initial commit
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						commit
						6fbae74fc8
					
				
							
								
								
									
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								.gitmodules
									
									
									
									
										vendored
									
									
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[submodule "Archipelago-Emerald-AP-Tracker"]
 | 
			
		||||
	path = Archipelago-Emerald-AP-Tracker
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		||||
	url = https://github.com/seto10987/Archipelago-Emerald-AP-Tracker
 | 
			
		||||
[submodule "PopTracker"]
 | 
			
		||||
	path = PopTracker
 | 
			
		||||
	url = https://github.com/black-sliver/PopTracker
 | 
			
		||||
[submodule "Archipelago"]
 | 
			
		||||
	path = Archipelago
 | 
			
		||||
	url = https://github.com/ArchipelagoMW/Archipelago
 | 
			
		||||
[submodule "BizHawk"]
 | 
			
		||||
	path = BizHawk
 | 
			
		||||
	url = https://github.com/TASEmulators/BizHawk
 | 
			
		||||
							
								
								
									
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								Archipelago
									
									
									
									
									
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		||||
Subproject commit 4e92cac171e3c35688cae74f65a812aa17b0035a
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		||||
							
								
								
									
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								Archipelago-Emerald-AP-Tracker
									
									
									
									
									
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Subproject commit 609dcbab1570a4d2005ba5ad495a8d4c9fabe1e4
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		||||
							
								
								
									
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								BizHawk
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
								
							
						
						
									
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		||||
Subproject commit a707d3c6dc6a4697cf79661456ba0eb362492581
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		||||
							
								
								
									
										1
									
								
								PopTracker
									
									
									
									
									
										Submodule
									
								
							
							
								
								
								
								
								
								
							
						
						
									
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		||||
Subproject commit 1ecaad908033a30030eed523cb692019aa8488e1
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		||||
							
								
								
									
										285
									
								
								fe8-archipelago.yaml
									
									
									
									
									
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		||||
# Q. What is this file?
 | 
			
		||||
# A. This file contains options which allow you to configure your multiworld experience while allowing
 | 
			
		||||
#    others to play how they want as well.
 | 
			
		||||
#
 | 
			
		||||
# Q. How do I use it?
 | 
			
		||||
# A. The options in this file are weighted. This means the higher number you assign to a value, the
 | 
			
		||||
#    more chances you have for that option to be chosen. For example, an option like this:
 | 
			
		||||
#
 | 
			
		||||
#    map_shuffle:
 | 
			
		||||
#      on: 5
 | 
			
		||||
#      off: 15
 | 
			
		||||
#
 | 
			
		||||
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
 | 
			
		||||
#    off.
 | 
			
		||||
#
 | 
			
		||||
# Q. I've never seen a file like this before. What characters am I allowed to use?
 | 
			
		||||
# A. This is a .yaml file. You are allowed to use most characters.
 | 
			
		||||
#    To test if your yaml is valid or not, you can use this website:
 | 
			
		||||
#        http://www.yamllint.com/
 | 
			
		||||
#    You can also verify that your Archipelago options are valid at this site:
 | 
			
		||||
#        https://archipelago.gg/check
 | 
			
		||||
 | 
			
		||||
# Your name in-game, limited to 16 characters.
 | 
			
		||||
#     {player} will be replaced with the player's slot number.
 | 
			
		||||
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
 | 
			
		||||
#     {number} will be replaced with the counter value of the name.
 | 
			
		||||
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
 | 
			
		||||
name: Melissa{1}
 | 
			
		||||
 | 
			
		||||
# Used to describe your yaml. Useful if you have multiple files.
 | 
			
		||||
description: Default Fire Emblem Sacred Stones Template
 | 
			
		||||
 | 
			
		||||
game: Fire Emblem Sacred Stones
 | 
			
		||||
requires:
 | 
			
		||||
  version: 0.6.3 # Version of Archipelago required for this yaml to work as expected.
 | 
			
