||||||
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path = Archipelago-Emerald-AP-Tracker
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||||||
|
url = https://github.com/seto10987/Archipelago-Emerald-AP-Tracker
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||||||
|
[submodule "PopTracker"]
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||||||
|
path = PopTracker
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||||||
|
url = https://github.com/black-sliver/PopTracker
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||||||
|
[submodule "Archipelago"]
|
||||||
|
path = Archipelago
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||||||
|
url = https://github.com/ArchipelagoMW/Archipelago
|
||||||
|
[submodule "BizHawk"]
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||||||
|
path = BizHawk
|
||||||
|
url = https://github.com/TASEmulators/BizHawk
|
1
Archipelago
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1
Archipelago
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|||||||
|
Subproject commit 4e92cac171e3c35688cae74f65a812aa17b0035a
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1
Archipelago-Emerald-AP-Tracker
Submodule
1
Archipelago-Emerald-AP-Tracker
Submodule
@ -0,0 +1 @@
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|||||||
|
Subproject commit 609dcbab1570a4d2005ba5ad495a8d4c9fabe1e4
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1
BizHawk
Submodule
1
BizHawk
Submodule
@ -0,0 +1 @@
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|||||||
|
Subproject commit a707d3c6dc6a4697cf79661456ba0eb362492581
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1
PopTracker
Submodule
1
PopTracker
Submodule
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|||||||
|
Subproject commit 1ecaad908033a30030eed523cb692019aa8488e1
|
285
fe8-archipelago.yaml
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285
fe8-archipelago.yaml
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@ -0,0 +1,285 @@
|
|||||||
|
# Q. What is this file?
|
||||||
|
# A. This file contains options which allow you to configure your multiworld experience while allowing
|
||||||
|
# others to play how they want as well.
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||||||
|
#
|
||||||
|
# Q. How do I use it?
|
||||||
|
# A. The options in this file are weighted. This means the higher number you assign to a value, the
|
||||||
|
# more chances you have for that option to be chosen. For example, an option like this:
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||||||
|
#
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||||||
|
# map_shuffle:
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||||||
|
# on: 5
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||||||
|
# off: 15
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||||||
|
#
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||||||
|
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
|
||||||
|
# off.
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||||||
|
#
|
||||||
|
# Q. I've never seen a file like this before. What characters am I allowed to use?
|
||||||
|
# A. This is a .yaml file. You are allowed to use most characters.
|
||||||
|
# To test if your yaml is valid or not, you can use this website:
|
||||||
|
# http://www.yamllint.com/
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||||||
|
# You can also verify that your Archipelago options are valid at this site:
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||||||
|
# https://archipelago.gg/check
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||||||
|
|
||||||
|
# Your name in-game, limited to 16 characters.
|
||||||
|
# {player} will be replaced with the player's slot number.
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||||||
|
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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||||||
|
# {number} will be replaced with the counter value of the name.
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||||||
|
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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||||||
|
name: Melissa{1}
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||||||
|
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||||||
|
# Used to describe your yaml. Useful if you have multiple files.
|
||||||
|
description: Default Fire Emblem Sacred Stones Template
|
||||||
|
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||||||
|
game: Fire Emblem Sacred Stones
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||||||
|
requires:
|
||||||
|
version: 0.6.3 # Version of Archipelago required for this yaml to work as expected.
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||||||
|
|
||||||
|
Fire Emblem Sacred Stones:
|
||||||
|
################
|
||||||
|
# Game Options #
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||||||
|
################
|
||||||
|
progression_balancing:
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||||||
|
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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||||||
|
#
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||||||
|
# A lower setting means more getting stuck. A higher setting means less getting stuck.
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||||||
|
#
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||||||
|
# You can define additional values between the minimum and maximum values.
|
||||||
|
# Minimum value is 0
|
||||||
|
# Maximum value is 99
|
||||||
|
random: 0
|
||||||
|
random-low: 0
|
||||||
|
random-high: 0
|
||||||
|
disabled: 0 # equivalent to 0
|
||||||
|
normal: 50 # equivalent to 50
|
||||||
|
extreme: 0 # equivalent to 99
|
||||||
|
|
||||||
|
accessibility:
|
||||||
|
# Set rules for reachability of your items/locations.
|
||||||
|
#
|
||||||
|
# **Full:** ensure everything can be reached and acquired.
|
||||||
|
#
|
||||||
|
# **Minimal:** ensure what is needed to reach your goal can be acquired.
|
||||||
|
full: 50
|
||||||
|
minimal: 0
|
||||||
|
|
||||||
|
player_unit_rando:
|
||||||
|
# If enabled, playable units will be randomzied
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
player_unit_monsters:
|
||||||
|
# Allow playable units to randomize into monsters when enabled
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
super_demon_king:
|
||||||
|
# Buffs the final boss to have higher stats and to take less damage from
|
||||||
|
# non-holy weapons.
|
||||||
|
#
|
||||||
|
# If enabled, it is strongly recommended to set `Required Usable Holy
|
||||||
|
# Weapons` to at least 2.
|
||||||
|
'false': 50
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||||||
|
'true': 0
|
||||||
|
|
||||||
|
smooth_level_caps:
|
||||||
|
# Tie level cap progression roughly against story progression.
|
||||||
|
#
|
||||||
|
# This may cause problems if enabled when `Minimum Endgame Level Cap` is
|
||||||
|
# below 30.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
min_endgame_level_cap:
|
||||||
|
# Attempt to place level uncaps such that your level cap will be at least
|
||||||
|
# this high by the time you reach the final boss. Note that this is your
|
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|
# level *cap*, not your actual party level. Rounds to the next highest
|
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|
# multiple of 5. Promoted level caps are treated as 20+n (so promoted level
|
||||||
|
# 10 would be level 30).
|
||||||
|
#
|
||||||
|
# Beware of setting this too low, especially if Super Demon King is enabled.
|
||||||
|
# Setting this too high may lead to level cap checks being placed late into
|
||||||
|
# progression if `Smooth Level Caps` is unset.
|
||||||
|
#
|
||||||
|
# You can define additional values between the minimum and maximum values.
|
||||||
|
# Minimum value is 10
|
||||||
|
# Maximum value is 40
|
||||||
|
40: 50
|
||||||
|
random: 0
|
||||||
|
random-low: 0
|
||||||
|
random-high: 0
|
||||||
|
|
||||||
|
required_holy_weapons:
|
||||||
|
# The expected number of holy weapons necessary to defeat the final boss.
|
||||||
|
#
|
||||||
|
# If nonzero, attempt to place holy weapons *and* the weapon rank boosts
|
||||||
|
# necessary to use them such that `n` holy weapons are accessible before the
|
||||||
|
# final boss. See also `Exclude Latona from holy weapon pool`.
|
||||||
|
#
|
||||||
|
# You can define additional values between the minimum and maximum values.
|
||||||
|
# Minimum value is 0
|
||||||
|
# Maximum value is 9
|
||||||
|
0: 0
|
||||||
|
random: 0
|
||||||
|
random-low: 50
|
||||||
|
random-high: 0
|
||||||
|
|
||||||
|
exclude_latona:
|
||||||
|
# If enabled, don't count Latona as a holy weapon for the sake of
|
||||||
|
# `Required Usable Holy Weapons`.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
easier_5x:
|
||||||
|
# Give Ephraim, Forde and Kyle extra base stats. This is recommended to make
|
||||||
|
# chapter 5x significantly less of a slog.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
unbreakable_regalia:
|
||||||
|
# Make all holy weapons other than Latona unbreakable.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
tower_enabled:
|
||||||
|
# Make each floor of the Tower of Valni a check. This can help balance the
|
||||||
|
# amount of early/lategame checks a bit more.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
ruins_enabled:
|
||||||
|
# Make each floor of the Lagdou Ruins a check.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
shuffle_skirmish_tables:
|
||||||
|
# Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
lockpick_usability:
|
||||||
|
# Allow units other than thieves to use lockpicks and the Rogue's Pick
|
||||||
|
# command.
|
||||||
|
#
|
||||||
|
# - Vanilla: Only Thieves, Assassins and Rogues can use lockpicks.
|
||||||
|
# - Global Lockpicks: All characters can use lockpicks.
|
||||||
|
# - Global Rogue pick: In addition to global lockpicks, all characters can use
|
||||||
|
# the Rogue class's "Pick" command.
|
||||||
|
vanilla: 50
|
||||||
|
globallockpicks: 0
|
||||||
|
globalroguepick: 0
|
||||||
|
|
||||||
|
normalize_genders:
|
||||||
|
# Adjust female classes to have identical base stats and caps to their male
|
||||||
|
# counterparts, if one exists.
|
||||||
|
#
|
||||||
|
# In most cases, this is a buff to those classes. However, some low-turn
|
||||||
|
# strategies may rely on the fact that female mounted units have more Aid.
|
||||||
|
'false': 0
|
||||||
|
'true': 50
|
||||||
|
|
||||||
|
death_link:
|
||||||
|
# When you die, everyone dies. Of course the reverse is true, too.
|
||||||
|
'off': 50
|
||||||
|
ongameover: 0
|
||||||
|
oneverydeath: 0
|
||||||
|
|
||||||
|
growth_rando:
|
||||||
|
# Randomizes growth rates.
|
||||||
|
#
|
||||||
|
# - Redistribute: Preserves growth total, possibly adjusted (positive or negative)
|
||||||
|
# between GrowthRandoMin and GrowthRandoMax.
|
||||||
|
# - Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax
|
||||||
|
# - Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax
|
||||||
|
#
|
||||||
|
# GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
|
||||||
|
vanilla: 50
|
||||||
|
redistribute: 0
|
||||||
|
delta: 0
|
||||||
|
full: 0
|
||||||
|
|
||||||
|
growth_rando_min:
|
||||||
|
# See Growth Rando.
|
||||||
|
#
|
||||||
|
# You can define additional values between the minimum and maximum values.
|
||||||
|
# Minimum value is 0
|
||||||
|
# Maximum value is 255
|
||||||
|
10: 50
|
||||||
|
random: 0
|
||||||
|
random-low: 0
|
||||||
|
random-high: 0
|
||||||
|
|
||||||
|
growth_rando_max:
|
||||||
|
# See Growth Rando.
|
||||||
|
#
|
||||||
|
# You can define additional values between the minimum and maximum values.
|
||||||
|
# Minimum value is 0
|
||||||
|
# Maximum value is 255
|
||||||
|
70: 50
|
||||||
|
random: 0
|
||||||
|
random-low: 0
|
||||||
|
random-high: 0
|
||||||
|
|
||||||
|
music_rando:
|
||||||
|
# Randomizes music tracks.
|
||||||
|
#
|
||||||
|
# - Context: Music tracks will be shuffled within the same group (battle themes
|
||||||
|
# will be randomized to other battle themes, etc)
|
||||||
|
# - Chaos: Music tracks will be shuffled randomly
|
||||||
|
vanilla: 50
|
||||||
|
context: 0
|
||||||
|
chaos: 0
|
||||||
|
|
||||||
|
goal:
|
||||||
|
# Set the goal of the game.
|
||||||
|
#
|
||||||
|
# - Defeat Fomortiis: Defeat the usual final boss, which can take a long time.
|
||||||
|
# - Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower.
|
||||||
|
# Recommended for short- to medium-length games.
|
||||||
|
# - Defeat Tirado: Clear Chapter 8. Recommended for short games.
|
||||||
|
# - Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins.
|
||||||
|
#
|
||||||
|
# Note that this option only change which check is considered the goal and
|
||||||
|
# does not affect progression logic at all.
|
||||||
|
defeatformortiis: 0
|
||||||
|
clearvalni: 30
|
||||||
|
defeattirado: 30
|
||||||
|
clearlagdou: 10
|
||||||
|
|
||||||
|
###########################
|
||||||
|
# Item & Location Options #
|
||||||
|
###########################
|
||||||
|
local_items:
|
||||||
|
# Forces these items to be in their native world.
|
||||||
|
[]
|
||||||
|
|
||||||
|
non_local_items:
|
||||||
|
# Forces these items to be outside their native world.
|
||||||
|
[]
|
||||||
|
|
||||||
|
start_inventory:
|
||||||
|
# Start with these items.
|
||||||
|
{}
|
||||||
|
|
||||||
|
start_hints:
|
||||||
|
# Start with these item's locations prefilled into the ``!hint`` command.
|
||||||
|
[]
|
||||||
|
|
||||||
|
start_location_hints:
|
||||||
|
# Start with these locations and their item prefilled into the ``!hint`` command.
|
||||||
|
[]
|
||||||
|
|
||||||
|
exclude_locations:
|
||||||
|
# Prevent these locations from having an important item.
|
||||||
|
[]
|
||||||
|
|
||||||
|
priority_locations:
|
||||||
|
# Prevent these locations from having an unimportant item.
|
||||||
|
[]
|
||||||
|
|
||||||
|
item_links:
|
||||||
|
# Share part of your item pool with other players.
|
||||||
|
[]
|
||||||
|
|
||||||
|
plando_items:
|
||||||
|
# Generic items plando.
|
||||||
|
[]
|
86
pkmn-emerald-archipelago.yaml
Normal file
86
pkmn-emerald-archipelago.yaml
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
name: melissa
|
||||||
|
game: Pokemon Emerald
|
||||||
|
description: Generated by https://archipelago.gg/ for Pokemon Emerald
|
||||||
|
Pokemon Emerald:
|
||||||
|
progression_balancing: '50'
|
||||||
|
accessibility: full
|
||||||
|
goal: champion
|
||||||
|
badges: completely_random
|
||||||
|
hms: completely_random
|
||||||
|
key_items: 'true'
|
||||||
|
bikes: 'false'
|
||||||
|
event_tickets: 'false'
|
||||||
|
rods: 'false'
|
||||||
|
overworld_items: 'true'
|
||||||
|
hidden_items: 'false'
|
||||||
|
npc_gifts: 'false'
|
||||||
|
berry_trees: 'false'
|
||||||
|
dexsanity: 'false'
|
||||||
|
trainersanity: 'false'
|
||||||
|
item_pool_type: diverse_balanced
|
||||||
|
require_itemfinder: 'true'
|
||||||
|
require_flash: both
|
||||||
|
elite_four_requirement: badges
|
||||||
|
elite_four_count: '8'
|
||||||
|
norman_requirement: badges
|
||||||
|
norman_count: '4'
|
||||||
|
legendary_hunt_catch: 'false'
|
||||||
|
legendary_hunt_count: '3'
|
||||||
|
allowed_legendary_hunt_encounters:
|
||||||
|
- Groudon
|
||||||
|
- Kyogre
|
||||||
|
- Rayquaza
|
||||||
|
- Latios
|
||||||
|
- Latias
|
||||||
|
- Regirock
|
||||||
|
- Registeel
|
||||||
|
- Regice
|
||||||
|
- Ho-Oh
|
||||||
|
- Lugia
|
||||||
|
- Deoxys
|
||||||
|
- Mew
|
||||||
|
wild_pokemon: completely_random
|
||||||
|
starters: completely_random
|
||||||
|
trainer_parties: completely_random
|
||||||
|
force_fully_evolved: '36'
|
||||||
|
legendary_encounters: completely_random
|
||||||
|
misc_pokemon: completely_random
|
||||||
|
types: vanilla
|
||||||
|
abilities: vanilla
|
||||||
|
level_up_moves: vanilla
|
||||||
|
move_match_type_bias: '0'
|
||||||
|
move_normal_type_bias: '0'
|
||||||
|
tm_tutor_compatibility: '-1'
|
||||||
|
hm_compatibility: '-1'
|
||||||
|
tm_tutor_moves: 'true'
|
||||||
|
reusable_tms_tutors: 'true'
|
||||||
|
min_catch_rate: '3'
|
||||||
|
guaranteed_catch: 'true'
|
||||||
|
normalize_encounter_rates: 'true'
|
||||||
|
exp_modifier: '100'
|
||||||
|
blind_trainers: 'false'
|
||||||
|
purge_spinners: 'true'
|
||||||
|
match_trainer_levels: 'off'
|
||||||
|
match_trainer_levels_bonus: '0'
|
||||||
|
double_battle_chance: '0'
|
||||||
|
better_shops: 'true'
|
||||||
|
extra_boulders: 'false'
|
||||||
|
extra_bumpy_slope: 'false'
|
||||||
|
modify_118: 'false'
|
||||||
|
free_fly_location: 'false'
|
||||||
|
free_fly_blacklist:
|
||||||
|
- Littleroot Town
|
||||||
|
- Oldale Town
|
||||||
|
- Petalburg City
|
||||||
|
- Rustboro City
|
||||||
|
- Dewford Town
|
||||||
|
hm_requirements: fly_without_badge
|
||||||
|
turbo_a: 'true'
|
||||||
|
receive_item_messages: progression
|
||||||
|
remote_items: 'true'
|
||||||
|
music: 'true'
|
||||||
|
fanfares: 'false'
|
||||||
|
death_link: 'false'
|
||||||
|
enable_wonder_trading: 'true'
|
||||||
|
easter_egg: EMERALD SECRET
|
||||||
|
start_inventory: {}
|
Loading…
Reference in New Issue
Block a user