		||||
 | 
			
		||||
Fire Emblem Sacred Stones:
 | 
			
		||||
  ################
 | 
			
		||||
  # Game Options #
 | 
			
		||||
  ################
 | 
			
		||||
  progression_balancing:
 | 
			
		||||
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
 | 
			
		||||
    # 
 | 
			
		||||
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
 | 
			
		||||
    #
 | 
			
		||||
    # You can define additional values between the minimum and maximum values.
 | 
			
		||||
    # Minimum value is 0
 | 
			
		||||
    # Maximum value is 99
 | 
			
		||||
    random: 0
 | 
			
		||||
    random-low: 0
 | 
			
		||||
    random-high: 0
 | 
			
		||||
    disabled: 0 # equivalent to 0
 | 
			
		||||
    normal: 50 # equivalent to 50
 | 
			
		||||
    extreme: 0 # equivalent to 99
 | 
			
		||||
 | 
			
		||||
  accessibility:
 | 
			
		||||
    # Set rules for reachability of your items/locations.
 | 
			
		||||
    # 
 | 
			
		||||
    # **Full:** ensure everything can be reached and acquired.
 | 
			
		||||
    # 
 | 
			
		||||
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
 | 
			
		||||
    full: 50
 | 
			
		||||
    minimal: 0
 | 
			
		||||
 | 
			
		||||
  player_unit_rando:
 | 
			
		||||
    # If enabled, playable units will be randomzied
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  player_unit_monsters:
 | 
			
		||||
    # Allow playable units to randomize into monsters when enabled
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  super_demon_king:
 | 
			
		||||
    # Buffs the final boss to have higher stats and to take less damage from
 | 
			
		||||
    # non-holy weapons.
 | 
			
		||||
    # 
 | 
			
		||||
    # If enabled, it is strongly recommended to set `Required Usable Holy
 | 
			
		||||
    # Weapons` to at least 2.
 | 
			
		||||
    'false': 50
 | 
			
		||||
    'true': 0
 | 
			
		||||
 | 
			
		||||
  smooth_level_caps:
 | 
			
		||||
    # Tie level cap progression roughly against story progression.
 | 
			
		||||
    # 
 | 
			
		||||
    # This may cause problems if enabled when `Minimum Endgame Level Cap` is
 | 
			
		||||
    # below 30.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  min_endgame_level_cap:
 | 
			
		||||
    # Attempt to place level uncaps such that your level cap will be at least
 | 
			
		||||
    # this high by the time you reach the final boss. Note that this is your
 | 
			
		||||
    # level *cap*, not your actual party level. Rounds to the next highest
 | 
			
		||||
    # multiple of 5. Promoted level caps are treated as 20+n (so promoted level
 | 
			
		||||
    # 10 would be level 30).
 | 
			
		||||
    # 
 | 
			
		||||
    # Beware of setting this too low, especially if Super Demon King is enabled.
 | 
			
		||||
    # Setting this too high may lead to level cap checks being placed late into
 | 
			
		||||
    # progression if `Smooth Level Caps` is unset.
 | 
			
		||||
    #
 | 
			
		||||
    # You can define additional values between the minimum and maximum values.
 | 
			
		||||
    # Minimum value is 10
 | 
			
		||||
    # Maximum value is 40
 | 
			
		||||
    40: 50
 | 
			
		||||
    random: 0
 | 
			
		||||
    random-low: 0
 | 
			
		||||
    random-high: 0
 | 
			
		||||
 | 
			
		||||
  required_holy_weapons:
 | 
			
		||||
    # The expected number of holy weapons necessary to defeat the final boss.
 | 
			
		||||
    # 
 | 
			
		||||
    # If nonzero, attempt to place holy weapons *and* the weapon rank boosts
 | 
			
		||||
    # necessary to use them such that `n` holy weapons are accessible before the
 | 
			
		||||
    # final boss. See also `Exclude Latona from holy weapon pool`.
 | 
			
		||||
    #
 | 
			
		||||
    # You can define additional values between the minimum and maximum values.
 | 
			
		||||
    # Minimum value is 0
 | 
			
		||||
    # Maximum value is 9
 | 
			
		||||
    0: 0
 | 
			
		||||
    random: 0
 | 
			
		||||
    random-low: 50
 | 
			
		||||
    random-high: 0
 | 
			
		||||
 | 
			
		||||
  exclude_latona:
 | 
			
		||||
    # If enabled, don't count Latona as a holy weapon for the sake of
 | 
			
		||||
    # `Required Usable Holy Weapons`.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  easier_5x:
 | 
			
		||||
    # Give Ephraim, Forde and Kyle extra base stats. This is recommended to make
 | 
			
		||||
    # chapter 5x significantly less of a slog.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  unbreakable_regalia:
 | 
			
		||||
    # Make all holy weapons other than Latona unbreakable.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  tower_enabled:
 | 
			
		||||
    # Make each floor of the Tower of Valni a check. This can help balance the
 | 
			
		||||
    # amount of early/lategame checks a bit more.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  ruins_enabled:
 | 
			
		||||
    # Make each floor of the Lagdou Ruins a check.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  shuffle_skirmish_tables:
 | 
			
		||||
    # Shuffle enemy spawn tables for the Tower, Ruins and skirmishes.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  lockpick_usability:
 | 
			
		||||
    # Allow units other than thieves to use lockpicks and the Rogue's Pick
 | 
			
		||||
    # command.
 | 
			
		||||
    # 
 | 
			
		||||
    # - Vanilla: Only Thieves, Assassins and Rogues can use lockpicks.
 | 
			
		||||
    # - Global Lockpicks: All characters can use lockpicks.
 | 
			
		||||
    # - Global Rogue pick: In addition to global lockpicks, all characters can use
 | 
			
		||||
    #   the Rogue class's "Pick" command.
 | 
			
		||||
    vanilla: 50
 | 
			
		||||
    globallockpicks: 0
 | 
			
		||||
    globalroguepick: 0
 | 
			
		||||
 | 
			
		||||
  normalize_genders:
 | 
			
		||||
    # Adjust female classes to have identical base stats and caps to their male
 | 
			
		||||
    # counterparts, if one exists.
 | 
			
		||||
    # 
 | 
			
		||||
    # In most cases, this is a buff to those classes. However, some low-turn
 | 
			
		||||
    # strategies may rely on the fact that female mounted units have more Aid.
 | 
			
		||||
    'false': 0
 | 
			
		||||
    'true': 50
 | 
			
		||||
 | 
			
		||||
  death_link:
 | 
			
		||||
    # When you die, everyone dies. Of course the reverse is true, too.
 | 
			
		||||
    'off': 50
 | 
			
		||||
    ongameover: 0
 | 
			
		||||
    oneverydeath: 0
 | 
			
		||||
 | 
			
		||||
  growth_rando:
 | 
			
		||||
    # Randomizes growth rates.
 | 
			
		||||
    # 
 | 
			
		||||
    # - Redistribute: Preserves growth total, possibly adjusted (positive or negative)
 | 
			
		||||
    #   between GrowthRandoMin and GrowthRandoMax.
 | 
			
		||||
    # - Delta: Adjusts vanilla growths by amounts between GrowthRandoMin and GrowthRandoMax
 | 
			
		||||
    # - Full Random: Growths are assigned randomly between GrowthRandoMin and GrowthRandoMax
 | 
			
		||||
    # 
 | 
			
		||||
    # GrowthRandoMin and GrowthRandoMax control the min/max of the adjustment.
 | 
			
		||||
    vanilla: 50
 | 
			
		||||
    redistribute: 0
 | 
			
		||||
    delta: 0
 | 
			
		||||
    full: 0
 | 
			
		||||
 | 
			
		||||
  growth_rando_min:
 | 
			
		||||
    # See Growth Rando.
 | 
			
		||||
    #
 | 
			
		||||
    # You can define additional values between the minimum and maximum values.
 | 
			
		||||
    # Minimum value is 0
 | 
			
		||||
    # Maximum value is 255
 | 
			
		||||
    10: 50
 | 
			
		||||
    random: 0
 | 
			
		||||
    random-low: 0
 | 
			
		||||
    random-high: 0
 | 
			
		||||
 | 
			
		||||
  growth_rando_max:
 | 
			
		||||
    # See Growth Rando.
 | 
			
		||||
    #
 | 
			
		||||
    # You can define additional values between the minimum and maximum values.
 | 
			
		||||
    # Minimum value is 0
 | 
			
		||||
    # Maximum value is 255
 | 
			
		||||
    70: 50
 | 
			
		||||
    random: 0
 | 
			
		||||
    random-low: 0
 | 
			
		||||
    random-high: 0
 | 
			
		||||
 | 
			
		||||
  music_rando:
 | 
			
		||||
    # Randomizes music tracks.
 | 
			
		||||
    # 
 | 
			
		||||
    # - Context: Music tracks will be shuffled within the same group (battle themes
 | 
			
		||||
    #   will be randomized to other battle themes, etc)
 | 
			
		||||
    # - Chaos: Music tracks will be shuffled randomly
 | 
			
		||||
    vanilla: 50
 | 
			
		||||
    context: 0
 | 
			
		||||
    chaos: 0
 | 
			
		||||
 | 
			
		||||
  goal:
 | 
			
		||||
    # Set the goal of the game.
 | 
			
		||||
    # 
 | 
			
		||||
    # - Defeat Fomortiis: Defeat the usual final boss, which can take a long time.
 | 
			
		||||
    # - Clear Valni: Clear the 8th floor of the Tower of Valni. Implies Enable Tower.
 | 
			
		||||
    #   Recommended for short- to medium-length games.
 | 
			
		||||
    # - Defeat Tirado: Clear Chapter 8. Recommended for short games.
 | 
			
		||||
    # - Clear Lagdou: Clear the 10th floor of the Lagdou Ruins. Implies Enable Ruins.
 | 
			
		||||
    # 
 | 
			
		||||
    # Note that this option only change which check is considered the goal and
 | 
			
		||||
    # does not affect progression logic at all.
 | 
			
		||||
    defeatformortiis: 0
 | 
			
		||||
    clearvalni: 30
 | 
			
		||||
    defeattirado: 30
 | 
			
		||||
    clearlagdou: 10
 | 
			
		||||
 | 
			
		||||
  ###########################
 | 
			
		||||
  # Item & Location Options #
 | 
			
		||||
  ###########################
 | 
			
		||||
  local_items:
 | 
			
		||||
    # Forces these items to be in their native world.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  non_local_items:
 | 
			
		||||
    # Forces these items to be outside their native world.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  start_inventory:
 | 
			
		||||
    # Start with these items.
 | 
			
		||||
    {}
 | 
			
		||||
 | 
			
		||||
  start_hints:
 | 
			
		||||
    # Start with these item's locations prefilled into the ``!hint`` command.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  start_location_hints:
 | 
			
		||||
    # Start with these locations and their item prefilled into the ``!hint`` command.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  exclude_locations:
 | 
			
		||||
    # Prevent these locations from having an important item.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  priority_locations:
 | 
			
		||||
    # Prevent these locations from having an unimportant item.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  item_links:
 | 
			
		||||
    # Share part of your item pool with other players.
 | 
			
		||||
    []
 | 
			
		||||
 | 
			
		||||
  plando_items:
 | 
			
		||||
    # Generic items plando.
 | 
			
		||||
    []
 | 
			
		||||
							
								
								
									
										86
									
								
								pkmn-emerald-archipelago.yaml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								pkmn-emerald-archipelago.yaml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,86 @@
 | 
			
		||||
name: melissa
 | 
			
		||||
game: Pokemon Emerald
 | 
			
		||||
description: Generated by https://archipelago.gg/ for Pokemon Emerald
 | 
			
		||||
Pokemon Emerald:
 | 
			
		||||
  progression_balancing: '50'
 | 
			
		||||
  accessibility: full
 | 
			
		||||
  goal: champion
 | 
			
		||||
  badges: completely_random
 | 
			
		||||
  hms: completely_random
 | 
			
		||||
  key_items: 'true'
 | 
			
		||||
  bikes: 'false'
 | 
			
		||||
  event_tickets: 'false'
 | 
			
		||||
  rods: 'false'
 | 
			
		||||
  overworld_items: 'true'
 | 
			
		||||
  hidden_items: 'false'
 | 
			
		||||
  npc_gifts: 'false'
 | 
			
		||||
  berry_trees: 'false'
 | 
			
		||||
  dexsanity: 'false'
 | 
			
		||||
  trainersanity: 'false'
 | 
			
		||||
  item_pool_type: diverse_balanced
 | 
			
		||||
  require_itemfinder: 'true'
 | 
			
		||||
  require_flash: both
 | 
			
		||||
  elite_four_requirement: badges
 | 
			
		||||
  elite_four_count: '8'
 | 
			
		||||
  norman_requirement: badges
 | 
			
		||||
  norman_count: '4'
 | 
			
		||||
  legendary_hunt_catch: 'false'
 | 
			
		||||
  legendary_hunt_count: '3'
 | 
			
		||||
  allowed_legendary_hunt_encounters:
 | 
			
		||||
  - Groudon
 | 
			
		||||
  - Kyogre
 | 
			
		||||
  - Rayquaza
 | 
			
		||||
  - Latios
 | 
			
		||||
  - Latias
 | 
			
		||||
  - Regirock
 | 
			
		||||
  - Registeel
 | 
			
		||||
  - Regice
 | 
			
		||||
  - Ho-Oh
 | 
			
		||||
  - Lugia
 | 
			
		||||
  - Deoxys
 | 
			
		||||
  - Mew
 | 
			
		||||
  wild_pokemon: completely_random
 | 
			
		||||
  starters: completely_random
 | 
			
		||||
  trainer_parties: completely_random
 | 
			
		||||
  force_fully_evolved: '36'
 | 
			
		||||
  legendary_encounters: completely_random
 | 
			
		||||
  misc_pokemon: completely_random
 | 
			
		||||
  types: vanilla
 | 
			
		||||
  abilities: vanilla
 | 
			
		||||
  level_up_moves: vanilla
 | 
			
		||||
  move_match_type_bias: '0'
 | 
			
		||||
  move_normal_type_bias: '0'
 | 
			
		||||
  tm_tutor_compatibility: '-1'
 | 
			
		||||
  hm_compatibility: '-1'
 | 
			
		||||
  tm_tutor_moves: 'true'
 | 
			
		||||
  reusable_tms_tutors: 'true'
 | 
			
		||||
  min_catch_rate: '3'
 | 
			
		||||
  guaranteed_catch: 'true'
 | 
			
		||||
  normalize_encounter_rates: 'true'
 | 
			
		||||
  exp_modifier: '100'
 | 
			
		||||
  blind_trainers: 'false'
 | 
			
		||||
  purge_spinners: 'true'
 | 
			
		||||
  match_trainer_levels: 'off'
 | 
			
		||||
  match_trainer_levels_bonus: '0'
 | 
			
		||||
  double_battle_chance: '0'
 | 
			
		||||
  better_shops: 'true'
 | 
			
		||||
  extra_boulders: 'false'
 | 
			
		||||
  extra_bumpy_slope: 'false'
 | 
			
		||||
  modify_118: 'false'
 | 
			
		||||
  free_fly_location: 'false'
 | 
			
		||||
  free_fly_blacklist:
 | 
			
		||||
  - Littleroot Town
 | 
			
		||||
  - Oldale Town
 | 
			
		||||
  - Petalburg City
 | 
			
		||||
  - Rustboro City
 | 
			
		||||
  - Dewford Town
 | 
			
		||||
  hm_requirements: fly_without_badge
 | 
			
		||||
  turbo_a: 'true'
 | 
			
		||||
  receive_item_messages: progression
 | 
			
		||||
  remote_items: 'true'
 | 
			
		||||
  music: 'true'
 | 
			
		||||
  fanfares: 'false'
 | 
			
		||||
  death_link: 'false'
 | 
			
		||||
  enable_wonder_trading: 'true'
 | 
			
		||||
  easter_egg: EMERALD SECRET
 | 
			
		||||
  start_inventory: {}
 | 
			
		||||
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		Reference in New Issue
	
	Block a user